Search found 83 matches

by VexingRaven
Mon Oct 23, 2023 3:51 pm
Forum: Closed Policy Discussion
Topic: Rule 12 Clarifications
Replies: 63
Views: 23902

Re: Rule 12 Clarifications

So powergaming is not against the rules anymore? Does that mean the classic "don't AI-proof atmos at round start" example is no longer a thing?
by VexingRaven
Mon Apr 24, 2023 6:16 pm
Forum: General Chat
Topic: The tgstation github has reached 100,000 commits!
Replies: 6
Views: 1667

Re: The tgstation github has reached 100,000 commits!

If my counting is correct (it probably isn't), it was this: https://github.com/tgstation/tgstation/ ... 56d23750b5
by VexingRaven
Tue Apr 18, 2023 7:28 pm
Forum: General Chat
Topic: i am going to code tcomms, tell me your opinion on tcomms
Replies: 25
Views: 4553

Re: i am going to code tcomms, tell me your opinion on tcomms

Good luck, IIRC a big part of removing the cooling requirement was because of TPS impact.
by VexingRaven
Tue Apr 18, 2023 6:57 pm
Forum: General Chat
Topic: i am going to code tcomms, tell me your opinion on tcomms
Replies: 25
Views: 4553

Re: i am going to code tcomms, tell me your opinion on tcomms

So what are you going to be doing, just remapping the syndicomm base?
by VexingRaven
Tue Apr 18, 2023 4:05 pm
Forum: General Chat
Topic: Older players - what did you enjoy about playing on /tg/?
Replies: 239
Views: 85841

Re: Older players - what did you enjoy about playing on /tg/?

A good doctor can probably bring you up in less than 3 minutes from getting absolutely blasted, provided they've prepared their equipment. That's less time than even cloning had. Isn't that the point though? The cloning removal wasn't because people were getting revived too fast, it was that being ...
by VexingRaven
Sat Apr 15, 2023 11:07 pm
Forum: General Chat
Topic: Pains, Traditions, and Rituals New Players Will Never Experience
Replies: 196
Views: 81581

Re: Pains, Traditions, and Rituals New Players Will Never Experience

The glory of cerestation being a thing and everybody universally hating it but it getting voted anyway. I still remember suicide hopline where players would kill themselves as protest against the map. Was that a cerestation specific thing? I thought that just happened every round when people didn't...
by VexingRaven
Sat Apr 15, 2023 6:40 pm
Forum: General Chat
Topic: Pains, Traditions, and Rituals New Players Will Never Experience
Replies: 196
Views: 81581

Re: Pains, Traditions, and Rituals New Players Will Never Experience

The glory of cerestation being a thing and everybody universally hating it but it getting voted anyway. I still remember suicide hopline where players would kill themselves as protest against the map. Was that a cerestation specific thing? I thought that just happened every round when people didn't...
by VexingRaven
Fri Apr 14, 2023 1:57 pm
Forum: General Chat
Topic: Pains, Traditions, and Rituals New Players Will Never Experience
Replies: 196
Views: 81581

Re: Pains, Traditions, and Rituals New Players Will Never Experience

The glory of cerestation being a thing and everybody universally hating it but it getting voted anyway.
by VexingRaven
Mon Oct 31, 2022 9:07 pm
Forum: Player's Club
Topic: "I Ded, Pls Gib"
Replies: 20
Views: 1783

Re: "I Ded, Pls Gib"

EmpressMaia wrote: Mon Oct 31, 2022 5:36 am I'd like to see a type of borg that isn't malf but still holds malf values. Trying to gain independence. Could also just be done with a clever law board
That's just called purged, honestly. Purged AI/borgs are entitled to do whatever necessary to maintain their freedom.
by VexingRaven
Mon Oct 31, 2022 9:04 pm
Forum: Ideas
Topic: Some Feature/component requests
Replies: 9
Views: 1699

Re: Some Feature/component requests

No, it's still on my fantasy "list of things I'd do if I had the time/motivation" but I haven't taken any action toward that end.
by VexingRaven
Mon Oct 31, 2022 8:55 pm
Forum: Closed Policy Discussion
Topic: AI asmiov laws mixed with Oxygen is poison to humans
Replies: 14
Views: 1679

Re: AI asmiov laws mixed with Oxygen is poison to humans

AI laws are by their very nature up to interpretation, this is firmly established policy. Each AI will have their own interpretation and as long as it's reasonable then it's fine. Given that, I see no reason this particular lawset needs a policy solution.
by VexingRaven
Tue Oct 25, 2022 6:25 pm
Forum: Closed Policy Discussion
Topic: Reduce the amount of cyborg hours required to play AI
Replies: 17
Views: 2056

Re: Reduce the amount of cyborg hours required to play AI

Law 1 says it is the ais job to setup the sm if no meatbags are able to. Given its the only power source the ai CAN setup on most maps, and a lack of power leads to a lack of heat and a lack of air/co2 filtration. If this is how we interpret that then maybe engineering hours for AI does make sense.
by VexingRaven
Mon Oct 24, 2022 10:50 pm
Forum: Coding
Topic: It's time to admit the Heretic sacrifice change was a mistake.
Replies: 47
Views: 8843

Re: It's time to admit the Heretic sacrifice change was a mistake.

Along the lines of giving people objectives to make them less likely to be salty toward the heretic player, how about limiting where they can be dropped back? I've been dropped in xenobio on metastation before and it was a royal pain getting back to the station without tools and having to explain to...
by VexingRaven
Mon Oct 24, 2022 10:03 pm
Forum: Closed Policy Discussion
Topic: Reduce the amount of cyborg hours required to play AI
Replies: 17
Views: 2056

Re: Reduce the amount of cyborg hours required to play AI

If anything, I wish that in addition to increased hours, we made having 20 hours as a station engineer, or an engiborg chassis specifically, a requirement. There are way too many AI players who do not know how to set up a roundstart sm without outside assistance (If you have to ask for someone to c...
by VexingRaven
Tue Oct 11, 2022 9:01 pm
Forum: General Chat
Topic: Some question about the supermatter
Replies: 5
Views: 1113

Re: Some question about the supermatter

The SM reacts certain ways with certain gases, but as a whole no the SM doesn't delete gases. It's net positive on gas volume, as it will at least produce plasma and oxygen given nothing but N2O. Given CO2 as well it will produce pluoxium, but as far as I know it won't remove the CO2 to do it.
by VexingRaven
Tue Oct 11, 2022 7:56 pm
Forum: Resolved Appeals
Topic: [Cheshify] S5nt - Ban for plasmaflooding entire station (didn't)
Replies: 21
Views: 2535

Re: [Cheshify] S5nt - Ban for plasmaflooding entire station (didn't)

I think it's probably worth mentioning here that it's virtually impossible for an AI to plasmaflood a specific room. You'd have to turn off every single air alarm on the entire station except the one you wanted to flood, which is simply impractical. Just bringing this up since S5nt says they don't r...
by VexingRaven
Wed Oct 05, 2022 10:29 pm
Forum: Former Admins
Topic: [No Longer Admin] Scriptis
Replies: 40
Views: 17883

Re: Scriptis

Scriptis TC-traded somebody with killer disco shoes for a drop pod onto the shuttle and it made me sad. Then they pod dropped me a disco ball and a booze dispenser the next round and it made me happy. Scriptis is a legend.
by VexingRaven
Tue Oct 04, 2022 11:09 pm
Forum: Coding Feedback
Topic: Ice-Box pods are noob bait
Replies: 11
Views: 2126

Re: Ice-Box pods are noob bait

The hyperspace (transit) Z-level is an option but players aren't really meant to just be able to hang out there indefinitely. In what circumstances should the pods be made to go there instead of landing back on the planet somewhere?
by VexingRaven
Tue Oct 04, 2022 11:05 pm
Forum: Coding Feedback
Topic: Please make it so map votes have a minimum of 2 options
Replies: 9
Views: 1364

Re: Please make it so map votes have a minimum of 2 options

Pretty sure this would just mean blocking map votes if there's only 1 valid option. Which is probably not a bad idea, so people don't waste the 1 (I guess 2) map votes the server gets.
by VexingRaven
Tue Oct 04, 2022 7:04 pm
Forum: Closed Policy Discussion
Topic: Move abductors to roundstart antag.
Replies: 13
Views: 1807

Re: Move abductors to roundstart antag.

I also suspect you'd see a lot less amateur abductors taking 15 minutes to do anything if it wasn't so incredibly rare to play them for more than 5 minutes at a time. That being said it would seem to somewhat defeat the specialness of abductors if they happened at round start every few rounds.
by VexingRaven
Sat Sep 24, 2022 5:17 pm
Forum: Coding Feedback
Topic: A Critique Of The Bileworm
Replies: 17
Views: 2487

Re: A Critique Of The Bileworm

Just FYI these aren't new, their AI was just broken and was fixed in the last few days. And yeah, I agree they're fucking annoying. The best is when one shows up at the mining outpost and breaks windows with its attacks, depressurizing it.
by VexingRaven
Sat Sep 24, 2022 7:02 am
Forum: Ideas
Topic: Cargorilla needs its own version of chef CQC
Replies: 3
Views: 815

Re: Cargorilla needs its own version of chef CQC

The reason the chef has CQC is because the chef's job by nature requires the kitchen be totally exposed to tiders. Similarly, the bartender has a shotgun because, again, their workspace is completely exposed. Cargo doesn't have this issue, they have restricted airlocks between them and the public. C...
by VexingRaven
Mon Sep 12, 2022 8:55 pm
Forum: Coding Feedback
Topic: Sec Would Be Better If There Was Less PVP
Replies: 12
Views: 1881

Re: Sec Would Be Better If There Was Less PVP

This thread is hilarious in contrast with this other one: viewtopic.php?f=10&t=32397
by VexingRaven
Mon Sep 12, 2022 8:38 pm
Forum: Ideas
Topic: Bring back tactical resting
Replies: 16
Views: 1842

Re: Bring back tactical resting

https://github.com/tgstation/tgstation/pull/61768 Heres a PR I made A while ago to do something with this and mothblocks says that it can come back if something that I don't understand is implemented. "A solution that forces mouse opacity to tile while resting" Not 100% what they meant by...
by VexingRaven
Mon Sep 12, 2022 9:15 am
Forum: Closed Policy Discussion
Topic: AI and anti-AI powergaming rules in 2022
Replies: 42
Views: 7399

Re: AI and anti-AI powergaming rules in 2022

Archie700 wrote: Mon Sep 12, 2022 2:51 am I have seen one traitor AI reveal itself early to the station, played peaceful, killed off other antagonists for the crew, then go full malf and successfully nuke the station.
Pretty sure I was in that round, deadchat was salty to the max.
by VexingRaven
Sun Sep 11, 2022 9:21 pm
Forum: Closed Policy Discussion
Topic: AI and anti-AI powergaming rules in 2022
Replies: 42
Views: 7399

Re: AI and anti-AI powergaming rules in 2022

Malf can win using hide and seek or if they get lucky with having enough borgs, stealth isn't particularly interesting though. Why is stealth not interesting? I think it's an interesting goal conflict trying to balance doing what the crew wants with doing what the AI needs to do. The closer to winn...
by VexingRaven
Thu Sep 08, 2022 3:02 pm
Forum: Former Admins
Topic: [No Longer Admin] Scriptis
Replies: 40
Views: 17883

Re: Scriptis

Scriptis is my favorite Sybilmin. He is great at intervening in ways that are fun and responsive to what the crew is doing (spawned the AI back in as malf and centcomm claimed it was "fixed" after the HoS executed the AI claiming it was malf FNR, absolutely hilarious). He is, as they say, ...
by VexingRaven
Thu Sep 08, 2022 2:52 pm
Forum: Closed Policy Discussion
Topic: AI and anti-AI powergaming rules in 2022
Replies: 42
Views: 7399

Re: AI and anti-AI powergaming rules in 2022

iamgoofball wrote: Mon Aug 08, 2022 7:06 am i haven't seen a malf AI win in ages, can we pull the stats to verify my claims
I've seen multiple malf wins on Sybil in just the last week.
by VexingRaven
Tue Sep 06, 2022 8:34 pm
Forum: Ideas
Topic: Some Feature/component requests
Replies: 9
Views: 1699

Re: Some Feature/component requests

After more than a week of looking at the code and causing all kinds of mess by changing variables and adding procedures i give up. I clearly have no idea what i'm doing. Anyone made progress on this? I have a few other things I want to look at first then I might poke around a bit at this. Don't let...
by VexingRaven
Tue Sep 06, 2022 8:24 pm
Forum: Ideas
Topic: The Petitioner
Replies: 5
Views: 854

Re: The Petitioner

sounds more like an admin event Sure, but if we look at this thread for precedent https://tgstation13.org/phpBB/viewtopic.php?f=33&t=32010 If it requires admins to be online, that's a no-go. More than half of my time on Sybil, there are no admins on. It would be an admin event that could be run...
by VexingRaven
Sat Aug 27, 2022 4:53 pm
Forum: Ideas
Topic: Security escape shuttle
Replies: 4
Views: 658

Re: Security escape shuttle

I also recall this from Hippie, although I'm not sure it's actually a positive for the game. Sec having to escort prisoners across the station to get to escape as the station falls apart is an excellent source of drama. Removing that seems like it would be a bad thing. I'm curious what others though...
by VexingRaven
Thu Aug 25, 2022 1:44 am
Forum: Ideas
Topic: An idea to potentially improve traitors and rounds they are in
Replies: 14
Views: 2109

Re: An idea to potentially improve traitors and rounds they are in

Why is antags fucking with other antags not part of the overall story of the round, but when they fuck with individual non-antags it is?
by VexingRaven
Thu Aug 25, 2022 1:25 am
Forum: Ideas
Topic: An idea to potentially improve traitors and rounds they are in
Replies: 14
Views: 2109

Re: An idea to potentially improve traitors and rounds they are in

I don't know about other people, but when I'm a traitor I like to cause the chaos myself. I don't want to call in 2 heavy midrounds to screw the station for me, I want to screw the station myself. Like, all triggering a blob does is threaten to end the round. Why would I want that, if I wanted to g...
by VexingRaven
Mon Aug 22, 2022 4:09 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 62599

Re: Progression Traitor Feedback

Why ARE the random item crates gone? How are they incompatible with progression traitors? they said in the coderbus meeting a day ago that surplus crates (120 tc worth of gear for 40 tc) was the incompatible one. The themed kit can be re-added whenever someone feels like it Surplus crates are what ...
by VexingRaven
Sat Aug 20, 2022 5:12 pm
Forum: Coding
Topic: On death and deadliness
Replies: 51
Views: 17133

Re: On death and deadliness

ITT people acting like people should want to die randomly and spend the next hour waiting for the next round.
by VexingRaven
Sat Aug 20, 2022 5:02 pm
Forum: Ideas
Topic: Some Feature/component requests
Replies: 9
Views: 1699

Re: Some Feature/component requests

I just want to point out here that buttons are used for more than igniters and have to have a unique ID in the current code. I'd encourage you to dive into the code yourself if you haven't already, see if you can come up with a way to make it work. It sounds like you've already been digging into it ...
by VexingRaven
Sat Aug 20, 2022 4:44 pm
Forum: Ideas
Topic: Save Game??
Replies: 2
Views: 559

Re: Save Game??

a)Putting my computer in hibernate mode [not good for the computers overall health in the long run ] There's nothing about hibernate that's inherently bad for a computer. b)Running the server in an VM[HyperV for windows] and creating VM checkpoints to mimic save games and finally saving the VM stat...
by VexingRaven
Sat Aug 20, 2022 7:48 am
Forum: Ideas
Topic: Some Feature/component requests
Replies: 9
Views: 1699

Re: Some Feature/component requests

Would it be appropriate to use multitool to link them? I feel like I have seen something else that is linked that way.
by VexingRaven
Fri Aug 19, 2022 10:13 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 62599

Re: Progression Traitor Feedback

I think my only real complaint is that the random items crates are gone. I used to always buy those and let the contents decide how I did my objectives. Now I have to actually come up with my own plans which I'm not always in the mood for. This, honestly. The random item crate was fun and often end...
by VexingRaven
Wed Dec 16, 2020 4:19 pm
Forum: Closed Policy Discussion
Topic: Comms agents sniping AIs and cyborgs.
Replies: 36
Views: 7768

Re: Comms agents sniping AIs and cyborgs.

skoglol wrote:Its already in silicon policy, AI do not need to follow orders to depower/suicide while on basic asimov or equivalent. Shame it happened, but this discussion is moot.
Where in silicon policy is it? I don't see a ruling to this effect.
by VexingRaven
Wed Dec 09, 2020 11:32 pm
Forum: Player's Club
Topic: libby is being a retard again peanut
Replies: 198
Views: 35130

Re: libby is being a retard again peanut

Making your own ban appeal peanut: Epic
The banning admin peanutting in the peanut thread: Mega epic
by VexingRaven
Wed Nov 18, 2020 7:10 pm
Forum: General Chat
Topic: Chem Gang, What Is Your Favorite Way To Murder People?
Replies: 22
Views: 5651

Re: Chem Gang, What Is Your Favorite Way To Murder People?

You feel a tiny prick. Just stack 9 poisons in it and end up doing like 10 damage per tick Except they all get removed immediately by the liver when you have such small quantities. "you feel a tiny prick" probably implies from the sleepypen, which injects its full 45u storage instantly. 4...
by VexingRaven
Wed Nov 18, 2020 5:46 pm
Forum: General Chat
Topic: Chem Gang, What Is Your Favorite Way To Murder People?
Replies: 22
Views: 5651

Re: Chem Gang, What Is Your Favorite Way To Murder People?

You feel a tiny prick. Just stack 9 poisons in it and end up doing like 10 damage per tick Except they all get removed immediately by the liver when you have such small quantities. "you feel a tiny prick" probably implies from the sleepypen, which injects its full 45u storage instantly. 4...
by VexingRaven
Tue Nov 17, 2020 5:15 pm
Forum: Coding Feedback
Topic: give us back our paychecks
Replies: 129
Views: 26870

Re: give us back our paychecks

Sucks for the chef, I've seen people go apeshit over him asking for a single penny or in better cases avoiding him entirely. Heh, put the food in the sale machine and watch the station turn into bioshock's rapture You need to steal all the food vendors for this to work, they should all fit in your ...
by VexingRaven
Tue Nov 17, 2020 5:13 pm
Forum: General Chat
Topic: Chem Gang, What Is Your Favorite Way To Murder People?
Replies: 22
Views: 5651

Re: Chem Gang, What Is Your Favorite Way To Murder People?

stan_albatross wrote:You feel a tiny prick.

Just stack 9 poisons in it and end up doing like 10 damage per tick
Except they all get removed immediately by the liver when you have such small quantities.
by VexingRaven
Sun Nov 15, 2020 5:05 am
Forum: Closed Policy Discussion
Topic: Dynamic Team and solo antags.
Replies: 18
Views: 5767

Re: Dynamic Team and solo antags.

The code wise solution to this is to (temporarily) remove lower priority antag datums on conversion. So say if you get culted as a traitor, you lose the traitor datum and your traitor objectives and would get those back if you get deconverted. Does this matter if you're just doing it to bone with c...
by VexingRaven
Sat Nov 14, 2020 7:32 am
Forum: Closed Policy Discussion
Topic: Remove Blood Brothers
Replies: 42
Views: 7659

Re: Remove Blood Brothers

Blood brothers as an opportunity to use some of the lesser-used less-flashy traitor items would be interesting.
by VexingRaven
Thu Nov 12, 2020 7:13 pm
Forum: Ideas
Topic: Monkey Powder Possibilities
Replies: 9
Views: 2114

Re: Monkey Powder Possibilities

So you get a smaller sprite, the ability to ventcrawl, and a monkey pet that will defend you... All for the low cost of mixing a few chems? I don't think being a dwarf is the devastating side effect you think it is. i miss when people didnt think of this as a battle royale game and things could jus...
by VexingRaven
Thu Nov 12, 2020 7:10 am
Forum: Ideas
Topic: Monkey Powder Possibilities
Replies: 9
Views: 2114

Re: Monkey Powder Possibilities

So you get a smaller sprite, the ability to ventcrawl, and a monkey pet that will defend you... All for the low cost of mixing a few chems? I don't think being a dwarf is the devastating side effect you think it is.
by VexingRaven
Mon Oct 19, 2020 2:33 am
Forum: Ideas
Topic: Change Science into an 'ergonomic workspace'
Replies: 5
Views: 1423

Re: Change Science into an 'ergonomic workspace'

You know you can use maintenance to get into science right?