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Re: [<Cynic716>] <SilverDeThuggles> - ban evasion misunderstanding

I told them (cynic) wrong and this user is unbanned.
by Cobby
Fri Dec 06, 2019 12:51 am
 
Forum: Resolved Appeals
Topic: [<Cynic716>] <SilverDeThuggles> - ban evasion misunderstanding
Replies: 5
Views: 370

Re: Law Two: I order you to kill that non human. Against Server Rules?

Do the order then ahelp and just don't destroy the body unless specifically asked. I can fix a dead body fairly easily, I can't easily fix a missed time-crucial opportunity because a borg player was afraid it wasn't a "real order" or whatever. The quoted post in OP is an odd interpretation...
by Cobby
Mon Dec 02, 2019 11:09 pm
 
Forum: Policy Discussion
Topic: Law Two: I order you to kill that non human. Against Server Rules?
Replies: 28
Views: 876

Re: Put dynamic on all servers

remember, there is a roundstart device that lets you deduct the mode to select gamemodes without you, the antagonist, ever raising a finger.
by Cobby
Fri Nov 29, 2019 2:50 am
 
Forum: Policy Discussion
Topic: Put dynamic on all servers
Replies: 57
Views: 1692

Re: thinkin' bout vampires

he doesn't want you to know how to defeat him
by Cobby
Wed Nov 27, 2019 7:59 pm
 
Forum: Ideas
Topic: thinkin' bout vampires
Replies: 14
Views: 393

Re: Can the AI harm harmful non humans?

"I just shot him, which is now in the past, ergo you cannot do anything silly borg haha!" is r*.
by Cobby
Tue Nov 26, 2019 11:31 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 49
Views: 1266

Re: Straight up remove wizard gamemode

here we are :^)
by Cobby
Tue Nov 26, 2019 11:28 pm
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 30
Views: 869

Re: Re-evaluate the relation between community and codebase

Your very changes have made more than a few people leave TG, and you barely ever fucking play at all. You and your two fuckbuddies can sidestep and go "trolololo" like 12-year olds all you want, the community by and large hates certain changes you've made and more than a few have stopped ...
by Cobby
Tue Nov 26, 2019 11:27 pm
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1237

Re: Straight up remove wizard gamemode

removing summon X would be a big improvement to the mode.
by Cobby
Tue Nov 26, 2019 10:56 pm
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 30
Views: 869

Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!

tfw talking a lot to hide your metafriend under the chat bubble from the police
by Cobby
Mon Nov 25, 2019 11:43 pm
 
Forum: Ideas
Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
Replies: 17
Views: 393

Re: Wilchen appeal peanut

if you ban wilchen you ban her catsona too...

yet another thing the headmins didn't consider in this ban smh!
by Cobby
Mon Nov 25, 2019 11:40 pm
 
Forum: NTR Hut
Topic: Wilchen appeal peanut
Replies: 180
Views: 3340

Re: thinkin' bout vampires

by Cobby
Mon Nov 25, 2019 1:02 am
 
Forum: Ideas
Topic: thinkin' bout vampires
Replies: 14
Views: 393

Re: Wilchen appeal peanut

kinda jealous of wilchen tbh.

so much headspace as well as being rent free, they're certainly living the life!
by Cobby
Mon Nov 25, 2019 12:56 am
 
Forum: NTR Hut
Topic: Wilchen appeal peanut
Replies: 180
Views: 3340

Re: Indifferent Coders Griefing Codebase

This isn't feedback about a feature and more of a "i dont like what this maintainer did". If you have an issue with coder conduct, you can take it up the maintainer who merged it. If you don't like that answer, you can take it up to a headcoder. If you don't like either of those, sorry you...
by Cobby
Sun Nov 24, 2019 9:44 pm
 
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 1291

Re: Make Escalation Rules more specific

the consequence for murder is you sometimes get jailed or treated like an antag.

It shouldn't be a ban IF you are the victim of someone being a nuisance (/w proper escalation).

I will say this until the end of time, I would rather endlessly be kill-baited than have people start getting ban baited.
by Cobby
Sat Nov 23, 2019 6:32 pm
 
Forum: Policy Discussion
Topic: Make Escalation Rules more specific
Replies: 26
Views: 746

Re: are desynced malf borgs still actually antagonists though

This is the type of ahelp i'd respond with "Follow your Laws" then resolve, so silly. You want to level the station, let's see! Law 0. Does doing this action complete your AI's objective?: No (because you don't have one), proceed to law 1 Law 1. Does this action/nonaction hurt humans direc...
by Cobby
Sat Nov 23, 2019 6:28 pm
 
Forum: Policy Discussion
Topic: are desynced malf borgs still actually antagonists though
Replies: 17
Views: 449

Re: Re-evaluate the relation between community and codebase

They're already accountable to the community, if they shit things up too much nobody will play on their codebase and they'd be coding a dead project Considering how many people have abandoned ship over the past few months, it looks like the headcoders are getting their wish. Late 2019 isn't the onl...
by Cobby
Sat Nov 23, 2019 6:20 pm
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1237

Re: A unique botany chem dispenser

DNA manipulation is largely just pouring chemicals out of a plant though, but yes I agree with that.
by Cobby
Sat Nov 23, 2019 6:18 am
 
Forum: Ideas
Topic: A unique botany chem dispenser
Replies: 26
Views: 585

Re: Indifferent Coders Griefing Codebase

cyborg is a masochist role (by default) and/or a punishment role. It is a masochist role, but trying to say it's a punishment role is dumb. It used to be a popular option to borg non-murderboning traitors if caught. kinda died off since a lot of people now play like they're trying to be the next Le...
by Cobby
Sat Nov 23, 2019 6:14 am
 
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 1291

Re: On Mindshield Implants, what they do and don't mean.

nothing's stopping you from continuing to do that ;)
by Cobby
Sat Nov 23, 2019 5:52 am
 
Forum: Policy Discussion
Topic: On Mindshield Implants, what they do and don't mean.
Replies: 13
Views: 447

Re: Re-evaluate the relation between community and codebase

Not all people who contribute to the TG codebase interact with TG on any other medium since it's the source for downstream communities.
by Cobby
Sat Nov 23, 2019 5:51 am
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1237

Re: How passive gate works?

you lost me at "passive gate works"
by Cobby
Fri Nov 22, 2019 10:38 pm
 
Forum: Coding
Topic: How passive gate works?
Replies: 4
Views: 217

Re: Re-evaluate the relation between community and codebase

If you really don't contribute because you don't like oranges you're probably weren't going to contribute to begin with.

Considering the reach of the codebase vs. what oranges does administratively within the code, I would safely say that's just an excuse to talk without walk.
by Cobby
Fri Nov 22, 2019 10:36 pm
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1237

Re: Rolebans VS the HoP

Arianya wrote:
deedubya wrote:What happens if you then decide to bypass this ban


The same thing as happens to anyone else who "bypasses" (tl: evades) a ban.
by Cobby
Fri Nov 22, 2019 10:29 pm
 
Forum: Policy Discussion
Topic: Rolebans VS the HoP
Replies: 10
Views: 306

Re: A unique botany chem dispenser

I don't even like chem's chem dispenser.
by Cobby
Fri Nov 22, 2019 9:57 pm
 
Forum: Ideas
Topic: A unique botany chem dispenser
Replies: 26
Views: 585

Re: How do we make sec more incentivizing to play?

sec is the shittiest role because you have admin restrictions that aren't given to people who pretend to play sec
by Cobby
Fri Nov 22, 2019 9:53 pm
 
Forum: Ideas
Topic: How do we make sec more incentivizing to play?
Replies: 6
Views: 277

Re: Indifferent Coders Griefing Codebase

cyborg is a masochist role (by default) and/or a punishment role.
by Cobby
Fri Nov 22, 2019 9:45 pm
 
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 1291

Re: New Cobbychem thread

yes i'd like to move the C3s out but I'm not sure the best way to do it.
by Cobby
Thu Nov 21, 2019 11:14 pm
 
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 54
Views: 1506

Re: Indifferent Coders Griefing Codebase

Cobby thinking choral takes at least 20 cycles to put someone to sleep. I don't understand how someone one who has ever used chloral(or read toxin_reagents.dm) could think it takes 40 whole seconds to put someone to sleep with it. cobbychloral20.PNG I had misread (below) btw and then corrected myse...
by Cobby
Thu Nov 21, 2019 11:11 pm
 
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 1291

Re: Make Escalation Rules more specific

If both parties can only react in kind, how does the concept of escalation exist?
by Cobby
Tue Nov 19, 2019 4:08 am
 
Forum: Policy Discussion
Topic: Make Escalation Rules more specific
Replies: 26
Views: 746

Re: A unique botany chem dispenser

there's no downside to use most of the stat-boosting chems. mutagen is really the only good chem ironically since it's also the shittiest. If I remember correctly Saltpetre increases potency but also increases production time. the opposite, it speeds up plants and increases potency. https://github....
by Cobby
Tue Nov 19, 2019 4:06 am
 
Forum: Ideas
Topic: A unique botany chem dispenser
Replies: 26
Views: 585

Re: If someone succumbs, is it the person who crit them’s fault?

if you fail more than twice it's because you have left disarm on and the player undergoing the surgery should kill you :smug:

That or you're doing some form of ghetto
by Cobby
Tue Nov 19, 2019 1:52 am
 
Forum: Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 1834

Re: New Cobbychem thread

you can just buy a medical analyzer from the vendors man...
by Cobby
Mon Nov 18, 2019 9:30 pm
 
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 54
Views: 1506

Re: A unique botany chem dispenser

there's no downside to use most of the stat-boosting chems.

mutagen is really the only good chem ironically since it's also the shittiest.
by Cobby
Mon Nov 18, 2019 9:28 pm
 
Forum: Ideas
Topic: A unique botany chem dispenser
Replies: 26
Views: 585

Re: New Cobbychem thread

20hp is a fifth of your health before you hit crit. I'm expecting things like lightbulbs, a couple of punches, etc. to be considered standard "minor damage", not running into an arbitrarily set grille wattage (or even running into a grille connected to the powergrid at all).... 50KW is a ...
by Cobby
Sun Nov 17, 2019 6:01 pm
 
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 54
Views: 1506

Re: ah yes, the way it's supposed to be

Shaps-cloud wrote:Sybil is the main canon and the other servers are spinoffs (event hall is a low budget web series)


Box is also the canon map.
by Cobby
Sun Nov 17, 2019 4:00 am
 
Forum: General Chat
Topic: ah yes, the way it's supposed to be
Replies: 18
Views: 1380

Re: On felinids

The legacy thing was supposed to be a gateway to eventual discontinuation of felinids, but apparently they're still getting new stuff (es. the chocolate reaction thing) so I guess they're a limited premium unique mythic rare feature now. From what I gather, the official story is that the coders wan...
by Cobby
Sun Nov 17, 2019 3:59 am
 
Forum: General Chat
Topic: On felinids
Replies: 79
Views: 3548

Re: New Cobbychem thread

20hp is a fifth of your health before you hit crit.

I'm expecting things like lightbulbs, a couple of punches, etc. to be considered standard "minor damage", not running into an arbitrarily set grille wattage (or even running into a grille connected to the powergrid at all)....
by Cobby
Sun Nov 17, 2019 3:54 am
 
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 54
Views: 1506

Re: If someone succumbs, is it the person who crit them’s fault?

you might could get away with making succumb threshold a config but from a Code PoV it's not really our realm to say when it is/ is not acceptable. Too many variables that the administration could disagree on to draw hardlines via code.
by Cobby
Sat Nov 16, 2019 6:39 pm
 
Forum: Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 1834

Re: Charlie Station/"Oldstation"

mfw people use thesuit to second life
by Cobby
Sat Nov 16, 2019 4:55 pm
 
Forum: Coding Feedback
Topic: Charlie Station/"Oldstation"
Replies: 9
Views: 325

Re: New Cobbychem thread

People want sutures and burn gel to heal their minor wounds, not potentially deadly unknown cobbychem pills. 1. neither will heal most C2 side-effects. I can't think of any that do burn/brute damage except ichi, which is no longer in the game. Maybe some of the ODs but if you OD on a C2 you took wa...
by Cobby
Sat Nov 16, 2019 4:54 pm
 
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 54
Views: 1506

Re: Cult Conversation

Conversion is bad, you can just crit someone and convert and tada no problem Sac is bad, you can just kill someone and sac them then use the metal provided en masse in every station to build an army like lol who thought "you did not do a good job but now every instance will allow you to easily ...
by Cobby
Thu Nov 14, 2019 1:21 am
 
Forum: Coding Feedback
Topic: Cult Conversation
Replies: 27
Views: 651

Re: New Cobbychem thread

by Cobby
Thu Nov 14, 2019 1:08 am
 
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 54
Views: 1506

Re: On Mindshield Implants, what they do and don't mean.

The reason why the previously named "Loyalty Implants" was renamed to "Mindshield implants" was because, on the code side, we want to make it clear there are no roleplay obligations associated with the implant.
by Cobby
Wed Nov 13, 2019 10:28 pm
 
Forum: Policy Discussion
Topic: On Mindshield Implants, what they do and don't mean.
Replies: 13
Views: 447

Re: Robotics Augtodoc

build your own fab or take theirs, it's not like chemistry where they can just make bombs with the other one you didn't steal lol.
by Cobby
Wed Nov 13, 2019 1:39 am
 
Forum: Ideas
Topic: Robotics Augtodoc
Replies: 43
Views: 1772

Re: Trialmin Review: Cynic716

TL;DR DID YOU JUST ASSUME MY GENDER YOU DIRT REPTILE and other horrible reactions. I don't think they should be an admin since they act rather... Impulsive to transgender jokes. I believe they should take these jokes more Likely or a horrible mistake is bound to happen someday. Just out of curiosit...
by Cobby
Wed Nov 13, 2019 1:27 am
 
Forum: Town Hall
Topic: Trialmin Review: Cynic716
Replies: 156
Views: 5887

Re: The real issue with secways, janicarts, and ATVS is keys.

so the thing that negates slows and tanks shots for you (albeit now nerfed) is ok if you have to give an arm up for it?
by Cobby
Tue Nov 12, 2019 2:32 am
 
Forum: Coding Feedback
Topic: The real issue with secways, janicarts, and ATVS is keys.
Replies: 4
Views: 188

Re: Cobbychem: A Separate Thread

i think libtard/ yuri organ damage should be upped a bit i never had seen any organ damage effect from those Agree, they were massivley overbuffed, especially libital. Libital is WAY stronger than bicardine ever was. As for the corpse decay issue i have a potential solution i am going to PR, even t...
by Cobby
Tue Nov 12, 2019 2:30 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 10626

Re: Cobbychem: A Separate Thread

Libital is WAY stronger than bicardine ever was. This is just completely false. Neither lizardchems or cobbychems have ever been anywhere near as strong as trekchems were for massive amounts of risk-free healing. trekchems were shit but they were also risk-free so they were stupidly strong. stypic ...
by Cobby
Tue Nov 12, 2019 2:30 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 10626

Re: How do we extend average round time?

I hate this argument "make it like the movie" because the whole premise of "The Thing" was finding its hardcounter and hardtell that obviously can't exist in a round-based open-source game without heavy RP restrictions or large balances in their favor which will just be a reskin...
by Cobby
Tue Nov 12, 2019 2:21 am
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 73
Views: 2049
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