Search found 7 matches

by Ignies
Tue Oct 16, 2018 4:09 pm
Forum: Spriting and Mapping
Topic: [Poll] Engineering Hi-Vis Jumpsuit
Replies: 14
Views: 4777

Re: [Poll] Engineering Hi-Vis Jumpsuit

the orange one is looking good, i suggest adding it to the vendor as a contraband item.
by Ignies
Mon Oct 08, 2018 5:30 pm
Forum: Ideas
Topic: Modular Mecha - Pipe Dream?
Replies: 25
Views: 6185

Re: Modular Mecha - Pipe Dream?

We will be able to make a spidermech at last
by Ignies
Fri Sep 28, 2018 2:03 pm
Forum: Ideas
Topic: Mech Rework
Replies: 11
Views: 3112

Re: Mech Rework

We need this, let us install different parts to make frankenmechs but maybe raise the cost of high tier (combat) parts to make sure there are not too many killing machines running around, as this will be a huge buff to robotics.
by Ignies
Thu Sep 20, 2018 11:01 pm
Forum: TGMC General Discussion
Topic: DMCA Lore: Possible First Draft
Replies: 28
Views: 17203

Re: DMCA Lore: Possible First Draft

How about arachnids like in starship troopers, without making too many references it should work

edit: damm, should read the entire threat before posting
Stickymayhem wrote: I've been saying we should go for a Starship Troopers feel.
by Ignies
Fri May 26, 2017 3:21 pm
Forum: Coding Feedback
Topic: Advance Plasma Cutter & Mining
Replies: 11
Views: 3301

Re: Advance Plasma Cutter & Mining

I believe the change was needed, you could just steamroll people with them and end up with a pretty collection of arms.
by Ignies
Sun Apr 16, 2017 12:11 am
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 82919

Re: Cerestation (WIP) (Size Poll)

Add more stuff to "maint" for the little tiders, and they won't complain.
by Ignies
Fri Dec 16, 2016 4:44 am
Forum: Coding Feedback
Topic: Kevinz000's pAIs
Replies: 30
Views: 7707

Re: Kevinz000's pAIs

I mean the mobility thing is okay, but would be better if it was hyper limited range and also noninteractive. I fully agree with this, bind the holo to the actual PAI, make them separate entities, and give it a limited range so it dissapears if it wanders too far. I dont know if its currently suppo...