because i just watched the room and i recognized the song and i swear to space god i've heard it in this game before
also happy 2018 im back but will most likely forget this game exists again even though i wanna play with you guys
Search found 111 matches
- Mon Jan 01, 2018 6:02 am
- Forum: General Chat
- Topic: was "the room"'s theme ever a lobby theme or am i trippin
- Replies: 9
- Views: 2847
- Sat Jul 01, 2017 2:01 pm
- Forum: Ideas
- Topic: world's best addition: circle game
- Replies: 16
- Views: 4533
Re: world's best addition: circle game
holy shit pkp thank you
- Fri Jun 30, 2017 10:27 am
- Forum: Ideas
- Topic: world's best addition: circle game
- Replies: 16
- Views: 4533
Re: world's best addition: circle game
I'm not sure I understand the rules. you make the circle with your hands. it must be kept below the waist, else you get bopped for cheating you trick somebody into looking at the circle. if they look at the circle directly, you may bop them if they notice the circle in their peripheral vision, they...
- Fri Jun 30, 2017 6:30 am
- Forum: Ideas
- Topic: world's best addition: circle game
- Replies: 16
- Views: 4533
world's best addition: circle game
i sprited it so now someone has to add it even greyscaled for skin color n stuff player sprite layer it on top of the player's hand and it should work fine these are separate from the arms so that they work for gloves too http://i.imgur.com/0cw7jWw.png arm sprite: replace the player's arm limb with ...
- Fri Jun 30, 2017 1:21 am
- Forum: Coding Feedback
- Topic: COMPUTER OVER, VIRUS EQUALS VERY YES
- Replies: 44
- Views: 11434
Re: COMPUTER OVER, VIRUS EQUALS VERY YES
woodysRevenge - causes a random intercom(or console if you want) to spout WGW until destroyed (edit: actually lets call it Woody's Roundup) I still want there to be a hacker gamemode where someone has to get data from certain systems, gather dirt on station heads, etc also +1 for the da vinci virus ...
- Thu Jun 29, 2017 11:24 pm
- Forum: Ideas
- Topic: List of Things That Need Sound Effects: LTTNSE
- Replies: 12
- Views: 3084
Re: List of Things That Need Sound Effects: LTTNSE
Can we please somehow incorporate the sounds from space cadet pinball
- Thu Jun 29, 2017 1:39 am
- Forum: Ideas
- Topic: sound and ambience
- Replies: 11
- Views: 4560
Re: sound and ambience
hey thats actually pretty good
- Tue Jun 27, 2017 10:18 am
- Forum: Ideas
- Topic: sound and ambience
- Replies: 11
- Views: 4560
Re: sound and ambience
does anyone have a good enough sound recorder to do foley for us
also are we allowed to rip sfx from well known games? some of those are good
[gmod cloth sounds intensify]
also are we allowed to rip sfx from well known games? some of those are good
[gmod cloth sounds intensify]
- Tue Jun 27, 2017 3:19 am
- Forum: Ideas
- Topic: AWAKEN MY MASTERS - AZTEC GODS OF FITNESS
- Replies: 28
- Views: 7843
Re: AWAKEN MY MASTERS - AZTEC GODS OF FITNESS
add more sports and make them make you stronger too
i actually like playing b-ball with the other assistants but nobody ever does it
actually, make sports make you S T R O N G E R than single-person exercise, to encourage sports and working together etc
i actually like playing b-ball with the other assistants but nobody ever does it
actually, make sports make you S T R O N G E R than single-person exercise, to encourage sports and working together etc
- Tue Jun 27, 2017 3:02 am
- Forum: Ideas
- Topic: sound and ambience
- Replies: 11
- Views: 4560
Re: sound and ambience
would footstep sounds be a bad idea not loud like clown, but quiet metallic tonk tonk tonk i think nearly every character action should have a sound. Clothy shuffling for changing clothes, different sfx for moving items like plasticky clicks or paper sounds maybe even vaguely vocal sounds for when p...
- Tue Jun 27, 2017 2:46 am
- Forum: Off Topic
- Topic: ill give you a lizard name if you post in this thread
- Replies: 248
- Views: 171162
Re: ill give you a lizard name if you post in this thread
confirmedSuper Aggro Crag wrote:Sucks-and-SwallowsSmoopadoop wrote:blease
- Mon Jun 26, 2017 6:43 am
- Forum: Off Topic
- Topic: ill give you a lizard name if you post in this thread
- Replies: 248
- Views: 171162
- Fri Jun 09, 2017 7:16 am
- Forum: Ideas
- Topic: Remove Greentext
- Replies: 24
- Views: 4850
Re: Remove Greentext
If you're looking for roleplay prompt objectives, how about: You are a traitor! You have been deployed to the station with orders to [objective goes here] With the possible objectives being: Ruin the station's power supply, disrupting their mission. Cause unrest among the crew, undermining their tru...
- Fri Jun 09, 2017 6:47 am
- Forum: Ideas
- Topic: Departures shuttle.
- Replies: 37
- Views: 7825
Re: Departures shuttle.
Regardless of gameplay reasons not to have 2 hour rounds, there's also the fact that the longer a round goes on, the more the code decays and things break. This effect can be noticed by players around 1:30 to 2 hours into the game, and it gets progressively worse. The game's core code is literally ...
- Fri Jun 09, 2017 6:21 am
- Forum: Spriting and Mapping
- Topic: Episodic station - Silverstation (its actually a ship)
- Replies: 3
- Views: 1779
Re: Episodic station - Silverstation (its actually a ship)
Will you add a laughtrack every time something unfunny happens? Just play on baystation if you want this shit I kinda wanted the "serious actual spaceship" feel while dodging all the shitty parts that come with the more """""serious""""" s...
- Tue Jun 06, 2017 9:50 am
- Forum: Spriting and Mapping
- Topic: Episodic station - Silverstation (its actually a ship)
- Replies: 3
- Views: 1779
Episodic station - Silverstation (its actually a ship)
When I was a little shit, every day when I came home from school I would sit in front of the TV and watch whatever the fuck was on, until the kid shows stopped and adult shit came on. One show I remember was Silversun, an Australian sci-fi teen drama. I remember liking it, so I decided to rewatch it...
- Tue Jun 06, 2017 9:06 am
- Forum: Spriting and Mapping
- Topic: Alternate Wall Style Dump
- Replies: 16
- Views: 4303
Re: Alternate Wall Style Dump
oh yeah i was doing this, with a few fancy bits added in
but as it stands, pretty much all the sprites need to be changed for either of our ideas to work, or we need to pull some artistic genius out of our collective ass
but as it stands, pretty much all the sprites need to be changed for either of our ideas to work, or we need to pull some artistic genius out of our collective ass
- Sun Jun 04, 2017 7:34 am
- Forum: Coding
- Topic: Holo-backgrounds - how possible is this idea?
- Replies: 6
- Views: 2515
Re: Holo-backgrounds - how possible is this idea?
yeah I... stopped halfway through setting up gitPKPenguin321 wrote:byond isn't very hard, so this might be a pleasant learning experience if you're willing to give it a shot. hardest part is setting up git tbh
I should probably do that
- Sun Jun 04, 2017 7:33 am
- Forum: Ideas
- Topic: Environmental Smash!
- Replies: 21
- Views: 4541
Re: Environmental Smash!
throwing people into doors already opens them if their IDs can open that doorScreemonster wrote:smash someone on the door to their department to open the door
or at least, last time i checked
well, last time I got thrown into a door.
- Sat Jun 03, 2017 7:20 am
- Forum: Ideas
- Topic: Environmental Smash!
- Replies: 21
- Views: 4541
Re: Environmental Smash!
smash someone into a display case to put them on display smash someone into an arcade cabinet and it lets you play smash kek'd i love this idea though when I EVENTUALLY finish my perspective walls, I was gonna make sprites for human-shaped scorchmarks/dents/etc on walls. That could pair with this p...
- Sat Jun 03, 2017 7:15 am
- Forum: Ideas
- Topic: Departures shuttle.
- Replies: 37
- Views: 7825
Re: Departures shuttle.
Nobody wants 2 second rounds either.
This suggestion makes 2 hour rounds not as shitty as before, so while maybe people don't want 2 hour rounds now, they won't seem as bad if this is added.
This suggestion makes 2 hour rounds not as shitty as before, so while maybe people don't want 2 hour rounds now, they won't seem as bad if this is added.
- Sat Jun 03, 2017 4:01 am
- Forum: Coding
- Topic: Holo-backgrounds - how possible is this idea?
- Replies: 6
- Views: 2515
Re: Holo-backgrounds - how possible is this idea?
So, can I get a kind and generous coder to do this?
Or should I just learn byond
Also the projected tile would be customizable, unless we want this to only work for beach
Or should I just learn byond
Also the projected tile would be customizable, unless we want this to only work for beach
- Fri Jun 02, 2017 11:14 am
- Forum: Coding
- Topic: Holo-backgrounds - how possible is this idea?
- Replies: 6
- Views: 2515
Holo-backgrounds - how possible is this idea?
I made a mock-up of an idea, and wondered if this was possible code-wise. This doesn't account for not being able to walk through the walls. Some kind of effect would be applied to them, like a glass shine or a shimmer or something, but I didn't sprite it. http://i.imgur.com/uJzQh6S.png http://i.img...
- Thu May 18, 2017 7:59 am
- Forum: Ideas
- Topic: passive lavaland farm/domesticatable livestock
- Replies: 16
- Views: 4208
Re: passive lavaland farm/domesticatable livestock
FantasticFwoosh wrote:Plotwist its head is on fire but the rest of it isn't.
Spoiler:
- Sat May 13, 2017 9:15 am
- Forum: Ideas
- Topic: lets brainstorm interesting races that aren't furries
- Replies: 51
- Views: 11337
- Sat May 13, 2017 3:23 am
- Forum: Ideas
- Topic: lets brainstorm interesting races that aren't furries
- Replies: 51
- Views: 11337
Re: lets brainstorm interesting races that aren't furries
would fishe people need to change their bowl water every now and then or can they just dunk their head in the bowl and leave it on
can we fill the bowl with other reagents too
"hey fish got you some new water"
"oh thanks man oh fuck that's acid you cunt"
can we fill the bowl with other reagents too
"hey fish got you some new water"
"oh thanks man oh fuck that's acid you cunt"
- Wed May 10, 2017 7:57 am
- Forum: Off Topic
- Topic: identity thread
- Replies: 28
- Views: 6398
Re: identity thread
Preferred nickname: Smoop Gender: Male Sexual orientation: Bi, pan, whatever you'd like to call it. Race: Kinda white Ethnic ancestry: Russian jew, various cold countries from that area. Some english or something i honestly don't know my own ancestry. Fursona: someone made me a dingo sona once Hande...
- Tue May 09, 2017 9:25 pm
- Forum: Ideas
- Topic: Pregame lobby room
- Replies: 14
- Views: 3279
Re: Pregame lobby room
you can wait tru. guess this more for ghosts may cut down on active players the lobby is meant to be nothing like playing the game. It's pretty much a RP room, you cant do anything in the lobby that you can do on the station. Its essentially playing club penguin. But if people end up liking it more...
- Tue May 09, 2017 9:09 pm
- Forum: Ideas
- Topic: lets brainstorm interesting races that aren't furries
- Replies: 51
- Views: 11337
Re: lets brainstorm interesting races that aren't furries
when are they gonna add my slug/snel raceSuper Aggro Crag wrote:snel
- Tue May 09, 2017 10:58 am
- Forum: Ideas
- Topic: Pregame lobby room
- Replies: 14
- Views: 3279
Re: Pregame lobby room
wait what when
tell me bout it
tell me bout it
- Tue May 09, 2017 10:56 am
- Forum: Ideas
- Topic: Pregame lobby room
- Replies: 14
- Views: 3279
Re: Pregame lobby room
oh, that sounds p reasonable didn't I hear there were 'fake' atmos tiles or something, like, some areas don't have atmos and you can just breathe? like centcom? or am I wrong? and with lighting, if the players were ingame before it loaded, would they see nothing, or would they see everything? but ye...
- Tue May 09, 2017 10:38 am
- Forum: Ideas
- Topic: Pregame lobby room
- Replies: 14
- Views: 3279
Pregame lobby room
It's a room full of games and things. You can play here instead of playing the round, you can go here after you die, and the shuttle docks here too. Things: In the character menu, you can now choose a 'casual' outfit. This is comprised of things you can find in the clothing vendor, and other cool st...
- Tue May 09, 2017 9:06 am
- Forum: Ideas
- Topic: lets brainstorm interesting races that aren't furries
- Replies: 51
- Views: 11337
lets brainstorm interesting races that aren't furries
or they can be furries if they're interesting and not blatant yiff shit step 1come up with ideas step 2 put in thread my ideas: single-cell organism that can only digest simple sugars something with a different system of limbs to humans. maybe no legs + levitation, maybe they're a blob of flesh with...
- Fri May 05, 2017 9:36 am
- Forum: Coding
- Topic: A question about how we color custom foods, and an idea.
- Replies: 11
- Views: 3795
Re: A question about how we color custom foods, and an idea.
yeah honestly this is what I was thinkingUristqwerty wrote:all that shit
machine-made colours would look shit, and if something's missing then tell me to make another animation
now time to try and get motivated to keep making them
- Wed May 03, 2017 9:39 pm
- Forum: Coding
- Topic: A question about how we color custom foods, and an idea.
- Replies: 11
- Views: 3795
Re: A question about how we color custom foods, and an idea.
Jesus it didnt occur to me that things would already have colour vars inbuilt
- Mon May 01, 2017 8:33 am
- Forum: Spriting and Mapping
- Topic: Perspective for floors adjacent to space
- Replies: 25
- Views: 8118
Re: Perspective for floors adjacent to space
yeah alright i guessIatots wrote:pic
this would only work if perspective was added to heaps of other things too
Including 3/4ths humans which will never happen.
However I will still try a slightly better sprite, just to try make it a bit better
bigger sprite incoming
- Mon May 01, 2017 8:28 am
- Forum: Coding
- Topic: A question about how we color custom foods, and an idea.
- Replies: 11
- Views: 3795
Re: A question about how we color custom foods, and an idea.
True, but I didn't want to go through every single clothing item and give it a colour, which is why I wanted to try and automate it. How else would I be able to select the correct colour, though? There must be some way. IS there a way to generate an average colour based off of an item's sprite? Can ...
- Sat Apr 29, 2017 10:03 am
- Forum: Spriting and Mapping
- Topic: Perspective for floors adjacent to space
- Replies: 25
- Views: 8118
- Sat Apr 29, 2017 9:44 am
- Forum: Coding
- Topic: A question about how we color custom foods, and an idea.
- Replies: 11
- Views: 3795
Re: A question about how we color custom foods, and an idea.
well then fuck
- Wed Apr 26, 2017 7:02 am
- Forum: Coding
- Topic: A question about how we color custom foods, and an idea.
- Replies: 11
- Views: 3795
A question about how we color custom foods, and an idea.
When you put a food item into a custom burger, a new layer appears in the burger, and the color of the layer reflects the food used. How is this color generated? Is it an average of the colors used in the food's sprite? Is the color assigned to each food within the code, like with reagent colors? I ...
- Wed Apr 26, 2017 6:44 am
- Forum: Spriting and Mapping
- Topic: Perspective for floors adjacent to space
- Replies: 25
- Views: 8118
Re: Perspective for floors adjacent to space
Oh shit the thread's back.
Maybe I'll start spriting again, try fix this shit.
Maybe I'll finish those perspective walls from a longass time ago.
Maybe I'll actually start fucking playing again.
Maybe I'll start spriting again, try fix this shit.
Maybe I'll finish those perspective walls from a longass time ago.
Maybe I'll actually start fucking playing again.
- Fri Mar 31, 2017 6:12 am
- Forum: Ideas
- Topic: Evidence-based antag idea
- Replies: 3
- Views: 1134
Evidence-based antag idea
I don't have a name, so let's just call them 'stealthers'. So, imagine a stealther tasked with, for example, killing the entire crew. (this is only an example) HOWEVER, there is a catch. The catch is that the stealther will, essentially, instantly lose if they are found out. More specifically, any e...
- Tue Mar 28, 2017 5:10 am
- Forum: Ideas
- Topic: Change skateboards and scooters, add rollerblades/skates.
- Replies: 8
- Views: 2117
Re: Change skateboards and scooters, add rollerblades/skates
Only if the pipe is open, i.e. NOT vent entrances.
Pipes where you can see the entrance is what I mean, not vents.
Pipes where you can see the entrance is what I mean, not vents.
- Mon Mar 27, 2017 9:21 am
- Forum: Ideas
- Topic: Change skateboards and scooters, add rollerblades/skates.
- Replies: 8
- Views: 2117
Change skateboards and scooters, add rollerblades/skates.
TLDR; Adds grinding, add jumping, makes skating smoother, adds rollerskates, you can skate through disposal pipes. Makes skating more of a shitty assistant gimmick, but far cooler. Currently, skateboards and scooters give a flat movement buff that, essentially, makes you walk really fast. This is s...
- Mon Mar 27, 2017 8:52 am
- Forum: Ideas
- Topic: Why can't we steal goon sound?
- Replies: 2
- Views: 1072
Re: Why can't we steal goon sound?
In what way?
- Fri Mar 24, 2017 10:02 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 84249
Re: Character Bio Thread
Booting up... Welcome to NTOS. Input 'help' for commands. >login dbel2538 Unknown command. Type 'help' for commands. >help login Unknown command. Type 'help' for commands. >fucking hell who made this Unknown command. Type 'help' for commands. >help Unknown command. Type 'help' for commands. >'help' ...
- Fri Mar 24, 2017 7:57 am
- Forum: Ideas
- Topic: Why can't we steal goon sound?
- Replies: 2
- Views: 1072
Why can't we steal goon sound?
I know it's been tried, and there's something in the way. Do we know what it is? This quote came from another thread There's nothing special about goon's sound system, it just uses the built in byond 3D sounds just like we do. The difference comes in the fact we've capped it to SURROUND_CAP (7), so ...
- Mon Mar 13, 2017 5:55 am
- Forum: Spriting and Mapping
- Topic: JStheguy's Sprite Thread
- Replies: 12
- Views: 4879
- Sun Mar 12, 2017 12:08 am
- Forum: Spriting and Mapping
- Topic: Perspective for floors adjacent to space
- Replies: 25
- Views: 8118
- Sat Mar 11, 2017 11:57 pm
- Forum: Spriting and Mapping
- Topic: Perspective for floors adjacent to space
- Replies: 25
- Views: 8118
Re: Perspective for floors adjacent to space
IMO the un-tiled flooring should be a little lower than the tiled flooring I actually do want to do this but I can't quite find how to...? I made a diagram to explain, but you posted before I could finish it. You mean like this, right? http://i.imgur.com/w2f68eS.png If I wanted to do this, I'd have...