So far everything is working fine, a few of the old Linux bugs are gone (distorted gui windows(mainly sleepers and gas pumps)) and some buttons look better that before.
However, I just opened the power monitoring console and deamseeker died with an out of memory exception.
Search found 16 matches
- Tue Feb 28, 2017 1:26 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15526
- Tue Feb 21, 2017 8:04 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15526
Re: SS13 on Linux
we unbroke old ie support for now Nice, I can play again without rebooting into Windows. On a side note: I'm still not able to use the power monitoring console (eternally stuck in loading and eventually freezes). Can i expect a fix for that anytime soon or is this an unfixable problem due to the si...
- Mon Feb 20, 2017 9:26 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15526
Re: SS13 on Linux
I just noticed, that there was a Linux compatible server up again (byond://linuxtest.game.tgstation13.org:9337). I tested it a bit and found that no frills was available once again, allowing me play the game without problem on a Linux machine. Is this server running old code, or was no frills mode r...
- Sun Dec 25, 2016 4:09 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15526
Re: SS13 on Linux
I'm not sure, but think I used it to install .NET frameworkIrishWristWatch0 wrote:Is winetricks still necessary?JohntheRipper wrote:Use current versions of Byond and wine and you will be able to run everything except TGUI windows (they are stuck in loading forever).
- Sat Dec 24, 2016 1:01 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15526
Re: SS13 on Linux
Use current versions of Byond and wine and you will be able to run everything except TGUI windows (they are stuck in loading forever).
- Wed Dec 21, 2016 12:03 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15526
Re: SS13 on Linux
That's just not true. I played SS13 on Linux for months and the only problems were crew monitors and the power monitoring console. Things I heard Windows users also had problems with.callanrockslol wrote:[...] basically only good for hosting.
- Wed Dec 21, 2016 11:57 am
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15595
Re: Our UI situation
THISIncoming wrote:[...] I want to stress that no frills mode was made SPECIFICALLY to allow people who couldn't get IE11 to keep playing, so intentionally breaking that in the name of "progress" alone is kind of an extremely shitty thing to do.
- Mon Dec 19, 2016 4:17 pm
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15595
Re: Our UI situation
Then we need a legacy mode not using TGUI as replacement the "no frills" that was used by IE8 users until recently.lzimann wrote: The problem is that BYOND requires IE. TGUI will only push the version requeriment higher(which ends up being a problem in linux).
- Mon Dec 19, 2016 12:48 pm
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15595
Re: Our UI situation
I would prefer something not requiring IE support as I want to continue playing SS13 on Linux.
If we must use TGUI, it would be really nice if there was a legacy mode for users that cannot provide IE11.
If we must use TGUI, it would be really nice if there was a legacy mode for users that cannot provide IE11.
- Mon Dec 19, 2016 12:40 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15526
Re: SS13 on Linux
Since /tg/station13 now requires IE11 you can't run it on wine either, leaving a Windows VM or dual-booting as your only choices. Oh god why? I had SS13 running through wine for some months now. Sure it was not perfect, but i could play the game in "no frills" mode without problems. Its r...
- Tue Mar 15, 2016 12:53 pm
- Forum: Coding Feedback
- Topic: What the fuck happened to hunger?
- Replies: 65
- Views: 16309
Re: What the fuck happened to hunger?
Well, i kinda expected this answer, but it would still be nice.
- Tue Mar 15, 2016 12:21 pm
- Forum: Coding Feedback
- Topic: What the fuck happened to hunger?
- Replies: 65
- Views: 16309
Re: What the fuck happened to hunger?
Could... Could this really mean that people will finally eat the fancy food i cook for them?
- Tue Feb 02, 2016 11:56 am
- Forum: Coding Feedback
- Topic: What the fuck happened to hunger?
- Replies: 65
- Views: 16309
Re: What the fuck happened to hunger?
I discussed the hunger/cook problem with a few people in the minor feedback thread a while ago. The results of out discussion were that: So we agree that the cook/cooking needs to be buffed. The question right now is if we want do it with negative reinforcement (buff hunger) or with positive reinfor...
- Sat Jan 23, 2016 2:00 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 227730
Re: Minor Feedback
So we agree that the cook/cooking needs to be buffed. The question right now is if we want do it with negative reinforcement (buff hunger) or with positive reinforcement (buff the foods effects). While buffing hunger is easily done it may provoke backslash from users. Buffing food items made by the ...
- Thu Jan 21, 2016 11:53 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 227730
Re: Minor Feedback
Hmm. This makes sense. Nevertheless, it just proves that the cook is currently not very useful.
I have had very much fun playing cook and I feel this job should get be really necessary for longer rounds. It would be a waste to let such a creative job be so unappreciated by the game.
I have had very much fun playing cook and I feel this job should get be really necessary for longer rounds. It would be a waste to let such a creative job be so unappreciated by the game.
- Wed Jan 20, 2016 6:48 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 227730
Re: Minor Feedback
Lets talk about food. I think the speed in which hunger progresses is far too slow. Today I was a cook in a 2 hour game with some 50 people on the shift and there were under 10 food items eaten over the course of the whole shift. If cooks should remain useful members of the crew, more has to be eate...