Search found 111 matches

by Smoopadoop
Mon Jan 01, 2018 6:02 am
Forum: General Chat
Topic: was "the room"'s theme ever a lobby theme or am i trippin
Replies: 9
Views: 2847

was "the room"'s theme ever a lobby theme or am i trippin

because i just watched the room and i recognized the song and i swear to space god i've heard it in this game before

also happy 2018 im back but will most likely forget this game exists again even though i wanna play with you guys
by Smoopadoop
Sat Jul 01, 2017 2:01 pm
Forum: Ideas
Topic: world's best addition: circle game
Replies: 16
Views: 4533

Re: world's best addition: circle game

holy shit pkp thank you
by Smoopadoop
Fri Jun 30, 2017 10:27 am
Forum: Ideas
Topic: world's best addition: circle game
Replies: 16
Views: 4533

Re: world's best addition: circle game

I'm not sure I understand the rules. you make the circle with your hands. it must be kept below the waist, else you get bopped for cheating you trick somebody into looking at the circle. if they look at the circle directly, you may bop them if they notice the circle in their peripheral vision, they...
by Smoopadoop
Fri Jun 30, 2017 6:30 am
Forum: Ideas
Topic: world's best addition: circle game
Replies: 16
Views: 4533

world's best addition: circle game

i sprited it so now someone has to add it even greyscaled for skin color n stuff player sprite layer it on top of the player's hand and it should work fine these are separate from the arms so that they work for gloves too http://i.imgur.com/0cw7jWw.png arm sprite: replace the player's arm limb with ...
by Smoopadoop
Fri Jun 30, 2017 1:21 am
Forum: Coding Feedback
Topic: COMPUTER OVER, VIRUS EQUALS VERY YES
Replies: 44
Views: 11434

Re: COMPUTER OVER, VIRUS EQUALS VERY YES

woodysRevenge - causes a random intercom(or console if you want) to spout WGW until destroyed (edit: actually lets call it Woody's Roundup) I still want there to be a hacker gamemode where someone has to get data from certain systems, gather dirt on station heads, etc also +1 for the da vinci virus ...
by Smoopadoop
Thu Jun 29, 2017 11:24 pm
Forum: Ideas
Topic: List of Things That Need Sound Effects: LTTNSE
Replies: 12
Views: 3084

Re: List of Things That Need Sound Effects: LTTNSE

Can we please somehow incorporate the sounds from space cadet pinball
by Smoopadoop
Thu Jun 29, 2017 1:39 am
Forum: Ideas
Topic: sound and ambience
Replies: 11
Views: 4560

Re: sound and ambience

hey thats actually pretty good
by Smoopadoop
Tue Jun 27, 2017 10:18 am
Forum: Ideas
Topic: sound and ambience
Replies: 11
Views: 4560

Re: sound and ambience

does anyone have a good enough sound recorder to do foley for us

also are we allowed to rip sfx from well known games? some of those are good
[gmod cloth sounds intensify]
by Smoopadoop
Tue Jun 27, 2017 3:19 am
Forum: Ideas
Topic: AWAKEN MY MASTERS - AZTEC GODS OF FITNESS
Replies: 28
Views: 7843

Re: AWAKEN MY MASTERS - AZTEC GODS OF FITNESS

add more sports and make them make you stronger too
i actually like playing b-ball with the other assistants but nobody ever does it
actually, make sports make you S T R O N G E R than single-person exercise, to encourage sports and working together etc
by Smoopadoop
Tue Jun 27, 2017 3:02 am
Forum: Ideas
Topic: sound and ambience
Replies: 11
Views: 4560

Re: sound and ambience

would footstep sounds be a bad idea not loud like clown, but quiet metallic tonk tonk tonk i think nearly every character action should have a sound. Clothy shuffling for changing clothes, different sfx for moving items like plasticky clicks or paper sounds maybe even vaguely vocal sounds for when p...
by Smoopadoop
Tue Jun 27, 2017 2:46 am
Forum: Off Topic
Topic: ill give you a lizard name if you post in this thread
Replies: 248
Views: 171162

Re: ill give you a lizard name if you post in this thread

Super Aggro Crag wrote:
Smoopadoop wrote:blease
Sucks-and-Swallows
confirmed
by Smoopadoop
Fri Jun 09, 2017 7:16 am
Forum: Ideas
Topic: Remove Greentext
Replies: 24
Views: 4850

Re: Remove Greentext

If you're looking for roleplay prompt objectives, how about: You are a traitor! You have been deployed to the station with orders to [objective goes here] With the possible objectives being: Ruin the station's power supply, disrupting their mission. Cause unrest among the crew, undermining their tru...
by Smoopadoop
Fri Jun 09, 2017 6:47 am
Forum: Ideas
Topic: Departures shuttle.
Replies: 37
Views: 7825

Re: Departures shuttle.

Regardless of gameplay reasons not to have 2 hour rounds, there's also the fact that the longer a round goes on, the more the code decays and things break. This effect can be noticed by players around 1:30 to 2 hours into the game, and it gets progressively worse. The game's core code is literally ...
by Smoopadoop
Fri Jun 09, 2017 6:21 am
Forum: Spriting and Mapping
Topic: Episodic station - Silverstation (its actually a ship)
Replies: 3
Views: 1779

Re: Episodic station - Silverstation (its actually a ship)

Will you add a laughtrack every time something unfunny happens? Just play on baystation if you want this shit I kinda wanted the "serious actual spaceship" feel while dodging all the shitty parts that come with the more """""serious""""" s...
by Smoopadoop
Tue Jun 06, 2017 9:50 am
Forum: Spriting and Mapping
Topic: Episodic station - Silverstation (its actually a ship)
Replies: 3
Views: 1779

Episodic station - Silverstation (its actually a ship)

When I was a little shit, every day when I came home from school I would sit in front of the TV and watch whatever the fuck was on, until the kid shows stopped and adult shit came on. One show I remember was Silversun, an Australian sci-fi teen drama. I remember liking it, so I decided to rewatch it...
by Smoopadoop
Tue Jun 06, 2017 9:06 am
Forum: Spriting and Mapping
Topic: Alternate Wall Style Dump
Replies: 16
Views: 4303

Re: Alternate Wall Style Dump

oh yeah i was doing this, with a few fancy bits added in
but as it stands, pretty much all the sprites need to be changed for either of our ideas to work, or we need to pull some artistic genius out of our collective ass
by Smoopadoop
Sun Jun 04, 2017 7:34 am
Forum: Coding
Topic: Holo-backgrounds - how possible is this idea?
Replies: 6
Views: 2515

Re: Holo-backgrounds - how possible is this idea?

PKPenguin321 wrote:byond isn't very hard, so this might be a pleasant learning experience if you're willing to give it a shot. hardest part is setting up git tbh
yeah I... stopped halfway through setting up git
I should probably do that
by Smoopadoop
Sun Jun 04, 2017 7:33 am
Forum: Ideas
Topic: Environmental Smash!
Replies: 21
Views: 4541

Re: Environmental Smash!

Screemonster wrote:smash someone on the door to their department to open the door
throwing people into doors already opens them if their IDs can open that door
or at least, last time i checked
well, last time I got thrown into a door.
by Smoopadoop
Sat Jun 03, 2017 7:20 am
Forum: Ideas
Topic: Environmental Smash!
Replies: 21
Views: 4541

Re: Environmental Smash!

smash someone into a display case to put them on display smash someone into an arcade cabinet and it lets you play smash kek'd i love this idea though when I EVENTUALLY finish my perspective walls, I was gonna make sprites for human-shaped scorchmarks/dents/etc on walls. That could pair with this p...
by Smoopadoop
Sat Jun 03, 2017 7:15 am
Forum: Ideas
Topic: Departures shuttle.
Replies: 37
Views: 7825

Re: Departures shuttle.

Nobody wants 2 second rounds either.
This suggestion makes 2 hour rounds not as shitty as before, so while maybe people don't want 2 hour rounds now, they won't seem as bad if this is added.
by Smoopadoop
Sat Jun 03, 2017 4:01 am
Forum: Coding
Topic: Holo-backgrounds - how possible is this idea?
Replies: 6
Views: 2515

Re: Holo-backgrounds - how possible is this idea?

So, can I get a kind and generous coder to do this?
Or should I just learn byond



Also the projected tile would be customizable, unless we want this to only work for beach
by Smoopadoop
Fri Jun 02, 2017 11:14 am
Forum: Coding
Topic: Holo-backgrounds - how possible is this idea?
Replies: 6
Views: 2515

Holo-backgrounds - how possible is this idea?

I made a mock-up of an idea, and wondered if this was possible code-wise. This doesn't account for not being able to walk through the walls. Some kind of effect would be applied to them, like a glass shine or a shimmer or something, but I didn't sprite it. http://i.imgur.com/uJzQh6S.png http://i.img...
by Smoopadoop
Thu May 18, 2017 7:59 am
Forum: Ideas
Topic: passive lavaland farm/domesticatable livestock
Replies: 16
Views: 4208

Re: passive lavaland farm/domesticatable livestock

FantasticFwoosh wrote:Plotwist its head is on fire but the rest of it isn't.
Spoiler:
Image
by Smoopadoop
Sat May 13, 2017 3:23 am
Forum: Ideas
Topic: lets brainstorm interesting races that aren't furries
Replies: 51
Views: 11337

Re: lets brainstorm interesting races that aren't furries

would fishe people need to change their bowl water every now and then or can they just dunk their head in the bowl and leave it on
can we fill the bowl with other reagents too
"hey fish got you some new water"
"oh thanks man oh fuck that's acid you cunt"
by Smoopadoop
Wed May 10, 2017 7:57 am
Forum: Off Topic
Topic: identity thread
Replies: 28
Views: 6398

Re: identity thread

Preferred nickname: Smoop Gender: Male Sexual orientation: Bi, pan, whatever you'd like to call it. Race: Kinda white Ethnic ancestry: Russian jew, various cold countries from that area. Some english or something i honestly don't know my own ancestry. Fursona: someone made me a dingo sona once Hande...
by Smoopadoop
Tue May 09, 2017 9:25 pm
Forum: Ideas
Topic: Pregame lobby room
Replies: 14
Views: 3279

Re: Pregame lobby room

you can wait tru. guess this more for ghosts may cut down on active players the lobby is meant to be nothing like playing the game. It's pretty much a RP room, you cant do anything in the lobby that you can do on the station. Its essentially playing club penguin. But if people end up liking it more...
by Smoopadoop
Tue May 09, 2017 9:09 pm
Forum: Ideas
Topic: lets brainstorm interesting races that aren't furries
Replies: 51
Views: 11337

Re: lets brainstorm interesting races that aren't furries

Super Aggro Crag wrote:snel
when are they gonna add my slug/snel race
by Smoopadoop
Tue May 09, 2017 10:58 am
Forum: Ideas
Topic: Pregame lobby room
Replies: 14
Views: 3279

Re: Pregame lobby room

wait what when
tell me bout it
by Smoopadoop
Tue May 09, 2017 10:56 am
Forum: Ideas
Topic: Pregame lobby room
Replies: 14
Views: 3279

Re: Pregame lobby room

oh, that sounds p reasonable didn't I hear there were 'fake' atmos tiles or something, like, some areas don't have atmos and you can just breathe? like centcom? or am I wrong? and with lighting, if the players were ingame before it loaded, would they see nothing, or would they see everything? but ye...
by Smoopadoop
Tue May 09, 2017 10:38 am
Forum: Ideas
Topic: Pregame lobby room
Replies: 14
Views: 3279

Pregame lobby room

It's a room full of games and things. You can play here instead of playing the round, you can go here after you die, and the shuttle docks here too. Things: In the character menu, you can now choose a 'casual' outfit. This is comprised of things you can find in the clothing vendor, and other cool st...
by Smoopadoop
Tue May 09, 2017 9:06 am
Forum: Ideas
Topic: lets brainstorm interesting races that aren't furries
Replies: 51
Views: 11337

lets brainstorm interesting races that aren't furries

or they can be furries if they're interesting and not blatant yiff shit step 1come up with ideas step 2 put in thread my ideas: single-cell organism that can only digest simple sugars something with a different system of limbs to humans. maybe no legs + levitation, maybe they're a blob of flesh with...
by Smoopadoop
Fri May 05, 2017 9:36 am
Forum: Coding
Topic: A question about how we color custom foods, and an idea.
Replies: 11
Views: 3795

Re: A question about how we color custom foods, and an idea.

Uristqwerty wrote:all that shit
yeah honestly this is what I was thinking
machine-made colours would look shit, and if something's missing then tell me to make another animation

now time to try and get motivated to keep making them
by Smoopadoop
Wed May 03, 2017 9:39 pm
Forum: Coding
Topic: A question about how we color custom foods, and an idea.
Replies: 11
Views: 3795

Re: A question about how we color custom foods, and an idea.

Jesus it didnt occur to me that things would already have colour vars inbuilt
by Smoopadoop
Mon May 01, 2017 8:33 am
Forum: Spriting and Mapping
Topic: Perspective for floors adjacent to space
Replies: 25
Views: 8118

Re: Perspective for floors adjacent to space

Iatots wrote:pic
yeah alright i guess
this would only work if perspective was added to heaps of other things too
Including 3/4ths humans which will never happen.

However I will still try a slightly better sprite, just to try make it a bit better
bigger sprite incoming
by Smoopadoop
Mon May 01, 2017 8:28 am
Forum: Coding
Topic: A question about how we color custom foods, and an idea.
Replies: 11
Views: 3795

Re: A question about how we color custom foods, and an idea.

True, but I didn't want to go through every single clothing item and give it a colour, which is why I wanted to try and automate it. How else would I be able to select the correct colour, though? There must be some way. IS there a way to generate an average colour based off of an item's sprite? Can ...
by Smoopadoop
Wed Apr 26, 2017 7:02 am
Forum: Coding
Topic: A question about how we color custom foods, and an idea.
Replies: 11
Views: 3795

A question about how we color custom foods, and an idea.

When you put a food item into a custom burger, a new layer appears in the burger, and the color of the layer reflects the food used. How is this color generated? Is it an average of the colors used in the food's sprite? Is the color assigned to each food within the code, like with reagent colors? I ...
by Smoopadoop
Wed Apr 26, 2017 6:44 am
Forum: Spriting and Mapping
Topic: Perspective for floors adjacent to space
Replies: 25
Views: 8118

Re: Perspective for floors adjacent to space

Oh shit the thread's back.
Maybe I'll start spriting again, try fix this shit.
Maybe I'll finish those perspective walls from a longass time ago.
Maybe I'll actually start fucking playing again.
by Smoopadoop
Fri Mar 31, 2017 6:12 am
Forum: Ideas
Topic: Evidence-based antag idea
Replies: 3
Views: 1134

Evidence-based antag idea

I don't have a name, so let's just call them 'stealthers'. So, imagine a stealther tasked with, for example, killing the entire crew. (this is only an example) HOWEVER, there is a catch. The catch is that the stealther will, essentially, instantly lose if they are found out. More specifically, any e...
by Smoopadoop
Tue Mar 28, 2017 5:10 am
Forum: Ideas
Topic: Change skateboards and scooters, add rollerblades/skates.
Replies: 8
Views: 2117

Re: Change skateboards and scooters, add rollerblades/skates

Only if the pipe is open, i.e. NOT vent entrances.
Pipes where you can see the entrance is what I mean, not vents.
by Smoopadoop
Mon Mar 27, 2017 9:21 am
Forum: Ideas
Topic: Change skateboards and scooters, add rollerblades/skates.
Replies: 8
Views: 2117

Change skateboards and scooters, add rollerblades/skates.

TLDR; Adds grinding, add jumping, makes skating smoother, adds rollerskates, you can skate through disposal pipes. Makes skating more of a shitty assistant gimmick, but far cooler. Currently, skateboards and scooters give a flat movement buff that, essentially, makes you walk really fast. This is s...
by Smoopadoop
Mon Mar 27, 2017 8:52 am
Forum: Ideas
Topic: Why can't we steal goon sound?
Replies: 2
Views: 1072

Re: Why can't we steal goon sound?

In what way?
by Smoopadoop
Fri Mar 24, 2017 10:02 am
Forum: Roleplaying
Topic: Character Bio Thread
Replies: 102
Views: 84249

Re: Character Bio Thread

Booting up... Welcome to NTOS. Input 'help' for commands. >login dbel2538 Unknown command. Type 'help' for commands. >help login Unknown command. Type 'help' for commands. >fucking hell who made this Unknown command. Type 'help' for commands. >help Unknown command. Type 'help' for commands. >'help' ...
by Smoopadoop
Fri Mar 24, 2017 7:57 am
Forum: Ideas
Topic: Why can't we steal goon sound?
Replies: 2
Views: 1072

Why can't we steal goon sound?

I know it's been tried, and there's something in the way. Do we know what it is? This quote came from another thread There's nothing special about goon's sound system, it just uses the built in byond 3D sounds just like we do. The difference comes in the fact we've capped it to SURROUND_CAP (7), so ...
by Smoopadoop
Mon Mar 13, 2017 5:55 am
Forum: Spriting and Mapping
Topic: JStheguy's Sprite Thread
Replies: 12
Views: 4879

Re: JStheguy's Sprite Thread

JStheguy wrote:Image
Your computer will need a psychiatrist...

A+ reference tho
by Smoopadoop
Sun Mar 12, 2017 12:08 am
Forum: Spriting and Mapping
Topic: Perspective for floors adjacent to space
Replies: 25
Views: 8118

Re: Perspective for floors adjacent to space

Image

uhhhhhhhhhhhhhhh i fucked it up
it looks a bit flat still... how would I fix that?
probably shading right

maybe one of you guys could edit it to make it better
by Smoopadoop
Sat Mar 11, 2017 11:57 pm
Forum: Spriting and Mapping
Topic: Perspective for floors adjacent to space
Replies: 25
Views: 8118

Re: Perspective for floors adjacent to space

IMO the un-tiled flooring should be a little lower than the tiled flooring I actually do want to do this but I can't quite find how to...? I made a diagram to explain, but you posted before I could finish it. You mean like this, right? http://i.imgur.com/w2f68eS.png If I wanted to do this, I'd have...