Search found 184 matches

by pubby
Fri Jan 07, 2022 8:55 am
Forum: General Chat
Topic: what are some sci-fi antags that haven't been done here
Replies: 26
Views: 2676

Re: what are some sci-fi antags that haven't been done here

IMO there should be a lot more antags that fall within the description of "hey look, a strange new lifeforOH GOD IT'S KILLING EVERYONE" New role: unidentified life form - starts with random assortment of powers - 10 minutes after spawning on the station, they gain either a hidden "ki...
by pubby
Sat Dec 25, 2021 7:03 pm
Forum: Off Topic
Topic: Trying to do a kickstarter
Replies: 11
Views: 2389

Re: Trying to do a kickstarter

You played it correctly. The turns are counted from the start of the game, not from when the deck empties. But yeah that sucks you couldn't play your hand.
by pubby
Mon Aug 02, 2021 2:17 pm
Forum: Spriting and Mapping
Topic: cats and stuff
Replies: 13
Views: 4315

Re: cats and stuff

Lines look good but don't be afraid to add contrast and color. Instead of going from pure grey to pure grey, you can ramp from one hue to another.

Image

I edited the middle one as an example.
by pubby
Sat Jul 31, 2021 6:23 am
Forum: Off Topic
Topic: Trying to do a kickstarter
Replies: 11
Views: 2389

Re: Trying to do a kickstarter

Wow you guys rock.Thanks for the support. :shades:
by pubby
Fri Jul 30, 2021 7:11 pm
Forum: Spriting and Mapping
Topic: Lack of map consistency between common maps.
Replies: 10
Views: 3895

Re: Lack of map consistency between common maps.

Maps naturally move towards having identical item spawns because when they're different, people whine and complain. no it's not possible, maps should feel and play distinctively. what are you finding is an explicit outcome of our design direction. Based opinion, but there's something working against...
by pubby
Fri Jul 30, 2021 6:54 pm
Forum: Off Topic
Topic: Trying to do a kickstarter
Replies: 11
Views: 2389

Trying to do a kickstarter

I wish theres was still a hut to post this in. I'm running a kickstarter for a card game I designed/illustrated. My prior works include Pubbystation and gorillas for SS13, so if you liked those you may like this, and if you hated those you may hate this. https://ksr-ugc.imgix.net/assets/034/067/806/...
by pubby
Tue Jul 21, 2020 11:21 pm
Forum: Coding
Topic: Custom Keybinds not functioning
Replies: 18
Views: 6203

Re: Custom Keybinds not functioning

skoglol wrote:We could force a savefile reset for you if resetting hotkeys to default in preferences isnt working. There has been some improvements to how we handle the defaulting, so would likely sort it and make it playable.
Make it happen my good man and I'll test it.
by pubby
Fri Jul 17, 2020 8:24 pm
Forum: Coding
Topic: Custom Keybinds not functioning
Replies: 18
Views: 6203

Re: Custom Keybinds not functioning

I've had something similar occur and it's prevented me from playing since the keybinding thing was introduced. From what I remember, it was 100% broken on one of the servers (basil?) and completely locked me out of inputs, so I couldn't do anything at all. On the other server (sybil?), I could use t...
by pubby
Fri Apr 03, 2020 1:07 am
Forum: Closed Policy Discussion
Topic: Is taking someone's bad reputation from previous rounds metagrudging?
Replies: 19
Views: 4337

Re: Is taking someone's bad reputation from previous rounds metagrudging?

I had a similar thing happen to me when I started playing. I was captain and a non-antag broke into my office. I arrested him and took him to security, but his friend broke him out and the two came back and killed me. I didn't ahelp it because I was new and didn't realize they were non-antags until ...
by pubby
Mon Mar 23, 2020 4:09 am
Forum: Coding Feedback
Topic: A map vote
Replies: 58
Views: 15415

Re: A map vote, commencing soon

The dust2 effect is very true. The majority of complaints about maps are just frustration stemming from unfamiliarity. People really dislike change, but more than that, they dislike getting lost. The recent hatred against Box is less about it having a poor layout and more that the current generation...
by pubby
Sun Mar 15, 2020 12:19 am
Forum: Ideas
Topic: Adding the ability to respawn as a Prisoner after dying
Replies: 12
Views: 2898

Re: Adding the ability to respawn as a Prisoner after dying

Make the warden have to enable the spawner.
by pubby
Fri Mar 13, 2020 11:07 pm
Forum: Off Topic
Topic: Dr who is dead - The timeless child
Replies: 16
Views: 4373

Re: Dr who is dead - The timeless child

While I CERTAINLY don't think that Chris Chibnall has been doing a good job as showrunner , there's a good number of people who seem to decry EVERY single contribution he's ever made to the show, acting as though he's never done anything good for it. Granted: when you look at the track records for b...
by pubby
Wed Mar 11, 2020 10:47 pm
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 18969

Re: Note on economy

The economy obviously failed but there is one idea worth keeping. Giving players a small budget to buy items at the start of the game is good. It allows vending machines to have actually interesting items without ruining the balance of the game. Before the economy PR, people would eat vending food r...
by pubby
Mon Mar 02, 2020 6:45 am
Forum: Closed Policy Discussion
Topic: Admins don't need to connect enough
Replies: 23
Views: 5729

Re: Admins don't need to connect enough

However now people who no longer administrate the game stick around in the discord as they like talking to and doing stuff with their friends. Removing them would be kicking them out of a community that they like and would be a bit of a dick move. Dead inactive admins on the team do no harm, we are...
by pubby
Thu Feb 13, 2020 4:22 pm
Forum: Ideas
Topic: plating removal
Replies: 11
Views: 2498

Re: plating removal

Give ability to one of CE's tools.
by pubby
Fri Jan 03, 2020 4:11 pm
Forum: Ideas
Topic: the ability to self-ooc mute yourself
Replies: 8
Views: 2239

Re: the ability to self-ooc mute yourself

OOC shouldn't even exist.
by pubby
Mon Dec 23, 2019 11:11 pm
Forum: Ideas
Topic: A map/station with randomised elements (mockup inside)
Replies: 9
Views: 3167

Re: A map/station with randomised elements (mockup inside)

Several other servers have experimented with randomization and it is definitely technically feasible especially with our map template system. However, I am not at all a fan of the grid-station design. It seems like it would be boring to play on this map. I've been meaning to ask about this. Would y...
by pubby
Thu Nov 07, 2019 9:10 am
Forum: Spriting and Mapping
Topic: "New" ID sprites criticism
Replies: 24
Views: 8014

Re: "New" ID sprites criticism

I had this one too, which is compatible with the HUD icons.

Image
Image
by pubby
Mon Nov 04, 2019 11:32 pm
Forum: Spriting and Mapping
Topic: "New" ID sprites criticism
Replies: 24
Views: 8014

Re: "New" ID sprites criticism

Image
bored resprite
by pubby
Wed Oct 16, 2019 12:25 pm
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3321
Views: 840663

Re: What are you faggots playing?

tinodrima7020 wrote:I need a good rpg/strategy game. Suggestions?
Shining Force
by pubby
Thu Aug 01, 2019 4:04 am
Forum: Ideas
Topic: Mapping: Choose/build your engine
Replies: 26
Views: 5505

Re: Mapping: Choose/build your engine

I've been working on an idea like this since 2016, or rather, not-working on it. I coded about 50% of it and gave up :lol: The idea was to make engineering a randomly-generated puzzle. Engineering would contain 4 special indestructible objects called tesseracts. Each tesseract has a certain input an...
by pubby
Mon Jul 22, 2019 6:16 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 84238

Re: Kilo Station

kilo stands for killed okand

rip
by pubby
Tue Mar 05, 2019 11:18 am
Forum: Closed Policy Discussion
Topic: Power of coders and who determines what codebase to use
Replies: 15
Views: 4315

Power of coders and who determines what codebase to use

Who determines what codebase we're using? Can the headmins decide to switch, or is it an MSO-only decision? I ask this because currently the coders have more power than the headmins. Coders can change and influence policy through code, overruling whatever the headmins do. This was made evident by th...
by pubby
Wed Feb 27, 2019 6:23 am
Forum: Coding Feedback
Topic: Untelegraphed attacks
Replies: 12
Views: 3434

Untelegraphed attacks

Most attacks in this game have a small warning before they happen. For example, if someone wants to tase you, they first have to pull out their gun and fire it. If someone wants to e-sword you, they have to pull the sword out and activate it. The window to react is small, but it does exist. You can ...
by pubby
Sun Feb 10, 2019 7:58 pm
Forum: Ideas
Topic: Replace the arrival shuttle
Replies: 5
Views: 1249

Replace the arrival shuttle

The arrival shuttle isn't good for gameplay. It takes up a huge amount of map space and code for being an area you only spend 5 seconds in. Since there's only one ship, it's susceptible to spawn killing, and that causes admins to use policy as a fix. Let's just remove the shuttle and create a better...
by pubby
Sun Feb 10, 2019 7:46 pm
Forum: Closed Policy Discussion
Topic: Killing people who spawned recently
Replies: 36
Views: 9646

Re: Killing people who spawned recently

Casual reminder that the rules forbid spawn camping , not spawn killing . No idea where everyone got the idea that there's a magic invincibility bubble for people fresh off the shuttle who were unlucky enough to stumble into a changeling on the run from sec. Dude knows what he's talking about. Unav...
by pubby
Sat Feb 02, 2019 12:21 pm
Forum: Video Games
Topic: NES games I've made
Replies: 5
Views: 1818

NES games I've made

I've been making NES games as a hobby for a few years. Dunno if you guys are into these types of games, but if you are, here's a link: http://pubby.github.io/
by pubby
Tue Jan 29, 2019 3:19 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 887965

Re: Screenshots General

shower windows
Image
by pubby
Fri Jan 25, 2019 6:16 am
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13414

Re: 4DPlanner + Oranges

finkle is einhorn
by pubby
Mon Jan 21, 2019 2:49 am
Forum: Ideas
Topic: Round length
Replies: 81
Views: 21819

Re: Round length

Rather than changing when the shuttle can be called, why not change how long it takes to arrive? Right now, the minimum time is 5 minutes (red alert), which gives practically no time to finish what one's working on. 10 minutes is not much better, as that's roughly how long it takes for engineers rep...
by pubby
Thu Jan 17, 2019 1:11 pm
Forum: Closed Policy Discussion
Topic: Fake Revs
Replies: 65
Views: 19184

Re: Fake Revs

Grazyn wrote:What's the ruling on emoting the deconversion message when they implant you? I did it once and wasn't banned for it but it was some time ago
oc in ic
by pubby
Sat Jan 05, 2019 12:40 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 59293

Re: Hygiene Removal

I wouldn't mind the feature and would probably actually enjoy it if it was rarely occurring and hard to trigger (e.g. eating onions makes you stinky). But having it happen to most of the crew every round makes me dislike it.
by pubby
Fri Jan 04, 2019 10:07 pm
Forum: General Chat
Topic: Russians role in SS13 Development compared to english speakers
Replies: 18
Views: 6766

Re: Russians role in SS13 Development compared to english speakers

sticky this thread imo

make it a monument
by pubby
Wed Jan 02, 2019 9:42 pm
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 19685

Re: Give borgs damage slowdown

Pretty good idea.

Alternative idea is to remove welder healing from borgs. Make healing them require a roboticist.
by pubby
Fri Dec 28, 2018 3:53 am
Forum: Closed Complaints
Topic: [coiax] Tiphaine - Stuff
Replies: 13
Views: 4291

Re: [coiax] Tiphaine - Stuff

I'm bored so I read the log. Log says you were playing as the mime. There's no reference to an oxygen tank getting stripped from your bag. Was the tank you went back for still unused in your box? The shotgun was a combat shotgun, which was in the captain's hands when you broke in as it can't fit int...
by pubby
Tue Dec 11, 2018 10:06 pm
Forum: Ideas
Topic: Force a new trait onto Moths
Replies: 9
Views: 1948

Re: Force a new trait onto Moths

when moths get cloned they should start out as caterpillars
by pubby
Sat Nov 24, 2018 1:46 am
Forum: General Chat
Topic: Admins disappeared my thread
Replies: 222
Views: 50497

Re: Admins disappeared my thread

migrate to bitbucket you dummy
by pubby
Tue Nov 13, 2018 3:08 am
Forum: General Chat
Topic: SELLING CATGIRL SLOT
Replies: 16
Views: 3892

Re: SELLING CATGIRL SLOT

pm sent
by pubby
Mon Nov 12, 2018 11:16 pm
Forum: General Chat
Topic: SELLING CATGIRL SLOT
Replies: 16
Views: 3892

Re: SELLING CATGIRL SLOT

buying gfs
by pubby
Mon Nov 05, 2018 6:18 pm
Forum: Video Games
Topic: OFFICIAL dcss thread
Replies: 11
Views: 2987

Re: OFFICIAL dcss thread

I'd prolly recommend some of the forks like x-crawl[1] and hellcrawl as opposed to mainline DCSS, which has been pretty shitty for several years.

[1] https://github.com/Vajrapani/X-Crawl/releases
by pubby
Sat Oct 20, 2018 4:32 am
Forum: Closed Policy Discussion
Topic: Racial slurs
Replies: 88
Views: 23922

Re: Racial slurs

roody-poo candy-ass
by pubby
Sun Oct 14, 2018 3:25 am
Forum: Ideas
Topic: Permanent atmos field generators
Replies: 16
Views: 3364

Re: Permanent atmos field generators

Those shield breach thingies in engineering don't work for this?
by pubby
Sun Oct 14, 2018 3:24 am
Forum: Ideas
Topic: Additional races we could add to replace catpeople
Replies: 71
Views: 13792

Re: Additional races we could add to replace catpeople

SpaceManiac wrote:steal from star control or bust
shofixti
h
o
f
i
x
t
i
by pubby
Sun Aug 26, 2018 2:03 pm
Forum: Events Workshop
Topic: Round #100000
Replies: 15
Views: 8487

Re: Round #100000

whoever rolls captain that round gets to decide
by pubby
Thu Aug 16, 2018 3:40 am
Forum: Video Games
Topic: Game Development Shitposting
Replies: 19
Views: 4271

Re: Game Development Shitposting

SpaceManiac wrote:Once made this very good game.
Spoiler:
Image
Huh. I remember that. I entered that LD too.
by pubby
Tue Jul 10, 2018 9:35 pm
Forum: Coding
Topic: So how does cooldown work?
Replies: 2
Views: 1475

Re: So how does cooldown work?

It's just an ordinary variable that's being used to measure time elapsed.

Code: Select all

cooldown = world.time
Sets the point to measure from.

Code: Select all

if(cooldown < world.time - 50)"
Checks if 50 ticks have elapsed.

(world.time is the number of ticks that have occurred, I believe)