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Re: New Hire Log

So is 81Denton
by Cyberboss
Thu Jan 24, 2019 11:15 pm
 
Forum: Coding
Topic: New Hire Log
Replies: 64
Views: 12211

Re: New Hire Log

Naksu has quit
by Cyberboss
Thu Nov 01, 2018 7:38 pm
 
Forum: Coding
Topic: New Hire Log
Replies: 64
Views: 12211

Re: New Hire Log

Dunc's back
by Cyberboss
Tue Sep 25, 2018 2:00 pm
 
Forum: Coding
Topic: New Hire Log
Replies: 64
Views: 12211

Re: New Hire Log

Dunc is no longer a maintainer due to inactivity
by Cyberboss
Mon Jul 16, 2018 1:49 pm
 
Forum: Coding
Topic: New Hire Log
Replies: 64
Views: 12211

Re: New Hire Log

Wjohnston retired
SpaceManiac joins the party
by Cyberboss
Tue May 08, 2018 3:48 pm
 
Forum: Coding
Topic: New Hire Log
Replies: 64
Views: 12211

Re: Testmerging seems to be a PITA for everyone

This is a lot of future crafting BUT TGSv4 is currently in the works. The primary draw of it is a complete rewrite of the API to make it much more similar to GitHub's json. Unlike where only the specialized C# library communicate with the servers, the new web API gives us to the ability to create to...
by Cyberboss
Fri Apr 20, 2018 3:10 pm
 
Forum: Coding
Topic: Testmerging seems to be a PITA for everyone
Replies: 22
Views: 2289

Re: Jukebox Songs Suggestions General

Objectively: Put a donk on it - Blackout Crew: https://www.youtube.com/watch?v=QsCNqGRJS94 JC A BOMB: https://www.youtube.com/watch?v=FADzuOIW-Tg Pushing Gaywards: https://www.youtube.com/watch?v=WX8ZeZJqOE0 Personally: Distress Signal - Lazerhawk: https://www.youtube.com/watch?v=OyEusKu44wc Other: ...
by Cyberboss
Sat Apr 07, 2018 3:15 am
 
Forum: General Chat
Topic: Jukebox Songs Suggestions General
Replies: 35
Views: 2170

Re: 'Please murder me slowly' pieces of code

Code: Select all
[09:53:31] <Cyberboss> !dm /var/const/1 = 1;;
[09:53:33] <Bot32> Cyberboss:
by Cyberboss
Mon Mar 05, 2018 2:56 pm
 
Forum: Coding
Topic: 'Please murder me slowly' pieces of code
Replies: 85
Views: 15287

Re: Introducing #coderbus goodboy points

Issue count has actually started decreasing, albiet slowly. A massive improvement from the endless inflation
by Cyberboss
Thu Oct 12, 2017 2:23 am
 
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 9677

Re: New Hire Log

Also RemieRichards quit
by Cyberboss
Wed Oct 04, 2017 1:39 pm
 
Forum: Coding
Topic: New Hire Log
Replies: 64
Views: 12211

Re: Introducing #coderbus goodboy points

bandit wrote:I don't see how a tweak costs points, it's as neutral as you can possibly get

https://www.youtube.com/watch?v=JY6RyRkl9uo
by Cyberboss
Mon Sep 25, 2017 11:43 pm
 
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 9677

Re: Introducing #coderbus goodboy points

The vast majority of map edits are fixes
by Cyberboss
Tue Sep 19, 2017 4:48 pm
 
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 9677

Re: Issue count will always inflate in its current state

Incomptinence wrote:On minor issues that require a major overhaul to ever fix.
Wouldn't said overhaul introduce more issues?

I mean not that anyone bothers to do that.


Hi there
by Cyberboss
Sat Sep 16, 2017 9:20 pm
 
Forum: Coding
Topic: Issue count will always inflate in its current state
Replies: 26
Views: 2492

Re: Introducing #coderbus goodboy points

Also balances and tweaks don't generate issues, so why do I get punished for addressing balance issues and other tweaks? Balance is already the shitty area nobody wants to touch. Oh sweet summer child... I don't trust myself to review this PR and I wouldn't merge it anyway because I generally don't...
by Cyberboss
Sat Sep 16, 2017 9:19 pm
 
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 9677

Re: Introducing #coderbus goodboy points

https://tools.tgstation13.org/pr_balances.json Concept is simple the more, issues you fix/improvements to the codebase you make, the bigger your epeen. Features, balances, and tweaks degrade your score. Going below zero is grounds for not getting your PR merged (no one has gotten even close yet and...
by Cyberboss
Sat Sep 16, 2017 12:19 am
 
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 9677

Re: Introducing #coderbus goodboy points

factoryman942 wrote:page looks beautiful 10/10


Get a browser that formats json for you Image
by Cyberboss
Fri Sep 15, 2017 10:39 pm
 
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 9677

Introducing #coderbus goodboy points

https://atlantaned.space/coderbus ( raw data ) Concept is simple the more, issues you fix/improvements to the codebase you make, the bigger your epeen. Features, balances, and tweaks degrade your score. Going below zero is grounds for not getting your PR merged (no one has gotten even close yet and ...
by Cyberboss
Fri Sep 15, 2017 8:12 pm
 
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 9677

Re: Halloween is coming up and we're pretty not-spooky

Moving to Ideas forum
by Cyberboss
Fri Sep 15, 2017 8:06 pm
 
Forum: Ideas
Topic: Halloween is coming up and we're pretty not-spooky
Replies: 27
Views: 2366

Re: Issue count will always inflate in its current state

The issue tracker does grow every day, problem being nearly everything that goes on there is a legitimate issue and people don't have the willpower to fix them before they get stale and their reproduction becomes dubious. If we could get people to look at the front page of issues and just fix someth...
by Cyberboss
Wed Sep 13, 2017 2:25 pm
 
Forum: Coding
Topic: Issue count will always inflate in its current state
Replies: 26
Views: 2492

Re: New Hire Log

At some point in the past 2 months oranges regained his corporeal form
by Cyberboss
Thu Aug 31, 2017 8:49 pm
 
Forum: Coding
Topic: New Hire Log
Replies: 64
Views: 12211

Preferred Roles Character Preference

Not to be confused with the current occupation preferences as you know them, this will not affect rolling a job at all. We have 3 character slots, the idea is you can give each character slot a list of jobs they are qualified for. Once your job is assigned, if you have a character that has that job ...
by Cyberboss
Mon Aug 14, 2017 7:12 pm
 
Forum: Ideas
Topic: Preferred Roles Character Preference
Replies: 7
Views: 715

Re: Proposed new rule for developers

After this pitiful freeze (1000 -> 927 issues even while pruning old, non-issues) I'm going to see about implementing something for this into tgstation-server with a configurable rate limit. We have tons of bugs but no motivation to fix them. Hopefully this gives regular coders the kick in the ass t...
by Cyberboss
Mon Aug 14, 2017 5:41 pm
 
Forum: Coding
Topic: Proposed new rule for developers
Replies: 62
Views: 16731
PostThis post was deleted by NikNakFlak on Fri Jun 30, 2017 4:24 am.
Reason: shitpost

Re: Station Patches

I'm going to overlay these on title screens in the bottom left
by Cyberboss
Mon Jun 26, 2017 2:49 pm
 
Forum: Spriting and Mapping
Topic: Station Patches
Replies: 17
Views: 1896

Re: BugHunt

I 100% support this and will code it
by Cyberboss
Fri Jun 09, 2017 4:36 pm
 
Forum: Coding
Topic: BugHunt
Replies: 15
Views: 1477

Re: [ORANGES INTENSIFIES]

He dared me to do it, then did it himself.

M A D L A D
by Cyberboss
Sat Apr 15, 2017 4:26 am
 
Forum: General Chat
Topic: [ORANGES INTENSIFIES]
Replies: 11
Views: 1129

Re: Planetary Station """""design""""" document

I haven't read this entire thread yet so forgive me if someone has suggested this. This idea doesn't seem so far fetched that it can't be implemented as a sort of super-gamemode on our existing code base. Hell, I think we could even do the station crashing in real time if someone wants to make a sho...
by Cyberboss
Tue Mar 14, 2017 12:33 am
 
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 31259

Re: Proposed new rule for developers

I'm for it
by Cyberboss
Thu Mar 09, 2017 9:34 pm
 
Forum: Coding
Topic: Proposed new rule for developers
Replies: 62
Views: 16731

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