Search found 79 matches
- Mon Apr 15, 2019 10:37 am
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9244
A new conversion item for Revolution is sorely needed
With the introduction of plasmamen and mothmen who are flash immune, followed by any pretense of "metagaming" of round types not being there I think a conversion item that works through hardsuits/sunglasses would be an improvement. As an anecdotal experience I played a relatively low pop r...
- Sun Mar 31, 2019 10:19 pm
- Forum: Resolved Appeals
- Topic: [CitrusGender] Swagbringer/christoursaviour - Removing IP Ban to reflect current unbanned status
- Replies: 2
- Views: 1112
Re: [CitrusGender] Swagbringer/christoursaviour - Removing IP Ban to reflect current unbanned status
I can confirm it worked, thanks!
- Sun Mar 31, 2019 9:15 pm
- Forum: Resolved Appeals
- Topic: [CitrusGender] Swagbringer/christoursaviour - Removing IP Ban to reflect current unbanned status
- Replies: 2
- Views: 1112
[CitrusGender] Swagbringer/christoursaviour - Removing IP Ban to reflect current unbanned status
Byond account and character name: Swagbringer/Christoursaviour Banning admin: Citrusgender Ban type (What are you banned from?): IP ban based on the account of Christoursaviour log in Ban reason and length: It was permanent, for ban evasion Time ban was placed (including time zone): 2018-03-18 8:33:...
- Sun Sep 23, 2018 6:42 am
- Forum: Resolved Appeals
- Topic: [korphaeron] Swagbringer- Appealing permaban
- Replies: 6
- Views: 1848
Re: [korphaeron] Swagbringer- Appealing permaban
Thank you very much. I will take it slow and easy.
- Sat Sep 22, 2018 4:26 am
- Forum: Resolved Appeals
- Topic: [korphaeron] Swagbringer- Appealing permaban
- Replies: 6
- Views: 1848
Re: [korphaeron] Swagbringer- Appealing permaban
Hi Arianya, sorry for the confusion, I meant multi-accounting for the purpose of ban evasion yeah. I intend to stick to one account and accept all rulings made by the admin team.
Looking forward to playing with you all again.
Looking forward to playing with you all again.
- Fri Sep 21, 2018 6:59 pm
- Forum: Resolved Appeals
- Topic: [korphaeron] Swagbringer- Appealing permaban
- Replies: 6
- Views: 1848
[korphaeron] Swagbringer- Appealing permaban
I have korphaeron tagged as he was the one who initiated the bans on my accounts I believe, I wasnt sure if it was appropriate to tag him for this appeal however. Byond account and character name: Swagbringer Banning admin: Korphaeron Ban type (What are you banned from?): Permanent Ban reason and le...
- Mon Apr 09, 2018 4:08 pm
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28769
Re: REMOVE LING remove ling
More use of Tracking implants is required to fight the ling menace.
- Mon Apr 09, 2018 2:16 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038159
Re: ITT: We make shitty suggestions and come up with poor ideas.
Why are you here then?
- Mon Apr 09, 2018 10:13 am
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 26345
Re: Remove Conversion Modes From Rotation
While cult have access to all tools at round start, they're gated behind plasteel and these tools being highly visible. Sure you can make narsian armor round start, but that's a REALLY bad idea. I think just Oldman's changes should be pr'ed for now and then a stocktake should be done in a few weeks.
- Mon Apr 09, 2018 8:58 am
- Forum: Closed Policy Discussion
- Topic: Does War Ops abridge the rules and roleplaying?
- Replies: 101
- Views: 21108
Re: Does War Ops abridge the rules and roleplaying?
I wasn't in the round so I can't really talk about lubermancers actions. For your first point see my earlier post. Why play sec when I can get all their toys with no responsibilities in over half the game modes? Their is quite simply no reason to rush armory first thing during WarOps. You have 15 mi...
- Mon Apr 09, 2018 8:24 am
- Forum: Closed Policy Discussion
- Topic: Does War Ops abridge the rules and roleplaying?
- Replies: 101
- Views: 21108
Re: Does War Ops abridge the rules and roleplaying?
Your not ignoring WarOps, you are, as head of security, making the decision to save security equipment for security officers. There is a shortage of lethals and prioritising people who are trained in their use and understand the consequences of misuse is most definitely RP.
- Mon Apr 09, 2018 7:46 am
- Forum: Closed Policy Discussion
- Topic: Does War Ops abridge the rules and roleplaying?
- Replies: 101
- Views: 21108
Re: Does War Ops abridge the rules and roleplaying?
Maybe tg has a problem getting security officers because during revs/ops/blob/cult any assistant can just walk to brig, get implanted if necessary, then have all the benefits of playing security while having little to no drawbacks?
- Sun Apr 08, 2018 9:12 am
- Forum: Closed Policy Discussion
- Topic: Does War Ops abridge the rules and roleplaying?
- Replies: 101
- Views: 21108
Re: Does War Ops abridge the rules and roleplaying?
SoP and Space law would have to be enforced in standard rounds before you try making it a thing during Nuke OPs tbh.
- Sat Mar 31, 2018 8:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935889
Re: Minor Suggestions
Enforce oraclestation contraband rules, having noslips or basic syndigear is allowable, having things like thermals are contraband with a significant jail time, and stuff like Emags and deswords are enemy of the corporation tier.
- Sat Mar 31, 2018 11:36 am
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 26345
Re: Remove Conversion Modes From Rotation
What if Bloodcult was balanced around instant shuttle calls?
Putting a 30 minute max on it would ensure cultists play aggressively, which is how they are designed anyway, while not infuriating regular crew when a head is a cultist and continuously recalls.
Putting a 30 minute max on it would ensure cultists play aggressively, which is how they are designed anyway, while not infuriating regular crew when a head is a cultist and continuously recalls.
- Mon Mar 26, 2018 11:56 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 267833
Re: Sprite Requests
An updated sprite for condiment bottles. The current ones do not show the chemical colour and makes it hard to juggle lots of them.
- Fri Mar 23, 2018 5:56 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038159
Re: ITT: We make shitty suggestions and come up with poor ideas.
Remove the captain. Replace him with a 3-7 man council/board of Executives. Each of these executives is given a round start objective to complete, which can vary wildly from mine X units of Y ore, power the station with solars, build Z number of borgs, kill specific person or maintain station integ...
- Fri Mar 23, 2018 2:14 pm
- Forum: Ideas
- Topic: Limited Supply Uplink Items
- Replies: 18
- Views: 4206
Re: Limited Supply Uplink Items
Buying 5 emp kits and just turning the station off is also quite easy.
A limit on those would be good too.
A limit on those would be good too.
- Fri Mar 23, 2018 1:50 pm
- Forum: Ideas
- Topic: make cutting clothing possible
- Replies: 4
- Views: 1573
Re: make cutting clothing possible
You should be able to rip the clothes off your chest in a display of manly passion or to mourn the death of a fellow crewmember
- Tue Mar 20, 2018 10:17 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 19836
Re: bring back the singularity
I prefer being able to salvage the station from a singularity bomb, on Metastation you just need to wall of engineering hallway, dorms, and sometimes the theatre section. Its fun trying to keep the station falling apart as an engineer.
- Tue Mar 20, 2018 3:28 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666577
Re: Little things you learned that are game changing
Slime cores only need one unit of plasma/blood, and xenobiology has a dropper in it. So fill a beaker with monkeys blood and use a dropper (Its a lot faster than syringes) and you will never run out of plasma since you start with 80.
- Sun Mar 18, 2018 11:40 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24392
Re: Character traits
What about a weak heart trait . Getting stunbatoned or tazes has a good chance to put you into cardiac arrest.
A good way to get sec officer's who blaze an taze boinked.
A good way to get sec officer's who blaze an taze boinked.
- Sat Mar 17, 2018 12:16 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038159
Re: ITT: We make shitty suggestions and come up with poor ideas.
It might be hard codewise, but I think thats a pretty nice idea actuallyComradeNecron wrote:Make it so that light in space only comes from the direction the sun is, and the solar panels are facing
- Sat Mar 17, 2018 9:41 am
- Forum: Resolved Appeals
- Topic: [Korphaeron] Swagbringer - Regarding Multipleaccounts
- Replies: 3
- Views: 1459
Re: [Korphaeron] Swagbringer - Regarding Multipleaccounts
Hi MrStonedone. I dont really have a justification for the past actions. I was in a pretty bad headspace January-august 2017 due to finanical pressure and failed examinations, but that still didnt justify the things I did. Since November I played on the christoursaviour account where my behaviour im...
- Sat Mar 17, 2018 8:46 am
- Forum: Resolved Appeals
- Topic: [Korphaeron] Swagbringer - Regarding Multipleaccounts
- Replies: 3
- Views: 1459
[Korphaeron] Swagbringer - Regarding Multipleaccounts
Byond account and character name: Swagbringer Banning admin: Korphaeron Ban type (What are you banned from?): Permeanent Ban reason and length: Using a different account when another was banned Time ban was placed (including time zone): 2017-11-11 18:13:01 Server you were playing when banned (Sybil ...
- Fri Mar 16, 2018 3:39 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935889
Re: Minor Suggestions
Please change the Social Anxiety trait by adding a visible message when you try to speak("*spessman* mumbles something") and/or show the player a message when they can talk ("You feel like speaking again"). Right now when you're trying to talk to someone you have to spam the sam...
- Fri Mar 16, 2018 2:16 pm
- Forum: Ideas
- Topic: Plastic drums
- Replies: 1
- Views: 894
Plastic drums
Oh hey, Medbay and Chemistry are going through some major changes right now. Guess Ill add an idea too! The humble drum Not as aesthetic as tankers, not as chemically inert as glass, an often overlooked tool in the far future but still quite useful. What it does: My idea is that the drum will be mad...
- Thu Mar 15, 2018 10:02 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29368
Re: Sleepers no longer automatically generate chemical PR
Sorry I meant base as in Nuke ops and c20r, or Ling and Armblade. Chemistry with macros and an actual chemist making medicine can singlehandedly supply enough touch medicine to make sleepers pointless. Do we balance on the assumption that chemists will make medicine? Do we make sleeper/cyro changes ...
- Thu Mar 15, 2018 9:51 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29368
Re: Sleepers no longer automatically generate chemical PR
Chemistry is currently in consideration of making some minor to major changes in how it operates at the minute with macros and possible medicine removal.
Its hard to talk about changes to medbay when there is no "base" to compare it too.
Its hard to talk about changes to medbay when there is no "base" to compare it too.
- Thu Mar 15, 2018 9:05 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29368
Re: Sleepers no longer automatically generate chemical PR
anyways i'm continuing to have a big think at how people seem to keep ignoring your posts Well it depends why he thinks its fine, is it because the current system means he doesnt have to bother with medbay at all? Honestly any change to make taking damage more serious is going to have massive pushb...
- Thu Mar 15, 2018 8:27 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29368
Re: Sleepers no longer automatically generate chemical PR
This is what I'd like to see. Severe injuries to the torso or head cause organs to fail, and those require surgery to fix. Limbs are fine with amputation and blood loss being things. You could also have "dead" limbs that inflict toxin damage until you amputate them. Buffs antags by making...
- Thu Mar 15, 2018 8:16 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29368
Re: Sleepers no longer automatically generate chemical PR
All of these solutions are just band-aids (tee hee medical reference) for the bigger problem: a shallow medical system. Implement organ failure or something like that, and everything will be fixed in one go. We don't have to full baymed, but severe injuries should require medbay to treat What did y...
- Thu Mar 15, 2018 7:50 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29368
Re: Sleepers no longer automatically generate chemical PR
Revert sleeper changess and remove every single medkit from the station. Make sleepers ID locked so that only CMO and MD's can use them. This will force grey/sectide to actually listen and be nice to the doctors. Medicine is supposed to be a respected profession, and removing medkits would make med...
- Thu Mar 15, 2018 6:57 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29368
Re: Sleepers no longer automatically generate chemical PR
Revert sleeper changess and remove every single medkit from the station. Make sleepers ID locked so that only CMO and MD's can use them. This will force grey/sectide to actually listen and be nice to the doctors. Medicine is supposed to be a respected profession, and removing medkits would make medb...
- Thu Mar 15, 2018 6:35 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20837
Re: Chemistry macros
I have noticed that Chemists are now able to produce morphine (Not sure when this was introduced). I think the actual macros are fine, but its the output where the issue lies. The chemicals chemists cannot access roundstart are currently: Uranium and gold. Thats literally it, and the majority of the...
- Tue Jul 11, 2017 6:15 am
- Forum: Closed Complaints
- Topic: [ausops] Swagbringer - Impartial and abusive behaviour
- Replies: 33
- Views: 7969
Re: [ausops] Swagbringer - Impartial and abusive behaviour
I checked it out and that was a person making a captains announcement and not a centcomm message, apologies.
- Mon Jul 10, 2017 10:06 pm
- Forum: Resolved Appeals
- Topic: [ausops] swagbringer - head of staff and sec ban
- Replies: 5
- Views: 1806
Re: [ausops] swagbringer - head of staff and sec ban
I was very angry in ghost chat it's true and I said stupid things. Security being compromised as soon as I landed put me on edge and in a bad mood from the getgo and things just I got worse, but I understand that's no excuse. I did have my gun out at time when he started to swipe at me. I really rea...
- Mon Jul 10, 2017 9:53 pm
- Forum: Closed Complaints
- Topic: [ausops] Swagbringer - Impartial and abusive behaviour
- Replies: 33
- Views: 7969
Re: [ausops] Swagbringer - Impartial and abusive behaviour
The antagonist clown being made how is what ruined the round in my opinion, but if that's your ruling then that's that.
I have to go to sleep now it's pretty late, thank you all very much for looking into this.
I have to go to sleep now it's pretty late, thank you all very much for looking into this.
- Mon Jul 10, 2017 9:49 pm
- Forum: Resolved Appeals
- Topic: [ausops] swagbringer - head of staff and sec ban
- Replies: 5
- Views: 1806
Re: [ausops] swagbringer - head of staff and sec ban
As I said in my post I am not arguing the first kill, I am fine with the admins decision. I was the captain that latejoined. The head of security was an antagonist with the entire stock of armory. I quite literally did not have any non lethal way to stop anyone as my egun and flash were stolen. I di...
- Mon Jul 10, 2017 9:07 pm
- Forum: Closed Complaints
- Topic: [ausops] Swagbringer - Impartial and abusive behaviour
- Replies: 33
- Views: 7969
Re: [ausops] Swagbringer - Impartial and abusive behaviour
I am also being serious you instated a rule at roundstart that anyone with a brain would realise "hmmm this isn't something I should do, it's probably going to cause problems and get me in trouble" you did it anyway you got in trouble don't be a dumbass next time ps. you're not pleasant a...
- Mon Jul 10, 2017 8:55 pm
- Forum: Closed Complaints
- Topic: [ausops] Swagbringer - Impartial and abusive behaviour
- Replies: 33
- Views: 7969
Re: [ausops] Swagbringer - Impartial and abusive behaviour
I am being very serious here, I strongly feel this was a breach of good faith by ausops, please dont make silly comments thank you!danno wrote:play stupid game win stupid prize
- Mon Jul 10, 2017 8:44 pm
- Forum: Closed Complaints
- Topic: [ausops] Swagbringer - Impartial and abusive behaviour
- Replies: 33
- Views: 7969
Re: [ausops] Swagbringer - Impartial and abusive behaviour
I dont think I do shitty things, what do you mean? I am also a fairly pleasant person most of the time(i can have my offdays though that is true yes)J_Madison wrote:You frequently do shitty things, skirt the law, are difficult to work with, do things incorrectly.
- Mon Jul 10, 2017 8:35 pm
- Forum: Closed Complaints
- Topic: [ausops] Swagbringer - Impartial and abusive behaviour
- Replies: 33
- Views: 7969
Re: [ausops] Swagbringer - Impartial and abusive behaviour
I do not have positive experiences from or with you as a sec player. You are frequently and typically delinquant, and difficult to work with regardless of your job roles that I've seen you play as. Your name is among the many I generally keep an eye out for. Im sorry, could you please clarify what ...
- Mon Jul 10, 2017 8:28 pm
- Forum: Resolved Appeals
- Topic: [ausops] swagbringer - head of staff and sec ban
- Replies: 5
- Views: 1806
[ausops] swagbringer - head of staff and sec ban
Byond account and character name: Swagbringer - Jingfei Zhao Banning admin: ausops Ban type (What are you banned from?): head of staff roles, security roles, 3 day server ban Ban reason and length: Killed two people as a captain after making a law saying 'being rude is illegal'. Also indirectly caus...
- Mon Jul 10, 2017 8:28 pm
- Forum: Closed Complaints
- Topic: [ausops] Swagbringer - Impartial and abusive behaviour
- Replies: 33
- Views: 7969
[ausops] Swagbringer - Impartial and abusive behaviour
Byond account and character name: Swagbringer- Jingfei Zhao Admin: ausops Time and Server(Bagil or Sybil) incident occurred: 2017-07-10 17:45:33- Bagil I believe but I am not 100% sure Detailed summary: As captain I institute a rule that people who are rude should be killed(This isnt a ban appeal th...
- Sat May 20, 2017 7:32 pm
- Forum: Resolved Appeals
- Topic: [cedarbridge]Jingfei zhao - chemist gibbing sec officer
- Replies: 7
- Views: 1522
Re: [cedarbridge]Jingfei zhao - chemist gibbing sec officer
Ok thanks for getting back to me.
- Fri May 19, 2017 7:06 pm
- Forum: Resolved Appeals
- Topic: [cedarbridge]Jingfei zhao - chemist gibbing sec officer
- Replies: 7
- Views: 1522
Re: [cedarbridge]Jingfei zhao - chemist gibbing sec officer
Well your the admin bossman, im cool with whatever you decide.
EDIT: So is the permaban gonna stay there?
EDIT: So is the permaban gonna stay there?
- Fri May 19, 2017 5:41 pm
- Forum: Resolved Appeals
- Topic: [cedarbridge]Jingfei zhao - chemist gibbing sec officer
- Replies: 7
- Views: 1522
Re: [cedarbridge]Jingfei zhao - chemist gibbing sec officer
1) They were being assholes to me so I decided to be an asshole back, pretty immature I guess but its the nature of the game 2) I didnt bomb security, the clf3 made 3-4 1 tile holes in the hall outside security and could have been patched up in 30 seconds easy, not a nice thing to do obviously but i...
- Fri May 19, 2017 5:22 pm
- Forum: Resolved Appeals
- Topic: [cedarbridge]Jingfei zhao - chemist gibbing sec officer
- Replies: 7
- Views: 1522
[cedarbridge]Jingfei zhao - chemist gibbing sec officer
Byond account and character name: Swagbringer- Jingfei zhao Banning admin: cedbarbridge Ban type (What are you banned from?): perma Ban reason and length: Bombed the security hallway as nonantag. Logged after and gibbed at least one other character in the proceed. explain what happened on the forums...
- Sun Apr 23, 2017 1:20 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935889
Re: Minor Suggestions
Give doctors maintanence access so they can bring back dead bodies as opposed to sec officers going in and donating their gear to a tatortot. Would also help with downtime on quiet shifts.