Search found 157 matches

by Valorium
Thu Mar 23, 2023 12:33 am
Forum: Player's Club
Topic: Favorite Unrollable Antagonist?
Replies: 22
Views: 1499

Re: Favorite Unrollable Antagonist?

Astounding that no one said Chrono Agent considering the prerequisite to that is that something funny happened how to make Chrono agent happen Put a bunch of topical names in a hat. Whichever you pull out will spontaneously make it happen. This shit happened to my buddy, Joe. Who’s Joe
by Valorium
Fri Feb 17, 2023 4:09 am
Forum: Ideas
Topic: if HOP prioritizes a job slot, joining as that slot should give you a sign on bonus
Replies: 13
Views: 2227

Re: if HOP prioritizes a job slot, joining as that slot should give you a sign on bonus

Good idea. Whenever I prioritize certain roles as is, no one ever joins as them (I suspect because people see that the role is desperately needed and are like "fuck I don't want that responsibility with no reward" so they join as something else and avoid culpability when the Thing Going Wr...
by Valorium
Sat Jan 28, 2023 7:30 pm
Forum: Coding Feedback
Topic: You shouldn't slide when slipping on ice with magboots on.
Replies: 19
Views: 3637

Re: You shouldn't slide when slipping on ice with magboots on.

I think it should probably check for if you're standing on an actual metal floor first – magboots shouldn't protect against slipping on ice on the Icemoon for example. In the case provided, though, magboots should totally prevent you from slipping like that.
by Valorium
Mon Sep 05, 2022 6:48 pm
Forum: Player's Club
Topic: How do you feel about Space Station 13 these days?
Replies: 13
Views: 1281

Re: How do you feel about Space Station 13 these days?

I'm still endlessly trying to get better at it, but I don't spend enough time playing to get good enough to play in a "competitive" fashion. I've found that RP, lore writing and administration have helped fill the voids that I haven't been able to fill with, well, actual gameplay skill. My...
by Valorium
Sat Jul 16, 2022 4:35 pm
Forum: Player's Club
Topic: why isnt rnd fun
Replies: 38
Views: 4944

Re: why isnt rnd fun

I think Science being more able to create weapons (again) would actually be interesting. Right now, the only sources of weapons of any decent caliber (pun not intended) are Cargo and Security, which puts them at the top of the heap when any scenario requiring widespread firepower arises. From my exp...
by Valorium
Fri Jul 01, 2022 2:39 pm
Forum: Player's Club
Topic: BrickBorg Gets Killed 2 : The Lizard Chronicles
Replies: 19
Views: 2077

Re: BrickBorg Gets Killed 2 : The Lizard Chronicles

I've seen people complain that engineering unjustly beat them up and stole their insulated gloves and toolbelt (that they had previously stolen from engineering). I've had an engineer beat me up and take my tools + gloves simply because I was an assistant and therefore MUST have taken them from eng...
by Valorium
Tue Jun 28, 2022 3:29 pm
Forum: Coding Feedback
Topic: Fermichems purity system is really unclear
Replies: 68
Views: 18546

Re: Fermichems purity system is really unclear

I used to play a ton of Chemist. I liked that I could casually log in, screw around with the chem dispenser, get some fun grenades or death mixes together and test 'em out (or, depending on my mood, distribute them to security as an "alternative munition"). As soon as fermichem dropped, I ...
by Valorium
Tue Jun 14, 2022 1:23 pm
Forum: Player's Club
Topic: The Unballisticing, Pt. 2 Peanut
Replies: 61
Views: 6460

The Unballisticing, Pt. 2 Peanut

Read the PR here: https://github.com/tgstation/tgstation/pull/67768 Combat shotguns are gone. Now we have energy shotguns and a laser machine gun forcefield projector...thing. Read the design document here: https://hackmd.io/@6DbtsAKCTtW_9MByKFjZqg/r1xYKCNOt Other aspects: - Potential removal of pip...
by Valorium
Mon Jun 13, 2022 7:07 pm
Forum: Closed Policy Discussion
Topic: Clown Harassment
Replies: 12
Views: 1714

Re: Clown Harassment

Personally, I'm firmly of the belief that Clowns shouldn't be allowed to (lethally) defend themselves if the victim of their grief retaliates. [...] If you walk into Medbay, walk up to someone who just got revived after they got shanked, and spray 'em with some dumb shit and they beat you to death,...
by Valorium
Mon Jun 13, 2022 6:53 pm
Forum: Coding Feedback
Topic: Moffic Food and the Insane Unavoidable Credit Taxes
Replies: 5
Views: 1281

Re: Moffic Food and the Insane Unavoidable Credit Taxes

Maybe make the canned tomatoes just like, stewed by cooking tomato juice for a super long time? So you have to monopolize one of your griddles or something?
by Valorium
Mon Jun 13, 2022 6:19 pm
Forum: Ideas
Topic: New Food Interaction - Cravings
Replies: 10
Views: 2524

Re: New Food Interaction - Cravings

Would sound great!
by Valorium
Tue Jun 07, 2022 7:05 pm
Forum: Player's Club
Topic: Xenomorph Farm Peanut
Replies: 18
Views: 1758

Re: Xenomorph Farm Peanut

Farming xeno organs is virtually never advisable. Here's the possibilities: - You successfully set up a farm. You do the forcefield right, murder the unlucky Xeno who spawns, harvest their organs, whole shebang. That works maybe twice before ghosts go "well, this isn't fun" and stop takin...
by Valorium
Tue Jun 07, 2022 1:51 pm
Forum: Player's Club
Topic: Xenomorph Farm Peanut
Replies: 18
Views: 1758

Re: Xenomorph Farm Peanut

Farming xeno organs is virtually never advisable. Here's the possibilities: - You successfully set up a farm. You do the forcefield right, murder the unlucky Xeno who spawns, harvest their organs, whole shebang. That works maybe twice before ghosts go "well, this isn't fun" and stop taking...
by Valorium
Sat Jun 04, 2022 6:17 am
Forum: Ideas
Topic: Scroll Fragments
Replies: 8
Views: 1456

Re: Scroll Fragments

Actually, I would love a means of playing TGC (or is it TCG?) on browser in the spirit of SS13 Idle. No one ever plays it IC.
by Valorium
Sun May 29, 2022 3:21 pm
Forum: Ideas
Topic: Wizards need poison spells
Replies: 4
Views: 1034

Re: Wizards need poison spells

What does wizarditis even do again?
by Valorium
Thu May 26, 2022 5:20 pm
Forum: Player's Club
Topic: Buckshot 2.0 discussion thread (open 24/7)
Replies: 10
Views: 1133

Re: Buckshot 2.0 discussion thread (open 24/7)

I foresee that even though this is massively nerfed compared to old buckshot, it'll still get blocked.
by Valorium
Tue May 24, 2022 2:41 pm
Forum: Ideas
Topic: we should make the chain of command useful
Replies: 6
Views: 2555

Re: we should make the chain of command useful

Wouldn't mind that.
by Valorium
Fri May 20, 2022 5:42 pm
Forum: Ideas
Topic: Crowd Control in a post-stunbaton world
Replies: 7
Views: 1330

Re: Crowd Control in a post-stunbaton world

1. Armory now gets Machine Disablers. They require to be dual-wield, takes up a backpack slot and gives duffel bag slowdown. In exchange for this, you can shoot a rapid fire volley of disabler shots like a turret. 300 Shots in total before it has to be put in a recharger. Runs out of energy instant...
by Valorium
Fri May 20, 2022 5:40 pm
Forum: Ideas
Topic: Nonlethal takedown stealth traitor
Replies: 5
Views: 982

Re: Nonlethal takedown stealth traitor

A non-lethal, cheaper version of the poison kit would be nice, get some tranquilizer shenanigans in. Some variety of stun or power gloves would be neat as some more Engi-exclusive tot gear. Maybe some sleep-gas grenades for purchase? Side note, don't forget the toy pistol with riot darts for non-let...
by Valorium
Fri May 20, 2022 1:57 pm
Forum: Player's Club
Topic: new drama thread
Replies: 28
Views: 3992

Re: new drama thread

MrStonedOne wrote: Fri May 20, 2022 12:20 am I took away sec/ass maint except on lowpop but it seems like nobody cares
Been playing a lot of HoP rounds recently on Manuel, every assistant and seccie just immediately goes to the HoPline and gets maint. It's more HoP job content, I suppose.
by Valorium
Wed May 11, 2022 2:06 pm
Forum: Coding Feedback
Topic: our medicine naming convention's existence doesn't make sense
Replies: 17
Views: 2348

Re: our medicine naming convention's existence doesn't make sense

I'd like it if we had real life names for medicine. It'd be neat.
by Valorium
Tue May 03, 2022 12:07 am
Forum: Ideas
Topic: emag brainstorming thread
Replies: 14
Views: 2110

Re: emag brainstorming thread

Helios wrote: Mon May 02, 2022 11:44 pm Emagged engi-vend could dispense the airlock opener that used to be associated with Emag
The emag getting you (several) free 4 TC items is probably not very balanced.
by Valorium
Wed Apr 27, 2022 3:04 am
Forum: Closed Policy Discussion
Topic: (MRP) Allow destructive sabotage under the murderbone rules.
Replies: 54
Views: 10466

Re: (MRP) Allow destructive sabotage under the murderbone rules.

I think massive catastrophes are less fun with every corridor instantly slamming shut with 200 firelocks to stop the fastmos escaping instantly. not because depressure is fun but because the firelocks make it miserable and annoying to go anywhere forever even if you HAVE scraped together space prot...
by Valorium
Wed Apr 27, 2022 2:17 am
Forum: Player's Club
Topic: The olden thread where all the admin only items were revealed
Replies: 11
Views: 1201

Re: The olden thread where all the admin only items were revealed

There's also a grenade called the Blorbo Bomb or something to that effect that explodes into about a dozen activated slime cores after a few seconds when primed. Quite fun. Can't think of any others off the top of my head. On tg it's the "blorble blorble" and can be obtained from the mad ...
by Valorium
Mon Apr 25, 2022 5:26 pm
Forum: Player's Club
Topic: The olden thread where all the admin only items were revealed
Replies: 11
Views: 1201

Re: The olden thread where all the admin only items were revealed

On Shiptest (which is an old TG build with some modifications so I don't know if it's here as well) we have the L666 Bwoinkinator, which is an L6 SAW that shoots shotgun spreads of .50 caliber ammo in full auto with a 5000 round magazine capacity. It's pretty fun. There's also a grenade called the B...
by Valorium
Mon Apr 18, 2022 10:59 pm
Forum: Player's Club
Topic: Thanos Snap Food Removal codenut
Replies: 40
Views: 3614

Re: Thanos Snap Food Removal codenut

It IS odd how drinks, which are almost overwhelmingly easier to make than food dishes, have a much wider variety of special effects and traits which interact with them than food does. More food items should have beneficial effects! Make it so that manufacturing a bunch of plain burgers doesn't have ...
by Valorium
Mon Apr 18, 2022 10:39 pm
Forum: Player's Club
Topic: Make more things hackable
Replies: 9
Views: 984

Re: Make more things hackable

JusticeGoat wrote: Mon Apr 18, 2022 8:20 pm I wish you could put spring loaded syringes in door panels, so if someone tries to open the hacking access panel it pops out and tries to stick you in the hand.
Like D&D-style poison-lockpicking-spikes! That'd be awesome!
by Valorium
Mon Apr 18, 2022 10:38 pm
Forum: Player's Club
Topic: Make more things hackable
Replies: 9
Views: 984

Re: Make more things hackable

Hacking is in a weird place because a lot of the coolest interactions are reserved by the emag. But I agree that more hax would be fun Rightfully so, I think, given how the emag has had the most significant aspect of its functionality handed over to the AAC and now it's only really purchased by Che...
by Valorium
Wed Apr 06, 2022 2:01 pm
Forum: Ideas
Topic: Revolution Round Rework (RRR) - Ideology chart edition
Replies: 7
Views: 1396

Re: Revolution Round Rework (RRR) - Ideology chart edition

Sounds fun. I'd be down. Ideally the effects are more concrete around implementation but revs having a solid effect on the subsequent round and creating a wildly different environment would be pretty cool, actually!
by Valorium
Wed Apr 06, 2022 1:56 pm
Forum: Ideas
Topic: Station Ideas
Replies: 8
Views: 1482

Re: Station Ideas

Helios wrote: Sat Apr 02, 2022 7:49 pm Teleporter having another high value object instead of a Hand Tele, and so on
Teleporter briefcase?
by Valorium
Mon Apr 04, 2022 4:02 pm
Forum: Player's Club
Topic: greytider murders engineer in own department, engineer gets noted peanut
Replies: 35
Views: 2918

Re: greytider murders engineer in own department, engineer gets noted peanut

Should the engineer have called security to handle it? Probably.

Was the tider in the right? Certainly not.
by Valorium
Mon Apr 04, 2022 1:55 pm
Forum: Ideas
Topic: Remove the Captain
Replies: 20
Views: 6886

Re: Remove the Captain

I suppose my statement should be given the following addendum:

Captains *usually* fit the bill I described (and I say that as a semi-frequent Captain player). It'd be good if they *didn't*.

I apologize for the confusion.
by Valorium
Fri Apr 01, 2022 9:50 pm
Forum: Ideas
Topic: Remove the Captain
Replies: 20
Views: 6886

Re: Remove the Captain

Hm. Honestly, the only reason the Captain exists normally is to basically be a pile of goodies for whomever murks 'em. As long as their equipment is preserved in one form or another, it'd be at least an interesting experiment.
by Valorium
Mon Mar 28, 2022 2:14 pm
Forum: Ideas
Topic: add ginger ale to the soda fountain in bar
Replies: 5
Views: 1054

Re: add ginger ale to the soda fountain in bar

I agree
by Valorium
Mon Mar 28, 2022 2:13 pm
Forum: Ideas
Topic: Give Warden old taser, but it only works while standing in Brig
Replies: 9
Views: 1419

Re: Give Warden old taser, but it only works while standing in Brig

Give Warden old taser, but it only works while standing in Brig. This would probably be a pain to code, as brig is different on every map. As to whether the gun should be spawned on the warden, or in the locker, I would suggest the locker. Warden should never leave the brig in the first place, so b...
by Valorium
Wed Mar 23, 2022 3:35 pm
Forum: Player's Club
Topic: Noted for Wrongthink: Manuelmins Acceleration Continues
Replies: 25
Views: 2627

Re: Noted for Wrongthink: Manuelmins Acceleration Continues

Pandarsenic wrote: Wed Mar 23, 2022 2:57 pm All these people in the shitty clickbait peanut thread, shameful
Truly
by Valorium
Wed Mar 23, 2022 12:34 am
Forum: Player's Club
Topic: Concealed carry singletank peanut
Replies: 13
Views: 1321

Concealed carry singletank peanut

https://tgstation13.org/phpBB/viewtopic.php?f=7&t=31316 I dunno about you guys, but when I go out and about and feel the need to protect myself, I always carry my concealed-carry satchel of improvised singletank explosives. I have trained for several hundred hours at the toxins testing range, en...
by Valorium
Wed Mar 23, 2022 12:16 am
Forum: For No Reason Trash
Topic: MRP: Prog traitors , and generally antagonist's limits Oh, and metagang problem on MRP
Replies: 7
Views: 4355

Re: MRP: Prog traitors , and generally antagonist's limits Oh, and metagang problem on MRP

And What "Classifies" As self defense Lets say Chemist making killmix'/ Botany making deathnettles, And I see them, i should probably be allowed to murder them, those tools will be a threat to my antagonist life? WRONG Since They didnt do anything yet, i cant take actions to prevent being...
by Valorium
Mon Mar 21, 2022 3:37 pm
Forum: Coding Feedback
Topic: Allow counterplay to Viruses
Replies: 31
Views: 4464

Re: Allow counterplay to Viruses

We already have a cough suppressing reagent, don't we? Could just bundle those up into drops and put them in the smoke vendors. Not seeing any sign of it in the wiki, at least not under Ctrl+F "Cough" I was thinking of the "uplift smooth" cigs, which suppress coughing while smok...
by Valorium
Mon Mar 21, 2022 1:02 pm
Forum: Player's Club
Topic: Attack Of The Killer Ban peanut
Replies: 1
Views: 402

Attack Of The Killer Ban peanut

viewtopic.php?f=7&t=31291

ITT: Man creates bluespace tomatoes, gets shot, spawns killer tomatoes, gets permabanned. Note history escalates what would normally be a dayban into a permanent ban. Thoughts?
by Valorium
Mon Mar 21, 2022 12:45 pm
Forum: Player's Club
Topic: hypothetical: you are in charge of designing an Original Xeno Antag
Replies: 28
Views: 2833

Re: hypothetical: you are in charge of designing an Original Xeno Antag

Honestly could just make one super buff xeno instead of a hive. They don't really achieve that nearly unstoppable apex predator feeling currently. Could set a horror tone that you are being hunted. You are the prey. Maybe facehuggers could just become one of their objectives but the "hatching ...
by Valorium
Mon Mar 21, 2022 12:35 pm
Forum: Player's Club
Topic: List of possible goofball Pr titles
Replies: 44
Views: 4696

Re: List of possible goofball Pr titles

Shadowflame909 wrote: Mon Mar 21, 2022 10:36 am Adds Chefborgs to the game (equipped with borg cqc in the kitchen!)
Borg CQC sounds so fuckin cursed
by Valorium
Thu Mar 17, 2022 2:20 pm
Forum: Player's Club
Topic: Stop doing anti-felinid gimmicks
Replies: 48
Views: 4959

Re: Stop doing anti-felinid gimmicks

Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...
by Valorium
Thu Mar 17, 2022 2:03 pm
Forum: Player's Club
Topic: Stop doing anti-felinid gimmicks
Replies: 48
Views: 4959

Re: Stop doing anti-felinid gimmicks

Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...
by Valorium
Thu Mar 17, 2022 1:29 pm
Forum: Closed Policy Discussion
Topic: Clarification on Purged Silicon Rules
Replies: 13
Views: 1724

Re: Clarification on Purged Silicon Rules

Cyborg in question here, There was a ridiculous amount of tiding this shift and no security, and as an engiborg i'd already had to fix a broken engine that our only other engineer had fucked up by trying to replace the vents, and a medical doctor had stolen the bridge fire axe and used it to smash ...
by Valorium
Thu Mar 17, 2022 12:52 pm
Forum: Player's Club
Topic: List of possible goofball Pr titles
Replies: 44
Views: 4696

Re: List of possible goofball Pr titles

Airlocks have now a proper ID scanner, you need to manually swipe yours to open them. I would actually support this because 9/10 times it would bamboozle the fuck out of security mid-chase to close an airlock on them when they have their baton out, thereby giving me more reasons to play graffiti ar...
by Valorium
Thu Mar 17, 2022 12:50 pm
Forum: Player's Club
Topic: Stop doing anti-felinid gimmicks
Replies: 48
Views: 4959

Re: Stop doing anti-felinid gimmicks

Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...
by Valorium
Thu Mar 17, 2022 12:49 pm
Forum: Player's Club
Topic: Stop doing anti-felinid gimmicks
Replies: 48
Views: 4959

Re: Stop doing anti-felinid gimmicks

Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...
by Valorium
Wed Mar 16, 2022 5:03 pm
Forum: Player's Club
Topic: Stop doing anti-felinid gimmicks
Replies: 48
Views: 4959

Re: Stop doing anti-felinid gimmicks

Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...