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Re: BAYMED: THE RECKONING

Porting baymed as it is is probably wouldn't be a very good idea.

It would require lots of tweaking to adjust to TG's playstyle, such as lowering the time and effort it takes to treat someone.
by Reimoo
Mon Aug 29, 2016 3:57 pm
 
Forum: Ideas
Topic: BAYMED: THE RECKONING
Replies: 47
Views: 6420

Re: Shit son let's go spelunking

Lavaland in general was a mistake

Creating a relatively large amount of content that only a small fraction of players in any given round can access is what is wrong with this game

Players shouldn't have incentives to leave the station and isolate themselves from the round
by Reimoo
Mon Jul 04, 2016 5:16 am
 
Forum: Ideas
Topic: Shit son let's go spelunking
Replies: 23
Views: 2758

Re: New Game mode: Soviet Agents

3. Avoid being captured alive or dead

Fixed
by Reimoo
Fri Jun 24, 2016 10:57 pm
 
Forum: Ideas
Topic: New Game mode: Soviet Agents
Replies: 9
Views: 1258

Re: To whomever nerfed water and made it dry instantly

Janitor is totally not fun anymore now.
by Reimoo
Wed Jun 22, 2016 9:41 pm
 
Forum: Coding Feedback
Topic: To whomever nerfed water and made it dry instantly
Replies: 9
Views: 1324

Re: Lizard bans

How about we remove lizards?
by Reimoo
Wed Jun 22, 2016 9:39 pm
 
Forum: Ideas
Topic: Lizard bans
Replies: 26
Views: 2572

Re: ITT: We make shitty suggestions and come up with poor id

Give the chef no slips because real fast food workers wear no slips
by Reimoo
Wed Jun 22, 2016 9:37 pm
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3790
Views: 466562

Re: *TEST* Reducing stuns adding lethals

One shot taser is actually not a completely bad idea but it should be reloadable akin to a kinetic accelerator otherwise lethal is the only option after an officer misses.
by Reimoo
Thu Jun 16, 2016 3:49 am
 
Forum: Ideas
Topic: *TEST* Reducing stuns adding lethals
Replies: 25
Views: 3027

Re: Armour Wars: Episode 3, Revenge of the Balance

This is probably a bad idea but what if armor gave a form of protection against stuns? Like a stun duration reduction or requiring multiple hits to stun?

You can give some antags the option to buy concealed armor to balance it out.
by Reimoo
Wed Jun 15, 2016 9:05 pm
 
Forum: Coding Feedback
Topic: Armour Wars: Episode 3, Revenge of the Balance
Replies: 116
Views: 11978

Re: Stun, slip, and weaken nerf.

What if we made it so security armor reduces ranged stun duration and we allow traitors to buy similar armor with their uplinks?
by Reimoo
Sat Jun 11, 2016 12:14 am
 
Forum: Ideas
Topic: Stun, slip, and weaken nerf.
Replies: 44
Views: 5358

Re: Station Beautification

Why hasn't anybody posted any screenshots yet?
by Reimoo
Sat Jun 11, 2016 12:08 am
 
Forum: Ideas
Topic: Station Beautification
Replies: 11
Views: 1331

Re: New Job:Prisoner.

Sounds interesting, only there would need to be something done about completing your labor quota and walking free with security suddenly metaing you back into prison for 'mite b antag'
by Reimoo
Tue Oct 27, 2015 2:33 am
 
Forum: Ideas
Topic: New Job:Prisoner.
Replies: 21
Views: 1495

Re: End of round screenshot

A detailed end round summary would accomplish the same thing instead and be of statistical value
by Reimoo
Sat Oct 10, 2015 7:08 am
 
Forum: Ideas
Topic: End of round screenshot
Replies: 4
Views: 609

Re: Changeling rounds are boring as hell

Changeling has been in dire need of a redesign for a long long time. Buffing/nerfing what we have right now really won't solve the problem.
by Reimoo
Sun Sep 27, 2015 7:17 pm
 
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 16774

Re: virology

It's cause outbreaks are an annoyance at best. Even when they are "beneficial"

You guys ever see Contagion? Imagine a round like that.
by Reimoo
Thu Sep 24, 2015 4:27 am
 
Forum: Ideas
Topic: virology
Replies: 14
Views: 1813

Re: Minor Suggestions

Room lights should automatically turn on/off depending if somebody is in it or not.
by Reimoo
Sat Sep 19, 2015 10:19 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3629
Views: 435199

Re: Culinary Wizarde Merlin's Healing Legumes

Pretty sure you can't heal yourself with the healing wand. Unless I'm mistaken.
by Reimoo
Fri Sep 11, 2015 6:56 am
 
Forum: Ideas
Topic: Culinary Wizarde Merlin's Healing Legumes
Replies: 5
Views: 853

Re: Unique Gun Names

Like Nightingale said I would prefer if we kept things easy to identify and the examine text got the descriptive name instead.
by Reimoo
Sun Sep 06, 2015 11:20 pm
 
Forum: Ideas
Topic: Unique Gun Names
Replies: 40
Views: 5271

Re: Cooking makes absolutely no sense.

If we're going to complain about lack of sense in the kitchen can we at least point out that someone decided that the chef should use a microwave rather than a stove for everything?
by Reimoo
Fri Sep 04, 2015 4:46 am
 
Forum: Coding Feedback
Topic: Cooking makes absolutely no sense.
Replies: 17
Views: 3348

Re: P L U M B I N G

Very nice, but couldn't plumber merged with atmospheric technician duties since neither job has much to do anyway?
by Reimoo
Mon Aug 31, 2015 8:01 pm
 
Forum: Coding Feedback
Topic: P L U M B I N G (no longer in development)
Replies: 37
Views: 4695

Re: Minor Suggestions

Can we get a proper gun rack?

The things in the armory are really ugly.
by Reimoo
Fri Aug 21, 2015 1:12 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3629
Views: 435199

Re: Deputies

Well, as a counterpoint, it is kind of annoying to run around gathering all this equipment for someone that may or may not use it properly. Especially when I need to deputize several people at once which usually happens to be during an emergency, I think it would just be convenient if I could shove ...
by Reimoo
Fri Aug 21, 2015 1:00 am
 
Forum: Ideas
Topic: Deputies
Replies: 10
Views: 1268

Re: Justice for Service Workers

I don't think people would like having two arbitrary meters to keep track of. It is already annoying with one.

However, you still could halve hunger buildup time to make room for a thirst meter.
by Reimoo
Thu Aug 20, 2015 10:20 pm
 
Forum: Ideas
Topic: Justice for Service Workers
Replies: 24
Views: 3239

Re: ITT: We make shitty suggestions and come up with poor id

We should rename all the pens in the game to space pens.
by Reimoo
Thu Aug 20, 2015 5:52 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3790
Views: 466562

Re: Justice for Service Workers

Reinforcing the chef's workplace sounds boring.

I don't know about you guys, but out of all the jobs in the station, the chef is the job where I get into fist fights the most simply because I tend to jealously guard my workplace more than most people.
by Reimoo
Fri Aug 14, 2015 12:17 am
 
Forum: Ideas
Topic: Justice for Service Workers
Replies: 24
Views: 3239

Re: Ling Rework

Please, do it

Can't be any worse than what we already have
by Reimoo
Tue Aug 11, 2015 5:41 am
 
Forum: Ideas
Topic: Ling Rework
Replies: 21
Views: 2185

Re: A Return of Cloakers

Make it work like the spy's watch or a variant thereof
by Reimoo
Tue Aug 04, 2015 1:10 am
 
Forum: Ideas
Topic: A Return of Cloakers
Replies: 43
Views: 5073

Looking at the AI's core during roundstart

I just came from a malf round where I was killed in less than 10 minutes because someone was looking at my core cams very early in the round. During the subsequent deadchat tears I was told that looking at the core cams at roundstart is pretty ordinary behavior and the rule is to not hack your core ...
by Reimoo
Sat Aug 01, 2015 1:23 am
 
Forum: Policy Discussion
Topic: Looking at the AI's core during roundstart
Replies: 48
Views: 6041

Re: Stories of Awesome (Or something close to it.)

>chef >preparing my kitchen when a scientist table crawls over and steals my beaker >shout at him and start fighting him for it >people start joining in and it turns into a bar brawl >eventually ends with me slamming the kitchen shutters on a guy and tossing him into the hallway >not even a minute l...
by Reimoo
Fri Jul 31, 2015 11:23 pm
 
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2019
Views: 340700

Re: ITT: We make shitty suggestions and come up with poor id

Throwing, dropping or otherwise being clumsy with any kind of explosive should have a small chance to instantly detonate it.
by Reimoo
Thu Jul 30, 2015 1:11 pm
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3790
Views: 466562

Re: Skill Stats

The only way I could see any kind of skill system work if it doesn't restrict people from doing what they can already do currently. That also means no RNG "your gun misfires!" For example, anyone could still hack a door the traditional way, but someone who started off as an engineer alread...
by Reimoo
Sun Jul 26, 2015 1:19 am
 
Forum: Ideas
Topic: Skill Stats
Replies: 23
Views: 2921

Re: PlazaStation development thread - REDESIGN POLL

I figured some people would like the idea of a maintenance you could truly get lost in.

Not it's own "department" exactly, but just a large chunk of the station that seems to have been abandoned.
by Reimoo
Sun Jul 19, 2015 6:27 pm
 
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 10915

Re: PlazaStation development thread - REDESIGN POLL

I uploaded some new sketches in the OP and added a poll cause I am indecisive
by Reimoo
Sun Jul 19, 2015 8:05 am
 
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 10915

Re: Minor Suggestions

Being on fire or being near an explosion should produce an overlay effect on things, similar to how bloody items are.
by Reimoo
Wed Jul 15, 2015 9:33 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3629
Views: 435199

Re: PlazaStation development thread - with pictures!

I've completely started over. This time I started on the plaza first.

But a question I want to ask, the reason I posted in the first place, is do people still want this map? Or am I wasting my time?

plaza.jpg
by Reimoo
Sun Jul 12, 2015 3:33 am
 
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 10915

Re: Map Rotation

I would definitely try mapping again if there was a rotation.
by Reimoo
Fri Jul 10, 2015 7:33 pm
 
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 8826

Re: [BALANCE] Upgrading/Exchanging energy weapon cells!

Dedicated gun cells and a slower tactical reload than what ops get is what I would prefer imo
by Reimoo
Fri Jul 10, 2015 7:31 pm
 
Forum: Ideas
Topic: [BALANCE] Upgrading/Exchanging energy weapon cells!
Replies: 12
Views: 1602

Re: Throwing your stun baton?

kevinz000 wrote:Daily reminder this is just making people armed with stunprods/stunbatons have the same combat ability as a guy with a taser


You mean like a one shot taser with a 50% chance to hit?
by Reimoo
Wed Jul 08, 2015 6:32 am
 
Forum: Ideas
Topic: Throwing your stun baton?(Closed, due to new info)
Replies: 11
Views: 1564

Re: Rethinking internals?

Personally I think it would be more interesting if the emergency tanks were nerfed, but a more visible O2 meter was added onto the HUD. Seeing your O2 tick down 15%...14%...13% is really nerve racking in other games and I think it would add a lot to the atmosphere here.
by Reimoo
Wed Jul 08, 2015 2:40 am
 
Forum: Ideas
Topic: Rethinking internals?
Replies: 8
Views: 664

Re: Minor Suggestions

Heads should start with their job title next to their names over comms at roundstart

Just you know, so you can avoid those awkward "Who are you again?" over command radio
by Reimoo
Fri Jul 03, 2015 10:21 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3629
Views: 435199

Re: Let's make a whitelist antag game mode

I feel like the only way it could work is if there are always special challenges enabled. Otherwise I would agree with oranges and say every round would be a one sided curbstomb. In my experience, when team antag is very competent usually they end up winning before even half of the station knows abo...
by Reimoo
Fri Jul 03, 2015 4:24 am
 
Forum: Coding Feedback
Topic: Let's make a whitelist antag game mode
Replies: 44
Views: 4845

Re: Writing Competition

"A fire had broken out in Engineering. Naturally, as atmospheric technicians, it was our duty to respond to it. The only problem was that the fire was plasma caused, and not a small electrical fire like we had expected. Upon opening Engineering's entrance, my co-worker standing beside me with t...
by Reimoo
Tue Jun 30, 2015 10:09 pm
 
Forum: Roleplaying
Topic: Writing Competition
Replies: 28
Views: 5252

Re: Economy [XHUIS EDITION]

Pretty much what Gun Hog said, quick n' easy transactions means this system will be a fun one to use instead of an annoyance. Because of this I think we shouldn't use PIN numbers. Mugging someone to nab their ID should be enough to jack their account as well.
by Reimoo
Tue Jun 30, 2015 3:18 am
 
Forum: Coding Feedback
Topic: Economy [XHUIS EDITION]
Replies: 35
Views: 4931

Re: Writing Competition

It has to be fan fiction? No poems or anything?
by Reimoo
Fri Jun 26, 2015 12:10 am
 
Forum: Roleplaying
Topic: Writing Competition
Replies: 28
Views: 5252

Re: Microbombs and Macrobombs

Suicide bombs are very fun, yes for the suiciding person. However it is very unfun for the 5* people who also get gibbed as a result. I wouldn't totally be against some sort of short term warning or alarm a bit before the actual detonation. What if the fuse for the explosive is triggered by shoutin...
by Reimoo
Wed Jun 24, 2015 3:54 am
 
Forum: Coding Feedback
Topic: Microbombs and Macrobombs
Replies: 110
Views: 13496

Re: Microbombs and Macrobombs

Why can't we have 20tc suicide vests that have to be hidden under coats instead?
by Reimoo
Wed Jun 24, 2015 2:06 am
 
Forum: Coding Feedback
Topic: Microbombs and Macrobombs
Replies: 110
Views: 13496

Re: Removing the Head of Personnel

Pretty much what Loonikus just said
by Reimoo
Sun Jun 21, 2015 11:35 pm
 
Forum: Ideas
Topic: Removing the Head of Personnel
Replies: 57
Views: 6005

Re: Stories of Awesome (Or something close to it.)

>engineer >woop woop summon guns and summon magic active >get an ebow and a door wand >cause mischief, get brigged for it >the warden gives me a very long sentence and starts heckling me for the next 7 minutes >start throwing things around in my cell to piss him off >he flashes the cell and enters w...
by Reimoo
Sat Jun 20, 2015 4:59 am
 
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2019
Views: 340700

Re: Revenants

I did get attacked by a revenant once. It stunned me or something and it ran away?

Personally I liked the spook factor. But perhaps that was only because I was alone in the morgue.
by Reimoo
Fri Jun 19, 2015 8:44 pm
 
Forum: Coding Feedback
Topic: Revenants
Replies: 20
Views: 1926

Re: Gang War feedback

What if individual security officers could be "paid off" or something? Just so they turn a blind eye and don't interfere with gang business? Kinda like a crooked cop gameplay mechanic?
by Reimoo
Fri Jun 19, 2015 6:58 am
 
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 41109

Re: Make Changeling Not Terrible

Steelpoint wrote: Changeling has been through so many iterations that no one actually has any clear idea of how exactly the Changeling should play


I suggest everyone here go back and watch John Carpenter's 1982 movie The Thing to understand what it was intended to be in the first place.

It's a good movie.
by Reimoo
Thu Jun 18, 2015 4:48 pm
 
Forum: Ideas
Topic: Make Changeling Not Terrible
Replies: 20
Views: 1850
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