Search found 242 matches

by tacolizard
Fri Mar 23, 2018 4:22 pm
Forum: Coding Feedback
Topic: Half Life airlock sounds
Replies: 37
Views: 7603

Re: Half Life airlock sounds

Kor wrote:Movespeed nerf actually was a conspiracy to ruin the game though, and the evil cabal won in that case.
details pls. wtf happened?
by tacolizard
Fri Mar 23, 2018 4:17 pm
Forum: General Chat
Topic: circuit craigslist: post your cool stuff you made
Replies: 112
Views: 47538

Re: circuit craigslist: post your cool stuff you made

I don't know jack about IC and my only experience so far was a lot of annoying shit spamming the radio and being impossible to find (and its creator being impossible to ID if he was smart), so how about loading up these drones with nasty explody shit? I think you can do that? Pretty sure there's re...
by tacolizard
Fri Mar 23, 2018 4:15 pm
Forum: General Chat
Topic: circuit craigslist: post your cool stuff you made
Replies: 112
Views: 47538

Re: circuit craigslist: post your cool stuff you made

PKPenguin321 wrote:PLEASE HELP THEM!"],[5,0," THEY ARE AT COORDINATES:
lol
by tacolizard
Fri Mar 23, 2018 4:13 pm
Forum: Coding
Topic: What is the official status of 512 support?
Replies: 8
Views: 2903

Re: What is the official status of 512 support?

it's also more elegant.

you can do

Code: Select all

var/foo = bar?.dank
which is useful if your code is designed to handle foo being null
by tacolizard
Fri Mar 16, 2018 7:11 pm
Forum: Coding
Topic: See PR's from banned users?
Replies: 16
Views: 3727

Re: See PR's from banned users?

i was banned from the repo once, can you guys still see the prs i made before i was unbanned?
by tacolizard
Fri Mar 16, 2018 7:00 pm
Forum: Coding
Topic: What is the official status of 512 support?
Replies: 8
Views: 2903

What is the official status of 512 support?

Are we allowed to use 512-exclusive features like the

Code: Select all

.?
operator or do we still need to maintain backwards compatibility?
by tacolizard
Wed Mar 14, 2018 10:06 pm
Forum: Ideas
Topic: porting things to assemblies
Replies: 10
Views: 2504

Re: porting things to assemblies

JStheguy wrote:Honestly, there probably isn't much you CAN replace with an IC based version without it being inferior in functionality and harder to use. Shame, I do like the idea of having there be round-start things that are IC based.
with the addition of some new circuits, a medscanner would be easy, no?
by tacolizard
Wed Mar 14, 2018 3:21 pm
Forum: Ideas
Topic: porting things to assemblies
Replies: 10
Views: 2504

porting things to assemblies

someone should invest time making things like medibots and health scanners into assemblies and then replace all the old versions with assemblies.
by tacolizard
Wed Mar 14, 2018 3:17 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 913486

Re: Minor Suggestions

Circuit printers should be able to print at least basic power cells, and cells should be kept track of in circuit macros.

its annoying to have to open up an assembly and put in a battery every time you copy a macro, and it even seems to break/glitch some assemblies.
by tacolizard
Wed Mar 14, 2018 1:36 am
Forum: General Chat
Topic: circuit craigslist: post your cool stuff you made
Replies: 112
Views: 47538

Re: circuit craigslist: post your cool stuff you made

really simple gun: {"assembly":{"type":"type-e electronic mechanism","name":"Multi-Gun"},"components":[{"type":"thrower","inputs":[[1,0,-7],[2,0,1]]},{"type":"grabber","inputs":[[2...
by tacolizard
Mon Mar 12, 2018 5:35 pm
Forum: Coding
Topic: what actually is ntnet
Replies: 3
Views: 1752

Re: what actually is ntnet

are you going to add ingame programming?


also how do players send packets?
by tacolizard
Mon Mar 12, 2018 4:17 pm
Forum: Coding
Topic: what actually is ntnet
Replies: 3
Views: 1752

what actually is ntnet

can someone explain what it is it seems cool.
by tacolizard
Tue Mar 06, 2018 4:54 am
Forum: Ideas
Topic: Organ Research Department : Sprites will be made by myself.
Replies: 27
Views: 13678

Re: Organ Research Department : Sprites will be made by myself.

if you haven't noticed, i kinda fell off the face of the earth for a year so i was hoping XDTM would carry the torch on this
by tacolizard
Tue Sep 05, 2017 4:10 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 827088

Re: Stories of rage, tears and regret

> join the round as HoP > a guy climbs the table and tries to smash the windoor > I shutter crush him > AI depowers my office > a bunch of dudes crowbar my office, rush in, and beat me to death > turns out it's rev this is why AIs shouldn't follow its laws FTFY ps: im not that AI
by tacolizard
Tue Sep 05, 2017 4:08 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 887974

Re: Screenshots General

Admins usually dont act on drones until someone complains about them. Auxillary public cloners/Autocloners could be argued to be seen against the intent of a antagonist to kill people, so generally it makes drones valid as fuck to ahelp. I know drone rules are vauge as fuck but this sounds like BS,...
by tacolizard
Tue Sep 05, 2017 4:06 pm
Forum: Coding
Topic: We should all get +DEBUG
Replies: 14
Views: 4833

Re: We should all get +DEBUG

I would delete this thread but I'm not a pussy.

One time I got admins to teleport me into the vault to see if that radiation bug was still a thing
by tacolizard
Fri Sep 01, 2017 12:56 am
Forum: Ideas
Topic: Organ Research Department : Sprites will be made by myself.
Replies: 27
Views: 13678

Re: Organ Research Department : Sprites will be made by myse

need suggestions for how research should work
by tacolizard
Thu Aug 31, 2017 5:32 pm
Forum: Ideas
Topic: Organ Research Department : Sprites will be made by myself.
Replies: 27
Views: 13678

Re: Organ Research Department : Sprites will be made by myse

I am very much interested in this project, especially as I have recent experience with the organ and surgery systems. Please post the .DMI for all these sprites. Into this I could roll in some more random tumors/diseases/mutations, an Idea I had but cut from the organ PR for atomization. I'm not so ...
by tacolizard
Thu Aug 31, 2017 5:28 pm
Forum: Coding
Topic: We should all get +DEBUG
Replies: 14
Views: 4833

Re: We should all get +DEBUG

Very very abusable. Even if it's just view variables without edit, it lets you see all kinds of hidden information. isn't VV part of another set of permissions? i do see your point, but as long as you just make sure that the person who gets it has contributed at least a few PRs, there shouldn't be ...
by tacolizard
Thu Aug 31, 2017 3:36 pm
Forum: Coding
Topic: We should all get +DEBUG
Replies: 14
Views: 4833

We should all get +DEBUG

I can't tell you how many times it would've been useful to have this. Every contributer should have it. It would make finding bugs a lot easier. Are there really any reasons not to?
by tacolizard
Thu Aug 31, 2017 3:22 pm
Forum: General Chat
Topic: [X-POST] tgui lag issues? see this thread!
Replies: 9
Views: 3030

[X-POST] tgui lag issues? see this thread!

posting on behalf of JamieH. He originally posted this on the hippie forums at: https://hippiestation.com/threads/tgui-lag-issues-see-this-thread.7242/ I'm working on diagnosing the cause of tgui lag, if you're getting lag from tgui read this thread. Okay so everyone just assumes your version of Int...
by tacolizard
Tue Aug 29, 2017 3:25 pm
Forum: Coding
Topic: BYOND RNG
Replies: 14
Views: 4462

Re: BYOND RNG

So your post appears to say that there IS in fact a problem with BYOND RNG, yet you also say it's fine. Why?
by tacolizard
Mon Aug 28, 2017 11:54 pm
Forum: Coding
Topic: BYOND RNG
Replies: 14
Views: 4462

Re: BYOND RNG

TribeOfBeavers wrote:What is BYONDs built in RNG based on?
~~it's based on system data, though I don't think anyone knows exactly what.~~ I think it is known to be rather time-dependent, so the biggest issue is with trying to generate a bunch of random values very quickly, although our code doesn't really do that
by tacolizard
Mon Aug 28, 2017 11:17 pm
Forum: Coding
Topic: BYOND RNG
Replies: 14
Views: 4462

BYOND RNG

So with https://github.com/tgstation/tgstation/pull/30087 on the way, I decided to start considering coding a new RNG system, to be hopefully more random than BYOND's inbuilt RNG. After all, we could use a variety of pseudorandom data for generating seeds, such as messages sent over radio, ahelps/ad...
by tacolizard
Thu Aug 10, 2017 8:02 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 913486

Re: Minor Suggestions

>Add quicktime events


aaaaand you're going on my ignore list
by tacolizard
Tue Aug 08, 2017 4:49 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 221419

Re: Minor Feedback

Can we get clearer action lists for all playable lifeforms, please? Maybe some HUD elements? Because figuring out how to do what as a Morph and how I was effected by various attacks was a bit of a pain. will probably never happen due to simple mobs all using different code that would require big sn...
by tacolizard
Tue Aug 08, 2017 4:46 am
Forum: Coding Feedback
Topic: Excessive ammunition types
Replies: 54
Views: 15104

Re: Excessive ammunition types

it's ten times more irritating on the coder end, because of the fact that bullets and casings are seperate. the ammo types in the op are all casings, each of which contains an actual bullet, which are often named super undescriptively and used in even more snowflakey balance-related ways
by tacolizard
Mon Aug 07, 2017 12:55 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 521974

Re: Simple Questions Thread

Anonmare wrote:How viable are narcotic smoke grenades? As a tool of murder and as a tool of griff
extremely viable, as many narcotics turn into debilitating stuns when overdosed. meth/morphine grenades can easily kill
by tacolizard
Wed Jul 26, 2017 9:32 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 521974

Re: Simple Questions Thread

See, this is something you didn't mention. I must know how powerful this bomb would be, theoretically and in the game proper. Would it clean a Z-level? Is it the new mining endgame, with an ashfield covered in dropped ore, pulverised ruins and dazed, mortally injured monsters? Freon bombs already d...
by tacolizard
Wed Jul 26, 2017 8:59 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 521974

Re: Simple Questions Thread

See, this is something you didn't mention. I must know how powerful this bomb would be, theoretically and in the game proper. Would it clean a Z-level? Is it the new mining endgame, with an ashfield covered in dropped ore, pulverised ruins and dazed, mortally injured monsters? Freon bombs already d...
by tacolizard
Wed Jul 26, 2017 7:47 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 887974

Re: Screenshots General

Deitus wrote:gas chamber made by borg for cultists

why the fuck cant borgs be given medals

Image
>using nearest neighbor and scale-to-fit
by tacolizard
Wed Jul 26, 2017 7:45 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 913486

Re: Minor Suggestions

fake explosive device:

when activated, it plays the explosion sound, it removes floor plating, damages plating, and lays down space-tile carpet to mimic a complete explosive breach.
by tacolizard
Wed Jul 26, 2017 7:42 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 521974

Re: Simple Questions Thread

so are these chemical bombs not explosive capped?
by tacolizard
Wed Jul 26, 2017 7:37 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 827088

Re: Stories of rage, tears and regret

Deitus wrote:snip
Miya is a cunt.

It's kinda funny how irritating she is sometimes.
by tacolizard
Sat Jul 22, 2017 7:39 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602031

Re: Pet Peeves Thread - Little things that REALLY annoy you

Anonmare wrote:This fucking shit needs to stop. It's my new et eeve.



o
by tacolizard
Thu Jul 20, 2017 6:12 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 827088

Re: Stories of rage, tears and regret

>Goofball, I love you, but I'm getting real tired of your shit

is this a meme now
by tacolizard
Thu Jul 20, 2017 6:09 am
Forum: General Chat
Topic: What is THAT meme?
Replies: 82
Views: 21657

Re: What is THAT meme?

one of the maint ambience tracks has a quiet little BWOINK hidden in it
by tacolizard
Mon Jul 17, 2017 8:23 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 887974

Re: Screenshots General

Armhulen wrote:
tacolizard wrote:
Image
who >:( did >:( this

i THINK it might've been qbopper
by tacolizard
Mon Jul 17, 2017 8:21 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 521974

Re: Simple Questions Thread

Qbopper wrote:
Armhulen wrote:
Anonmare wrote:Pull the lever Kronk
i respect you
by tacolizard
Mon Jul 17, 2017 8:19 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 827088

Re: Stories of rage, tears and regret

>play as HOS >lings and bees from centcomm because haha why not amirite >get a ling on the ground and start cuffing >detective fires a shot because haha why not amirite >hits me >ling gets away >go back to brig >lawyer has armory access >how in the fuck >hop gave it to them without asking me becaus...
by tacolizard
Sun Jul 16, 2017 10:07 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 887974

Re: Screenshots General

Image

Image
by tacolizard
Sun Jul 16, 2017 10:01 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654176

Re: Little things you learned that are game changing

how do you get 2000 kpa into a tank?
by tacolizard
Sun Jul 16, 2017 12:35 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654176

Re: Little things you learned that are game changing

you've found a way to use freon to heat things up?
by tacolizard
Sat Jul 15, 2017 3:04 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654176

Re: Little things you learned that are game changing

a single IED is enough to open the detective's locker, and on box the maint tunnel side of the det's office doesn't use rwalls. this all makes it super easy to get a gun and armor as an assistant
by tacolizard
Sat Jul 15, 2017 3:02 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654176

Re: Little things you learned that are game changing

>when dumbheads toolbox doors
by tacolizard
Fri Jul 14, 2017 7:12 am
Forum: Spriting and Mapping
Topic: INDUSTRISTATION [pick a name pls]
Replies: 96
Views: 30466

Re: INDUSTRISTATION [pick a name pls]

One. two has no character, it just looks bland
by tacolizard
Sat Jul 08, 2017 10:33 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 887974

Re: Screenshots General

Image


oa so drucnk
by tacolizard
Sat Jul 08, 2017 7:03 pm
Forum: General Chat
Topic: Playing a better Warden
Replies: 77
Views: 18415

Re: Playing a better Warden

I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table. Permabrig/gulag is why I always keep an E-Mag in a storage implant. Caught murdering som...