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Re: [OFFICIAL] Headmin Election 12 Peanut Thread

. . VOTE CODER . . Being Headmin is a job which requires good logical reasoning skills, which is exactly what is required for coding with the DreamMaker language! (Even though BYOND has many of its own illogical reasons...) That's why you should vote for a candidate who uses this skill, every time ...
by JJRcop
Fri Aug 28, 2020 12:45 am
 
Forum: General Chat
Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
Replies: 265
Views: 7008

Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds

Excuse my sin. I didn't remove sleepers entirely because I didn't want to make an equivalent replacement for all the ruins and syndie shuttle.
by JJRcop
Sun May 24, 2020 11:21 am
 
Forum: Ideas
Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
Replies: 85
Views: 5754

Re: ntr hut has now moved to singulo

i don't think a thread about the hut in general lets you hutpost in general
by JJRcop
Sun Apr 26, 2020 10:58 pm
 
Forum: General Chat
Topic: ntr hut has now moved to singulo
Replies: 15
Views: 1322

Re: /tg/station Repo Github Banned

The last SHA before the takedown is 07723b76a36d49d96a1eab0bbaf244034aac6feb.
Grab yours today.

Code: Select all
git fetch https://github.com/MrStonedOne/tgstation.git 07723b76a36d49d96a1eab0bbaf244034aac6feb
git checkout master
git merge FETCH_HEAD --ff-only
by JJRcop
Fri Apr 10, 2020 5:02 am
 
Forum: Coding
Topic: /tg/station Repo Github Banned
Replies: 11
Views: 3073

Re: Limb Grower, should it be round start?

What if the limb grower were removed, so you need donors for everything?
by JJRcop
Tue Mar 03, 2020 2:08 am
 
Forum: Coding Feedback
Topic: Limb Grower, should it be round start?
Replies: 19
Views: 1452
PostThis topic was deleted from Candidate Debates by oranges on Fri Aug 21, 2020 9:36 pm.
Reason: Clearing for election 12
View this post

Re: ITT: We make shitty suggestions and come up with poor ideas.

Drastically increase the spawn chance of sentient disease for a month or so.
by JJRcop
Fri Feb 14, 2020 3:53 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3779
Views: 441347

Re: CLONING REMOVAL FEEDBACK

Had a really fucked up round last night on Manuel where a muderboning lingtraitor killed me almost immediately into a round. I was a traitor myself, so I waited through being husked and recovered as my body was taken to medbay for repairs. They didn't dehusk me, and rather took my brain out to put ...
by JJRcop
Thu Feb 06, 2020 12:32 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 31907

Re: Manuel feedback and suggestions

How does RP rule 9 make any sense? If you ICly get consent to be kidnapped or tortured then are your characters playing pretend?
by JJRcop
Fri Jan 10, 2020 6:38 am
 
Forum: General Chat
Topic: .
Replies: 78
Views: 6574

Re: ITT: We make shitty suggestions and come up with poor ideas.

Add a Social Strand System
by JJRcop
Fri Dec 20, 2019 2:39 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3779
Views: 441347
PostThis topic was deleted from Candidate Debates by oranges on Sat Feb 22, 2020 3:38 am.
Reason: it's a brave new world
View this post

Re: Chemistry, more like ChemFactory

Most of the components could be a fourth of a tile big rather than taking up the whole tile, and you place it on a corner. That would reduce the size constraints. The pipe system would have to be updated to be placed on corners.
by JJRcop
Tue Jul 23, 2019 7:30 pm
 
Forum: Ideas
Topic: Chemistry, more like ChemFactory
Replies: 46
Views: 4929

Re: Security Citations Design Document

I think officers should be able to update citation fees.
by JJRcop
Wed Jul 10, 2019 3:38 pm
 
Forum: Ideas
Topic: Security Citations Design Document
Replies: 15
Views: 1405

Re: IC Netspeak/Chat Filter: Suggestions

Hey y'all the filter only matches whole words, keep that in mind.
by JJRcop
Sat Jun 22, 2019 7:09 pm
 
Forum: Policy Discussion
Topic: IC Netspeak/Chat Filter: Suggestions
Replies: 107
Views: 7217

Re: Barotrauma: SS13 Underwater

Very nice game. Not finished, but definitely finnished.
by JJRcop
Sat Jun 22, 2019 4:44 am
 
Forum: Video Games
Topic: Barotrauma: SS13 Underwater
Replies: 468
Views: 74346

Re: ITT: We make shitty suggestions and come up with poor ideas.

Hamster wheel battery subtype that you can capture a mouse with. It has a charge that slowly drains as the mouse runs on it, and you recharge it by feeding the mouse cheese.
by JJRcop
Tue May 21, 2019 4:46 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3779
Views: 441347

Re: Stasis beds are shit.

In the future after other positive changes, maybe the stasis beds will become looked upon as a crutch and will get the axe, or get moved into the research tree. When that day comes I will not complain and might even be the person to do it. Oranges' vision lines up squarely with mine, at least on the...
by JJRcop
Sun May 12, 2019 9:22 pm
 
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 18380

SDQL2 messery and tomhooligans

Please move this to a better board if this is the wrong one. Just post SDQL queries that cause fun. SDQL is a powerful yet inefficient and unintuitive/sloppy (read horrible) language for complex behavior. It should probably have a better substitute. I spent too much time cooking up a fire-and-forget...
by JJRcop
Sun Apr 28, 2019 6:40 am
 
Forum: Events Workshop
Topic: SDQL2 messery and tomhooligans
Replies: 1
Views: 894

Re: New health system needs ideas for traumas and their interactions

I'm thinking of reviving https://github.com/tgstation/tgstation/pull/36090 (with changes). Is this not compatible with these health system changes? I'm speaking from a gameplay standpoint, not a code standpoint.
by JJRcop
Sun Mar 03, 2019 7:13 am
 
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 4663

512 features to replace getFlatIcon?

Hey, getFlatIcon is expensive and I want to stop using it. My use case is some mutable_appearances and an obj/screen that use a mob as a base, then I use icon procs on it. (which I also want to get rid of eventually but I am not able to right now) The /obj/screen doesn't use any icon procs after get...
by JJRcop
Mon Nov 12, 2018 4:17 pm
 
Forum: Coding
Topic: 512 features to replace getFlatIcon?
Replies: 3
Views: 899

Re: Some basic guidelines and goals

Rustled and Franc say that logging is terrible and they want our logs soon. They ended the test on Sunday early because they couldn't stand it after multiple mutinies.
by JJRcop
Mon Aug 20, 2018 1:37 am
 
Forum: TGMC Development
Topic: Some basic guidelines and goals
Replies: 5
Views: 1822

Re: Quirk Ideas

Random traits option
by JJRcop
Tue Jul 31, 2018 7:07 pm
 
Forum: Ideas
Topic: Quirk Ideas
Replies: 7
Views: 942
PostThis post was deleted by JJRcop on Tue Jul 31, 2018 6:27 pm.
Reason: messed up the formatting

Re: Sleepers no longer automatically generate chemical PR

I wish I knew of this thread earlier. Before I read it, I was going to make stasis beds after the freeze that are separate machines from sleepers, to implement robustin's suggestion, while leaving sleepers intact, then after stasis beds get merged, I would try to change how sleepers work, either rep...
by JJRcop
Sat Mar 24, 2018 5:49 pm
 
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 10633

Re: Persistent (cosmetic) unlocks

Haha beards were never merged just testmerged :^) After that was over, I thought of doing something similar except with hats or other clothing that level up as they are successfully brought to centcom while worn by a character, and gradually become more bombastic as they level up. This seems to be a...
by JJRcop
Tue Jan 16, 2018 6:17 pm
 
Forum: Ideas
Topic: Persistent (cosmetic) unlocks
Replies: 50
Views: 5852

Re: Hands up, don't shoot!

Should have a popout menu that contains rest, sleep, and surrender, so you don't have to type the verb.
by JJRcop
Mon Jan 15, 2018 8:41 pm
 
Forum: Ideas
Topic: Hands up, don't shoot!
Replies: 8
Views: 1021

Re: Enlarge your round

Once an antag has completed their objective, they have a big incentive to end the round, so that they win. Should this be changed somehow?
by JJRcop
Mon Jan 15, 2018 8:37 pm
 
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 6095

Re: BYONDGate

Will this be open source as in freedom?
by JJRcop
Mon Jan 01, 2018 9:58 pm
 
Forum: Coding
Topic: BYONDGate
Replies: 4
Views: 1356

Re: Drone Rating Board

Lumbermancer wrote:Someone had an idea to give players custom skin effects for successfully evacuating from the station. And it all became about getting the skins, and people got upset when they died, and the general experience went to fuck.


It was beards.
by JJRcop
Sun Dec 31, 2017 9:01 pm
 
Forum: Ideas
Topic: Drone Rating Board
Replies: 16
Views: 1700

Re: Co-op vs Backstabbing IC Announcements

I'm not only not in favor of this, I'm excited for the complete opposite direction: datum antag mixed mode, where even though it's confirmed clock cult, you can still be sucked up by a changeling.
by JJRcop
Thu Nov 16, 2017 5:58 pm
 
Forum: Ideas
Topic: Co-op vs Backstabbing IC Announcements
Replies: 33
Views: 3781

Re: Decentralize Research

With these new circuits I had the idea to add them to existing machines, so that you could rewire fire alarms or airlocks. Probably a pipe dream.
by JJRcop
Wed Nov 15, 2017 3:54 am
 
Forum: Ideas
Topic: Decentralize Research
Replies: 86
Views: 7987

Re: Decentralize Research

What can antags do to sabotage this, and how can the crew recover from sabotage?
by JJRcop
Fri Nov 10, 2017 12:44 am
 
Forum: Ideas
Topic: Decentralize Research
Replies: 86
Views: 7987

Re: bring back round-persistent beards

Last time I made this and we testmerged it I allowed females to participate, as this would be the only way they could get beads, since they can't get them normally, don't see a reason to remove that. I would absolutely make the rainbow beard transition much slower. When this was denied last time ( b...
by JJRcop
Sat Nov 04, 2017 5:03 pm
 
Forum: Ideas
Topic: bring back round-persistent beards
Replies: 31
Views: 3032

Re: bring back round-persistent beards

:? :? :?

For real, was it the fast and noisy rainbow beard that was the problem? Can always have more subtle and slower effects.
by JJRcop
Wed Nov 01, 2017 3:13 pm
 
Forum: Ideas
Topic: bring back round-persistent beards
Replies: 31
Views: 3032

Re: Nightmare

I found that destroying apcs in 8 hits was safer than risking myself by going out and clicking on lights. When I died later, a couple people in deadchat said that it was kinda meta and the crew can't as easily recover from a dead APC than a few broken lights. I wasn't concerned that I depowered thei...
by JJRcop
Mon Oct 30, 2017 4:07 pm
 
Forum: Coding Feedback
Topic: Nightmare
Replies: 137
Views: 16636

Re: Introducing #coderbus goodboy points

I feel like phil235 should be manually added in, he's a legend.
by JJRcop
Fri Oct 20, 2017 8:55 pm
 
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 13114

Decentralization of mob control

I have been thinking about this for a few days, and I may start working on this in the next few weeks. Before I create some monster that is going to be denied for bad implementation, I wanted to write down my theory for how this will work and bounce it off everyone. Here goes: Theory Players don't d...
by JJRcop
Sun Oct 15, 2017 7:42 pm
 
Forum: Coding Feedback
Topic: Decentralization of mob control
Replies: 9
Views: 1040

Asimov changes depending on the majority species

Simply, at roundstart, the AI gets asimov, except "human" is substituted for the most numerous species at roundstart. This wouldn't change during the round if more of another species come in, only at roundstart. I would not expect this to happen often as most people play humans, but in the...
by JJRcop
Sun Oct 01, 2017 3:13 am
 
Forum: Ideas
Topic: Asimov changes depending on the majority species
Replies: 16
Views: 1629

Re: Dead game series

rip sim city probably 4 still works on windows 10, right? I sorta want to go back to it but I don't have a CD up here with me. It's not like the sims where 2 is broken on 7 and 3 burns GPUs, right? I almost wish it died with Societies as simulating each person going about their day really cuts down...
by JJRcop
Sat Jul 08, 2017 7:03 pm
 
Forum: Video Games
Topic: Dead game series
Replies: 113
Views: 14744

Re: does anyone even roleplay anymore on sybil

This post I'm about to make has been posted numerous times by many different people years ago, and has been discussed at length in IRC, forums, and even piratepad, with no action taken at conclusion of the discussion. Regardless, I am posting it again. I understand that the OP said this i don't mean...
by JJRcop
Tue Jul 04, 2017 8:32 pm
 
Forum: Roleplaying
Topic: does anyone even roleplay anymore on sybil
Replies: 206
Views: 72459

Re: Titanfall General, or "That game only qbopper plays"

I guess I won't harbor a grudge...

Titanfull_disk.PNG


Haven't played it in months, might get back into it.
by JJRcop
Thu Jun 22, 2017 4:30 pm
 
Forum: Video Games
Topic: Titanfall General, or "That game only qbopper plays"
Replies: 88
Views: 10254

Port server tools/tgstation-server/watchdog to dm

I had a crazy idea since the server tools, being in windows batch format, are not cross platform: turn it into DM! The idea is make a tgstation-tools.dme file in the tools/tgstation-server folder, and make new tools in dm. This would mean it could be hosted on whatever platform BYOND can run on, tak...
by JJRcop
Thu Apr 20, 2017 7:06 pm
 
Forum: Coding
Topic: Port server tools/tgstation-server/watchdog to dm
Replies: 2
Views: 775

Re: The Identity System

Qbopper wrote:I'm going to ask you a question JJR and please don't take personal offense to it

do you ACTUALLY think there's a snowball's chance in hell this will be merged? Seriously, is there anyone who unironically likes and wants this

Yes and yes.

No offense taken. :)
by JJRcop
Fri Apr 07, 2017 6:44 am
 
Forum: Ideas
Topic: The Identity System
Replies: 64
Views: 7215

Re: The Identity System

Took a break from working on this, but I plan to make it much more passive, so that if you interact with someone in any way (clicking on them at any distance, no matter if the interaction was successful or not) you remember them, where before, this would only happen on examination.
by JJRcop
Thu Apr 06, 2017 6:47 am
 
Forum: Ideas
Topic: The Identity System
Replies: 64
Views: 7215

Re: Minor Suggestions

Be able to rip up your undershirt/underwear to make gauze.
by JJRcop
Fri Mar 17, 2017 3:27 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3601
Views: 413472

What is THAT meme?

Post here things you've found in the game that appear to be memes or references/homages of some kind, but you have no idea what they are! Then, other players post if they know where it's from, and give you context. If you're giving context, please provide sufficient information for someone to unders...
by JJRcop
Tue Mar 14, 2017 5:37 am
 
Forum: General Chat
Topic: What is THAT meme?
Replies: 82
Views: 11034

Re: The Identity System

I'd like to say that I've reviewed this a bit more and it's not as awful as what I saw initially. What I like: - The whole accents system is cool. Not sure if you did or not, but being able to set a custom accent for your player would be sweet. - The system's ability to automatically identify peopl...
by JJRcop
Sun Mar 12, 2017 5:30 am
 
Forum: Ideas
Topic: The Identity System
Replies: 64
Views: 7215

Re: The Identity System

Completed notes, new PR up at https://github.com/tgstation/tgstation/pull/25016.

Please do not comment in that PR unless it is code related, keep comments about the system itself aside from the code in this thread.
by JJRcop
Sun Mar 12, 2017 4:03 am
 
Forum: Ideas
Topic: The Identity System
Replies: 64
Views: 7215

Re: Tragedy of the commons, tg's lack of depth

For what it's worth, as a contributor, I am fine with aligning to a direction given to me by maintainers, and being told what to code. I do have a personal dream of what I want SS13 to be, but I am happy to throw that away if it does not match up with the direction as decided by management, but I do...
by JJRcop
Sat Mar 11, 2017 6:32 am
 
Forum: Coding Feedback
Topic: Tragedy of the commons, tg's lack of depth
Replies: 199
Views: 20538
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