Search found 272 matches

by Dagdammit
Sat May 18, 2019 5:08 pm
Forum: Spriting and Mapping
Topic: Improved Procedural Lavaland Generation
Replies: 6
Views: 3562

Re: Improved Procedural Lavaland Generation

Yeah, I studied spelunky’s procedural generation methods back in the day (which isn’t hard, they’re amazingly simple). There’s a measure of direct influence. To be clear, I don’t currently have the coder chops to implement this myself, but I’d be happy to work with anyone who wanted to try. Should a...
by Dagdammit
Sat May 18, 2019 12:05 am
Forum: Spriting and Mapping
Topic: Improved Procedural Lavaland Generation
Replies: 6
Views: 3562

Improved Procedural Lavaland Generation

This would be a more regulated procedural design method that lavaland could use, basically creating a macro-scale blueprint before that part where it lays down all the tunnels and lava. It would integrate the lavaland ruins into a more natural procedural environment, and create an interesting maze o...
by Dagdammit
Tue Oct 31, 2017 4:44 am
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 106516

Re: Clockwork Cult 2.0

First off: I literally haven't even played the mode. If any/all of the following ain't useful just ignore it. Angles for balancing wallspam/rewarding approaches that take a little more thought: No wall can have more than 3 walls in the 8 adjacent tiles. (As soon as any wall has 3 such adjacent walls...
by Dagdammit
Fri Apr 28, 2017 11:11 pm
Forum: Ideas
Topic: Traitors aren't "activated" until 15-20 minutes in
Replies: 64
Views: 12165

Re: Traitors aren't "activated" until 15-20 minutes in

Have it trigger 5+1d10 minutes in. Dunno, I'd enjoy it as the traitor. We're sleeper agents with memory implants, so it completely fits the premise. Encourages covert play and/or creates dramatic & memorable moments if it prompts someone to immediately go loud. It does add a bit of extra challen...
by Dagdammit
Mon Apr 17, 2017 10:27 pm
Forum: Spriting and Mapping
Topic: Perspective for floors adjacent to space
Replies: 25
Views: 8114

Re: Perspective for floors adjacent to space

Iatots could have a point. This is an awkward road to go down- I mean, there are human-size disposal pipes that fit between the floor plating and floor tiles.
by Dagdammit
Mon Apr 17, 2017 5:52 pm
Forum: Spriting and Mapping
Topic: Perspective for floors adjacent to space
Replies: 25
Views: 8114

Re: Perspective for floors adjacent to space

It's shading, yeah. The vertical surfaces would be darker due to lighting. Compare the front of an emergency 02 locker to the side of it.
by Dagdammit
Sun Apr 16, 2017 2:38 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56388

Re: The Female Body

Imblyings, I think you're right that... how do I put this... when it comes to the "tone" of ss13, what it should/could be, and whether something fits that? I acknowledge and agree that there's no objective, mathematically correct answer. When I make statements like "Space Station 13 i...
by Dagdammit
Sat Apr 15, 2017 9:50 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56388

Re: The Female Body

Don't come at me with this odd almost crab in a bucket mediocrity mindset. Mind restating this a different way? I don't think I follow. nor did I so I googled it "If I can't have it, neither can you" So it feels to him like I'm trying to stop him from having a nice thing because I've been...
by Dagdammit
Sat Apr 15, 2017 9:32 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56388

Re: The Female Body

imblyings wrote:Don't come at me with this odd almost crab in a bucket mediocrity mindset.
Mind restating this a different way? I don't think I follow.
by Dagdammit
Sat Apr 15, 2017 7:18 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56388

Re: The Female Body

Oh I agree that 32x32 sprites mean there's likely no better option- going beyond the current minor differences inherently means giving the female characters super-overdone hourglass figures. That's why we shouldn't do it? Because there's no way to do it that doesn't cause a significant tone shift wh...
by Dagdammit
Sat Apr 15, 2017 3:09 pm
Forum: Ideas
Topic: How to control/balance xenos
Replies: 13
Views: 2766

Re: How to control/balance xenos

Or maybe they shouldn't be GETTING that many opportunities.

Ignore me if I don't grasp the current tgstation context well enough for this input to apply, but: personally, I'd rather make xenomorphs rare than make them a fair fight with a 50% win rate. They should be a powerful and terrifying threat.
by Dagdammit
Sat Apr 15, 2017 11:03 am
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56388

Re: The Female Body

I really do appreciate the hard work that goes into the tools you're making, for the record. It seems like a tricky challenge that's taking some clever solutions to overcome. Real "could" vs. "should" scenario. =/
by Dagdammit
Sat Apr 15, 2017 10:58 am
Forum: Coding Feedback
Topic: Spider mini-antag (in code listed as so anyway)
Replies: 19
Views: 4090

Re: Spider mini-antag (in code listed as so anyway)

Pls not the poison mechanics from bees. That feature is really... goofy. Its way too random and can end up giving you incredibly shit toxins or an overpowered one. Id rather have a more consistent option than memey randomness. Oh absolutely, wasn't saying to use the MECHANICS- just the procedural c...
by Dagdammit
Sat Apr 15, 2017 10:45 am
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56388

Re: The Female Body

Sigourney isn't ugly though, and she's a strong female lead. What's your dealio dag. Exactly. The room of hypothetical people saying "sigourney weaver is an ugly bitch and they should have cast pamela anderson as Ripley instead" would make me go "these people are tasteless morons wit...
by Dagdammit
Sat Apr 15, 2017 10:25 am
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56388

Re: The Female Body

snip I really don't think this is a good parallel to draw female pyro model is retarded anyways Fem pyro model is SUPER retarded. The creator took an androgynous, utilitarian, loose-fitting work outfit (over a body of unknown and irrelevant proportions) and deciding that the FEMALE version should c...
by Dagdammit
Fri Apr 14, 2017 4:22 pm
Forum: Coding Feedback
Topic: Spider mini-antag (in code listed as so anyway)
Replies: 19
Views: 4090

Re: Spider mini-antag (in code listed as so anyway)

Could do the bee thing and color code part of them to reflect the chem.
by Dagdammit
Fri Apr 14, 2017 5:18 am
Forum: Coding Feedback
Topic: Spider mini-antag (in code listed as so anyway)
Replies: 19
Views: 4090

Re: Spider mini-antag (in code listed as so anyway)

I like them. They're one of the better mini antags/threats for the crew to have to deal with. I like that they spread through the neglected parts of the station, could lead to unexpected danger when you open a room, crew can be proactive and communicate to get the situation under control, and the th...
by Dagdammit
Fri Apr 14, 2017 3:32 am
Forum: Coding Feedback
Topic: The supermatter is pointless when solars exist
Replies: 41
Views: 9570

Re: The supermatter is pointless when solars exist

Supermatter setup involves fewer space carp attacks.

Redundant power options are a feature, not a design oversight.
by Dagdammit
Fri Apr 14, 2017 2:39 am
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56388

Re: The Female Body

I hope to god this project is kill. It's one of the worst things I've ever seen from /tg/. http://i.imgur.com/LDIuolM.png "Guys the female body and clothing sprites are really ugly, we need some better art." http://i.imgur.com/MeHqvSy.png "Great, problem solved! Good job team, glad we...
by Dagdammit
Thu Apr 13, 2017 10:55 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28023

Re: Universal Color Palette(??)

i swear to god the ripley was a more brighter yellow that's quite surprising Ripley has more shades than I used and there is one that's a little brighter, I may go back and swap it in. Mech plating in this project is simplified to using 5 shades max so I can swap color schemes around. [img] D-do yo...
by Dagdammit
Tue Feb 14, 2017 4:28 am
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 82769

Re: Station Concept: Progress

What if you had a hall from northern doors of warden's command center that linked directly into the armory, and gave both that hall and the warden's command center standard walls instead of r-walls? Hallway could also have sec doors on sides to keep the circular cell patrol route.Probably wouldn't w...
by Dagdammit
Tue Feb 14, 2017 4:10 am
Forum: Ideas
Topic: Wiznerds suggestions
Replies: 10
Views: 2836

Re: Wiznerds suggestions

I wanted to see if there was any interest in just finding more wizardy objectives for the standard wizard game mode. You had made a thread wiznerd suggestions. I actually really like Steal, and regret not saying so before now. Staff Ritual's uses seem relatively limited for the cost; would you want ...
by Dagdammit
Mon Feb 13, 2017 11:01 am
Forum: Ideas
Topic: Wiznerds suggestions
Replies: 10
Views: 2836

Re: Wiznerds suggestions

Most of the objectives could be lost before the wizard TPS into station, and the current item loot wizards have (along with kill objectives) let them loose enough that they can actually choose spells they'd want to try out. Say we had that shaving objective. This means you will be restricted into t...
by Dagdammit
Mon Feb 13, 2017 4:45 am
Forum: Ideas
Topic: Wiznerds suggestions
Replies: 10
Views: 2836

Re: Wiznerds suggestions

From this concept nobody liked : What if wizards had more scavenger hunt-style objectives, focused on obtaining "items of mystic significance"? For example: Gather at least 5 of the following 6 spell components: 1. A wanted poster of Timato Vegetable, the Botanist. 2. An electric razor tha...
by Dagdammit
Mon Feb 13, 2017 4:34 am
Forum: Ideas
Topic: ITT we brainstorm new Ops game modes.
Replies: 39
Views: 9458

Re: ITT we brainstorm new Ops game modes.

Ayys who have unique Ayy only equipment and one job, power their doom-ray: They have essentially hand held versions of the swarmer recycler and their job is to go onto the station and suck up as much power as they can for their fusion cannon. As the cannon powers up more and more bad shit happens t...
by Dagdammit
Sun Feb 12, 2017 7:06 pm
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 81553

Re: Umbrage: Shadowling Redux

Xhuis wrote:Actually, I should mention. With the ability variety I'm trying to make, thralling will hopefully be entirely optional. A viable play style but not required, hopefully.
Color me interested.
by Dagdammit
Sat Feb 11, 2017 7:50 pm
Forum: Ideas
Topic: New mode: Pandemic
Replies: 30
Views: 6146

Re: New mode: Pandemic

There should be one for corpses to remain infectious, and a top-tier option to make it so dead infectees become npc zombies.
by Dagdammit
Sat Feb 11, 2017 6:32 pm
Forum: Coding Feedback
Topic: His Grace
Replies: 36
Views: 12536

Re: His Grace

>Hungers twice as fast for each body it consumes
Yyyyyyow. Would (1+bodies) be a better hunger multiplier?
by Dagdammit
Sat Feb 11, 2017 5:02 am
Forum: Ideas
Topic: ITT we brainstorm new Ops game modes.
Replies: 39
Views: 9458

Re: ITT we brainstorm new Ops game modes.

Wiz Scavenger Hunt Ops. Setup -You're all first-year wizard academy students, who've been stuck with the crappy go-fer work as a form of hazing. -Prep phase is on same(ish) wizard ship. -Starting equipment includes an apprentice's jumpsuit, backpack with standard emergency box, basic headset, free w...
by Dagdammit
Sat Feb 11, 2017 2:41 am
Forum: Ideas
Topic: Ling Ops
Replies: 20
Views: 4863

Re: Ling Ops

This actually sounds pretty cool. 4 lings may be too much tho. From a balance standpoint, agreed. Makes it tricky to not give them too much power. At the same time, I feel like you lose something if it's less than 3-4 people. why not have gimmick shipments people can buy that scale price with the a...
by Dagdammit
Sat Feb 11, 2017 2:36 am
Forum: Ideas
Topic: ITT we brainstorm new Ops game modes.
Replies: 39
Views: 9458

Re: ITT we brainstorm new Ops game modes.

I want quality modes not a mode whose selling points included "it was easy to make" They're not mutually exclusive, dipshit. Any mode which can take a significant portion of its sprites and antag abilities from existing content is by nature going to be easier to make, and thus easier to m...
by Dagdammit
Fri Feb 10, 2017 8:50 pm
Forum: Ideas
Topic: ITT we brainstorm new Ops game modes.
Replies: 39
Views: 9458

Re: ITT we brainstorm new Ops game modes.

Allow me to clarify I really do not think that rehashing a good mode we already have is a good idea when we could try new things what do i know though It's not like we have to choose one of the two options. And it takes alot less work to make most of these than it does to make a new thing from scra...
by Dagdammit
Fri Feb 10, 2017 5:08 pm
Forum: Ideas
Topic: Don't publicly show green text/red text for traitors
Replies: 7
Views: 1797

Re: Don't publicly show green text/red text for traitors

I'd rather know if they were successful? Just for the sake of better understanding how a round went down.
by Dagdammit
Fri Feb 10, 2017 5:05 pm
Forum: Ideas
Topic: The Identity System
Replies: 64
Views: 14206

Re: The Identity System

Can we get pics of new interface?
by Dagdammit
Fri Feb 10, 2017 4:57 pm
Forum: Ideas
Topic: ITT we brainstorm new Ops game modes.
Replies: 39
Views: 9458

Re: ITT we brainstorm new Ops game modes.

Wyzack wrote:Nuclear Operatives is possibly the universally least hated game mode please stop trying to think of ways to make more game modes like it
by Dagdammit
Fri Feb 10, 2017 3:21 pm
Forum: Ideas
Topic: ITT we brainstorm new Ops game modes.
Replies: 39
Views: 9458

ITT we brainstorm new Ops game modes.

Kor's recent posts in shadowling thread about conversion antags's weaknesses (struggling to match the potential for creativity and variety seen in other game modes) left me thinking: The most distinct mode might be Nuke Ops, and that's a shame. It could be cool to see other Ops modes that shared so...
by Dagdammit
Fri Feb 10, 2017 12:00 pm
Forum: Ideas
Topic: Ling Ops
Replies: 20
Views: 4863

Re: Ling Ops

...Christ, every single person in this thread assumes I meant changelings with a full nuke ops armory, huh? No one bothered to read the part where I said they'd have no equipment?
by Dagdammit
Fri Feb 10, 2017 7:11 am
Forum: Ideas
Topic: Ling Ops
Replies: 20
Views: 4863

Re: Ling Ops

Alternately: surplus crate ling ops. Random set of powers at roundstart, team must plan accordingly. If you absorb enough victims to respec, selling roundstart powers only earns about half their normal refund value.
by Dagdammit
Fri Feb 10, 2017 6:50 am
Forum: Ideas
Topic: Ling Ops
Replies: 20
Views: 4863

Re: Ling Ops

I don't have much comment on what powers should be like, how they should change, etc. Too hard to make that call without testing honestly. But I think it's worth emphasizing that they would start with literally nothing in terms of equipment- no headsets, no ID cards... nor would they have any kind o...
by Dagdammit
Fri Feb 10, 2017 4:03 am
Forum: Ideas
Topic: Ling Ops
Replies: 20
Views: 4863

Ling Ops

Kor's recent posts in shadowling thread about conversion antags's weaknesses (struggling to match the potential for creativity and variety seen in other game modes) left me thinking: The most distinct mode might be Nuke Ops, and that's a shame. It could be cool to see other Ops modes that shared som...
by Dagdammit
Thu Feb 09, 2017 10:17 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28023

Re: Universal Color Palette(??)

i swear to god the ripley was a more brighter yellow that's quite surprising Ripley has more shades than I used and there is one that's a little brighter, I may go back and swap it in. Mech plating in this project is simplified to using 5 shades max so I can swap color schemes around. https://i.gya...
by Dagdammit
Thu Feb 09, 2017 10:13 am
Forum: Ideas
Topic: New mode: Pandemic
Replies: 30
Views: 6146

Re: New mode: Pandemic

Have certain upgrades boost visibility as drawback, eventually pushing you over threshold for health analyzers, medhuds, etc. to see you as you become higher level. One possibly fun way to accomplish different strains of virus: The symptoms of your virus are whatever effects you choose to give your ...
by Dagdammit
Thu Feb 09, 2017 9:44 am
Forum: Ideas
Topic: New mode: Pandemic
Replies: 30
Views: 6146

Re: New mode: Pandemic

Interesting. Natural place would be midround antag, but by all means aim for making it viable as a mode. I dig the idea of only seeing what hosts see, though depending on your luck with a single initial host it would make for a real boring roundstart (especially if you can't choose your initial infe...
by Dagdammit
Thu Feb 09, 2017 6:57 am
Forum: Ideas
Topic: Please give engineering an early warning system
Replies: 31
Views: 6523

Re: Please give engineering an early warning system

Automated warnings on engineering channel when emitters that were switched on go offline due to power outage, or when the relevant APC falls below 20% charge. Multiple ways for a saboteur to work either.
by Dagdammit
Wed Feb 08, 2017 7:00 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28023

Re: Universal Color Palette(??)

In case it's useful, here's the colors used in mech sprites for their external plating- more or less, this is just a screengrab from a current spriting project and I forget if I've tweaked anything.

Image
by Dagdammit
Wed Feb 08, 2017 6:40 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 266001

Re: Sprite Requests

That's outrageous. You should pay me instead, I bet my rates are much more reasonable.
by Dagdammit
Tue Feb 07, 2017 6:48 am
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 81553

Re: Umbrage: Shadowling Redux

Wouldn't slings just tell the bad thrall to kill themselves, and/or report to maint for their murdering?

Xhuis, want sprites for anything yet?
by Dagdammit
Mon Feb 06, 2017 12:11 pm
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 81553

Re: Umbrage: Shadowling Redux

Daily reminder this isn't getting merged until we either axe cult/clockcult/rev or we get occlusion cones for vision so stealth is actually fun (I'd prefer the latter) this is stupid. arbitrary limit on how many gamemodes we have is like cutting off an arm because hey we already have three other li...
by Dagdammit
Fri Feb 03, 2017 1:50 am
Forum: Ideas
Topic: beerhat
Replies: 11
Views: 2147

Re: beerhat

Far too OP.
by Dagdammit
Fri Feb 03, 2017 12:53 am
Forum: Coding Feedback
Topic: Delta has forced the need for sec overhaul
Replies: 79
Views: 15287

Re: Delta has forced the need for sec overhaul

Small point rewards for filling out & submitting proper paperwork on any instance of someone getting brigged. (May be largely automated, i.e. shows punishment & crimes and requires warden's stamp of approval for submission.