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Re: CLONING REMOVAL FEEDBACK

If you remove X and bump Y up to the point X may has well not been removed, what's the point of removing X?
by Cobby
Sat Jan 25, 2020 8:58 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 171
Views: 4635

Re: Make Sybil MRP US, Make Manuel MRP EU

Terry isn't the only server for EU though
by Cobby
Sat Jan 25, 2020 8:53 pm
 
Forum: Policy Discussion
Topic: Make Sybil MRP US, Make Manuel MRP EU
Replies: 14
Views: 385

Re: Make Sybil MRP US, Make Manuel MRP EU

US: 1 MRP / 1 LRP on hub
EU: IDC what they do, i'm not going on either of them.

I could care less what they're called.
by Cobby
Thu Jan 23, 2020 9:53 pm
 
Forum: Policy Discussion
Topic: Make Sybil MRP US, Make Manuel MRP EU
Replies: 14
Views: 385

Re: Manuel - Naming Policy

Qbmax32 wrote:ok but can I keep using the name Max Capp


ofc, just rule 0 allow it.
by Cobby
Wed Jan 22, 2020 1:56 am
 
Forum: Policy Discussion
Topic: Manuel - Naming Policy
Replies: 31
Views: 750

Re: Solars should start in a randomized state of disrepair.

you could fairly easily add a var to this subtype that determined what array group it is in (say 1 being NW or something) then have the probability be shifted dynamically per broken panel within the array. volatile code warning #define NW_ARRAY 1 /obj/machinery/blahblahblah/roundstart var/array = NW...
by Cobby
Mon Jan 20, 2020 8:18 pm
 
Forum: Ideas
Topic: Solars should start in a randomized state of disrepair.
Replies: 8
Views: 287

Re: Manuel - Naming Policy

Titles- your character name should be your "real name" at it's base. You don't see Mr. Aki Ito or Ms. Lola Cobblestone so it feels quite forced when you have people playing with Dr. Pahv L. Ceeayeae and the like. I think it would be cool if the code appended titles. Pun- Subtle? Yes, No ot...
by Cobby
Sat Jan 18, 2020 1:12 am
 
Forum: Policy Discussion
Topic: Manuel - Naming Policy
Replies: 31
Views: 750

Re: Escalation against security falsely arresting you

Antags can literally level the station just cuz' they're antag on most of our servers, so it makes sense why they tend to not bother to ask the Why's.
by Cobby
Wed Jan 15, 2020 10:08 pm
 
Forum: Policy Discussion
Topic: Escalation against security falsely arresting you
Replies: 59
Views: 2398

Re: mamuel logoff booth

why are you entitled to not have your stuff stolen to someone who is actively participating in the round and could use the items?
by Cobby
Tue Jan 14, 2020 5:39 am
 
Forum: Ideas
Topic: mamuel logoff booth
Replies: 7
Views: 228

Re: R&D Addition: Lasers & Laser Research

laser doors that instead of denying entry, burn you UP!
by Cobby
Tue Jan 14, 2020 5:38 am
 
Forum: Ideas
Topic: R&D Addition: Lasers & Laser Research
Replies: 3
Views: 90

Re: Manuel feedback and suggestions

Qbopper wrote:isn't there some kind of emote wheel or something now

you could add a "FREEZE" or "HANDS UP" emote with a cooldown? I dunno


*surrender is the emote you might be looking for
by Cobby
Tue Jan 14, 2020 5:29 am
 
Forum: General Chat
Topic: Manuel feedback and suggestions
Replies: 78
Views: 2550

Re: Antagonist Race Option

Also if you're a 1trick wonder sec officer static you only have yourself to blame when people start seeing you play a non-sec job. Athena Hunt is/used to be an example of this, I very easily know OOCly she's antag when she's roaming the halls without her dedicated sec attire on. Another one was Lexi...
by Cobby
Sun Jan 12, 2020 6:59 pm
 
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 996

Re: Antagonist Race Option

I appreciate that the poster is up front about this being an “i ded” post. Snip. You have issues even as a human, for instance my characters hair shows through like half the hats and is distinctive enough that it’s gotten me boned repeatedly. One trip to the bathroom lets you fix that. Wanna be bal...
by Cobby
Sun Jan 12, 2020 6:55 pm
 
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 996

Re: Regarding US-West LRP servers

just hold off and people will stop playing manuel after they start catching bans for trying to shoehorn LRP in a server that doesn't want that.
by Cobby
Sun Jan 12, 2020 6:47 pm
 
Forum: Policy Discussion
Topic: Regarding US-West LRP servers
Replies: 9
Views: 263

Re: CLONING REMOVAL FEEDBACK

Sleepers were left in because we still use them, although really it's just the syndicate ones now. We could remove other forms if we wanted but :shrug:. "Ass-backwards" newbies shouldn't bite off more than they can chew for their sake (would hate to see people lose interest in developing b...
by Cobby
Sun Jan 12, 2020 6:20 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 171
Views: 4635

Re: PR discussion thread:alternative to removing cloning #48700

I don't think that would be a question for code-section. If losing memory existed, it would have to be configurable so admins can explain to the player what point can they remember.

It's very much an admin issue (which is why the PR is a lame alternative to the coding one)
by Cobby
Sun Jan 12, 2020 6:49 am
 
Forum: Coding Feedback
Topic: PR discussion thread:alternative to removing cloning #48700
Replies: 19
Views: 581

Re: Should clown blood bros or traitors stay Clumsy?

I personally believe if you sign up to say a role/quirk that gimps your character, you shouldn't lose that gimp just because you got antag. Exception being nuke ops where you aren't playing your character (name change) and have to be an asset to the team. Not only does that prevent meta (oh no the s...
by Cobby
Fri Jan 10, 2020 12:12 am
 
Forum: Coding
Topic: Should clown blood bros or traitors still lose their clumsiness?
Replies: 18
Views: 843

Re: Abductor baton sleeps for too long

If you murderbone directly or indirectly (such as via AI) as abductor you can get in trouble.
by Cobby
Thu Jan 09, 2020 11:36 pm
 
Forum: Coding Feedback
Topic: Abductor baton sleeps for too long
Replies: 59
Views: 1301

Re: PR discussion thread:alternative to removing cloning #48700

I'd close it myself if my name was on the list. It doesn't do anything, especially if admins just decide to turn it off config. Literally none of the problems with cloning is addressed here. It could SUPPLEMENT some sort of PR, but it is not remotely close to an alternative. Even if it cleared chat ...
by Cobby
Thu Jan 09, 2020 11:31 pm
 
Forum: Coding Feedback
Topic: PR discussion thread:alternative to removing cloning #48700
Replies: 19
Views: 581

Re: so why is KA nota mining tool? GIBE SKILL.

you can't shoot the KA faster even if you grinded the skill with a pick. You can only do so via the upgrades.
by Cobby
Thu Jan 09, 2020 3:44 am
 
Forum: Ideas
Topic: so why is KA nota mining tool? GIBE SKILL.
Replies: 10
Views: 381

Re: ExcessiveUseOfCobby

you took my feedback off of deep page 2

frick u

edit: otherwise thanks
by Cobby
Wed Jan 01, 2020 2:29 am
 
Forum: Admin Feedback
Topic: ExcessiveUseOfCobby
Replies: 59
Views: 7567

Re: bring back stun gloves remove push stunning

they exist in their new form, the makeshift baton
by Cobby
Tue Dec 31, 2019 10:44 pm
 
Forum: Ideas
Topic: bring back stun gloves remove push stunning
Replies: 20
Views: 584

Re: Abductor baton sleeps for too long

yes you're correct, I just believe that's not "functionally equivalent" because they can now interact with the abductor/world in a way they couldn't previously which was the point i was trying to make. I personally don't play much abductor, but I think there's plenty enough opportunities t...
by Cobby
Tue Dec 31, 2019 8:44 pm
 
Forum: Coding Feedback
Topic: Abductor baton sleeps for too long
Replies: 59
Views: 1301

Re: [phuzzylodgik] calbloxs - still a better story than twilight

"Do I need to explain myself here?" Yes, this is the subsection literally built around you explaining yourself so that the admin reevaluates the situation and determines if your ban needs to be kept or not. To ensure this doesn't come across as a peanut, please fill out all forms of the ap...
by Cobby
Tue Dec 31, 2019 8:31 pm
 
Forum: Resolved Appeals
Topic: [phuzzylodgik] calbloxs - still a better story than twilight
Replies: 4
Views: 606

Re: Abductor baton sleeps for too long

it doesn't make a lot of difference just opens up potential counterplay that previously didn't exist. if hardstun and mute is functionally equivalent to sleep then why are you even posting this thread? It either does something (hence why you want it changed) or it doesn't and you're just arguing to ...
by Cobby
Tue Dec 31, 2019 3:34 pm
 
Forum: Coding Feedback
Topic: Abductor baton sleeps for too long
Replies: 59
Views: 1301

Re: Ghost Court

Last I checked you can still morphine the fuck out of people surrounded by ghosts and then slap a mouth gag on them instead of just murdering them. I really wish people would use shit besides murder, sedatives exist in game for a reason, and security has the crazy room in the permabrig for this exa...
by Cobby
Mon Dec 30, 2019 4:06 pm
 
Forum: Policy Discussion
Topic: Ghost Court
Replies: 26
Views: 1181

Re: Straight up remove Secret Extended gamemode

give them 100 points in the gulag then :smug:
by Cobby
Sun Dec 15, 2019 6:23 pm
 
Forum: Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 76
Views: 2358

Re: Straight up remove Secret Extended gamemode

security has hull breaches all the time in the form of assistants, some of which are more of a pita than the antags would have been had they existed.
by Cobby
Sat Dec 14, 2019 5:04 pm
 
Forum: Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 76
Views: 2358

Re: New Cobbychem thread

Other than that, nothing in medbay has changed in several months. I'm honestly thinking that I should just carry around a syringe gun full of lexorin for literally every problem that comes up. I added a skill for medical not even a month ago. Also kill and clone is still dumb, I'm going to delete p...
by Cobby
Wed Dec 11, 2019 11:52 pm
 
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 69
Views: 2503

Re: New Cobbychem thread

I needed a break from the uphill battle but i'll start converting more items into the C2 realm soon [tm].
by Cobby
Wed Dec 11, 2019 11:39 pm
 
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 69
Views: 2503

Re: [<Cynic716>] <SilverDeThuggles> - ban evasion misunderstanding

I told them (cynic) wrong and this user is unbanned.
by Cobby
Fri Dec 06, 2019 12:51 am
 
Forum: Resolved Appeals
Topic: [<Cynic716>] <SilverDeThuggles> - ban evasion misunderstanding
Replies: 5
Views: 470

Re: Law Two: I order you to kill that non human. Against Server Rules?

Do the order then ahelp and just don't destroy the body unless specifically asked. I can fix a dead body fairly easily, I can't easily fix a missed time-crucial opportunity because a borg player was afraid it wasn't a "real order" or whatever. The quoted post in OP is an odd interpretation...
by Cobby
Mon Dec 02, 2019 11:09 pm
 
Forum: Policy Discussion
Topic: Law Two: I order you to kill that non human. Against Server Rules?
Replies: 28
Views: 1129

Re: Put dynamic on all servers

remember, there is a roundstart device that lets you deduct the mode to select gamemodes without you, the antagonist, ever raising a finger.
by Cobby
Fri Nov 29, 2019 2:50 am
 
Forum: Policy Discussion
Topic: Put dynamic on all servers
Replies: 57
Views: 2107

Re: thinkin' bout vampires

he doesn't want you to know how to defeat him
by Cobby
Wed Nov 27, 2019 7:59 pm
 
Forum: Ideas
Topic: thinkin' bout vampires
Replies: 14
Views: 518

Re: Can the AI harm harmful non humans?

"I just shot him, which is now in the past, ergo you cannot do anything silly borg haha!" is r*.
by Cobby
Tue Nov 26, 2019 11:31 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 50
Views: 1647

Re: Straight up remove wizard gamemode

here we are :^)
by Cobby
Tue Nov 26, 2019 11:28 pm
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 39
Views: 1697

Re: Re-evaluate the relation between community and codebase

Your very changes have made more than a few people leave TG, and you barely ever fucking play at all. You and your two fuckbuddies can sidestep and go "trolololo" like 12-year olds all you want, the community by and large hates certain changes you've made and more than a few have stopped ...
by Cobby
Tue Nov 26, 2019 11:27 pm
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1529

Re: Straight up remove wizard gamemode

removing summon X would be a big improvement to the mode.
by Cobby
Tue Nov 26, 2019 10:56 pm
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 39
Views: 1697

Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!

tfw talking a lot to hide your metafriend under the chat bubble from the police
by Cobby
Mon Nov 25, 2019 11:43 pm
 
Forum: Ideas
Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
Replies: 17
Views: 551

Re: thinkin' bout vampires

by Cobby
Mon Nov 25, 2019 1:02 am
 
Forum: Ideas
Topic: thinkin' bout vampires
Replies: 14
Views: 518

Re: Indifferent Coders Griefing Codebase

This isn't feedback about a feature and more of a "i dont like what this maintainer did". If you have an issue with coder conduct, you can take it up the maintainer who merged it. If you don't like that answer, you can take it up to a headcoder. If you don't like either of those, sorry you...
by Cobby
Sun Nov 24, 2019 9:44 pm
 
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 1633

Re: Make Escalation Rules more specific

the consequence for murder is you sometimes get jailed or treated like an antag.

It shouldn't be a ban IF you are the victim of someone being a nuisance (/w proper escalation).

I will say this until the end of time, I would rather endlessly be kill-baited than have people start getting ban baited.
by Cobby
Sat Nov 23, 2019 6:32 pm
 
Forum: Policy Discussion
Topic: Make Escalation Rules more specific
Replies: 33
Views: 1497

Re: are desynced malf borgs still actually antagonists though

This is the type of ahelp i'd respond with "Follow your Laws" then resolve, so silly. You want to level the station, let's see! Law 0. Does doing this action complete your AI's objective?: No (because you don't have one), proceed to law 1 Law 1. Does this action/nonaction hurt humans direc...
by Cobby
Sat Nov 23, 2019 6:28 pm
 
Forum: Policy Discussion
Topic: are desynced malf borgs still actually antagonists though
Replies: 17
Views: 586

Re: Re-evaluate the relation between community and codebase

They're already accountable to the community, if they shit things up too much nobody will play on their codebase and they'd be coding a dead project Considering how many people have abandoned ship over the past few months, it looks like the headcoders are getting their wish. Late 2019 isn't the onl...
by Cobby
Sat Nov 23, 2019 6:20 pm
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1529

Re: A unique botany chem dispenser

DNA manipulation is largely just pouring chemicals out of a plant though, but yes I agree with that.
by Cobby
Sat Nov 23, 2019 6:18 am
 
Forum: Ideas
Topic: A unique botany chem dispenser
Replies: 26
Views: 742

Re: Indifferent Coders Griefing Codebase

cyborg is a masochist role (by default) and/or a punishment role. It is a masochist role, but trying to say it's a punishment role is dumb. It used to be a popular option to borg non-murderboning traitors if caught. kinda died off since a lot of people now play like they're trying to be the next Le...
by Cobby
Sat Nov 23, 2019 6:14 am
 
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 1633

Re: On Mindshield Implants, what they do and don't mean.

nothing's stopping you from continuing to do that ;)
by Cobby
Sat Nov 23, 2019 5:52 am
 
Forum: Policy Discussion
Topic: On Mindshield Implants, what they do and don't mean.
Replies: 13
Views: 540

Re: Re-evaluate the relation between community and codebase

Not all people who contribute to the TG codebase interact with TG on any other medium since it's the source for downstream communities.
by Cobby
Sat Nov 23, 2019 5:51 am
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1529

Re: How passive gate works?

you lost me at "passive gate works"
by Cobby
Fri Nov 22, 2019 10:38 pm
 
Forum: Coding
Topic: How passive gate works?
Replies: 4
Views: 309

Re: Re-evaluate the relation between community and codebase

If you really don't contribute because you don't like oranges you're probably weren't going to contribute to begin with.

Considering the reach of the codebase vs. what oranges does administratively within the code, I would safely say that's just an excuse to talk without walk.
by Cobby
Fri Nov 22, 2019 10:36 pm
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1529

Re: Rolebans VS the HoP

Arianya wrote:
deedubya wrote:What happens if you then decide to bypass this ban


The same thing as happens to anyone else who "bypasses" (tl: evades) a ban.
by Cobby
Fri Nov 22, 2019 10:29 pm
 
Forum: Policy Discussion
Topic: Rolebans VS the HoP
Replies: 10
Views: 399
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