Search found 134 matches
- Mon Oct 26, 2015 11:31 pm
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
((Hello, I'm back, I've been simultaneously busy and ill so every moment I was not working was spent sleeping or in a disease induced fog. I am feeling slightly closer to being at the same height as the weather now, so I suppose I shall continue.)) "Dead? What... what happened? I had not heard,...
- Wed Oct 21, 2015 11:13 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935298
Re: Minor Suggestions
When you "use" the blueprints, make it show a map of the station a la crew monitors.
Make the editing blueprint window come up when you use a pen/crayon on them.
Make the editing blueprint window come up when you use a pen/crayon on them.
- Wed Oct 21, 2015 11:09 pm
- Forum: General Chat
- Topic: What would you do if you woke up as your TG character?
- Replies: 82
- Views: 21908
Re: What would you do if you woke up as your TG character?
Stare at the singularity for hours.
Stare at space for hours.
Play with Poly.
Draw a dick on the blueprints.
Stare at space for hours.
Play with Poly.
Draw a dick on the blueprints.
- Wed Oct 21, 2015 11:03 pm
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
Cecil takes a deep breath in the bookstore, closing his eyes for a moment. He lets out a wistful, almost sad sigh, and seems to become lost in his thoughts for a moment. He shakes himself out of it, and approaches the desk. Cecil clears his throat to get the clerk's attention and says "Hello, I...
- Tue Oct 20, 2015 10:16 pm
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
((Maccus, is it cool if Cecil and the bookstore guy have at least some kinda knowledge of one another? Y'know, on account of Cecil having collected books for so long, and probably getting them from kinda local collectors? Also, I can't remember or seem to find out which kingdom we are currently in. ...
- Mon Oct 19, 2015 6:11 pm
- Forum: Ideas
- Topic: Some ideas to make medbay more traitorous
- Replies: 11
- Views: 2694
Re: Some ideas to make medbay more traitorous
1000/10 would poison the Gargleblasters with mutagen
Would put morphine in a syringe with blood marked "Spaceworthiness"
Ect.
Would put morphine in a syringe with blood marked "Spaceworthiness"
Ect.
- Sun Oct 18, 2015 1:12 am
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 51642
Re: RP is at a dangerous low
today i was bwoiped by an admin because a guy shoved me down and dragged me to the front of an escape pod during a very chaotic and hectic round and started screaming cunt so I beat him up and spaced his body. apparently when attacked by a screaming lunatic I should just let him do whatever he want...
- Sat Oct 17, 2015 4:11 am
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 29488
- Sat Oct 17, 2015 1:19 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53192
Re: DiscStation Thread: Back in Rotation, Baby!
No flashes in robotics is a big problemo.
- Fri Oct 16, 2015 7:25 pm
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20144
- Fri Oct 16, 2015 7:21 pm
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 22162
Re: Cannon weapon thingy with flouro acid loaded
Hypospray full of blood with a well-concocted GBS virus.Tornadium wrote:Name a single weapon that OHKs other than the Cannon in a 1v1 that doesn't cost TC, hell even TCs included.
Any CMO could get it without even breaking in anywhere.
- Fri Oct 16, 2015 6:57 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935298
Re: Minor Suggestions
Explosions inside containers could scatter the items that were inside before the container was destroyed by the explosion. A trash bag full of glass shards and screwdrivers with a weak grenade/C4 could be a nightmare for people 1 or 2 tiles away and just bleeding for anyone standing within view. Du...
- Fri Oct 16, 2015 6:39 pm
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20144
Re: A call for bite size space content
The R-walls are because the satellite of love has a lot of texture and business, but I didn't want to make it too annoying to enter from the outside. I might remove the rust though, cause it is pretty ugly... I didn't notice that diagonal walls like that existed. I'll fix that. Anything else? Oh, an...
- Fri Oct 16, 2015 5:16 pm
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
((I agree with Wyzack, we really just need to be alone so we can talk about what we're doing a bit.))
- Fri Oct 16, 2015 4:58 pm
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20144
Re: A call for bite size space content
IN THE NOT TOO DISTANT FUTURE! NEXT SUNDAY AD! THERE WAS A GUY NAMED JOEL! NOT TOO DIFFERENT FROM YOU OR ME! HE WORKED IN GIZMONIC INSTITUTE! JUST ANOTHER FACE IN A RED JUMPSUIT! HE DID A GOOD JOB CLEANING UP THE PLACE! BUT HIS BOSSES DIDN'T LIKE HIM SO THEY SHOT HIM INTO SPACE! http://puu.sh/kMtvc/...
- Fri Oct 16, 2015 12:48 am
- Forum: Former Admins
- Topic: [No Longer Admin] PickleInspector
- Replies: 12
- Views: 4215
Re: PickleInspector
Fantastic event with an asteroid blob, also
Spoiler:
- Thu Oct 15, 2015 11:14 pm
- Forum: Coding Feedback
- Topic: Remove pre-hatch thralling for Shadowlings
- Replies: 40
- Views: 9074
Re: Remove pre-hatch thralling for Shadowlings
One, if we're talking pre-hatching, it's literally just being good at the game.Helios wrote:It's hard to get good, when most people have played Shadowling less than they've played Wizard or Blob.
Two, I've never once rolled Wizard OR blob. I've played Sling quite a few times.
- Thu Oct 15, 2015 11:12 pm
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
"I know of a book store in the area... I used to do business with 'em. They have lots of private little nooks and crannies, and it's not exactly uncommon to hear people talking about... famous figures, in there." said Cecil, wary of the passerbys, before quickly adding "They'd probabl...
- Thu Oct 15, 2015 10:20 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611446
Re: Pet Peeves Thread - Little things that REALLY annoy you
make the quartermaster a head of staff so the hop can focus on the service staff The way it's supposed to work is the HoP leaves the QM to be autonomous, but if the captain or a head needs something, they'll ring up the HoP, and ask the HoP to handle it. Then the HoP will ring up the QM and ask the...
- Thu Oct 15, 2015 10:11 pm
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 14380
Re: Implant rejection is bullshit
"that guy testifies that you converted him to the revolution" "well he's lying" "he's a security officer." Why would a rev testify against their rev head? Unless, in this hypothetical situation, he was deconverted, in which case that's breaking the big words that say t...
- Thu Oct 15, 2015 8:18 pm
- Forum: Ideas
- Topic: [Tacticool] Weapon Attachments
- Replies: 12
- Views: 4097
Re: [Tacticool] Weapon Attachments
A lightsaber handle is about the size of a maglite (And thus, a seclite), and energy has very, very little mass.TheNightingale wrote:Energy swords are too long to fit on a laser gun. An energy dagger, though... maybe. Just maybe.
- Thu Oct 15, 2015 6:12 pm
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
Cecil inhales sharply, and lets out a nervous raspy laugh, looking over at Tripes and Johnathon. "Well, I guess with this price tag we shoulda' known it'd be somethin' unsavory but... well, look on the bright side. If we do our job right, we're giving them the greatest gifts of all. An intrigui...
- Thu Oct 15, 2015 3:48 pm
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
Cinders leans into the group and speaks in a hushed tone. "Now, now, these walls aren't so thin to be seen through, and we haven't spoken a word on the contents of this note. I'd even say that... silencing anyone in this bar could be a bit of an issue going forward. It's easier to discount the ...
- Thu Oct 15, 2015 3:31 pm
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 6496
Re: centcom lore
The whole "Clowns and Mimes are from their own civilizations, and there is tension between them" is pretty accepted as well.
- Thu Oct 15, 2015 3:08 pm
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 48239
Re: Plasmamen at Roundstart (BIG update!)
>Plasmamen Firefighters
>Plasma leak
>Someone slips you and takes off your helmet
I want this so bad.
>Plasma leak
>Someone slips you and takes off your helmet
I want this so bad.
- Thu Oct 15, 2015 2:52 pm
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 51642
Re: RP is at a dangerous low
Substations and power-management are cool as fuck. I wish engineering was generally more robust. One solution to the issue of players quickly abandoning any pretense of being an employee of Nanotrasen so they can partake in the lovely combat system of SS13 is to... y'know, develop some things for us...
- Thu Oct 15, 2015 12:53 pm
- Forum: Coding Feedback
- Topic: Tele baton- OP!
- Replies: 25
- Views: 5561
Re: Tele baton- OP!
Telebatons are a fairly defensive weapon, what with being a very powerful single-target stunlock, but only lasting long enough to be a stunlock. Heads of Staff have them because Heads of Staff are walking, talking sensitive items. A CE? Kill one and it's: Access to insuls, 4 RCDs, 2 RPDs, a unique f...
- Thu Oct 15, 2015 1:05 am
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 51642
Re: RP is at a dangerous low
Stun based warfare seems like it'll be the norm until a more robust (bbbayyyyy) medical system is introduced, and we can have combat be more than just either "You can't move, now I can take my sweet time and make your paper doll black" or "I made your paper doll black before you could...
- Wed Oct 14, 2015 10:58 pm
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
((Rolled a 25. My felicity is 37.))
- Wed Oct 14, 2015 9:06 pm
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 51642
Re: RP is at a dangerous low
I'd fund it.invisty wrote:Change Bagil to low-rules, maybe?
- Wed Oct 14, 2015 9:02 pm
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20144
Re: A call for bite size space content
The gassing facility is hilarious.
I'm working on a bunch of things, but my laptop is currently... undergoing a bit of maintenance, so I can't show them yet.
I'm working on a bunch of things, but my laptop is currently... undergoing a bit of maintenance, so I can't show them yet.
- Wed Oct 14, 2015 3:49 pm
- Forum: Coding Feedback
- Topic: Oxygen Tank Suicide nerf.
- Replies: 17
- Views: 5723
Re: Oxygen Tank Suicide nerf.
The soap suicide is funnier anyways.
- Wed Oct 14, 2015 3:23 pm
- Forum: Coding Feedback
- Topic: Cryosting is OP
- Replies: 26
- Views: 7082
Re: Cryosting is OP
I think it's fine, Cryosting gives a pretty quick warning and gives you more than enough time to yell for help. Changelings should have more than one way to kill people. Perhaps a few more things should warm you up though... i.e. hot showers, winter jackets, scarves, whiskey, ect. (Though jackets an...
- Wed Oct 14, 2015 2:51 pm
- Forum: Coding Feedback
- Topic: Oxygen Tank Suicide nerf.
- Replies: 17
- Views: 5723
Re: Oxygen Tank Suicide nerf.
I didn't even know it was a thing. Someone fill me in on the meme. And leave the flipping in. Basically, suicide with an oxygen tank would have your character suck in oxygen until they explode, gibbing them. The meme was that everyone would run to the HoP line and kill themselves with the round sta...
- Wed Oct 14, 2015 2:40 pm
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
"Now, Mister, 10 thrones is a bit steep, aint it? Maybe so steep we'll be opening that chest out where anyone could see..." said Cecil, leaning in towards the innkeeper. "See, now, if your patrons were to learn what was in this chest, the people who own this chest would be pretty upse...
- Wed Oct 14, 2015 1:15 am
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 51642
Re: RP is at a dangerous low
One of the best rounds I've had recently was when a holoparasite I had kept acting like a proper servant to me, and then continued to be my vanguard even after some admin-spawned magicarp polymorphed it into a rather-confused girl. I really dig it when people get into their roles like that, but it ...
- Wed Oct 14, 2015 1:13 am
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 51642
Re: RP is at a dangerous low
I think when most of us are saying "RP" we aren't talking about High RP or even medium RP.iamgoofball wrote:snip
We are talking about caring about literally anything other than 1) Surviving and 2) Getting/preventing greentext.
- Wed Oct 14, 2015 1:07 am
- Forum: Off Topic
- Topic: Making a SS13 cosplay
- Replies: 97
- Views: 45527
Re: Making a SS13 cosplay
That's fancy as fuck, if a bit ill fitting.
Also, yeah, I vote grill.
Also, yeah, I vote grill.
- Wed Oct 14, 2015 1:05 am
- Forum: Coding Feedback
- Topic: Slipping dealing brute damage.
- Replies: 13
- Views: 2852
Re: Slipping dealing brute damage.
I would say that this is a realistic feature (try running across a slick wet smooth metal floor and see what happens), but it's pretty gay and adds nothing of value. Realism isn't much of a reason to keep something. Lots of things spessmen do are unrealistic, like not having knees. Let's not discus...
- Wed Oct 14, 2015 12:59 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 19216
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
Power armor would actually be pretty cool. Bay has their hard suits as a weird power-armor thing that can be insul/screwdriver hacked and can have modules installed, and is deployed from something you put in your back slot. I always thought it was pretty snazzy. They also have to be surgically remov...
- Wed Oct 14, 2015 12:49 am
- Forum: Roleplaying
- Topic: The Kingmakers - Tabletoppan
- Replies: 149
- Views: 36643
Re: The Kingmakers - Tabletoppan
Cecil turns towards Tripes with a toothy grin. "A ghost story, eh? Well.... Let me tell you about an island off the coast of Fausteqine I was a youngin', workin' a cargo ship headed back home to Anthia, and I was helpin' the Second Mate on his watch. It was raining ice, I swear, a stormy cold s...
- Wed Oct 14, 2015 12:02 am
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 48239
Re: Plasmamen at Roundstart (BIG update!)
Nice stutter meme. Anyways, I don't understand why we are switching to the jumpsuit thing. I think no-cloner hardmode would be cool. Could we keep them messing up in cloners? Maybe defibs could still work. Or maybe, if you consider no-cloning too harsh, make their corpses burn up into ash after a sh...
- Tue Oct 13, 2015 3:49 pm
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 19216
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
I'd like to apologize for my addition to this discussion. I was having a bad day and feeling pissy.
That said, let's delete this thread and forget any of this happened.
That said, let's delete this thread and forget any of this happened.
- Mon Oct 12, 2015 9:26 pm
- Forum: Ideas
- Topic: Journey gamemode
- Replies: 26
- Views: 6870
Re: Journey gamemode
[quote="Cheimon" A high maintenance engine, huh? I can't see that ending badly. Actually, no, let's be blunt. The singulo just requires basic 'keeping an eye on' and is regularly fucked up. It results in a bunch of rounds ending in a shitty way. Is it fun? Eh. Star Trek has many good point...
- Mon Oct 12, 2015 4:13 pm
- Forum: Ideas
- Topic: Journey gamemode
- Replies: 26
- Views: 6870
Re: Journey gamemode
Will I get to pretend I'm in star trek? What if the ship has a high maintenance engine where atmos techs will need to actively maintain coolant and stuff while the ship flies, and Engineers will need to maintain shielding and... the possibilities are endless.
- Mon Oct 12, 2015 3:34 pm
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 19216
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
Holy shit this is some youtube comment level discourse. Not even singulo gets this cancerous. Fragnostic, I see what you're doing with your flippant 90s 'tude. Your whole "Well, I know I'm shitposting and I'm admitting to it so I'm not being a shitposter, I'm just being clever!" thing... I...
- Mon Oct 12, 2015 3:08 pm
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 15017
Re: Sources of infinite healing
I played MD on a 70 player rev round on Ministation with no Chemist.
With just one sleeper, one cryotube, a cloner, and like half the chems a normal station would have, we did a pretty alright job keeping the station... vaguely alive.
This probably shouldn't be possible.
With just one sleeper, one cryotube, a cloner, and like half the chems a normal station would have, we did a pretty alright job keeping the station... vaguely alive.
This probably shouldn't be possible.
- Mon Oct 12, 2015 2:53 pm
- Forum: Coding Feedback
- Topic: Armory re-mapping and autorifle removal
- Replies: 153
- Views: 25856
Re: Armory re-mapping and autorifle removal
They used to, it got removed cause balance.TheNightingale wrote:On the topic of rifles, whenever I'm carrying one there's a "toggle fire mode" button in the top-left, which doesn't seem to do anything. Is it supposed to be burst-fire or something?
- Mon Oct 12, 2015 2:49 pm
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 48239
Re: Plasmamen at Roundstart (BIG update!)
Honestly, DNA changing people into Plasmamen would be fucking hilarious and I wouldn't be mad if I got killed by being plasmamanned.
We should make it so that absorbing plasmamen adds a tiny bit of capsaicin to the Ling's system and gives a message about them being spicy.
We should make it so that absorbing plasmamen adds a tiny bit of capsaicin to the Ling's system and gives a message about them being spicy.
- Mon Oct 12, 2015 2:43 pm
- Forum: Spriting and Mapping
- Topic: Away missions 2: Rebirth
- Replies: 23
- Views: 7478
Re: Away missions 2: Rebirth
As for the gateway itself, I'm thinking of adding some extra requirements to operate it, such as it draining tons of power like a power sink. I like this idea, it'd require the engineers to harden the powernet and set up for it. Maybe make the power drain increase with every person who goes through...