Search found 64 matches

by Time-Green
Tue Aug 15, 2023 11:54 am
Forum: Spriting and Mapping
Topic: Considering working on some new audio/ambience
Replies: 5
Views: 1763

Re: Considering working on some new audio/ambience

Good to see you again! It's been a while. I PR'ed a few of your tracks for you back in 2017 (specifically syndicate.ogg, space.ogg and ambimine2.ogg). If there's any track in specific you're looking for, I still have back-ups of all the old yogs codebases (but I'll need to know what to look for). I ...
by Time-Green
Wed Jun 28, 2023 7:34 pm
Forum: Coding
Topic: [Code Bounty] Biological Limb Rejection Syndrome Quirk
Replies: 1
Views: 1511

Re: [Code Bounty] Biological Limb Rejection Syndrome Quirk

I'm not sure this is major enough to warrant a quirk, body purist does more with also blocking cybernetic implants which is an actual nerf
by Time-Green
Mon Jun 19, 2023 10:43 am
Forum: Closed Policy Discussion
Topic: Are male nipples in paintings permitted and if not, should they be?
Replies: 55
Views: 12271

Re: Are male nipples in paintings permitted and if not, should they be?

tbf naked spaceman are anatomically correct and there's no rules against running around naked
by Time-Green
Mon Jun 05, 2023 6:25 am
Forum: Coding Feedback
Topic: Janitor Feedback
Replies: 30
Views: 8487

Re: Janitor Feedback

Janitor is unironically the best job in the entire game
by Time-Green
Thu Jan 12, 2023 12:45 pm
Forum: Coding Feedback
Topic: Paradox Clone Feedback
Replies: 35
Views: 4965

Re: Paradox Clone Feedback

Add a small chance to spawn like 5 paradox clones without telling them
by Time-Green
Thu Jan 12, 2023 12:12 pm
Forum: Coding
Topic: Bans That Apply Quirks
Replies: 9
Views: 3333

Re: [Headmin Bounty]Bans That Apply Quirks

Give permanent quadruplegic quirks to people that steal wheelchairs
by Time-Green
Mon Nov 28, 2022 8:59 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27416

Re: ChilledStation: Coming soon to a server near you

Looks amazing! I'm very curious what the big wall is for!
by Time-Green
Sun Nov 06, 2022 7:54 pm
Forum: Ideas
Topic: Petition to Remove Tram (and also other stuff)
Replies: 73
Views: 8431

Re: Petition to Remove Tram (and also other stuff)

You can just add a poll to your post without pointlesly using third-party websites

Also tram is great learn to cope
by Time-Green
Tue Sep 13, 2022 6:44 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27416

Re: ChilledStation: Coming soon to a server near you

I'm actually down bad with the design
Image
by Time-Green
Mon Sep 12, 2022 6:57 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27416

Re: ChilledStation: Coming soon to a server near you

more people should be commenting on this. good work, keep it up I feel bad pushing up his masterwork, there's so much quality that commenting seems like an insult But yeah it looks so good , I can literally feel the depth eminating (also literally lol). Even the experimentor gets a sick fucking roo...
by Time-Green
Tue Aug 30, 2022 10:33 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27416

Re: ChilledStation: Coming soon to a server near you

And man does it live up the the hype! I really love how spacious yet cozy these are. There’s even a lil’ cargo room 😭😭
I could spent my entire shift just walking through the upper ring, the pathology-surgery center and the recovery wing

I also really love the plumbing pit, but I am a bit biased there
by Time-Green
Sat Aug 20, 2022 3:05 pm
Forum: Ideas
Topic: Save Game??
Replies: 2
Views: 560

Re: Save Game??

There’s not really any demand for this in-game. Making stuff save just means that, not only are assistants armed this round, they’ll be armed all rounds. Grief will persist, people hide gamergear for next shift (see old stealth-satchels) There’s a few cases where this would be cool, but mostly it’ll...
by Time-Green
Thu Aug 18, 2022 5:15 pm
Forum: General Chat
Topic: How does an acidic chemical consume H+?
Replies: 5
Views: 1592

Re: How does an acidic chemical consume H+?

Oil is an acidic chemical (ph 4) that consumes H+ ions. If it is acidic, shouldn't it release H+ ions instead of consuming them? Are there any real life chemicals that behave like this? Only about every acid and base in existence. Acids and bases have something called a pKa/pKb and are constantly i...
by Time-Green
Fri Jul 08, 2022 8:07 am
Forum: Coding Feedback
Topic: Revert Whoneedspacee's Mob Abilities PR
Replies: 9
Views: 1690

Re: Revert Whoneedspacee's Mob Abilities PR

Shadowflame909 wrote: Fri Jul 08, 2022 8:03 am
Imitates-The-Lizards wrote: Fri Jul 08, 2022 7:17 am Can you be more specific about what exactly is broken or has issues in regards to megafauna?
bubblegum keeps breaking
Can you be more specific about what exactly is broken or has issues in regards to megafauna?
by Time-Green
Thu Jun 23, 2022 6:55 pm
Forum: Planet Station Development
Topic: What's the GitHub for this
Replies: 5
Views: 3605

Re: What's the GitHub for this

No evidence
by Time-Green
Sat Apr 30, 2022 12:55 pm
Forum: Ideas
Topic: Lategame Security Features (Tech-Fab/Cargo Buys)
Replies: 1
Views: 483

Re: Lategame Security Features (Tech-Fab/Cargo Buys)

These don't seem very interesting. Maybe the embedding tracker, but the detective already has those in the form of tracking bullets
by Time-Green
Fri Apr 15, 2022 6:52 am
Forum: Ideas
Topic: What would you put in a "Nonhuman First Aid" crate?
Replies: 30
Views: 4108

Re: What would you put in a "Nonhuman First Aid" crate?

Euthanasia medipen for felinids
by Time-Green
Sun Mar 27, 2022 10:39 am
Forum: General Chat
Topic: If you could switch/bring back one mechanic. What would it be?
Replies: 44
Views: 10005

Re: If you could switch/bring back one mechanic. What would it be?

Honestly shadowling has a special place in my heart for being genuinely terrifying to play as and against. The end-game also just let you gib everyone
by Time-Green
Mon Feb 28, 2022 5:36 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27416

Re: ChilledStation: Coming soon to a server near you

EOBGames wrote: Mon Feb 21, 2022 3:29 am I have some big news about Chilled that I'm hopefully going to be ready to share soon.

Don't worry, it's not dead.
im so hyped i literally cannot fcking wait
by Time-Green
Mon Feb 07, 2022 10:34 am
Forum: Ideas
Topic: change how regen coma works
Replies: 6
Views: 1166

Re: change how regen coma works

That would make it even more insanely overpowered, if you don't like that you should not take the virus
by Time-Green
Tue Oct 19, 2021 11:32 am
Forum: Ideas
Topic: Advanced Blindness
Replies: 14
Views: 3909

Re: Advanced Blindness

I have actually coded this on a downstream, by giving players dreams. People would be dropped in a dreamworld for the duration of their unconsciousness and could fuck around there while remaining completely oblivious to their surroundings Was all fun and games until people started getting beaten up...
by Time-Green
Mon Oct 18, 2021 7:38 am
Forum: Ideas
Topic: Advanced Blindness
Replies: 14
Views: 3909

Re: Advanced Blindness

I have actually coded this on a downstream, by giving players dreams. People would be dropped in a dreamworld for the duration of their unconsciousness and could fuck around there while remaining completely oblivious to their surroundings Was all fun and games until people started getting beaten up ...
by Time-Green
Sun Oct 10, 2021 9:33 am
Forum: Ideas
Topic: Revamp to plumbing
Replies: 6
Views: 1277

Re: Revamp to plumbing

not sure if i should be offended or relieved
by Time-Green
Sun Oct 10, 2021 9:31 am
Forum: Ideas
Topic: IDEA for external program.
Replies: 9
Views: 1743

Re: IDEA for external program.

why????????
by Time-Green
Sat Aug 07, 2021 2:52 pm
Forum: Player's Club
Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
Replies: 340
Views: 59098

Re: !!MSO ran out of weed!!

Autismal wrote:if actionninja is anything to go by how the side opposing acts when they don't get their way 100% of the time then all hail MSO baby.
They’re not even a maintainer anymore stop making shit up lmao
by Time-Green
Thu Jul 15, 2021 10:03 am
Forum: Ideas
Topic: Antag Yes/No Presets
Replies: 7
Views: 1052

Re: Antag Yes/No Presets

10000% times this Antag is an emotional roller coaster I am rarely ever ready for when I just want to play a quick round as a doctor and heal people. Having to constantly turn everything on and off depending on how I feel is just exhausting. A Yes/No button right under Ready/Unready would be perfect...
by Time-Green
Thu Jul 15, 2021 9:48 am
Forum: General Chat
Topic: Confession thread. Confess your SS13 sins.
Replies: 88
Views: 15452

Re: Confession thread. Confess your SS13 sins.

I found and abused an href exploit on PDA's to teleport peoples ID's from their PDA into my hands. PDAs as a whole were extremely easy to break. I ran a whole gimmick as a mime named Mimedentity Theft where I used this exploit to grab IDs from peoples inventory and then gift wrapped them. If people ...
by Time-Green
Wed Jun 16, 2021 12:33 pm
Forum: Town Hall
Topic: Trialmin Review: Mindstormy
Replies: 5
Views: 2107

Re: Trialmin Review: Mindstormy

I met them yesterday on sybil. I can't really comment on their direct adminning abilities, but they were very calm and informative when dealing with a mess off a ticket (non-antag grieffing, everyone logging off, me being impatient). They got the goodmin spirit, just need to get used to the buttons
by Time-Green
Tue Mar 23, 2021 8:39 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 931958

Re: Minor Suggestions

You should be able to adjust the thresholds for automatic buffers (plumbing). It's kind of silly that you can't adjust the volume needed for an automatic buffer to be considered "ready" to empty, or the amount they dispense when "ready". For example, you have to line up 10 autom...
by Time-Green
Sat Mar 20, 2021 1:56 pm
Forum: Coding Feedback
Topic: Plumbing Feedback
Replies: 7
Views: 2635

Re: Plumbing Feedback

Speaking for myself, prefer option 2. As it is I don't see myself using plumbing besides making space lube. Personally i'd rather see some work done on hooking up medipen refillers to plumbing, as right now you can't actually use them (the refiller fills up but you can't craft empty medipens to ref...
by Time-Green
Wed Mar 17, 2021 3:58 pm
Forum: Coding
Topic: Feature coder thread
Replies: 5
Views: 4473

Re: Feature coder thread

I'm not sure what he's trying to tell us
by Time-Green
Mon Mar 15, 2021 8:48 pm
Forum: Coding Feedback
Topic: Plumbing Feedback
Replies: 7
Views: 2635

Re: Plumbing Feedback

The reaction chamber allowed for mostly braindead setups because it was foolproof. While I do not oppose it’s picking mechanic returned as a temporary bandaid, it does not belong in future plumbing. But yes, future plumbing isn’t here yet. I see two options before me: 1. wait for minichem, which wou...
by Time-Green
Mon Mar 15, 2021 8:05 am
Forum: Coding Feedback
Topic: Plumbing Feedback
Replies: 7
Views: 2635

Re: Plumbing Feedback

I'm normally quite against fluid simulation, since it's pretty much just atmos 2.0, and I don't want someone to put the same amount of energy I have on fixing fluidcode 4 years from now What makes you think this is a democracy and what makes you think I have enough attention span and skill to go th...
by Time-Green
Sun Mar 14, 2021 1:50 pm
Forum: Coding Feedback
Topic: Plumbing Feedback
Replies: 7
Views: 2635

Plumbing Feedback

I saw some people looking for a place to talk to me about plumbing I recently reworked the reaction chamber and introduced automatic bufferers, and I don't doubt people have thoughts about the space limitations. Short answer: MiniChem is apparently coming which gives plumbing it's own dimension. But...
by Time-Green
Fri Jan 29, 2021 3:51 pm
Forum: Ideas
Topic: Rework Ratmen (Regal Rats) Like Normal People
Replies: 10
Views: 2286

Re: Rework Ratmen Like Normal People

do you mean regal rats?
by Time-Green
Thu Dec 17, 2020 8:28 am
Forum: Coding
Topic: Remove the locker staff for the love of god.
Replies: 31
Views: 7930

Re: Remove the locker staff for the love of god.

I thought it had its own special green magilock sprites but in this round they were just generic lockers so maybe that is broken It does and should, it's just broken as fuck. People like you make me want to pull my hair out, just make an issue report on github so I can fix it But yeah this is the a...
by Time-Green
Thu Nov 26, 2020 5:28 pm
Forum: Ideas
Topic: Genetics rework ideas
Replies: 27
Views: 6462

Re: Genetics rework ideas

I think the biggest issue with genetics is that it has become too repetetive. It's simply not interesting to sit still for 20-30 and get some static power (literally only ever hulk or tk) that lets you then fuck around with people. I think genetics needs an honest-to-god experimentation style gamepl...
by Time-Green
Sat Oct 24, 2020 10:31 am
Forum: Ideas
Topic: Make stock parts accessible outside of engineering and r&d
Replies: 5
Views: 1551

Re: Make stock parts accessible outside of engineering and r&d

You can buy stock parts from the vendor in toolbox heaven. They're only tier 1 but at least you can built something without having to break into science or engineering
by Time-Green
Wed Jun 10, 2020 7:22 pm
Forum: Ideas
Topic: Chemistry is very tedious, but it doesn't have to be
Replies: 11
Views: 2817

Re: Chemistry is very tedious, but it doesn't have to be

1. Let the chemistry dispenser dispense 1u, this would allow a lot more one-pot drugs without having to juggle between machines constantly 2. Let us save chemical shortcuts between rounds. I can only make oil so many times before I go insane 3. Somehow make the chemical recipes wiki hyperlinks recu...
by Time-Green
Wed Mar 18, 2020 11:00 am
Forum: Ideas
Topic: Central Plumbing
Replies: 7
Views: 1950

Re: Central Plumbing

actioninja wrote:My initial thought is yet another thing to map and another thing to rebuild when shit goes to fuck.
You can flush a toilet with fire. But yes, it'll be a hassle for what would otherwise be a pretty minor thing
by Time-Green
Wed Mar 18, 2020 10:45 am
Forum: Ideas
Topic: Central Plumbing
Replies: 7
Views: 1950

Central Plumbing

I've been building up to this for a while, but I'd like to know if it was even wanted before I die from mapping too much. Water Plant A vault-like room that houses an anomaly that produces water and supplies the station with water. I'll probably make it a satellite. I'm not sure yet who would be res...
by Time-Green
Mon Mar 16, 2020 8:16 pm
Forum: Ideas
Topic: R&D Job: Anomalous Materials
Replies: 6
Views: 1456

Re: R&D Job: Anomalous Materials

- If all the materials spawned in another department (e.g. cargo) it would promote interdepartmental cooperation Then it becomes a cargo job though. There's a point in departmental cooperation where it just becomes utterly obnoxious. Something like more anomolous materials being orderable should be...
by Time-Green
Thu Sep 12, 2019 9:05 am
Forum: Ideas
Topic: Chemistry, more like ChemFactory
Replies: 46
Views: 12722

Re: Chemistry, more like ChemFactory

I’m planning to just turn chemistry into an apothecary for medical doctors, so MD’s can work on smaller chems they need themselves. Chemists will still have their own office in medbay, but a larger site somewhere else for making big factories for making bulk of powerful chems, or drugs.
by Time-Green
Tue Aug 06, 2019 8:29 pm
Forum: Ideas
Topic: Chemistry, more like ChemFactory
Replies: 46
Views: 12722

Re: Chemistry, more like ChemFactory

It mostly sounds like mining & smelting system, not like a chemical one. How many pills are needed to overdose a crew? We need a real factory for that? In the case of mass and complex production, large, cranky and slow-in-build construction, it like something about advanced building/stock parts...
by Time-Green
Sun Jul 28, 2019 1:31 pm
Forum: Ideas
Topic: Techfabs and protolathes
Replies: 3
Views: 1290

Re: Techfabs and protolathes

There's spare in the department head lockers.
by Time-Green
Tue Jul 23, 2019 2:54 pm
Forum: Ideas
Topic: Chemistry, more like ChemFactory
Replies: 46
Views: 12722

Re: Chemistry, more like ChemFactory

I'd like to add that factories can be very simple or very complicated. Purposes could be to just produce healing chems and supply them to special sleepers or chem fridges in medbay. Or drugs factories. Either way it's a pretty open system, they could make plasma generators, infinite smokers, corgi f...
by Time-Green
Fri Jun 28, 2019 7:04 pm
Forum: Ideas
Topic: Plumbing discussion thread
Replies: 12
Views: 3365

Re: Plumbing discussion thread

cedarbridge wrote:>including mobs

What in the goddamn
in case someone in the future wants to add human centipedes
by Time-Green
Fri Jun 28, 2019 5:48 pm
Forum: Ideas
Topic: Plumbing discussion thread
Replies: 12
Views: 3365

Plumbing discussion thread

This PR adds plumbing: https://github.com/tgstation/tgstation/pull/44833 Summary: Adds plumbing ducts that transfer reagents. All objects (and mobs) can be made plumbable. Reagent transfer is pressurized and thus instant, so there are no leftovers in the ducts work like the new smart-cables, with se...
by Time-Green
Thu May 16, 2019 8:16 pm
Forum: Ideas
Topic: Idea: unconscious people go to Dreamland
Replies: 8
Views: 2896

Re: Idea: unconscious people go to Dreamland

I did exactly this on a downstream a while back and it ended up being removed because the hyper power-shitters couldn’t see what was happening to them