Search found 7 matches

by Techbane
Thu Feb 16, 2017 7:07 am
Forum: Spriting and Mapping
Topic: Omega Station
Replies: 75
Views: 31566

Re: Omega Station

Update! Did some pretty significant rejiggering of atmospherics, fixed some more broken air pipes and some area designations, installed a ton more security cameras, edited chemistry, bunch of other stuff.

Edit: whoops, hotfix for an extraneous camera in medbay

Download
by Techbane
Sat Feb 11, 2017 5:59 pm
Forum: Spriting and Mapping
Topic: Omega Station
Replies: 75
Views: 31566

Re: Omega Station

Okay, until such time as the creator returns and I am denounced for my blaspheming ways, I suppose I'll post my tweaked version for people to try playing with. Most notably it fixes power lines to APC's and air distro from atmospherics, as well as everything listed in my post above, some suggestions...
by Techbane
Tue Feb 07, 2017 2:50 am
Forum: Spriting and Mapping
Topic: Omega Station
Replies: 75
Views: 31566

Re: Omega Station

I actually pointed those out further up, but in the interim I've edited the map myself for the short term to fix the following: - All the missing wiring to APC's - Missing air pipe just outside of atmos that was cutting off vent output to the whole station - Input/output settings on the ore redempti...
by Techbane
Thu Feb 02, 2017 7:46 am
Forum: Spriting and Mapping
Topic: Omega Station
Replies: 75
Views: 31566

Re: Omega Station

One thing I absolutely cannot figure out about this map is what is wrong with arrivals. It starts off fine, but it and the HoP's bedroom are pretty much always the first places to be compromised by space debris, and the arrivals hallway will continue venting air endlessly even after being patched ba...
by Techbane
Thu Jan 26, 2017 2:01 am
Forum: Spriting and Mapping
Topic: Omega Station
Replies: 75
Views: 31566

Re: Omega Station

Finally figured out that the ore redemption machine isn't working because its "dir" value was modified to 8, rather than the "output_dir" value. Setting the values to

dir=2 (might not matter either way)
input_dir=4
output_dir=8

fixes it.
by Techbane
Thu Jan 12, 2017 12:22 pm
Forum: Spriting and Mapping
Topic: Omega Station
Replies: 75
Views: 31566

Re: Omega Station

Speaking of, is there some sort of exact science to setting up this engine that I'm missing? I can usually get a round started without delaminating it, but sometimes it off-gasses plasma (which is usually a good sign), sometimes it doesn't (which is a bad sign), and sometimes I need to leave the emi...
by Techbane
Wed Jan 11, 2017 9:03 am
Forum: Spriting and Mapping
Topic: Omega Station
Replies: 75
Views: 31566

Re: Omega Station

Just popped in to say I love the feel of the map overall and it's great for a smaller crew, but there's a handful of odd missing links in the infrastructure. There are wiring errors at: Primary Hallway (147, 135) - no knot Central Primary Hallway (165, 115) - no knot Brig (134, 165) - no wire runnin...