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Re: Shuttle call is the worst mechanic in SS13 and should be revamped

Only gradually buffing construction until people stop calling the shuttle is likely to end up either being ineffective or overbuffing it (or both, depending on which players are online at the moment), since players won't have much incentive to change their habits from simply pressing the restart bu...
by XDTM
Fri Oct 16, 2020 1:08 pm
 
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 77
Views: 1490

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

Super Aggro Crag wrote:It'll just result in people finding a quiet safe locker to AFK in until the shuttle is callable so they can get their round end survival green

Compared to force-ending the round for the other players who are enjoying it, it's still an improvement, even if it really was as frequent as you say.
by XDTM
Fri Oct 16, 2020 10:36 am
 
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 77
Views: 1490

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

the poll says otherwise, nerd wow people with autism play space station 13? Now i've seen everything! Reminder that a symptom of autism is a pathological resistance to any kind of change. Notice how zero arguments have been put forth defending the shuttle in its current state, so we can infer that ...
by XDTM
Fri Oct 16, 2020 7:53 am
 
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 77
Views: 1490

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

fuck engineers shaps feels strongly about this and I am basically never going to be willing to put an automated time limit on the round time. The players will always decide IC. We aim for a certain time period, which is about 1 and a half hours per round, at which point most of the standard gamepla...
by XDTM
Thu Oct 15, 2020 7:48 am
 
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 77
Views: 1490

Re: MRP: Remove murderbone pass from hijack traitors.

what do you expect hijack objective traitors to do, ask the entire fucking station "dont get on the shuttle plz and thank you :3"? If an objective can only be accomplished by murderbone there is still an issue, although it's more of a code issue with the objective itself than a policy iss...
by XDTM
Fri Sep 25, 2020 6:27 am
 
Forum: Policy Discussion
Topic: MRP: Remove murderbone pass from hijack traitors.
Replies: 49
Views: 1458

Re: Tweak MRP movespeed

It might cause issues but i think that improving the typing speed to movement speed ratio will indeed help foster interactions whenever you want to catch the attention of someone moving. It's probably one of the reasons why security is heavily incentivized to stun someone to search them, for example...
by XDTM
Fri Sep 25, 2020 6:24 am
 
Forum: Policy Discussion
Topic: Tweak MRP movespeed
Replies: 44
Views: 1409

Re: Let Pirates Murderbone on Manuel

Stealth aside, there is a difference in attacking a location to gather loot and attacking a location to murder; if pirates-as-punishment becomes mainstream, the loot gathering will fade into the background much like wizard objectives already have, unless they get a mechanical advantage out of it. In...
by XDTM
Mon Sep 21, 2020 8:37 am
 
Forum: Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 1373

Re: Let Pirates Murderbone on Manuel

If we rationalize murderboning this way, pirates will eventually be expected to go in guns blazing when raiding the station, since they'll be supposed to be the deterrent to convince people to pay the ransom. Not that it's necessarily a bad idea, but if pirates were supposed to have the option to us...
by XDTM
Mon Sep 21, 2020 7:11 am
 
Forum: Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 1373

Re: Let Pirates Murderbone on Manuel

I think the issue is how the definition of murderbone has been expanded to the point where murder = murderbone I suspect this kind of thing happens because the kind of person who likes murderboning will likely ignore the nuance required by any definition more permissive than "no killing",...
by XDTM
Fri Sep 18, 2020 7:35 am
 
Forum: Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 1373

Re: should virologists be removed and merged into doctors

The difference is the timeframe involved; unless the round has been going for hours, the only person who has had access to virology equipment long enough to engineer a proper death virus is the official virologist. Making a durand is not instantaneous, but it's a matter of few minutes at most if the...
by XDTM
Fri Sep 11, 2020 12:18 pm
 
Forum: Ideas
Topic: should virologists be removed and merged into doctors
Replies: 24
Views: 717

Re: should virologists be removed and merged into doctors

How am I supposed to know who to lynch when I get a cough?!! Honestly this by itself is a pretty good reason to roll virologists into doctors; right now if a megavirus gets loose it's pretty obvious who did it, and the virologist has to change/hide their identity for the rest of the round to not ge...
by XDTM
Thu Sep 10, 2020 7:20 am
 
Forum: Ideas
Topic: should virologists be removed and merged into doctors
Replies: 24
Views: 717

Re: Rest in Peace, /tg/Station

Skelus wrote:Is it unacceptable to spraypaint your face white as a black character and act as boring, productive, and well spoken as possible


Gee i wonder why anyone would think that /tg/ attracts white supremacists
by XDTM
Wed Sep 09, 2020 2:16 pm
 
Forum: General Chat
Topic: Rest in Peace, /tg/Station
Replies: 240
Views: 6536

Re: flopodil peanut

As long as you can just willy-nilly murder the shit out of anybody you can see, you have to live with some fucking officer wanting to search you in your serial killer get-up. And if you really can't, then hide your cultie shit & blend in with the crowd. I don't get this pussy footing in this th...
by XDTM
Wed Sep 02, 2020 12:33 pm
 
Forum: General Chat
Topic: flopodil peanut
Replies: 85
Views: 2142

Re: Abductors and memory loss.

I treat it as if when abductors aren’t called out you can’t call them out If you knew there are abductors beforehand you can “””deduce””” that they were the ones that fucked you up That's probably ok, but i'd add that you shouldn't be "aware" of the gland inside you unless someone else te...
by XDTM
Tue Sep 01, 2020 7:39 pm
 
Forum: Policy Discussion
Topic: Abductors and memory loss.
Replies: 12
Views: 508

Re: flopodil peanut

Yeah, the feeling of paranoia is enhanced if you can't arrest or shoot anything that looks slightly off. If you're looking for a feeling of pervasive paranoia in a deathtrap station, then this ruling is for the best, since it means that the most you can do is keeping an eye on the suspicious person,...
by XDTM
Tue Sep 01, 2020 3:01 pm
 
Forum: General Chat
Topic: flopodil peanut
Replies: 85
Views: 2142

Re: MRP policy on LRP Goodoldtimes Peanut thread

Man, I've never seen someone with such a validhunting withdrawal, they acted like they were in physical pain from not killing antags for 40 whole minutes
by XDTM
Mon Aug 31, 2020 6:57 pm
 
Forum: Off Topic
Topic: MRP policy on LRP Goodoldtimes Peanut thread
Replies: 13
Views: 473

Re: Wholesome Debate: Antifa terrorism

I mean, only one of those two ideologies has genocide as the main goal
by XDTM
Mon Aug 31, 2020 6:48 pm
 
Forum: Off Topic
Topic: Wholesome Debate: Antifa terrorism
Replies: 81
Views: 2953

Re: General nanite nerfs

I've shared my thoughts on the PR in the comments; personally i'd revert some parts of it, although the armor nerf was justified. I am a bit stumped on how to encourage more players to learn nanites and therefore become able to sabotage them when they are used in a round, because it's necessary to k...
by XDTM
Mon Aug 31, 2020 6:55 am
 
Forum: Coding Feedback
Topic: General nanite nerfs
Replies: 4
Views: 244

Re: True blindness during unconsciousness

Even reducing to range 0 will still let you know whether and where you're being moved, which is a fairly big amount of info. Plus, with my example, you could see yourself on a surgery table and know something was done to you.
by XDTM
Mon Aug 31, 2020 6:49 am
 
Forum: Ideas
Topic: True blindness during unconsciousness
Replies: 20
Views: 465

Re: A Vote for Sticky is a Vote for Anarchy

we lose good players and contributors because they can't be assed to tolerate bigotry examples please Personally i've grown distant from /tg/ when i started noticing the open racism flying around in the forums and game, i'd happily welcome a change from that. Whether i'm a good player and contribut...
by XDTM
Thu Aug 27, 2020 7:50 pm
 
Forum: Player's Headmin Election
Topic: A Vote for Sticky is a Vote for Anarchy
Replies: 91
Views: 2666

Re: A Vote for Sticky is a Vote for Anarchy

Stickymayhem wrote:the kind of people who unironically support this kind of behaviour, will happily claim they are being ironic to hide from the hammer

remanseptim wrote:those people can't fathom that others are joking
by XDTM
Thu Aug 27, 2020 10:51 am
 
Forum: Player's Headmin Election
Topic: A Vote for Sticky is a Vote for Anarchy
Replies: 91
Views: 2666

Re: actioninja

It's not exactly an uncommon belief among a good amount that the discord server is moderated quite poorly, and in one instance I can recall actively being mocked for not supporting quite literal white supremacist views. That shit's not cool even as "trolling." You've declared that you're ...
by XDTM
Wed Aug 26, 2020 12:40 pm
 
Forum: Player's Headmin Election
Topic: actioninja
Replies: 36
Views: 1571

Re: True blindness during unconsciousness

Code-wise it should be fairly simple, putting it on a high layer would prevent those issues. I mostly posted this to gauge opinions and side effects i didn't consider
by XDTM
Wed Aug 26, 2020 12:34 pm
 
Forum: Ideas
Topic: True blindness during unconsciousness
Replies: 20
Views: 465

True blindness during unconsciousness

The blindness status currently still lets you see more or less one tile around you. This is fine for people who are moving around and still need to interact with the game, since there's no other substitute for tactile feedback and interaction requires clicking the target. During unconsciousness, tho...
by XDTM
Wed Aug 26, 2020 10:45 am
 
Forum: Ideas
Topic: True blindness during unconsciousness
Replies: 20
Views: 465

Re: [MRP] Memory loss on death

I don't think many of our players are quite good enough at roleplaying to expect them to be able to pull this off. This is meant to be MRP specific. The question still stands It's not all that different from being killed by an Unknown, following them as a ghost and seeing their identity, then prete...
by XDTM
Wed Aug 26, 2020 10:18 am
 
Forum: Policy Discussion
Topic: [MRP] Memory loss on death
Replies: 28
Views: 723

Re: Abductors and memory loss.

I treat it as if when abductors aren’t called out you can’t call them out If you knew there are abductors beforehand you can “””deduce””” that they were the ones that fucked you up That's probably ok, but i'd add that you shouldn't be "aware" of the gland inside you unless someone else te...
by XDTM
Wed Aug 26, 2020 7:49 am
 
Forum: Policy Discussion
Topic: Abductors and memory loss.
Replies: 12
Views: 508

Re: Disable assistant maintenance access

It's worth noting that removing maint access from assistants will make maintenance a bit safer for anyone looking for secrecy. Even if there can still be prowling security, engineers, or people who simply hack in, this change would definitely reduce the random wanderers who could spot someone in the...
by XDTM
Wed Aug 26, 2020 7:42 am
 
Forum: Policy Discussion
Topic: Disable assistant maintenance access
Replies: 124
Views: 5054

Re: Abductors and memory loss.

I tried to make is as big and red as i could to convey its importance, it is indeed meant to be followed. I couldn't find a more unambiguous way to say "this text is not for flavor, it's an actual rule".
by XDTM
Wed Aug 26, 2020 7:16 am
 
Forum: Policy Discussion
Topic: Abductors and memory loss.
Replies: 12
Views: 508

Re: Brainwashing and Hypnosis. Policy and Clarification's

I've pretty much made both of those mechanics; the way that would make more sense to me would be: - Both hypnosis and brainwashing override antag status, if an antag isn't meant to be affected they should receive proper immunity to the status itself with code. For example, i'd argue that changelings...
by XDTM
Wed Aug 26, 2020 7:04 am
 
Forum: Policy Discussion
Topic: Brainwashing and Hypnosis. Policy and Clarification's
Replies: 3
Views: 249

Re: Okay seriously guys, how do we fix Devil?

An idea would be to move the devil to a side antag, mostly ethereal, that only comes when summoned via beetlejuice or something like that, and offers deals that give a powerful benefit, inflict some kind disability or trauma, and advance the devil's objective. If the devil gathers power, he can beco...
by XDTM
Fri Aug 21, 2020 11:37 am
 
Forum: Coding Feedback
Topic: Okay seriously guys, how do we fix Devil?
Replies: 41
Views: 1229

Re: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines

Anything that has scarcity can be used as a balancing mechanism for other features, allowing a range of options between on and off. To make a comparison, if TC worked the same way as power does you could only have traitors with a full arsenal or traitors without one. The potential of having limited...
by XDTM
Wed Aug 19, 2020 7:52 pm
 
Forum: Coding Feedback
Topic: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
Replies: 93
Views: 2655

Re: Curse of Madness

I only made it hypno because it is mind-affecting magic, if that really is too confusing for certain players it could be changed to a different color, or something static.
by XDTM
Mon Aug 17, 2020 3:13 pm
 
Forum: Policy Discussion
Topic: Curse of Madness
Replies: 9
Views: 520

Re: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines

Why is it better off? Pretty simple, because they needed zero brains, needed zero input after they were set up, and generated enough energy to power at least 4 additional stations at the same time, with the tesla potentially infinite. Not to say that the SM isn't particularly demanding and complica...
by XDTM
Mon Aug 17, 2020 3:04 pm
 
Forum: Coding Feedback
Topic: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
Replies: 93
Views: 2655

Re: Emagging Exosuit Fabricators

I'd oppose adding anything at all as an emag function mostly because they'd end up being restricted to one single antag type, preventing that function from interacting with all the other gamemodes we have.
by XDTM
Fri Aug 07, 2020 9:48 am
 
Forum: Ideas
Topic: Emagging Exosuit Fabricators
Replies: 8
Views: 287

Re: should virologists be removed and merged into doctors

How am I supposed to know who to lynch when I get a cough?!! Honestly this by itself is a pretty good reason to roll virologists into doctors; right now if a megavirus gets loose it's pretty obvious who did it, and the virologist has to change/hide their identity for the rest of the round to not ge...
by XDTM
Mon Aug 03, 2020 7:03 am
 
Forum: Ideas
Topic: should virologists be removed and merged into doctors
Replies: 24
Views: 717

Re: AIs suiciding to prevent law changes/subversion

if you kill yourself while being subverted i think you should just ask admins to offer your free antag to ghosts lol, being subverted doesnt mean you cant be law changed anymore, if you harm alarm "evil man uploading evil laws" there is a good chance that a roboticist will print an upload...
by XDTM
Thu Jul 23, 2020 6:44 am
 
Forum: Policy Discussion
Topic: AIs suiciding to prevent law changes/subversion
Replies: 23
Views: 940

Re: AIs suiciding to prevent law changes/subversion

There is a fourth option where AIs have the choice to suicide or not, but they cannot use the OOC verb to do so since that is not the purpose of it. The suicide verb is to ooc state you do not want to play this character anymore (which is why it prevents revives), it should not be used as an insta-...
by XDTM
Mon Jul 20, 2020 3:05 pm
 
Forum: Policy Discussion
Topic: AIs suiciding to prevent law changes/subversion
Replies: 23
Views: 940

Re: AIs suiciding to prevent law changes/subversion

if you kill yourself while being subverted i think you should just ask admins to offer your free antag to ghosts lol, being subverted doesnt mean you cant be law changed anymore, if you harm alarm "evil man uploading evil laws" there is a good chance that a roboticist will print an upload...
by XDTM
Mon Jul 20, 2020 12:33 pm
 
Forum: Policy Discussion
Topic: AIs suiciding to prevent law changes/subversion
Replies: 23
Views: 940

Re: AIs suiciding to prevent law changes/subversion

It would be a far milder issue if AIs were unable to suicide instantly. A suicide on a timer (somewhere between 1-3 minutes, i think) would leave the traitor time to do their subversion (and cancel the suicide timer as a result), but still encourage not being found out to delay the timer starting. O...
by XDTM
Mon Jul 20, 2020 10:10 am
 
Forum: Policy Discussion
Topic: AIs suiciding to prevent law changes/subversion
Replies: 23
Views: 940

Re: [MRP] Make anesthetics desirable during surgery

Sheodir wrote:
Cobby wrote:here's what I said about it in a PR

snip

Program in a rhythm game that slightly speeds up surgery when you get it right.

As long as lag and time dilation exist it's probably best to avoid anything based on timing.
by XDTM
Thu Jul 16, 2020 7:02 am
 
Forum: Ideas
Topic: [MRP] Make anesthetics desirable during surgery
Replies: 31
Views: 1084

Re: [MRP] Make anesthetics desirable during surgery

Yeah, the lack of gameplay for anyone unconscious is the main issue against this. The only solution i can think of that would make unconsciousness (and the antag gimmicks that would follow) acceptable is to add some kind of minigame while you're knocked out. As a bonus, it would most likely prevent ...
by XDTM
Tue Jul 14, 2020 2:59 pm
 
Forum: Ideas
Topic: [MRP] Make anesthetics desirable during surgery
Replies: 31
Views: 1084

Re: [MRP] Make anesthetics desirable during surgery

The reason i like pushing for surgery anesthesia is because it gives a plusibly deniable reason to knock out the patient and do anything you want to them without them knowing. If anesthesia becomes the norm, then traitor surgeons become able to do gimmicks like planting bombs in their patient's ches...
by XDTM
Tue Jul 14, 2020 6:44 am
 
Forum: Ideas
Topic: [MRP] Make anesthetics desirable during surgery
Replies: 31
Views: 1084

Re: HARS is still broken in regards to revival.

Ivuchnu wrote:I ended up fixing it by removing mutation with Necrotic Metabolism + Metabolic Boost virus (makes corpses metabolize chems, so mutadone worked).


Well that's some emergent gameplay
by XDTM
Mon Jul 13, 2020 3:27 pm
 
Forum: Ideas
Topic: Nerf HARS
Replies: 20
Views: 1233

Re: [MRP] Make anesthetics desirable during surgery

It might help if applying the anesthetic was easier. Perhaps it could be built into medical surgery tables, so all you'd need to do is press a button on the table or console to lower a mask and knock the patient out. Otherwise the time and fiddling needed for anesthesia will never be worth it to sav...
by XDTM
Mon Jul 13, 2020 3:17 pm
 
Forum: Ideas
Topic: [MRP] Make anesthetics desirable during surgery
Replies: 31
Views: 1084

Re: the HRP conspiracy: Bar RP

I suspect that some /tg/ players have an internal brain filter that replaces mentions of roleplay in any context with 'bar rp'
by XDTM
Thu Jul 02, 2020 9:44 am
 
Forum: General Chat
Topic: the HRP conspiracy: Bar RP
Replies: 29
Views: 1077

Re: Add the PTL from goonstation

Neither power (either you have much more power than you need or you don't have any) nor economy (prices are still pretty arbitrary) are in a stable balance state , and interlinking the two systems will make it even harder to accomplish in the future. If power could be sold in the current state of th...
by XDTM
Mon Jun 29, 2020 7:42 am
 
Forum: Ideas
Topic: Add the PTL from goonstation
Replies: 10
Views: 474

Re: More interactions with plasma

You can solidify liquid plasma into bar by combining it with frost oil and iron.

If we add a gas to liquid or metal reaction we run into the issue of making the station start with a much higher supply of plasma than intended.
by XDTM
Thu Jun 25, 2020 3:33 pm
 
Forum: Ideas
Topic: More interactions with plasma
Replies: 1
Views: 191

Re: miner nerf #072095279

snip I agree with the intention of the PR, but the implementation is hard to justify without breaking immersion. As i mentioned in a comment, there is no way a medipen would be designed to lock up in specific pressures if there is no actual downside otherwise, and having to depressurize a room on s...
by XDTM
Thu Jun 18, 2020 3:12 pm
 
Forum: General Chat
Topic: miner nerf #072095279
Replies: 55
Views: 2267

Re: miner nerf #072095279

I mean, miner interaction with the crew should definitely not be Medbay-In-A-Pen. Depending on the medipen balance it would either undermine medbay or be redundant.
by XDTM
Thu Jun 18, 2020 9:16 am
 
Forum: General Chat
Topic: miner nerf #072095279
Replies: 55
Views: 2267

Re: [Manuel] Let's define "powergaming"

I play virology, I know it very well to rush virus in a way similar to 50k bomb rush and I am damn sure that virologist IC knows that miasma exists and unless everyone literally does not breathe or has high resistance virus, there will be bad virus outbreaks. Highly infective virus will easily over...
by XDTM
Thu Jun 18, 2020 9:09 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 1300
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