Search found 10 matches
- Tue Dec 20, 2016 3:49 pm
- Forum: Ideas
- Topic: Chemicompiler in /tg/
- Replies: 45
- Views: 14316
Re: Chemicompiler in /tg/
i don't think it's a good idea. automating IRL chemistry has lots of benefits! i don't see them with the SS13 role on tg - if you're bored with mixing your recipes, give the role up and play something else, let new people have a chance.
- Mon Dec 19, 2016 8:18 pm
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15595
Re: Our UI situation
What I meant is that we are stuck between a rock and a hard place. Either we have a laggy POS that is broken, or we have a better version that locks out people using workarounds to play BYOND.
- Mon Dec 19, 2016 7:29 pm
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15595
Re: Our UI situation
Tethering our needed UI to a trash program like the latest internet explorer and preventing Linux/wine users from playing the game kinda sucks. This is on BYOND, not us. For us, the option is which trash program we want to be tethered to, the one which is unsupported by its vendor and laggy due to ...
- Mon Dec 19, 2016 4:49 pm
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15595
Re: Our UI situation
ractive 0.8 doesn't support IE8 either - they moved to modern Javascript. so I suppose it's a moot point.
- Mon Dec 19, 2016 4:27 pm
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15595
Re: Our UI situation
The problem is that BYOND requires IE. TGUI will only push the version requeriment higher(which ends up being a problem in linux). Then we need a legacy mode not using TGUI as replacement the "no frills" that was used by IE8 users until recently. Sure. Where are we going to find it? We do...
- Thu Dec 15, 2016 3:24 pm
- Forum: Ideas
- Topic: Would you play on a station that you couldn't evacuate from?
- Replies: 26
- Views: 5963
Re: Would you play on a station that you couldn't evacuate f
I know D20 station used to run a dorf fort style game mode in this vein, where the station started off incredibly bare bones and the crew had to scavange surrounding areas to get supplies and tech to build it up /me suddenly develops hearts for eyes that said, currently it is impossible to do becau...
- Tue Dec 13, 2016 4:12 pm
- Forum: Coding Feedback
- Topic: Growth Hormone
- Replies: 35
- Views: 8978
- Tue Dec 13, 2016 9:11 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38653
Re: SS13 Rebuilt
if it's oft-used then it's already been coined, dumbbellanubisrwml wrote:That's just ... to coin a word used often here ... retarded. But you did, as did many others. No loss on my part.
- Mon Dec 12, 2016 8:42 pm
- Forum: Coding Feedback
- Topic: Growth Hormone
- Replies: 35
- Views: 8978
Re: Growth Hormone
CPTANT wrote:I don't see what this adds except for ugly stretched sprites.
- Mon Dec 12, 2016 2:26 am
- Forum: Coding Feedback
- Topic: goof strikes back: reloaded
- Replies: 12
- Views: 2670
Re: goof strikes back: reloaded
let's kill him irlIcePacks wrote:goofgun is positively god-awful for the following reasons
1) disablers were a little too strong before you were able to fire them in bursts/full auto
2) the icons look like really bad icons stolen from other, shittier byond games
3) guncrafting is hard to balance