Search found 1059 matches

by Bombadil
Wed Jan 09, 2019 3:34 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 59330

Re: Hygiene Removal

Hygiene kinda just seems like extra tedium that only really results in someone going to the showers for a nanosecond shower. I'm just glad that mining has a bathroom now. The only major interactiosn i really see from this is maybe someone waiting in the bathrooms to assassinate someone.
by Bombadil
Sun Jul 08, 2018 8:35 pm
Forum: Coding Feedback
Topic: The lavaland xenomorph ruin
Replies: 80
Views: 20541

Re: The lavaland xenomorph ruin

Add some xeno spitter turrets and put queen in the center lets see solo med doctors get impregnated then
by Bombadil
Sat Jul 07, 2018 3:27 am
Forum: Coding Feedback
Topic: Explosive Holoparasites
Replies: 34
Views: 7218

Re: Explosive Holoparasites

Because killer queen just used to be the lul random stand. Random explosions and teleportation
by Bombadil
Sat Jul 07, 2018 2:26 am
Forum: Coding Feedback
Topic: The lavaland xenomorph ruin
Replies: 80
Views: 20541

Re: The lavaland xenomorph ruin

I really don't understand why they didn't just remap it and put the Xenomorph queen chamber at the center
by Bombadil
Mon Jun 25, 2018 6:54 pm
Forum: Closed Policy Discussion
Topic: Admin conduct discussion
Replies: 22
Views: 6101

Re: Admin conduct discussion

Sudden bent for social justice unpropmpted? Nothing unusual here. Especially when we've never had a admin sexually harass someone
by Bombadil
Mon Jun 25, 2018 5:39 pm
Forum: Coding Feedback
Topic: The lavaland xenomorph ruin
Replies: 80
Views: 20541

Re: The lavaland xenomorph ruin

They can slaughter the station too as it fits with their text. Still, not an antag. Bum rushing alien roles, regardless of exactly what your ghost role is, is not allowed by your flavor text. For the alien ruin itself I’ve already said the lava moat was a bad fix in the PR and the actual nest needs...
by Bombadil
Mon Jun 25, 2018 12:11 pm
Forum: Coding Feedback
Topic: The new shuttle chairs look like ass
Replies: 46
Views: 10442

Re: The new shuttle chairs look like ass

The chairs look god fucking awful who approved them?

Oh wait the new ones are okay
by Bombadil
Thu May 31, 2018 5:00 pm
Forum: Coding Feedback
Topic: New Bags of Holding and the Tear in Reality
Replies: 16
Views: 5842

Re: New Bags of Holding and the Tear in Reality

BoH bombing the shuttle seems to have gotten even more popular now since you can easily survive doing it if you just have a space suit, meanwhile anyone caught off guard without one is as good as dead with no warning Should add a ladder that's guaranteed to lead to a dungeon with the materials to b...
by Bombadil
Wed May 30, 2018 8:35 pm
Forum: Coding Feedback
Topic: New Bags of Holding and the Tear in Reality
Replies: 16
Views: 5842

New Bags of Holding and the Tear in Reality

Major issue with the chasm: No tell that someone is doing it. They just put two bags of holding together and instant chasm. Wasn't there supposed to be some sort of timer/tell that someone was going to put a bag of holding into a bag of holding
by Bombadil
Mon May 28, 2018 6:18 am
Forum: Closed Policy Discussion
Topic: Yet another Drone Policy thread
Replies: 96
Views: 26664

Re: Yet another Drone Policy thread

I think the whitelist option for /tg/ might be best.
by Bombadil
Sun May 27, 2018 3:46 pm
Forum: Closed Policy Discussion
Topic: Should an involuntary polymorph make you an antag?
Replies: 33
Views: 7981

Re: Should an involuntary polymorph make you an antag?

Mind you this was also before polymorphed mobs kept their original name.
by Bombadil
Mon May 21, 2018 1:22 am
Forum: Coding Feedback
Topic: Xenomorph tackle spam is seriously broken.
Replies: 23
Views: 5603

Re: Xenomorph tackle spam is seriously broken.

Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky The lavaland xenos got brought on station because xenobio: "Lmao yeah sure we can contain them, we're so good at containing them" Protip: They aren't I seriously dont...
by Bombadil
Sun May 20, 2018 1:20 pm
Forum: Coding Feedback
Topic: Xenomorph tackle spam is seriously broken.
Replies: 23
Views: 5603

Re: Xenomorph tackle spam is seriously broken.

Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky
by Bombadil
Sun May 20, 2018 1:04 pm
Forum: Coding Feedback
Topic: Virtual Reality Feedback/Ideas Thread
Replies: 87
Views: 20507

Re: Virtual Reality Feedback/Ideas Thread

Using VR to hack the station actually sounds like a good use of VR rather than simulator mode
by Bombadil
Sun May 20, 2018 1:55 am
Forum: Coding Feedback
Topic: Xenomorph tackle spam is seriously broken.
Replies: 23
Views: 5603

Re: Xenomorph tackle spam is seriously broken.

Pretty sure you would of been immune to tacklespam if you had your katana out because they cant tackle unless you have nothing in your hands
by Bombadil
Sat May 19, 2018 2:06 am
Forum: Closed Policy Discussion
Topic: Moff naming policy
Replies: 20
Views: 5809

Re: Moff naming policy

Shezza wrote:
Alipheese wrote:
CitrusGender wrote:
Kor wrote:Named after your favourite doujin artist
by Bombadil
Thu May 17, 2018 3:13 pm
Forum: Ideas
Topic: Cut all maps but the most popular one
Replies: 104
Views: 22498

Re: Cut all maps but the most popular one

I vote we axe Box keep Meta and Delta.


So we have one lowish-medium pop map and one large map for huge playerbase
by Bombadil
Tue May 15, 2018 2:44 am
Forum: Coding Feedback
Topic: Techwebs situation.
Replies: 45
Views: 10109

Re: Techwebs situation.

oranges wrote:put the consoles in the department head offices.
Then we have a bunch of heads competing to get whatever goodies they want first.


It'll be a complete and utter clusterfuck
by Bombadil
Sun May 13, 2018 2:36 pm
Forum: Coding Feedback
Topic: Techwebs situation.
Replies: 45
Views: 10109

Re: Techwebs situation.

The button that chooses the next research should be RD office and bridge only. Or at least not robotics etc. Everyone else should only be printing. Circuit imprinters dont need to be different machines than protolathes anymore. Just limit technology tab by scientist id, research director or captain...
by Bombadil
Sun May 13, 2018 2:13 pm
Forum: Coding Feedback
Topic: Techwebs situation.
Replies: 45
Views: 10109

Re: Techwebs situation.

Ores: Move ORM inside Cargo. Cargonians give out ore based on requests. Alternative: What Kor said except allocate/sent through a console interface (replaces stocks in terms of busywork?). Either by quantity or percentage. Research: Remove circuit imprinter from R&D. Restrict Robotics circuit i...
by Bombadil
Sun May 13, 2018 2:11 pm
Forum: Coding Feedback
Topic: Techwebs situation.
Replies: 45
Views: 10109

Re: Techwebs situation.

The ui is awful. I just wish you could queue the research rather than having to stand around and stare at a computer. Atleast when it was deconstructive analyzer i got to run around and grab shit for research. Also the worst is having engineering or robotics hijacking to research experimental surger...
by Bombadil
Sat May 12, 2018 11:49 pm
Forum: Coding Feedback
Topic: Can xenobio be exempt from night lighting?
Replies: 1
Views: 950

Can xenobio be exempt from night lighting?

It's frustrating have to ask a borg, ai or engineer to just turn the fucking lights to full power so i can see the slimes
by Bombadil
Fri May 11, 2018 7:34 pm
Forum: Coding Feedback
Topic: Autocloner
Replies: 7
Views: 2476

Re: Autocloner

I suggest having all cloners be on the same network, so you can see the location of all cloners from any cloner console, and delete any clone record from any console. This would counter maint cloners by people paying attention, as well as open up new sabotage options by using secondary consoles to ...
by Bombadil
Fri May 11, 2018 4:06 pm
Forum: Coding Feedback
Topic: Autocloner
Replies: 7
Views: 2476

Re: Autocloner

Let's discuss if the autocloner should stay as it is now. It seems to me that it's almost entirely used to just negate the consequences of things like suicide bombing or BoH bombing. I don't think removing the consequences of such actions leads to a more fun game. BoH bombing has already been discu...
by Bombadil
Sun May 06, 2018 2:21 pm
Forum: Closed Policy Discussion
Topic: What situation would be ok for someone to BOH as nonantag?
Replies: 43
Views: 9107

Re: What situation would be ok for someone to BOH as nonantag?

I was watching that round. The entire mining base was covered in weeds they could have gotten on if a stupid latejoin had sent the shuttle. The xenos were switching between the mining base and going to fuck with the ashwalkers so at anytime the entire station could have been fucked. Also the strande...
by Bombadil
Fri May 04, 2018 2:09 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915219

Re: Minor Suggestions

Light cigarettes by dipping them in lava. Also allowed with cigars as it is classy as fuck. Or light them from the sheet heat released by the magma
by Bombadil
Fri Apr 20, 2018 10:29 pm
Forum: Ideas
Topic: Put Boris modules into bodies.
Replies: 10
Views: 3021

Re: Put Boris modules into bodies.

AI's having human bodies is too much.
by Bombadil
Fri Apr 20, 2018 10:28 pm
Forum: Coding Feedback
Topic: with the recent changes, lets talk about botany chem dispensers again.
Replies: 39
Views: 7656

Re: with the recent changes, lets talk about botany chem dispensers again.

Winners just make their own mutagen with glowshrooms and blumpkins
by Bombadil
Fri Apr 20, 2018 8:45 pm
Forum: Coding Feedback
Topic: with the recent changes, lets talk about botany chem dispensers again.
Replies: 39
Views: 7656

Re: with the recent changes, lets talk about botany chem dispensers again.

I've printed my own Somatoray before. Main issue is chemists are like why the fuck do you need radium?

Also a lot of the time scientists don't research botanical engineering focusing on mining and better parts even if it's only 2500 pts like 5k pts for the whole chain
by Bombadil
Wed Apr 18, 2018 7:14 pm
Forum: Ideas
Topic: Medbay changes: Under Needle and Knife
Replies: 26
Views: 6026

Re: Medbay changes: Under Needle and Knife

Legion cores would still bypass this whole system right? Because fuck having to go back to the station after you get stunned once by a goliath and pounded a bit
by Bombadil
Mon Apr 16, 2018 2:25 pm
Forum: Coding Feedback
Topic: Midgame antagonists.
Replies: 67
Views: 14445

Re: Midgame antagonists.

Please make swarmers spawn 3 hours into the round they ruin everything a nice calm round becomes instantly lost they move at the speed of fucking light. I swear they used to be a lot slower
by Bombadil
Mon Apr 16, 2018 4:31 am
Forum: Coding Feedback
Topic: printed power cells aren't charged
Replies: 50
Views: 10304

Re: printed power cells aren't charged

Question: Do guns still print with power cells charged?
by Bombadil
Wed Apr 11, 2018 3:33 pm
Forum: Coding Feedback
Topic: Midgame antagonists.
Replies: 67
Views: 14445

Re: Midgame antagonists.

Blob needs to be buffed as a midround antagonist. With particle rifles being a thing you can't fight that shit at all. Just mass produce particle rifles and you will have no worries. Concentrated fire means they blow a 3x3 hole in two shots. Only option to fight it is possibly becoming blazing oil b...
by Bombadil
Thu Apr 05, 2018 7:48 pm
Forum: Closed Policy Discussion
Topic: We don't negotiate with terrorists
Replies: 22
Views: 5524

Re: We don't negotiate with terrorists

imblyings wrote:literally this

besides cloning exists in lore, and most likely large cloning data banks too
But unless your brain is scanned directly or you have a health implant from autoscanner your mind is permanently lost
by Bombadil
Thu Apr 05, 2018 1:59 am
Forum: Coding Feedback
Topic: Bloodcult feedback thread
Replies: 76
Views: 18139

Re: Bloodcult feedback thread

Only way to gain new converts is sacrificing targets & they become a construct I like this idea. It would make the conversion aspect easier to balance, and it would be more fun for security to fight against. I dont understand how making conversion permanent by rendering victims uncloneable will...
by Bombadil
Wed Apr 04, 2018 10:42 pm
Forum: Coding Feedback
Topic: Bloodcult feedback thread
Replies: 76
Views: 18139

Re: Bloodcult feedback thread

Blood cult needs to be reduced to bare bones mechanics and rebuilt from the ground up. What cult has become is the cause of years of powercreep coding and no overall design direction. Remove everything but the conversion rune and the final summoning rune, play it for a bit, then start adding things...
by Bombadil
Wed Apr 04, 2018 4:37 pm
Forum: Coding Feedback
Topic: Midgame antagonists.
Replies: 67
Views: 14445

Re: Midgame antagonists.

Swarmers are definitely the worst mid-round antagonist moreso than xenos they are pretty much unstoppable if you get more than 3 of em
by Bombadil
Wed Apr 04, 2018 2:18 pm
Forum: Closed Policy Discussion
Topic: Remove Conversion Modes From Rotation
Replies: 132
Views: 26042

Re: Remove Conversion Modes From Rotation

To futher prove just how fucking broken Blood cult is currently, a cult base was raided by sec only for every officer who was in the raid to be instantly gibbed by cultists. Seriously, who the fuck thought runes that gib people with implants that have no delay to use and can be used by 1 mobile cul...
by Bombadil
Wed Apr 04, 2018 6:02 am
Forum: Closed Policy Discussion
Topic: Remove Conversion Modes From Rotation
Replies: 132
Views: 26042

Re: Remove Conversion Modes From Rotation

To futher prove just how fucking broken Blood cult is currently, a cult base was raided by sec only for every officer who was in the raid to be instantly gibbed by cultists. Seriously, who the fuck thought runes that gib people with implants that have no delay to use and can be used by 1 mobile cul...
by Bombadil
Tue Apr 03, 2018 3:57 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 105495

Re: Clockwork Cult 2.0

All it takes is people who know how to spawn in without getting seen, pre-loading kindle then rushing and stunning their victim. At the very least bloodcult stun requires you melee touch them. Also if you get caught or they scream it doesn't matter you teleport away in 2 seconds nothing can stop you
by Bombadil
Tue Apr 03, 2018 3:48 pm
Forum: Closed Policy Discussion
Topic: Remove Conversion Modes From Rotation
Replies: 132
Views: 26042

Re: Remove Conversion Modes From Rotation

To futher prove just how fucking broken Blood cult is currently, a cult base was raided by sec only for every officer who was in the raid to be instantly gibbed by cultists. Seriously, who the fuck thought runes that gib people with implants that have no delay to use and can be used by 1 mobile cul...
by Bombadil
Mon Apr 02, 2018 7:53 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 105495

Re: Clockwork Cult 2.0

Saw an incredible setup by clock cultists they made the portal room into an instant kill chamber using 4 watchers as you couldn't break into the place fast enough to not get killed. Balanced
by Bombadil
Mon Apr 02, 2018 4:58 pm
Forum: Coding Feedback
Topic: Martial Artists all being able to deflect bullets 100% of the time is stupid
Replies: 56
Views: 14173

Re: Martial Artists all being able to deflect bullets 100% of the time is stupid

Shaps-cloud wrote:If there was no security or AI or indeed any way to get batons, I'm not sure how guns would help you
Advanced Plasmacutters. Tell me how a motherfucker deflects kinetic blasts it's not like it's a bullet it's intangible
by Bombadil
Mon Apr 02, 2018 3:26 pm
Forum: Coding Feedback
Topic: Martial Artists all being able to deflect bullets 100% of the time is stupid
Replies: 56
Views: 14173

Re: Martial Artists all being able to deflect bullets 100% of the time is stupid

SpaceInaba wrote:just throw batons at them you noob
There wasn't any security or ai responding we didn't have stun batons.
by Bombadil
Mon Apr 02, 2018 3:04 pm
Forum: Coding Feedback
Topic: Martial Artists all being able to deflect bullets 100% of the time is stupid
Replies: 56
Views: 14173

Martial Artists all being able to deflect bullets 100% of the time is stupid

They can use stun batons and are entirely immune to ranged attacks horseshit and then they still have attacks that instastun you 100% of the time as well
by Bombadil
Sun Apr 01, 2018 6:00 pm
Forum: Coding Feedback
Topic: Suicide and gameplay implications
Replies: 50
Views: 13055

Re: Suicide and gameplay implications

Ive suicided using autocloners to fix missing limbs.

So now i have to slowly beat myself to death? Stupid.


Much cleaner to just use the suicide verb.
by Bombadil
Fri Mar 30, 2018 3:15 pm
Forum: Closed Policy Discussion
Topic: Remove Conversion Modes From Rotation
Replies: 132
Views: 26042

Re: Remove Conversion Modes From Rotation

remind me why we changed old bloodcult where you had a tome and word researching and make a little base in maint and have 3 people to convert and only one reliable stun paper i feel like it worked pretty well, then it got complicated and made into a big mess that we have now Because unless you actu...
by Bombadil
Fri Mar 30, 2018 12:00 am
Forum: Closed Policy Discussion
Topic: Remove Conversion Modes From Rotation
Replies: 132
Views: 26042

Re: Remove Conversion Modes From Rotation

I think Blood Cult could definitely work out as a team antag who have to sacrifice multiple high priority targets in order to summon nar'sie. Then it's just a defense of the summoning point and instead of having a rune you need 9 people on it's just the guy doing the ritual explodes into nar'sie as ...
by Bombadil
Thu Mar 29, 2018 11:19 pm
Forum: Closed Policy Discussion
Topic: Remove Conversion Modes From Rotation
Replies: 132
Views: 26042

Re: Remove Conversion Modes From Rotation

Bloodcult is the far better conversion mode. It can end relatively quick in some cases and everyone gets to get in on the action. Blood cultists actually have to hunt down targets and try to stay low because if they get caught station wide manhunts will happen. I'm not sure why people are saying blo...
by Bombadil
Thu Mar 29, 2018 11:09 pm
Forum: Coding Feedback
Topic: Within the first minute of the round I am abducted by cult
Replies: 41
Views: 8337

Re: Within the first minute of the round I am abducted by cult

Essentially clock cult is skill based. If you have a skilled group of cucks nothing will stop them. If 90% of the crew is converted the round should just fucking end. Because good luck breaking through an army with fortifications with no bombs, boh bombs anything fun. The worst part is clock cultist...