Search found 110 matches

by letshavecake
Thu Aug 27, 2020 10:42 am
Forum: Ideas
Topic: Religious Sects Suggestions?
Replies: 11
Views: 3227

Re: Religious Sects Suggestions?

ATHATH wrote: While hilarious, this can be cheesed
As is the Clown's way
Stealing the entire station's cloth supply just so you can make everyone listen to ethereal honks is also funny
by letshavecake
Thu Aug 20, 2020 8:25 pm
Forum: Coding Feedback
Topic: Okay seriously guys, how do we fix Devil?
Replies: 44
Views: 11301

Re: Okay seriously guys, how do we fix Devil?

Other than dumbing down the entire devil concept, the only way to fix it would be to completely rework what an antag even means in this case It's really hard to get around the fact that it's about giving people what they want, and most people are too anti-fun to want anything other than valids Witho...
by letshavecake
Sun Aug 09, 2020 10:47 pm
Forum: Ideas
Topic: Religious Sects Suggestions?
Replies: 11
Views: 3227

Re: Religious Sects Suggestions?

Sect Name: Grey Tide Description: Revolutionaries Assistants rejoice! Bible/Holy Book Effect: Induces a Pump-Up effect on those without mindshield implants. Gives brain damage to those with mindshield implants, even through helmets. Sacrificial Offering: Handcuffs(small favor), and head stamps(larg...
by letshavecake
Sun Aug 09, 2020 11:23 am
Forum: Ideas
Topic: add LOOC
Replies: 28
Views: 4987

Re: add LOOC

cedarbridge wrote: "Unless I can overreact and self-antag then everyone else is RPing the wrong way" sure is a take I didn't expect to read today.
I don't think you actually read that post
by letshavecake
Sat Aug 08, 2020 2:28 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019088

Re: ITT: We make shitty suggestions and come up with poor ideas.

Give heretics a traitor uplink or wizard book so that they can stand a remote chance of ascending
by letshavecake
Mon Sep 02, 2019 4:17 pm
Forum: Ideas
Topic: Remove Assistants
Replies: 19
Views: 4750

Re: Remove Assistants

Most departments used to have their own assistants, in the beforetimes
Or maybe that was just on goon
In either case, they were removed for being dumb
by letshavecake
Thu Aug 29, 2019 3:56 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915149

Re: Minor Suggestions

Port IPCs
The "muh slippery slobe" argument has clearly come and gone with the advent of all the new furry races that everyone hates, so it's clear that the only reason they weren't added is because of a general hatred of fun
by letshavecake
Tue Aug 27, 2019 2:23 pm
Forum: Ideas
Topic: Map Rotation
Replies: 11
Views: 2222

Re: Map Rotation

oranges wrote: 5) if you pick the same map three times it's disabled for the next 3 rounds of votes and cannot be picked
I understand where this is coming from, but functionally this would still just mean each server switches between meta and box/delta every 3-6 hours
by letshavecake
Tue Aug 27, 2019 3:00 am
Forum: Ideas
Topic: Map Rotation
Replies: 11
Views: 2222

Re: Map Rotation

/vg/ has a weighted map vote, where votes only give maps a higher percentage of being chosen I think goon has a way to rig their map vote by buying extra votes with credits or something Anything is better than an actual random rotation when half the maps are bad and almost all of them have strongly ...
by letshavecake
Thu Aug 22, 2019 10:52 pm
Forum: Ideas
Topic: Thinking of adding a new level 8 symptom
Replies: 3
Views: 1001

Re: Thinking of adding a new level 8 symptom

Better idea; remove virology and diseases
It exists only to annoy people even under good circumstances, it's sorta like most of atmos, except at least the station doesn't randomly flood itself with other gasses because someone complained about atmos techs not having enough to do every round
by letshavecake
Wed Jan 24, 2018 6:45 am
Forum: Ideas
Topic: ContinuousStation, a alternative to the round system
Replies: 13
Views: 3940

Re: ContinuousStation, a alternative to the round system

Even ignoring server issues, most systems in the game just aren't built for long-term use Half the departments run out of stuff to do after the first half hour, and service jobs don't even have that much Even on slower, more RP-centric servers where people don't just want to get things over with as ...
by letshavecake
Wed Jan 24, 2018 6:35 am
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23129

Re: bring back singularity as main powersource

The sing is set up in the first minute of the round and afterwards needs to be babysat constantly(though with no actual mechanics to make that babysitting any fun) under threat of destroying literally the entire station This is a counterbalance to the solars, which take a couple more minutes to set ...
by letshavecake
Mon Jan 22, 2018 2:47 am
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7639

Re: Toxins Rework

Why does the station even have "toxins research" that is literally nothing but mixing bombs? Bombs which have only ever had the incredibly weak justification of "miners can use them"(which also means an easy excuse for why nobody gives miners actual mining explosives that can hav...
by letshavecake
Sun Jan 21, 2018 2:16 am
Forum: Ideas
Topic: NTNet brainstorming, and possible PDA conversion/merger?
Replies: 19
Views: 3912

Re: NTNet brainstorming, and possible PDA conversion/merger?

remove both and elevate pAIs to the supreme beings Or just work pAIs into modular computers, either letting them act as a sentient tablet or adding a pAI/AI slot module that can be installed on computers I think years of begging has proven that nobody with the power really wants to buff pAIs by the...
by letshavecake
Sat Jan 20, 2018 6:14 am
Forum: Ideas
Topic: NTNet brainstorming, and possible PDA conversion/merger?
Replies: 19
Views: 3912

Re: NTNet brainstorming, and possible PDA conversion/merger?

Just steal ideas from goon, like their wired networks and infrastructure. Fun things flow naturally from a good sandbox system And if everything on the station is going to end up hooked up to the internet, and therefore remotely hackable, it might be neat to revisit that cyberspace idea from years b...
by letshavecake
Fri Jan 12, 2018 6:35 pm
Forum: Planet Station Development
Topic: power
Replies: 15
Views: 6263

Re: On power and its use

Replying to this old thread because this idea has a lot of potential Big artifact things that draw power directly from the grid, and areas in the world that need to be powered with extra energy would both be a good and fun use of engineering, or at least it'd be better than "set up engine, fuck...
by letshavecake
Fri Jan 12, 2018 1:21 am
Forum: Planet Station Development
Topic: Station Map
Replies: 76
Views: 35238

Re: Station Map

That cargo looks so comfy
by letshavecake
Wed Jan 10, 2018 10:48 pm
Forum: Ideas
Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
Replies: 23
Views: 6492

Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Made me think of myst
Which then made me think this could be added to the library instead, for shits n' giggs
by letshavecake
Fri Jan 05, 2018 11:33 am
Forum: Ideas
Topic: Necropolis Mode: Ashwalker rework + Game mode
Replies: 14
Views: 4036

Re: Necropolis Mode: Ashwalker rework + Game mode

Well, for the purposes of this discussion, I would go the shaman route with them, let them make staffs with lavaland materials and stuff from the tendril that can shoot moderately damaging projectiles and use large amounts of blood from the corpses they bring back as a resource
by letshavecake
Fri Jan 05, 2018 10:50 am
Forum: Ideas
Topic: Necropolis Mode: Ashwalker rework + Game mode
Replies: 14
Views: 4036

Re: Necropolis Mode: Ashwalker rework + Game mode

If ashwalkers are reworked, I think the primary focus should be on giving them better goals or outlets to put their time towards rather than just making them the antags of the entire round Also, there's a lot of ways you could give ranged attacks to a tribal society that worships what is essentially...
by letshavecake
Mon Dec 05, 2016 6:30 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019088

Re: ITT: We make shitty suggestions and come up with poor id

Give mechs with beacons the ability to automatically ventcrawl to you from a charging pad when contacted via PDA or special implant
by letshavecake
Mon Dec 05, 2016 2:21 pm
Forum: Ideas
Topic: What if instead we made gunplay more dynamic and reactive?
Replies: 15
Views: 3212

Re: What if instead we made gunplay more dynamic and reactiv

Another codebase already has table flipping for a purpose like this. /vg/ I think? Yeah, they do You flip a table and then it acts like a directional window in front of you I think they just block all projectiles though, so no firing over them or anything Also, this kind of deployable cover for gun...
by letshavecake
Mon Dec 05, 2016 12:11 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 121922

Re: Lavaland

What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff. Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist...
by letshavecake
Mon Dec 05, 2016 11:04 am
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 121922

Re: Lavaland

What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff. Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist...
by letshavecake
Mon Dec 05, 2016 5:48 am
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 121922

Re: Lavaland

Side note from the topic at hand: REMOVE WISHGRANTER RUIN. In all my time as a miner, I have not seen a single miner attempt to clear the ruins and claim their wish. The complex is also FUCKING HUGE and displaces a lot of potential useful loot and minerals miners would actually want to see. I've be...
by letshavecake
Mon Dec 05, 2016 3:27 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019088

Re: ITT: We make shitty suggestions and come up with poor id

Necromancers as sort of a one-man-cult (side?) antagonist. Skeletal lich (could probably try to hide its skull to walk around in public, voice would still be a giveaway) that produces ever-more powerful skeleton warriors. Voodoo/Nurgle-esque lizard priest (Would probably have unnatural colors/featu...
by letshavecake
Mon Dec 05, 2016 3:20 am
Forum: Ideas
Topic: What if instead we made gunplay more dynamic and reactive?
Replies: 15
Views: 3212

Re: What if instead we made gunplay more dynamic and reactiv

Another codebase already has table flipping for a purpose like this. /vg/ I think? Yeah, they do You flip a table and then it acts like a directional window in front of you I think they just block all projectiles though, so no firing over them or anything Also, this kind of deployable cover for gun...
by letshavecake
Sat Dec 03, 2016 5:28 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019088

Re: ITT: We make shitty suggestions and come up with poor id

Armhulen wrote: hyperspace bubbles don't show up on red alert
That makes it even better
One second you're minding your own business in the middle of the station, the next you get meme roided
by letshavecake
Sat Dec 03, 2016 2:15 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019088

Re: ITT: We make shitty suggestions and come up with poor id

Add a cult magazine filled with all the hot new info on cults to lavaland loot drops Using this magazine causes one of those complimentary demo disks to fall out of the pages If the disk is brought to R&D, it unlocks one random cult armor/weapon/gadget for mass production If the disk is brought ...
by letshavecake
Thu Dec 01, 2016 9:09 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019088

Re: ITT: We make shitty suggestions and come up with poor id

Make the ash walker tendril a special necropolis blob core, that can make blob floors and doors, and speak to the ash walkers telepathically
by letshavecake
Wed Nov 30, 2016 11:30 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915149

Re: Minor Suggestions

Lings are already cancer, that's why they sit in the back of traitor rounds now
The game's rules shouldn't be ignored just because one antag nobody even likes can't be properly balanced
by letshavecake
Wed Nov 30, 2016 11:23 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915149

Re: Minor Suggestions

Implement a simple and easy ling test so that it's not justifiable to kill non-lings "just to be sure"
by letshavecake
Wed Nov 30, 2016 2:03 am
Forum: Ideas
Topic: Lavaland Update
Replies: 27
Views: 6259

Re: Lavaland Update

Kor wrote: Two entire z levels for 3 people would be way too much.
Very often it's a lot more than just 3 people
by letshavecake
Wed Nov 30, 2016 1:13 am
Forum: Coding Feedback
Topic: What's the point of vault robbing?
Replies: 51
Views: 12944

Re: What's the point of vault robbing?

How does someone need help to crack the safe
Why would anyone need to look at the code to figure out how to crack the safe
How old are you people
by letshavecake
Tue Nov 29, 2016 6:55 pm
Forum: Coding Feedback
Topic: *SAFE SPACE* - Bartending ruins
Replies: 5
Views: 1986

Re: *SAFE SPACE* - Bartending ruins

Remove the hotel and beach bums, make the space bar into a space diner with a bar If there really needs to be any more than that, at least give them a purpose, like a ye olde inn on lavaland that functions as a drink and ghetto chemistry-based medbay, with spawns for a few super generic fantasy hero...
by letshavecake
Tue Nov 29, 2016 3:39 am
Forum: Ideas
Topic: Remove Fetishlegs
Replies: 18
Views: 3639

Re: Remove Fetishlegs

The unloved rock wrote: can you even give me a reason not to fucking remove this shit
Because ash walkers
Screw legs, station lizards should just be removed entirely
Give humans robolimb options instead
by letshavecake
Tue Nov 29, 2016 2:29 am
Forum: Ideas
Topic: Remove Fetishlegs
Replies: 18
Views: 3639

Re: Remove Fetishlegs

The point is not to excise sexuality, but to minimize it
I'm willing to bet money that there's more amputee porn than there is tank tread porn
by letshavecake
Tue Nov 29, 2016 2:15 am
Forum: Ideas
Topic: Remove Fetishlegs
Replies: 18
Views: 3639

Re: Remove Fetishlegs

If we're going purely by the amount of related irl fetishization, we should remove normal human legs first and port goon's tank treads
by letshavecake
Mon Nov 28, 2016 9:51 pm
Forum: Ideas
Topic: Borers and Aliens in xeno!
Replies: 12
Views: 3576

Re: Borers and Aliens in xeno!

Vuk Farkas wrote:a skyrim reference
God does not move farther away, he is dead, his light no longer shines on this place
by letshavecake
Mon Nov 28, 2016 7:58 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915149

Re: Minor Suggestions

The majority of chasms come from tendrils, which kill people because of circumstance more than lack of observation We really don't need more things in the game that can straight up delete people and everything they have With how popular lavaland is, having a separate lower z-level for people to brea...
by letshavecake
Mon Nov 28, 2016 5:33 pm
Forum: Coding Feedback
Topic: Lavaland syndie base
Replies: 80
Views: 24407

Re: Lavaland syndie base

I think it's for picking off people loitering on the other side of the lava moat
People that will probably inform others about the presence of your base
by letshavecake
Mon Nov 28, 2016 3:06 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019088

Re: ITT: We make shitty suggestions and come up with poor id

I was inspired by playing Tyranny recently, and I realized SS13 isn't Inclusive or Progressive enough
Someone should find and replace every instance of "they" in the code with "he or she" just so people are extra clear that we don't exclude women
by letshavecake
Mon Nov 28, 2016 3:03 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915149

Re: Minor Suggestions

Low cost traitor item that looks like the sing generator and can fuck with gravity in the room it's in, increasing it, decreasing it, pushing and pulling shit, et cetera
Can also be activated to channel its effects to a specific room, or to shuffle randomly between rooms on a timer
by letshavecake
Sun Nov 27, 2016 1:22 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019088

Re: ITT: We make shitty suggestions and come up with poor id

Add a counterpart to the Owl Hardsuit, the Griffon Symbiote, a wearable suit controlled by a ghost player that comes with all the more overt and flashy ling abilities
by letshavecake
Sat Nov 26, 2016 2:15 pm
Forum: Ideas
Topic: Lavaland Update
Replies: 27
Views: 6259

Re: Lavaland Update

Swarms of regular enemies are already awful, destroying the environment on top of that just makes the problem worse And you want the entirety of lavaland to be that Well, parts of it sound nice, just gimp all of the mobs so one or two people can easily take on the enemy hordes with a moderately powe...
by letshavecake
Fri Nov 25, 2016 8:34 pm
Forum: Ideas
Topic: Bloodcult rework - Ectoplasm
Replies: 9
Views: 2332

Re: Bloodcult rework - Ectoplasm

pls no
by letshavecake
Fri Nov 25, 2016 7:26 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915149

Re: Minor Suggestions

Replace the space hotel with pubby's monastery
by letshavecake
Fri Nov 25, 2016 10:40 am
Forum: Ideas
Topic: Autolathe
Replies: 25
Views: 4998

Re: Autolathe

calzilla1 wrote: No science team ever upgrades the cargo one... ever
Have you ever tried asking them to
by letshavecake
Thu Nov 24, 2016 4:50 pm
Forum: Ideas
Topic: Atmospherics/security training ruin (lizard death camp)
Replies: 7
Views: 1625

Re: Atmospherics/security training ruin (lizard death camp)

Just bring back prison station and have prisoner ghost roles
by letshavecake
Thu Nov 24, 2016 4:46 pm
Forum: Ideas
Topic: AI/PAI Features/Buffs/Upgrades
Replies: 12
Views: 2595

Re: AI/PAI Features/Buffs/Upgrades

Pai things should be localized and not too round impacting as pais can be printed a dime a dozen. Well, other ghost roles are also a diamond dozen Why would someone be a glorified chatbot when they can be a drone or a borer or an ash ligger, all potentially round impacting things pAIs are only prin...