Search found 134 matches

by DaemonBomb
Mon Oct 26, 2015 11:31 pm
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

((Hello, I'm back, I've been simultaneously busy and ill so every moment I was not working was spent sleeping or in a disease induced fog. I am feeling slightly closer to being at the same height as the weather now, so I suppose I shall continue.)) "Dead? What... what happened? I had not heard,...
by DaemonBomb
Wed Oct 21, 2015 11:13 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 935298

Re: Minor Suggestions

When you "use" the blueprints, make it show a map of the station a la crew monitors.
Make the editing blueprint window come up when you use a pen/crayon on them.
by DaemonBomb
Wed Oct 21, 2015 11:09 pm
Forum: General Chat
Topic: What would you do if you woke up as your TG character?
Replies: 82
Views: 21908

Re: What would you do if you woke up as your TG character?

Stare at the singularity for hours.
Stare at space for hours.
Play with Poly.
Draw a dick on the blueprints.
by DaemonBomb
Wed Oct 21, 2015 11:03 pm
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

Cecil takes a deep breath in the bookstore, closing his eyes for a moment. He lets out a wistful, almost sad sigh, and seems to become lost in his thoughts for a moment. He shakes himself out of it, and approaches the desk. Cecil clears his throat to get the clerk's attention and says "Hello, I...
by DaemonBomb
Tue Oct 20, 2015 10:16 pm
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

((Maccus, is it cool if Cecil and the bookstore guy have at least some kinda knowledge of one another? Y'know, on account of Cecil having collected books for so long, and probably getting them from kinda local collectors? Also, I can't remember or seem to find out which kingdom we are currently in. ...
by DaemonBomb
Mon Oct 19, 2015 6:11 pm
Forum: Ideas
Topic: Some ideas to make medbay more traitorous
Replies: 11
Views: 2694

Re: Some ideas to make medbay more traitorous

1000/10 would poison the Gargleblasters with mutagen

Would put morphine in a syringe with blood marked "Spaceworthiness"

Ect.
by DaemonBomb
Sun Oct 18, 2015 1:12 am
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 51642

Re: RP is at a dangerous low

today i was bwoiped by an admin because a guy shoved me down and dragged me to the front of an escape pod during a very chaotic and hectic round and started screaming cunt so I beat him up and spaced his body. apparently when attacked by a screaming lunatic I should just let him do whatever he want...
by DaemonBomb
Sat Oct 17, 2015 4:11 am
Forum: General Chat
Topic: Pet Likes Thread - Little things that make you smile
Replies: 102
Views: 29488

Re: Pet Likes Thread - Little things that make you smile

Image
Fun uploaded laws
Fun Ion laws
by DaemonBomb
Sat Oct 17, 2015 1:19 am
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 53192

Re: DiscStation Thread: Back in Rotation, Baby!

No flashes in robotics is a big problemo.
by DaemonBomb
Fri Oct 16, 2015 7:25 pm
Forum: Spriting and Mapping
Topic: A call for bite size space content
Replies: 77
Views: 20144

Re: A call for bite size space content

How's this?
Image
by DaemonBomb
Fri Oct 16, 2015 7:21 pm
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 22162

Re: Cannon weapon thingy with flouro acid loaded

Tornadium wrote:Name a single weapon that OHKs other than the Cannon in a 1v1 that doesn't cost TC, hell even TCs included.
Hypospray full of blood with a well-concocted GBS virus.
Any CMO could get it without even breaking in anywhere.
by DaemonBomb
Fri Oct 16, 2015 6:57 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 935298

Re: Minor Suggestions

Explosions inside containers could scatter the items that were inside before the container was destroyed by the explosion. A trash bag full of glass shards and screwdrivers with a weak grenade/C4 could be a nightmare for people 1 or 2 tiles away and just bleeding for anyone standing within view. Du...
by DaemonBomb
Fri Oct 16, 2015 6:39 pm
Forum: Spriting and Mapping
Topic: A call for bite size space content
Replies: 77
Views: 20144

Re: A call for bite size space content

The R-walls are because the satellite of love has a lot of texture and business, but I didn't want to make it too annoying to enter from the outside. I might remove the rust though, cause it is pretty ugly... I didn't notice that diagonal walls like that existed. I'll fix that. Anything else? Oh, an...
by DaemonBomb
Fri Oct 16, 2015 5:16 pm
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

((I agree with Wyzack, we really just need to be alone so we can talk about what we're doing a bit.))
by DaemonBomb
Fri Oct 16, 2015 4:58 pm
Forum: Spriting and Mapping
Topic: A call for bite size space content
Replies: 77
Views: 20144

Re: A call for bite size space content

IN THE NOT TOO DISTANT FUTURE! NEXT SUNDAY AD! THERE WAS A GUY NAMED JOEL! NOT TOO DIFFERENT FROM YOU OR ME! HE WORKED IN GIZMONIC INSTITUTE! JUST ANOTHER FACE IN A RED JUMPSUIT! HE DID A GOOD JOB CLEANING UP THE PLACE! BUT HIS BOSSES DIDN'T LIKE HIM SO THEY SHOT HIM INTO SPACE! http://puu.sh/kMtvc/...
by DaemonBomb
Fri Oct 16, 2015 12:48 am
Forum: Former Admins
Topic: [No Longer Admin] PickleInspector
Replies: 12
Views: 4215

Re: PickleInspector

Fantastic event with an asteroid blob, also
Spoiler:
Activated the nuke for me when I wanted to die a heroic death and sacrifice myself to kill the asteroidblob as the rest of the crew sped away on the shuttle but I couldn't find the fucking vault on metastation
by DaemonBomb
Thu Oct 15, 2015 11:14 pm
Forum: Coding Feedback
Topic: Remove pre-hatch thralling for Shadowlings
Replies: 40
Views: 9074

Re: Remove pre-hatch thralling for Shadowlings

Helios wrote:It's hard to get good, when most people have played Shadowling less than they've played Wizard or Blob.
One, if we're talking pre-hatching, it's literally just being good at the game.
Two, I've never once rolled Wizard OR blob. I've played Sling quite a few times.
by DaemonBomb
Thu Oct 15, 2015 11:12 pm
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

"I know of a book store in the area... I used to do business with 'em. They have lots of private little nooks and crannies, and it's not exactly uncommon to hear people talking about... famous figures, in there." said Cecil, wary of the passerbys, before quickly adding "They'd probabl...
by DaemonBomb
Thu Oct 15, 2015 10:20 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 611446

Re: Pet Peeves Thread - Little things that REALLY annoy you

make the quartermaster a head of staff so the hop can focus on the service staff The way it's supposed to work is the HoP leaves the QM to be autonomous, but if the captain or a head needs something, they'll ring up the HoP, and ask the HoP to handle it. Then the HoP will ring up the QM and ask the...
by DaemonBomb
Thu Oct 15, 2015 10:11 pm
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 14380

Re: Implant rejection is bullshit

"that guy testifies that you converted him to the revolution" "well he's lying" "he's a security officer." Why would a rev testify against their rev head? Unless, in this hypothetical situation, he was deconverted, in which case that's breaking the big words that say t...
by DaemonBomb
Thu Oct 15, 2015 8:18 pm
Forum: Ideas
Topic: [Tacticool] Weapon Attachments
Replies: 12
Views: 4097

Re: [Tacticool] Weapon Attachments

TheNightingale wrote:Energy swords are too long to fit on a laser gun. An energy dagger, though... maybe. Just maybe.
A lightsaber handle is about the size of a maglite (And thus, a seclite), and energy has very, very little mass.
by DaemonBomb
Thu Oct 15, 2015 6:12 pm
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

Cecil inhales sharply, and lets out a nervous raspy laugh, looking over at Tripes and Johnathon. "Well, I guess with this price tag we shoulda' known it'd be somethin' unsavory but... well, look on the bright side. If we do our job right, we're giving them the greatest gifts of all. An intrigui...
by DaemonBomb
Thu Oct 15, 2015 3:48 pm
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

Cinders leans into the group and speaks in a hushed tone. "Now, now, these walls aren't so thin to be seen through, and we haven't spoken a word on the contents of this note. I'd even say that... silencing anyone in this bar could be a bit of an issue going forward. It's easier to discount the ...
by DaemonBomb
Thu Oct 15, 2015 3:31 pm
Forum: Roleplaying
Topic: centcom lore
Replies: 25
Views: 6496

Re: centcom lore

The whole "Clowns and Mimes are from their own civilizations, and there is tension between them" is pretty accepted as well.
by DaemonBomb
Thu Oct 15, 2015 3:08 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48239

Re: Plasmamen at Roundstart (BIG update!)

>Plasmamen Firefighters
>Plasma leak
>Someone slips you and takes off your helmet
I want this so bad.
by DaemonBomb
Thu Oct 15, 2015 2:52 pm
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 51642

Re: RP is at a dangerous low

Substations and power-management are cool as fuck. I wish engineering was generally more robust. One solution to the issue of players quickly abandoning any pretense of being an employee of Nanotrasen so they can partake in the lovely combat system of SS13 is to... y'know, develop some things for us...
by DaemonBomb
Thu Oct 15, 2015 12:53 pm
Forum: Coding Feedback
Topic: Tele baton- OP!
Replies: 25
Views: 5561

Re: Tele baton- OP!

Telebatons are a fairly defensive weapon, what with being a very powerful single-target stunlock, but only lasting long enough to be a stunlock. Heads of Staff have them because Heads of Staff are walking, talking sensitive items. A CE? Kill one and it's: Access to insuls, 4 RCDs, 2 RPDs, a unique f...
by DaemonBomb
Thu Oct 15, 2015 1:05 am
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 51642

Re: RP is at a dangerous low

Stun based warfare seems like it'll be the norm until a more robust (bbbayyyyy) medical system is introduced, and we can have combat be more than just either "You can't move, now I can take my sweet time and make your paper doll black" or "I made your paper doll black before you could...
by DaemonBomb
Wed Oct 14, 2015 10:58 pm
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

((Rolled a 25. My felicity is 37.))
by DaemonBomb
Wed Oct 14, 2015 9:06 pm
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 51642

Re: RP is at a dangerous low

invisty wrote:Change Bagil to low-rules, maybe?
I'd fund it.
by DaemonBomb
Wed Oct 14, 2015 9:02 pm
Forum: Spriting and Mapping
Topic: A call for bite size space content
Replies: 77
Views: 20144

Re: A call for bite size space content

The gassing facility is hilarious.
I'm working on a bunch of things, but my laptop is currently... undergoing a bit of maintenance, so I can't show them yet.
by DaemonBomb
Wed Oct 14, 2015 3:49 pm
Forum: Coding Feedback
Topic: Oxygen Tank Suicide nerf.
Replies: 17
Views: 5723

Re: Oxygen Tank Suicide nerf.

The soap suicide is funnier anyways.
by DaemonBomb
Wed Oct 14, 2015 3:23 pm
Forum: Coding Feedback
Topic: Cryosting is OP
Replies: 26
Views: 7082

Re: Cryosting is OP

I think it's fine, Cryosting gives a pretty quick warning and gives you more than enough time to yell for help. Changelings should have more than one way to kill people. Perhaps a few more things should warm you up though... i.e. hot showers, winter jackets, scarves, whiskey, ect. (Though jackets an...
by DaemonBomb
Wed Oct 14, 2015 2:51 pm
Forum: Coding Feedback
Topic: Oxygen Tank Suicide nerf.
Replies: 17
Views: 5723

Re: Oxygen Tank Suicide nerf.

I didn't even know it was a thing. Someone fill me in on the meme. And leave the flipping in. Basically, suicide with an oxygen tank would have your character suck in oxygen until they explode, gibbing them. The meme was that everyone would run to the HoP line and kill themselves with the round sta...
by DaemonBomb
Wed Oct 14, 2015 2:40 pm
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

"Now, Mister, 10 thrones is a bit steep, aint it? Maybe so steep we'll be opening that chest out where anyone could see..." said Cecil, leaning in towards the innkeeper. "See, now, if your patrons were to learn what was in this chest, the people who own this chest would be pretty upse...
by DaemonBomb
Wed Oct 14, 2015 1:15 am
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 51642

Re: RP is at a dangerous low

One of the best rounds I've had recently was when a holoparasite I had kept acting like a proper servant to me, and then continued to be my vanguard even after some admin-spawned magicarp polymorphed it into a rather-confused girl. I really dig it when people get into their roles like that, but it ...
by DaemonBomb
Wed Oct 14, 2015 1:13 am
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 51642

Re: RP is at a dangerous low

iamgoofball wrote:snip
I think when most of us are saying "RP" we aren't talking about High RP or even medium RP.
We are talking about caring about literally anything other than 1) Surviving and 2) Getting/preventing greentext.
by DaemonBomb
Wed Oct 14, 2015 1:07 am
Forum: Off Topic
Topic: Making a SS13 cosplay
Replies: 97
Views: 45527

Re: Making a SS13 cosplay

That's fancy as fuck, if a bit ill fitting.

Also, yeah, I vote grill.
by DaemonBomb
Wed Oct 14, 2015 1:05 am
Forum: Coding Feedback
Topic: Slipping dealing brute damage.
Replies: 13
Views: 2852

Re: Slipping dealing brute damage.

I would say that this is a realistic feature (try running across a slick wet smooth metal floor and see what happens), but it's pretty gay and adds nothing of value. Realism isn't much of a reason to keep something. Lots of things spessmen do are unrealistic, like not having knees. Let's not discus...
by DaemonBomb
Wed Oct 14, 2015 12:59 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 19216

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

Power armor would actually be pretty cool. Bay has their hard suits as a weird power-armor thing that can be insul/screwdriver hacked and can have modules installed, and is deployed from something you put in your back slot. I always thought it was pretty snazzy. They also have to be surgically remov...
by DaemonBomb
Wed Oct 14, 2015 12:49 am
Forum: Roleplaying
Topic: The Kingmakers - Tabletoppan
Replies: 149
Views: 36643

Re: The Kingmakers - Tabletoppan

Cecil turns towards Tripes with a toothy grin. "A ghost story, eh? Well.... Let me tell you about an island off the coast of Fausteqine I was a youngin', workin' a cargo ship headed back home to Anthia, and I was helpin' the Second Mate on his watch. It was raining ice, I swear, a stormy cold s...
by DaemonBomb
Wed Oct 14, 2015 12:02 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48239

Re: Plasmamen at Roundstart (BIG update!)

Nice stutter meme. Anyways, I don't understand why we are switching to the jumpsuit thing. I think no-cloner hardmode would be cool. Could we keep them messing up in cloners? Maybe defibs could still work. Or maybe, if you consider no-cloning too harsh, make their corpses burn up into ash after a sh...
by DaemonBomb
Tue Oct 13, 2015 3:49 pm
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 19216

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

I'd like to apologize for my addition to this discussion. I was having a bad day and feeling pissy.

That said, let's delete this thread and forget any of this happened.
by DaemonBomb
Mon Oct 12, 2015 9:26 pm
Forum: Ideas
Topic: Journey gamemode
Replies: 26
Views: 6870

Re: Journey gamemode

[quote="Cheimon" A high maintenance engine, huh? I can't see that ending badly. Actually, no, let's be blunt. The singulo just requires basic 'keeping an eye on' and is regularly fucked up. It results in a bunch of rounds ending in a shitty way. Is it fun? Eh. Star Trek has many good point...
by DaemonBomb
Mon Oct 12, 2015 4:13 pm
Forum: Ideas
Topic: Journey gamemode
Replies: 26
Views: 6870

Re: Journey gamemode

Will I get to pretend I'm in star trek? What if the ship has a high maintenance engine where atmos techs will need to actively maintain coolant and stuff while the ship flies, and Engineers will need to maintain shielding and... the possibilities are endless.
by DaemonBomb
Mon Oct 12, 2015 3:34 pm
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 19216

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

Holy shit this is some youtube comment level discourse. Not even singulo gets this cancerous. Fragnostic, I see what you're doing with your flippant 90s 'tude. Your whole "Well, I know I'm shitposting and I'm admitting to it so I'm not being a shitposter, I'm just being clever!" thing... I...
by DaemonBomb
Mon Oct 12, 2015 3:08 pm
Forum: Ideas
Topic: Sources of infinite healing
Replies: 69
Views: 15017

Re: Sources of infinite healing

I played MD on a 70 player rev round on Ministation with no Chemist.
With just one sleeper, one cryotube, a cloner, and like half the chems a normal station would have, we did a pretty alright job keeping the station... vaguely alive.
This probably shouldn't be possible.
by DaemonBomb
Mon Oct 12, 2015 2:53 pm
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 25856

Re: Armory re-mapping and autorifle removal

TheNightingale wrote:On the topic of rifles, whenever I'm carrying one there's a "toggle fire mode" button in the top-left, which doesn't seem to do anything. Is it supposed to be burst-fire or something?
They used to, it got removed cause balance.
by DaemonBomb
Mon Oct 12, 2015 2:49 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48239

Re: Plasmamen at Roundstart (BIG update!)

Honestly, DNA changing people into Plasmamen would be fucking hilarious and I wouldn't be mad if I got killed by being plasmamanned.

We should make it so that absorbing plasmamen adds a tiny bit of capsaicin to the Ling's system and gives a message about them being spicy.
by DaemonBomb
Mon Oct 12, 2015 2:43 pm
Forum: Spriting and Mapping
Topic: Away missions 2: Rebirth
Replies: 23
Views: 7478

Re: Away missions 2: Rebirth

As for the gateway itself, I'm thinking of adding some extra requirements to operate it, such as it draining tons of power like a power sink. I like this idea, it'd require the engineers to harden the powernet and set up for it. Maybe make the power drain increase with every person who goes through...