Search found 10 matches

by karlnp
Tue Dec 20, 2016 3:49 pm
Forum: Ideas
Topic: Chemicompiler in /tg/
Replies: 45
Views: 14113

Re: Chemicompiler in /tg/

i don't think it's a good idea. automating IRL chemistry has lots of benefits! i don't see them with the SS13 role on tg - if you're bored with mixing your recipes, give the role up and play something else, let new people have a chance.
by karlnp
Mon Dec 19, 2016 8:18 pm
Forum: Coding Feedback
Topic: Our UI situation
Replies: 50
Views: 15572

Re: Our UI situation

What I meant is that we are stuck between a rock and a hard place. Either we have a laggy POS that is broken, or we have a better version that locks out people using workarounds to play BYOND.
by karlnp
Mon Dec 19, 2016 7:29 pm
Forum: Coding Feedback
Topic: Our UI situation
Replies: 50
Views: 15572

Re: Our UI situation

Tethering our needed UI to a trash program like the latest internet explorer and preventing Linux/wine users from playing the game kinda sucks. This is on BYOND, not us. For us, the option is which trash program we want to be tethered to, the one which is unsupported by its vendor and laggy due to ...
by karlnp
Mon Dec 19, 2016 4:49 pm
Forum: Coding Feedback
Topic: Our UI situation
Replies: 50
Views: 15572

Re: Our UI situation

ractive 0.8 doesn't support IE8 either - they moved to modern Javascript. so I suppose it's a moot point.
by karlnp
Mon Dec 19, 2016 4:27 pm
Forum: Coding Feedback
Topic: Our UI situation
Replies: 50
Views: 15572

Re: Our UI situation

The problem is that BYOND requires IE. TGUI will only push the version requeriment higher(which ends up being a problem in linux). Then we need a legacy mode not using TGUI as replacement the "no frills" that was used by IE8 users until recently. Sure. Where are we going to find it? We do...
by karlnp
Thu Dec 15, 2016 3:24 pm
Forum: Ideas
Topic: Would you play on a station that you couldn't evacuate from?
Replies: 26
Views: 5953

Re: Would you play on a station that you couldn't evacuate f

I know D20 station used to run a dorf fort style game mode in this vein, where the station started off incredibly bare bones and the crew had to scavange surrounding areas to get supplies and tech to build it up /me suddenly develops hearts for eyes that said, currently it is impossible to do becau...
by karlnp
Tue Dec 13, 2016 4:12 pm
Forum: Coding Feedback
Topic: Growth Hormone
Replies: 35
Views: 8969

Re: Growth Hormone

Super Aggro Crag wrote:Possibly invoke the square cube law so you overdose on Growth Hormone when you get too big and collapse under your own weight
Image
by karlnp
Tue Dec 13, 2016 9:11 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38610

Re: SS13 Rebuilt

anubisrwml wrote:That's just ... to coin a word used often here ... retarded. But you did, as did many others. No loss on my part.
if it's oft-used then it's already been coined, dumbbell
by karlnp
Mon Dec 12, 2016 8:42 pm
Forum: Coding Feedback
Topic: Growth Hormone
Replies: 35
Views: 8969

Re: Growth Hormone

CPTANT wrote:I don't see what this adds except for ugly stretched sprites.
by karlnp
Mon Dec 12, 2016 2:26 am
Forum: Coding Feedback
Topic: goof strikes back: reloaded
Replies: 12
Views: 2662

Re: goof strikes back: reloaded

IcePacks wrote:goofgun is positively god-awful for the following reasons

1) disablers were a little too strong before you were able to fire them in bursts/full auto
2) the icons look like really bad icons stolen from other, shittier byond games
3) guncrafting is hard to balance
let's kill him irl