Search found 99 matches

by metacide
Sat May 11, 2019 6:42 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 86980

Re: Kilo Station

This is beautiful and I can't wait to give it a go. Absolutely stellar attention to detail.
by metacide
Thu Jun 29, 2017 6:12 pm
Forum: Resolved Appeals
Topic: [Gouty] Metacide - Secban - Closed
Replies: 0
Views: 885

[Gouty] Metacide - Secban - Closed

[EDIT]: Eh, actually, I probably should take a break from sec for a while. Might post a bit about this in a week or two. Eugh I hate cult.

Feel free to close or delete this for now. Thanks.
by metacide
Thu Jun 29, 2017 2:39 pm
Forum: Closed Policy Discussion
Topic: Buying terrible shuttles
Replies: 31
Views: 11207

Re: Buying terrible shuttles

On the offchance the boob who buys an asteroid shuttle survives to depart on it, if they got someone killed in the process then they're totally legit for a good lynching. At the very least cuff them loot them and leave them hogtied to a pipe in some god-forsaken part of maintenance. Hell it's probab...
by metacide
Mon Jun 19, 2017 4:15 pm
Forum: Coding Feedback
Topic: Changeling Auto-Revival and Antag-power-creep.
Replies: 99
Views: 23189

Re: Changeling Auto-Revival and Antag-power-creep.

Yeah changeling is pretty trash and very poorly mixes stealth and grotesquely balanced powers. Pretty much everyone knows it. It'll probably never change though, so if you're sec the best thing to do is grab the gibber and put it by the cells, and if shit's crazy you just have to start putting reaso...
by metacide
Sun Apr 23, 2017 11:00 am
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 82912

Re: Cerestation (WIP) (Size Poll)

Some do, some don't, but because there are only a small number of maint areas coded the mapper hasn't been able to cover all areas with that designation, it seems. It was a bit of a problem on meta so a handful of tiny areas aren't "actual maint", but it's much worse on here because of the...
by metacide
Sun Apr 23, 2017 10:51 am
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 82912

Re: Cerestation (WIP) (Size Poll)

CMO has no RC for announcements in his office. The central offices at bridge thing looks visually neat but should be fluff - all ACTUAL stuff should be in the departments. Plenty of maint areas aren't shielded from radiation, so radstorms kill tons of people every shift when no one knows what is &qu...
by metacide
Sat Apr 15, 2017 2:12 pm
Forum: Closed Policy Discussion
Topic: Asimov AI preventing law changes that will cause human harm
Replies: 30
Views: 8334

Re: Asimov AI preventing law changes that will cause human h

So a little about the case in question: As I recall I had just seen security and command staff execute cultists, if I didn't pass that on I apologise - but that was the crux of my argument for not letting the Captain in and it seems unlikely I wouldn't have mentioned this. Everyone knew the Captain ...
by metacide
Sat Apr 15, 2017 12:15 am
Forum: Closed Policy Discussion
Topic: Can anyone write some better escalation rules?
Replies: 156
Views: 39362

Re: Can anyone write some better escalation rules?

Today I got adminbwoinked and told off because, as a warden, I detained and then executed someone. This person was running with a weldertank and welding tool, wearing greytider gear and a jacket and balaclava, a lit welder in their hand and an IED in their pocket. Someone matching their description ...
by metacide
Thu Apr 13, 2017 6:26 am
Forum: Admin Feedback
Topic: PKPenguin321
Replies: 80
Views: 42923

Re: PKPenguin321

Seems not to want any scrutiny of that J_Mad incident where PKP and Danno week-banned J_Mad from sec after what seems like clear ban-baiting from (?fellow admin) Pax . Why doesn't PKP want people to talk about the general issue of escalation and ban-baiting? Why lock that mention of this on the poli...
by metacide
Wed Apr 12, 2017 11:47 pm
Forum: Closed Policy Discussion
Topic: Banbaiting and Escalation vs Sec
Replies: 8
Views: 3174

Banbaiting and Escalation vs Sec

So I just read a little of this thead: https://tgstation13.org/phpBB/viewtopic.php?f=34&t=10255 Byond account and character name: Akesson/dynamic name Banning admin: Dannno Ban type (What are you banned from?): sec roles Ban reason and length:43800 Changed to a week. Permabrigged an assistant fo...
by metacide
Tue Feb 21, 2017 4:49 pm
Forum: Admin Feedback
Topic: Atlanta-Ned
Replies: 137
Views: 61825

Re: Atlanta-Ned

Brief tale of a shabby round. Not a complaint but more a potential catalyst for discussion. :popcorn: So I'm GROOSE the Asimov AI. I see cult stuff and shout it out to warn the crew. Security and the chaplain are killing cultists in the corridors, the Captain demands to be let in to change my laws f...
by metacide
Sat Dec 10, 2016 1:13 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 114891

Re: Delta Station

Saw a long and chaotic xeno round on this today, it was excellent. The space and attention-to-detail are both great for really chaotic rounds with large populations.

Look forward to seeing this more, it really is great.
by metacide
Mon Aug 22, 2016 1:16 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 902879

Re: Screenshots General

I feel this particular close-up, as it were, captures the spirit of the thing more compactly. The meteors and such were so ruinous that the fire from the passing Ash Drake hung around for ages due to the lag-compensation system or something: https://dl.dropboxusercontent.com/u/858120/Static/SS13/Oth...
by metacide
Sun Aug 21, 2016 8:33 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 902879

Re: Screenshots General

Here's a full-station screenshot of the last round on Sibyl - I call it: "Recall", "We Can Rebuild".

Click Here for Full Size (7700*5900 pixels) [img]https://dl.dropboxusercontent.com ... .png[/img]
by metacide
Sun Aug 14, 2016 2:45 pm
Forum: General Chat
Topic: Fun AI Lawsets
Replies: 33
Views: 9871

Re: Fun AI Lawsets

One of the better ones from back when, as I recall:

1) Always be honking
2) Never be not honking
3) Honk
by metacide
Sun Jul 17, 2016 4:40 pm
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 39411

Re: Ratvar, the Clockwork Justiciar

I did mention some suggestions in my feedback, to clarify: Make all clockcult stuff turn to dust on non-station z-levels Make drone production harder and drones weaker Make it possible to destroy portals with bombs Speed up summoning - it takes ages even with no opposition and I've never seen it cou...
by metacide
Sun Jul 17, 2016 3:57 pm
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 39411

Re: Ratvar, the Clockwork Justiciar

Now that the novelty has worn off, Ratvar is clearly more or less the same as cult but more OP earlier on. As with cult, either you catch it really early, call shuttle right away and force it through against recallers, or the station gets rapidly wrecked by boring OP stuff and constructs. Neither of...
by metacide
Sat Jul 09, 2016 12:13 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 642970

Re: Stories of Awesome (Or something close to it.)

I've been bwoinked a few times in the process of dunking them, perhaps it's just admins trying to keep abreast of things.

Each bwoink warms the cockles of my heart as security, though. Usually means I'm doing the right stuff. ;)
by metacide
Sat Jul 09, 2016 11:31 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 642970

Re: Stories of Awesome (Or something close to it.)

>Be HoS on EffStation >Comms: "Some people have all access" >Shit not even got to my office yet and all's gone to pot >Gear up doublequick the tide are probably on their way >Yup dead on, some greytider Raymond Magor tries to rush the armory with all-access >Shoot them in face with riot sh...
by metacide
Mon Jun 27, 2016 11:20 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41J 11/05/2015)

I know what causes the issue, it was just odd that it appeared only recently where previously things had been fine. I hadn't noticed anything relevant map or SMES change. The MiniSat grid is meant to be independent so you can't powersink it and the station easily at the same time without first conne...
by metacide
Sun Jun 26, 2016 9:41 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41J 11/05/2015)

Regarding the AI power issue, I don't really know where it came from, things had been fine for ages.

Will fix it sometime soon anyway.
by metacide
Sun Jun 26, 2016 8:30 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41J 11/05/2015)

Here's the latest progress with atmos and engineering deskfronts, EVA, and escape, botany integrated into bar.

Hope it's not getting too big to stay relatively functional at lowpop.

Image
by metacide
Fri Jun 24, 2016 7:44 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41J 11/05/2015)

Bit more progress if it interests anyone:

Image

Not sure what power source to use, tesla/singulo, supermatter shard, TEG (though I hear it's broken, and supermatter works by heating gas for TEG).
by metacide
Fri Jun 24, 2016 5:03 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41J 11/05/2015)

Will look into changing a few MetaStation things in due course. In the meantime looking at a Mini-Station sort of thing, designed for ~20 pop : Captain, Lieutenant, 3xSec, 3xSci, 3xMed, 3xEng, 3xCargo, 3xCiv. If anyone has any thoughts on how best to do this, do fire away. If anyone's interested, th...
by metacide
Sat Jun 11, 2016 5:14 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41J 11/05/2015)

I think you can make any heater a freezer or vice versa by screwdrivering it open and wrenching it, or something like that. Regarding the station and MiniSat having separate powernets, it's intentional - but you can easily connect the two, if you want to powersink the lot or recharge the MiniSat or ...
by metacide
Fri May 20, 2016 9:18 am
Forum: General Chat
Topic: TERRIBLE FUCKING LAG
Replies: 29
Views: 9322

Re: TERRIBLE FUCKING LAG

So did anyone work out why this still happens?

Basil's got some tasty 5 second lagspikes once a minute or so, disconnect every few minutes, largely unplayable right now.
by metacide
Mon May 16, 2016 2:22 pm
Forum: Thinking Cap
Topic: Security's representation on Github.
Replies: 229
Views: 43377

Re: Security's representation on Github.

PKPenguin321 wrote:i do see the problem with security validhunting, people who cry about people who cry about security looking for criminals are silly.
Hang on, what, you think there's something wrong with sec validhunting? Am I being memed at here?
PKPenguin321 wrote:we should remove security
Oho, right, I am being memed. Good one.
by metacide
Thu May 12, 2016 7:19 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41J 11/05/2016)

Submitted a minor update on GitHub , if it interests anyone MetaStation v41J (11/05/2016): [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/16-05-13%20MSv41J%20Full%20-%20800.png[/img] (Image of the station, click here for full-size) MetaStation v41J Changelog: Added extra gro...
by metacide
Sun Mar 20, 2016 2:42 pm
Forum: Coding Feedback
Topic: Detective shouldn't have sec headsets or brig access
Replies: 17
Views: 2752

Re: Detective shouldn't have sec headsets or brig access

Boo, people should do the right thing and get rid of this antagsec-lite monstrosity that got added for the luls.

Things were pretty fine the way they were, all this antag-Det does is just make sec harder. I blame Kor for merging it.
by metacide
Thu Mar 17, 2016 6:54 am
Forum: General Chat
Topic: Goonstation's full code got leaked.
Replies: 127
Views: 47450

Re: Goonstation's full code got leaked.

Sound and lighting systems seem great, the atmosphere's amazing, the map is lovely. I really like the perspective with the walls, too.

Goodness me we gotta have whatever we can from those sprites and stuff, I want to be able to map this well.
by metacide
Mon Mar 14, 2016 2:17 pm
Forum: Coding Feedback
Topic: Detectives as antags
Replies: 171
Views: 38742

Re: Detectives as antags

Removing antagsec was a great move that improved the game a lot, this is just a step back towards that and will probably be a bit shit.

Not sure what exactly the reason for merging it was, but I imagine it'll be reverted sooner or later.
by metacide
Mon Feb 29, 2016 7:17 pm
Forum: Site, Forums, And Wiki
Topic: Space Law
Replies: 134
Views: 32587

Re: Space Law

So HG's gone on a bit of a mad one because Malk arrested them / because HG saw Malk arrest someone?

What a boob, someone take away their wiki privileges or something.
by metacide
Sat Jan 23, 2016 10:54 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41I 01/11/2015)

I checked box and both stations have 4 toxins canisters, seems normal. But sure, I'll replace one of the empty canisters with an O2 one to match the 4 toxins canisters.

Should be an airlock painter in art storage already, but I'll definitely add some painting/canvas stuff.
by metacide
Fri Jan 01, 2016 5:07 pm
Forum: Coding Feedback
Topic: Tesla needs to be toned down
Replies: 111
Views: 21885

Re: Tesla needs to be toned down

Is there going to be another balance update? It's pretty profoundly shitty at the moment, gets released almost every round and just kills swathes of people, without being seen, heard, or even remotely counterable for the vast majority of people. You should read a bit of deadchat sometime, people rea...
by metacide
Wed Dec 30, 2015 1:57 pm
Forum: Coding Feedback
Topic: Fusion!
Replies: 43
Views: 10853

Re: Fusion!

Looks like a meme insta-death-or-close-to-it traitor addition that's pretty destructive and doesn't make much sense. Who coded this and how'd it get past maintainers? As amusing as a surprise release of 4.6 quadrillion Pa superheated gas from a canister is, it's pretty stupid. Would be neat to see s...
by metacide
Sat Nov 07, 2015 12:34 pm
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 13362

Re: Would removing changeling be any real loss?

Weekly reminder that virtually everyone thinks it's awful, and though the chance appears to have been brought down a little it still happens plenty on lowpop.

Remov changeling 2k15 it's cancer and bizarre it's been in this long.
by metacide
Fri Nov 06, 2015 8:01 pm
Forum: Coding Feedback
Topic: Changeling Ability: Biodegrade
Replies: 33
Views: 6836

Changeling Ability: Biodegrade

Just a quick feedback thread regarding the new(ish) changeling ability biodegrade which Xhuis added back in September . I saw a ling today which murderboned swathes of the crew and got an ERT sent after it that I was part of. It regenerated from death and biodegraded out of handcuffs very quickly at...
by metacide
Wed Nov 04, 2015 2:50 pm
Forum: Coding Feedback
Topic: Map Rotation
Replies: 45
Views: 9327

Re: Map Rotation

I thoroughly enjoy the novelty of Dream and the way it changes up the way people play.

The variety has even made Box feel less stale, I think it's been one of the best changes in ages.
by metacide
Tue Nov 03, 2015 10:34 pm
Forum: Closed Policy Discussion
Topic: Bomb Policy II: Electric Boogaloo
Replies: 60
Views: 15532

Re: Bomb Policy II: Electric Boogaloo

Yeah, I never really see station crew use bombs. Wizard rounds sound like the ideal time because they're stupid meme bollocks that no one cares about anyway.
by metacide
Sun Nov 01, 2015 4:42 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41I 01/11/2015)

Thanks, good to hear. Just submitted a small update: MetaStation v41I (01/11/2015): [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-11-01%2016-19%20MSv41I%20Full%20-%20800.png[/img] (Image of the station, click for full-size) Added lethal shotgun ammo locker and rubber buc...
by metacide
Sun Nov 01, 2015 1:57 pm
Forum: Coding Feedback
Topic: Holoparasites
Replies: 136
Views: 28777

Re: Holoparasites

I find that parasites seem a lot more balanced with the recent changes Kor made, especially permadeath to dust if killed.

People seem to have a better idea of how to deal with them now and they seem to work pretty well.
by metacide
Sat Oct 31, 2015 2:23 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 902879

Re: Screenshots General

Poor HoP facing off against a crowd of hostile clown NPCs who had killed the warden outside: https://dl.dropboxusercontent.com/u/858120/Static/SS13/Other/15-10-31%20Hostile%20Clown%20Horror.png Building a meteor shield to protect escape from horrifying halloween pumpkin meteors: https://dl.dropboxus...
by metacide
Fri Oct 30, 2015 11:59 pm
Forum: Ideas
Topic: Make space lube visible
Replies: 19
Views: 4325

Re: Make space lube visible

Steelpoint wrote:Making it visable akin to water will still make it powerful, as people will attempt to walk over the 'water' and in fact end up slipping themselves right into the comforting embrace of a energy sword.
Very much this. Seems fairly reasonable to me.
by metacide
Thu Oct 29, 2015 1:30 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41H 04/10/2015)

I just noticed that the AI foyer turret control console, does in fact not control the turrets in the AI foyer. Looks like Jordie worked out what went wrong and has fixed it. More detail here . It's probably just me but I find the visual "clutter" on MetaStation a bit much. The copious amo...
by metacide
Wed Oct 28, 2015 7:59 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41H 04/10/2015)

CPTANT wrote:I just noticed that the AI foyer turret control console, does in fact not control the turrets in the AI foyer.
This had only started recently, not sure why exactly. Will look into it.
by metacide
Wed Oct 28, 2015 4:46 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87637

Re: MetaStation Thread (v41H 04/10/2015)

Takeguru wrote:Gang won by placing the dom on the AI Sat exterior because the place was called "Hallway"

Fix that shit
Looks like a code issue, more info here.

Think I'll remove autorifles with the next update though, would welcome any thoughts on that.
by metacide
Mon Oct 26, 2015 8:33 pm
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 13362

Re: Would removing changeling be any real loss?

Anyone who thinks currentling is "too much of a threat" is bonkers. It's still only a fraction of the strength that paraling was and all its killing tends to be really loud, obvious, and leave cloneable corpses behind. You have to put in a lot of effort to succeed as a currentling compare...
by metacide
Mon Oct 26, 2015 8:15 pm
Forum: Spriting and Mapping
Topic: Asteroid Station!
Replies: 54
Views: 18880

Re: Asteroid Station!

Looked like there was a button and intercom under the right cryo tube.
by metacide
Sun Oct 25, 2015 2:41 pm
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 13362

Would removing changeling be any real loss?

I very much dislike changeling myself, and I feel it's only gotten a lot worse in recent time with a line of buffs and new abilities. Once again we seem to get long dull murderboner rounds with lots of recalling. It's not rare to see changelings survive or thrive with impunity despite a well armed c...
by metacide
Fri Oct 23, 2015 8:53 pm
Forum: Spriting and Mapping
Topic: Asteroid Station!
Replies: 54
Views: 18880

Re: Asteroid Station!

Are there MedHUDs at medbay, or are they just somewhere I've not seen them?