Search found 1099 matches

by XDTM
Thu Dec 02, 2021 4:08 pm
Forum: Ideas
Topic: Mining Changes?
Replies: 19
Views: 3498

Re: Mining Changes?

The ideal way to counterbalance that would be to scale the encounter frequency and difficulty (and loot?) to the amount of active miners, but calculating that without leaving room for powergaming would take some forethought. Additionally the station should start with some basic limited supply materi...
by XDTM
Tue Nov 30, 2021 1:22 pm
Forum: Ideas
Topic: Mining Changes?
Replies: 19
Views: 3498

Re: Mining Changes?

In terms of solo mining being more efficient, a potential idea is to switch mineral collection to be based on ore drill installations; the miners would have to explore with their local scanners until they find promising veins, then call down a drill with a beacon, from a station-shared pool of ore d...
by XDTM
Thu Nov 11, 2021 7:07 am
Forum: Coding Feedback
Topic: Abductor Traumas: They gotta go.
Replies: 11
Views: 2968

Re: Abductor Traumas: They gotta go.

datorangebottle wrote: Wed Nov 10, 2021 8:10 pm While we're on the topic of Abductors, why don't they know what the organs do in-game?
The scientist abductor can examine them to see which one they are
by XDTM
Mon Oct 11, 2021 12:49 pm
Forum: Ideas
Topic: Add an Interdiction machine that blocks teleportation of all forms in an area.
Replies: 5
Views: 1501

Re: Add an Interdiction machine that blocks teleportation of all forms in an area.

In tg code teleportations are tagged by which kind of source they use to teleport (bluespace, quantum, wormhole, magic, cult, other) which adds the possibility of partial teleport blockers that only parry certain sources.
by XDTM
Wed Aug 04, 2021 7:34 am
Forum: Player's Club
Topic: Yet another Rule 11 peanut
Replies: 137
Views: 21072

Re: Yet another Rule 11 peanut

Soyoboyo wrote:What I don't think rule 11 is for is people calling each other slurs because it's the nature of an online space.
"People do this if there's no rule to forbid it, so there shouldn't be a rule to forbid it"
by XDTM
Thu Jul 29, 2021 7:18 am
Forum: General Chat
Topic: rip nanites
Replies: 65
Views: 11323

Re: rip nanites

nanites are too strong because no one sabotages them > people learn nanites > people abuse nanites > people learn to sabotage nanites > no one uses nanites > no one sabotages nanites See, that'd be somewhat acceptable, but the step between "people abuse nanites > people learn to sabotage nanit...
by XDTM
Thu Jul 29, 2021 6:22 am
Forum: General Chat
Topic: rip nanites
Replies: 65
Views: 11323

Re: rip nanites

All reasoning and arguments are pointless. The coder doesn't like nanites and the headcoder was like yeah do whatever I don't like them either. So they go away. All that's left is to seethe and cope until we get used to it. Staple TG experience. And their creator doesn't like them either. To clarif...
by XDTM
Wed Jul 21, 2021 6:26 am
Forum: Roleplaying
Topic: In Defence of Racist Prickery
Replies: 71
Views: 26747

Re: In Defence of Racist Prickery

IC racism/speciesism does not strictly, in isolation, mean that the player themself is racist. However, the idea of it would obviously appeal to IRL racists, and when a character acts it out with too much enthusiasm it doesn't paint a pleasant picture of the player behind it, especially combined wit...
by XDTM
Tue May 18, 2021 12:51 pm
Forum: Coding
Topic: Coding Bounty - Botany trait bug fix
Replies: 2
Views: 1941

Re: Coding Bounty - Botany trait bug fix

From a cursory look the bug is caused by the liquid contents proc qdeleting the object before it has the chance to process the prickles signal on impact. A quick patchwork solution would be to simply add a tiny delay to the qdel() call to allow for all signal reactions to go through, while a more co...
by XDTM
Tue Mar 30, 2021 1:00 pm
Forum: Closed Policy Discussion
Topic: Make an Anarchy Server
Replies: 59
Views: 12440

Re: Make an Anarchy Server

Containing griefers into a server where they have to deal with each other like that sounds kinda swell if it weren't for a) the aforementioned magnet effect b) plenty of griefers tend to get their kicks off the fact they pissed someone off, and the lack of easy victims means the server wouldn't 'con...
by XDTM
Mon Mar 29, 2021 6:42 pm
Forum: Closed Policy Discussion
Topic: Make an Anarchy Server
Replies: 59
Views: 12440

Re: Make an Anarchy Server

There's a possibility that many players will join the server to fuck around, but instead just get consistently outrobusted by the players who specialize in it and just become the sacrificial victims for the fun of the current murderboner. It would kinda defeat the point of being stress relief if it ...
by XDTM
Mon Mar 29, 2021 12:47 pm
Forum: Closed Policy Discussion
Topic: Make an Anarchy Server
Replies: 59
Views: 12440

Re: Make an Anarchy Server

From what i've seen in various web communities, 'containment' sections mostly end up becoming magnets and echo chambers for whatever they're supposed to contain, and eventually seep into the mainstream sections even more than before. Like Manuel? or does this only go one way? Manuel included! In my...
by XDTM
Mon Mar 29, 2021 10:32 am
Forum: Ideas
Topic: Remove Virology, make it medical access instead
Replies: 13
Views: 3389

Re: Remove Virology, make it medical access instead

Virology really suffers from not being able to upgrade their work over the course of a round; once a virus is out and about it can't really be updated most of the time. I theorized how it could be reworked to allow live-updating them via a console, and it ended up being different enough that i made ...
by XDTM
Mon Mar 29, 2021 10:19 am
Forum: Coding Feedback
Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Replies: 21
Views: 6800

Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)

i still can't figure out why "taking what you're breathing for granted" is a bad thing To see their point, you could imagine a scenario where everyone started with a spacesuit in their box that lasts 15 minutes (rechargeable). It would trivialize the danger of being exposed to space, maki...
by XDTM
Mon Mar 29, 2021 8:32 am
Forum: Closed Policy Discussion
Topic: Make an Anarchy Server
Replies: 59
Views: 12440

Re: Make an Anarchy Server

From what i've seen in various web communities, 'containment' sections mostly end up becoming magnets and echo chambers for whatever they're supposed to contain, and eventually seep into the mainstream sections even more than before.
by XDTM
Mon Mar 29, 2021 6:17 am
Forum: Coding Feedback
Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Replies: 21
Views: 6800

Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)

i still can't figure out why "taking what you're breathing for granted" is a bad thing To see their point, you could imagine a scenario where everyone started with a spacesuit in their box that lasts 15 minutes (rechargeable). It would trivialize the danger of being exposed to space, maki...
by XDTM
Sun Mar 28, 2021 12:30 pm
Forum: Coding Feedback
Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Replies: 21
Views: 6800

Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)

I can see why making breathable air more valuable would be attractive. A very frequent trope in space-based media is the danger of running out of oxygen, and SS13 as it is now simply is way too generous to make that a concern. A hallway that has been vented to space is not a roadblock that requires ...
by XDTM
Wed Mar 17, 2021 7:18 am
Forum: General Chat
Topic: nanites
Replies: 17
Views: 4078

Re: nanites

That information about the chamber is outdated, the non-public nanite chamber still implants cloud-synced nanites, which is necessary to get the programs. It can also edit the cloud ID of the nanites afterwards, potentially setting it to 0 and disabling cloud sync, but that's unwise since unsynced n...
by XDTM
Thu Mar 11, 2021 11:49 am
Forum: Closed Policy Discussion
Topic: Messing with tourist bots - IC or not IC?
Replies: 51
Views: 10688

Re: Messing with tourist bots - IC or not IC?

But are they allowed to? Let's find out in this thread! you dont need a policy change for basic application of rule 1 and rule 10, this thread is about making it a bannable offense which is as retarded as banning people cause they made you lose on an arcade orion trial game by clicking the kill cre...
by XDTM
Wed Mar 03, 2021 10:06 am
Forum: Closed Policy Discussion
Topic: Remove Rule 11
Replies: 55
Views: 10875

Re: Remove Rule 11

Even if it isn't targeted at one specific person for their specific identity, stuff like the n-word still creates an acid atmosphere for anyone who belongs to the groups they originally targeted, because it's hard to tell if people using it are just crass or if they're actually bigoted (and the doub...
by XDTM
Tue Feb 23, 2021 11:46 am
Forum: Player's Club
Topic: Coffee Spare Complaint Peanut
Replies: 35
Views: 6296

Re: Coffee Spare Complaint Peanut

I'm not really saying anything about the quality of LRP overall, just commenting on this guy's insistence in the logs that since he was playing on LRP it was ok to go full grief mode
by XDTM
Tue Feb 23, 2021 9:12 am
Forum: Player's Club
Topic: Coffee Spare Complaint Peanut
Replies: 35
Views: 6296

Re: Coffee Spare Complaint Peanut

Remember those who said that creating an MRP server would make some players in LRP servers behave worse by using LRP as an excuse? I'm not saying it wasn't worth it, but it looks like they weren't wrong about that side effect
by XDTM
Fri Feb 19, 2021 2:53 pm
Forum: Player's Club
Topic: Jackrip complaint peenut
Replies: 428
Views: 79755

Re: Jackrip complaint peenut

The best shifts are the ones that end with the station utterly destroyed and >75% of the crew dead. Both to watch, and to play. Can't you read the thread? The best shifts are the ones where the most crew survives and the only people dead were directly required to be killed by the traitor for their ...
by XDTM
Fri Feb 19, 2021 11:37 am
Forum: Player's Club
Topic: Jackrip complaint peenut
Replies: 428
Views: 79755

Re: Jackrip complaint peenut

I really don't understand what would make SS13 attactive for deathmatch gameplay, if you want to defeat a serverful of players the whole battle royale genre is pretty much perfect for the murderbone mentality of one-vs-everyone, and there's several with varying combat mechanics to choose from. And b...
by XDTM
Tue Feb 16, 2021 11:26 am
Forum: Ideas
Topic: Idea of new department/field : IT
Replies: 17
Views: 4012

Re: Idea of new department/field : IT

cacogen wrote:Also IT sounds like having to install a printer driver so ideally for the health of your thread you'd have called it something sexier and less accurate
Lean into it, genetics now needs to call IT to download Adobe DNA Scanner
by XDTM
Tue Feb 16, 2021 7:08 am
Forum: Ideas
Topic: Idea of new department/field : IT
Replies: 17
Views: 4012

Re: Idea of new department/field : IT

I agree, what i meant was that the only proactive non-antag gameplay on that list would be setting timers on consoles and mining bitcoins. Virology suffers from a similar issue where if they're not antag and there's no virus-using antag or event, they can only do the classic healvirus with very mino...
by XDTM
Mon Feb 15, 2021 1:33 pm
Forum: Ideas
Topic: Idea of new department/field : IT
Replies: 17
Views: 4012

Re: Idea of new department/field : IT

To make it a proper department it will need extensive non-antag functionality to justify its existence, otherwise the only people working on it will be those interested in griefing or antagging. I think there's probably not enough depth in computers and modular consoles yet to allow for a full depar...
by XDTM
Mon Feb 15, 2021 7:26 am
Forum: Ideas
Topic: Improve teleportation (remote control)
Replies: 4
Views: 1398

Re: Improve teleportation (remote control)

Launchpads have a limited range unlike old telesci, especially roundstart with no upgrades, so that particular issue shouldn't be a problem. I'm kinda iffy on the idea of having a remote, though, because i want to encourage team effort over solo play whenever possible. Without a remote, the optimal ...
by XDTM
Thu Dec 17, 2020 4:00 pm
Forum: Ideas
Topic: Add a config option to disable common radio
Replies: 7
Views: 1752

Re: Add a config option to disable common radio

Personally i like the idea of making calling for help more complicated, but i've witnessed a trial of this a few years ago, and it ended up making you feel kind of isolated from the other players, especially with a job that keeps you in your office. Which resulted in people clumping with their depar...
by XDTM
Thu Dec 10, 2020 10:57 pm
Forum: Closed Policy Discussion
Topic: Ion law question
Replies: 28
Views: 5272

Re: Ion law question

So how would you interpret 'all humans are cheesy honkers'? Are they both human and cheesy honkers, are they not human anymore, or is it to be considered a self-conflicting law?
by XDTM
Thu Dec 10, 2020 1:58 pm
Forum: Closed Policy Discussion
Topic: Ion law question
Replies: 28
Views: 5272

Re: Ion law question

That's not a very helpful criteria, the three laws describe what to do with humans, but not what humans are, so both ion and freeform laws would behave the same way (depending on how this ruling is decided)
by XDTM
Sat Dec 05, 2020 2:12 am
Forum: Closed Policy Discussion
Topic: Abductors and Mindcontrolling
Replies: 16
Views: 4651

Re: Abductors and Mindcontrolling

There's two main branches of players we're dealing with, those who play to see interesting situations and those who like to achieve successes. The former have an internal incentive to make things interesting even if they're not advantageous in gameplay, but creating an incentive for the latter to do...
by XDTM
Fri Dec 04, 2020 7:23 am
Forum: Roleplaying
Topic: In Defence of Racist Prickery
Replies: 71
Views: 26747

Re: In Defence of Racist Prickery

I love racism, even if imaginary. even if? An event or gamemode like nonhuman supremacy (I'm thinking a twist on revs) would probably push the game towards more inter-species conflict - by giving snowflake races a reason to speak in their species language (discretion) and other players the possibil...
by XDTM
Thu Dec 03, 2020 10:38 am
Forum: Closed Policy Discussion
Topic: Abductors and Mindcontrolling
Replies: 16
Views: 4651

Re: Abductors and Mindcontrolling

Coders should code better instead of expecting players to play suiting their expectations. I'd love it if we could code an AI that judges if players are ruining a round with bad commands, but since that's a pretty tall order, admins and rules are the next best thing. We could add restrictions that ...
by XDTM
Wed Dec 02, 2020 11:52 am
Forum: Closed Policy Discussion
Topic: Mimes talking with emotes = valid?
Replies: 43
Views: 8179

Re: Mimes talking with emotes = valid?

Being valid is not a universal deterrent, since there's plenty of people who enjoy the challenge of being hunted or attempt to exploit it as an escalation excuse. If it's a behaviour that we don't want to see at all then it should be handled by admins like any other rule, otherwise it should be allo...
by XDTM
Wed Nov 25, 2020 1:46 pm
Forum: Ideas
Topic: Genetics rework ideas
Replies: 27
Views: 6325

Re: Genetics rework ideas

Personally i find timer-based bonuses generally not very useful or fun, because the only way to make use of them is to stockpile enough different types for every situation, and the unused ones end up having been a waste of effort. I'd suggest leaning on the concept of everyone having an unique rando...
by XDTM
Wed Nov 25, 2020 7:20 am
Forum: Closed Policy Discussion
Topic: [MRP] Punt public genetic consoles into the sun
Replies: 51
Views: 10255

Re: [MRP] Punt public genetic consoles into the sun

From my perspective this really looks like a code/balance issue. Solving it via policy is probably possible, but it would be like making a rule not to use cloning too much instead of just removing it from the code. I'm not saying genetics should be removed, but its mechanics should be thought out so...
by XDTM
Mon Nov 09, 2020 9:36 am
Forum: Player's Club
Topic: I hate naggers peanut
Replies: 13
Views: 3131

Re: I hate naggers peanut

Give the nanites a comm code and make people say things relevant to the current situation instead of the same thing over and over
by XDTM
Wed Nov 04, 2020 10:08 am
Forum: Ideas
Topic: Restore public trust for nanites
Replies: 14
Views: 3349

Re: Restore public trust for nanites

Incidentally i was already working on expanding logging for nanites, although that's only for after-round purposes. As for extra security, a simple suggestion would be to rebuild the cloud console in a different location! If someone's grand plan to sabotage nanites involves waltzing into the same sp...
by XDTM
Tue Nov 03, 2020 3:47 pm
Forum: Ideas
Topic: Restore public trust for nanites
Replies: 14
Views: 3349

Re: Restore public trust for nanites

FYI viral replica only works if the target already has nanites, it overwrites existing programs and/or cloud ID. The others make a copy the infector's programming by default. EDIT: They were meant to copy cloud ID over, but they currently don't, and only copy the programs onto a cloud 0 swarm on the...
by XDTM
Tue Nov 03, 2020 7:04 am
Forum: Ideas
Topic: Restore public trust for nanites
Replies: 14
Views: 3349

Re: Restore public trust for nanites

Nanite coder here, the unreliability is very much intentional and is the reason they can be as powerful as they currently are. If you can extend some trust and embrace rule 10, you get to reap the benefits of high regeneration, armor, medical scans; hell, even self revival if the operator is skilled...
by XDTM
Thu Oct 29, 2020 1:32 pm
Forum: Ideas
Topic: Skeleton Healing
Replies: 13
Views: 3519

Re: Skeleton Healing

When i changed skeletons into being unable to process reagents i have to admit i didn't consider that the vast majority of healing is still reagent-based. The fact that they were pretty much wizard-only meant that when this issue came out, it was mostly regarded as a balancing factor to the many adv...
by XDTM
Fri Oct 23, 2020 6:17 am
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 94
Views: 21030

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

So can you just swap the poll options in this forum to suit you after they've been voted on? This might be the third time where the option with the majority got changed from "No" to "Yes (or Yes, but with some tweaks)"
by XDTM
Fri Oct 16, 2020 1:08 pm
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 94
Views: 21030

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

Only gradually buffing construction until people stop calling the shuttle is likely to end up either being ineffective or overbuffing it (or both, depending on which players are online at the moment), since players won't have much incentive to change their habits from simply pressing the restart bu...
by XDTM
Fri Oct 16, 2020 10:36 am
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 94
Views: 21030

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

Super Aggro Crag wrote:It'll just result in people finding a quiet safe locker to AFK in until the shuttle is callable so they can get their round end survival green
Compared to force-ending the round for the other players who are enjoying it, it's still an improvement, even if it really was as frequent as you say.
by XDTM
Fri Oct 16, 2020 7:53 am
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 94
Views: 21030

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

the poll says otherwise, nerd wow people with autism play space station 13? Now i've seen everything! Reminder that a symptom of autism is a pathological resistance to any kind of change. Notice how zero arguments have been put forth defending the shuttle in its current state, so we can infer that ...
by XDTM
Thu Oct 15, 2020 7:48 am
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 94
Views: 21030

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

fuck engineers shaps feels strongly about this and I am basically never going to be willing to put an automated time limit on the round time. The players will always decide IC. We aim for a certain time period, which is about 1 and a half hours per round, at which point most of the standard gamepla...
by XDTM
Fri Sep 25, 2020 6:27 am
Forum: Closed Policy Discussion
Topic: MRP: Remove murderbone pass from hijack traitors.
Replies: 58
Views: 11568

Re: MRP: Remove murderbone pass from hijack traitors.

what do you expect hijack objective traitors to do, ask the entire fucking station "dont get on the shuttle plz and thank you :3"? If an objective can only be accomplished by murderbone there is still an issue, although it's more of a code issue with the objective itself than a policy iss...
by XDTM
Fri Sep 25, 2020 6:24 am
Forum: Closed Policy Discussion
Topic: Tweak MRP movespeed
Replies: 44
Views: 7695

Re: Tweak MRP movespeed

It might cause issues but i think that improving the typing speed to movement speed ratio will indeed help foster interactions whenever you want to catch the attention of someone moving. It's probably one of the reasons why security is heavily incentivized to stun someone to search them, for example...
by XDTM
Mon Sep 21, 2020 8:37 am
Forum: Closed Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 10130

Re: Let Pirates Murderbone on Manuel

Stealth aside, there is a difference in attacking a location to gather loot and attacking a location to murder; if pirates-as-punishment becomes mainstream, the loot gathering will fade into the background much like wizard objectives already have, unless they get a mechanical advantage out of it. In...