Search found 361 matches

by Fatal
Sat Apr 13, 2024 9:54 am
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 474

Re: [FatalX1]Falsely banned for hellfoam.

Well the logging issue for this is already up on github so this is unlikely to happen again

This is resolved so shuffling off
by Fatal
Fri Apr 12, 2024 7:15 pm
Forum: Player's Club
Topic: Horrific Heist of the Hellfoam Harbinger
Replies: 14
Views: 366

Re: Horrific Heist of the Hellfoam Harbinger

This is why you need shadowplay while playing ss13. Logs are great but man do people just take them at face value without thinking much about it. This is the first time in my 5 years of being an admin the logs I've used have been wrong, and this is what appeals are for, the whole thing was sorted v...
by Fatal
Fri Apr 12, 2024 5:55 pm
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 474

Re: [FatalX1]Falsely banned for hellfoam.

Okay, ban reduced to merely a day and note changed to reflect the new information we have: Manufactured two hellfire grenades which were stolen by someone else and activated on the emergency shuttle via signaller, sometimes its best to save the super WMD weapons for just when you're an antag Apologi...
by Fatal
Fri Apr 12, 2024 5:42 pm
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 474

Re: [FatalX1]Falsely banned for hellfoam.

Alright, we have done some testing because we did find something after we went through the game log some more https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/game.txt It does appear that someone else pulsed the grenades as you said, and we tested this in the thunderdome t...
by Fatal
Fri Apr 12, 2024 5:26 pm
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 474

Re: [FatalX1]Falsely banned for hellfoam.

Here's the related log if anyone wants to look through it https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/attack.txt As far as I'm aware, our logging system is pretty robust when it comes to these things, and if someone were to fire it off with signaller, it would have to...
by Fatal
Fri Apr 12, 2024 5:21 pm
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 474

Re: [FatalX1]Falsely banned for hellfoam.

I don't really know what to say here, you just posted the logs I pretty much posted to you, as evidence, that you primed those grenades [2024-04-12 16:08:23.318] ATTACK: Lizardboreansupersoldier/(Michel Garland) (mob_3436) primed a chemical grenade at Emergency Shuttle (89,49,14) containing: (metama...
by Fatal
Tue Apr 02, 2024 3:50 pm
Forum: Player's Club
Topic: Eye for an Eye justice leaves us all nutty.
Replies: 48
Views: 1199

Re: Eye for an Eye justice leaves us all nutty.

This is the kind of lawyer you don't want defending you for anything
by Fatal
Sat Nov 11, 2023 1:48 pm
Forum: Player's Club
Topic: Local Lumberjack Lyncher Lizard Let Down Dead Det peanut
Replies: 33
Views: 6431

Re: Local Lumberjack Lyncher Lizard Let Down Dead Det peanut

Personally speaking I'd have banned you for this on an LRP server so being noted for it on MRP isn't arguing escalation policy, it's getting off lightly New escalation even states: Killing a crewmate is a severe response, and requires severe justification to do, such as those in Rule 1's precedents,...
by Fatal
Wed Nov 08, 2023 4:48 pm
Forum: Closed Policy Discussion
Topic: (Proposal) Rule 4 & 5 changes
Replies: 59
Views: 26742

Re: (Proposal) Rule 4 & 5 changes

The rule 5 change is similar to my own proposed change regarding that so I'm all for it For those people complaining about being targeted IC for not doing the bare minimum because they're antag I have two words for you Skill issue Seriously, if you can't be bothered to do the bare minimum and try an...
by Fatal
Fri Nov 03, 2023 8:53 pm
Forum: Closed Policy Discussion
Topic: Random searching during Cult
Replies: 18
Views: 5846

Re: Random searching during Cult

For clarity sake, I was the one who handled this ticket. I did speak to the detective involved and they said to me during this that they searched anyone suspicious which honestly is like 90% of the crew, rather than it being truly "random" I think searching people running around in maint t...
by Fatal
Wed Nov 01, 2023 5:01 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

I think the CE should try and ensure stuff gets fixed as part of their management of the department, but engineers not fixing stuff is an IC issue (which the CE is well within their rights to demote people for) And the same for the medical example, CMO should try and ensure people are getting healed...
by Fatal
Wed Nov 01, 2023 7:23 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

Alright, here's where it was at with my current draft: 5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ensure thei...
by Fatal
Tue Oct 31, 2023 4:32 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

I do feel that revival of bodies is a critical service, and, within reason, should be done by a member of medical staff yes if bodies are piling up (and nobody else is doing it) Someone else mentioned (this was in admin discussions in discord) about a previous headmin term that was discussing having...
by Fatal
Tue Oct 31, 2023 7:16 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

This is the rule as it stands now: 5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart. Notify admins if you cannot play these roles and must leave near round start and make an...
by Fatal
Mon Oct 30, 2023 5:29 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

This is the rule as it stands now: 5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart. Notify admins if you cannot play these roles and must leave near round start and make an ...
by Fatal
Mon Oct 30, 2023 4:34 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

If you can justify why that service is not being given, from an in-character perspective with a reasonable reason, that's the end of it as far as I'm concerned I feel a point people have brought up is being ignored here. The issue isn't being able to justify yourself or not. The issue is it would f...
by Fatal
Mon Oct 30, 2023 7:32 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

Some people seem to have misunderstand my proposed rule change 5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should en...
by Fatal
Sun Oct 29, 2023 9:58 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

As for the security example, I don't know what planet a "basic level of service" means "kill all the antags with no mercy or get bwoinked" comes from, and I don't think rule 5 would cover security anyway because they already have their own expectations That is not the point of m...
by Fatal
Sun Oct 29, 2023 8:29 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

Some people seem to have misunderstand my proposed rule change 5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ens...
by Fatal
Sat Oct 28, 2023 3:42 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

Yeah, I think there's some leniency here, as I say, I'm open to changes, but the core is basically the frustration of people abandoning their job, on a regular basis, I think if you want to do some gimmick, that's fine, but at least make sure your department isn't going to be fucked over by it (I th...
by Fatal
Sat Oct 28, 2023 8:58 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Re: Add basic job expectations to LRP ruleset

You misunderstand, I'm not forcing people to do anything beyond ensure their department is functional Your example, if you don't know the SM. If you ask that another engineer does and they take responsibility for it, then as far as I'm concerned, you've fulfilled your obligation Again, miners, as lo...
by Fatal
Sat Oct 28, 2023 7:49 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 36463

Add basic job expectations to LRP ruleset

Alright, let me break it down for you, because that title might have some people wondering what the hell I'm talking about Basically, over the years, I personally feel the LRP servers are slowly but surely drifting towards NRP. I'm sure some people who've been around as long as I have, probably feel...
by Fatal
Wed Oct 25, 2023 4:36 pm
Forum: Closed Policy Discussion
Topic: Just remove ancient minor notes
Replies: 32
Views: 5847

Re: Just remove ancient minor notes

A lot of admins have old notes as well, it's not worth spending any time on honestly because no admin is ever going to bring up such an old note, and nobody cares enough to put any time into removing them all
by Fatal
Mon Oct 16, 2023 6:38 am
Forum: Player's Club
Topic: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
Replies: 208
Views: 68990

Re: "i refused to state my laws because i was waiting to roll midround malf, officer" nut

Holy fuck that's a long ass appeal I'm going to break it down for people who don't want to read a novel Cyborg was subverted by a robo, pretty clearly with no loopholes Robo asked cyborg to state laws, cyborg disobeyed (breaking it's laws), and ran off I don't know what else happened because fuck re...
by Fatal
Sun Oct 01, 2023 8:44 am
Forum: Player's Club
Topic: Shooting first and asking questions if we're still alive later.
Replies: 168
Views: 49006

Re: Shooting first and asking questions if we're still alive later.

Just play LRP because holy shit that history of security notes and bans is quite extensive
by Fatal
Sun Sep 24, 2023 12:56 pm
Forum: Player's Club
Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
Replies: 89
Views: 20819

Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.

If it's fun hating to stop people using exploits to get into centcomm z level to break into the mafia minigame and ruin it (as well as using meta-information to know that the mafia game is even ongoing), then I'd consider the majority of us to be fun hating Breaking the rules just because you don't ...
by Fatal
Mon Sep 11, 2023 7:44 pm
Forum: Closed Policy Discussion
Topic: Lower threat
Replies: 19
Views: 4083

Re: Lower threat

Given every round I play seems to have 85 threat or higher and playing black orbit / midnight sun every round means it's more a battle for survival than a chance to do anything else, these kind of rounds are fun occasionally but not at this volume So I definitely support a reduction in threat, the g...
by Fatal
Thu Aug 17, 2023 5:23 pm
Forum: Resolved Appeals
Topic: [FatalX1] KickPaw - Notice Appeal
Replies: 4
Views: 563

Re: [FatalX1] KickPaw - Notice Appeal

Okay the note will now expire in 3 months
by Fatal
Thu Aug 17, 2023 4:45 pm
Forum: Resolved Appeals
Topic: [FatalX1] KickPaw - Notice Appeal
Replies: 4
Views: 563

Re: [FatalX1] KickPaw - Notice Appeal

Okay, I can understand real life gets in the way sometimes, so this does seem unduly harsh

That being said, it's not been long, and this is more of a "tracking" note, as it were

So I'm willing to make this an expiring note which will delete in 3 months time, does that sound fair?
by Fatal
Thu Jul 27, 2023 12:42 pm
Forum: Resolved Appeals
Topic: [FatalX1] Moocow12 overescalation note adjustment
Replies: 10
Views: 1209

Re: [FatalX1] Moocow12 overescalation note adjustment

Okay great, I'll close this Otherwise, if you do have security saying "yes that was a random search" by all means, adminhelp it, I know I'd be quite happy to speak to the security doing that and telling them not to (especially for "trolling" because it's really not funny) and I i...
by Fatal
Thu Jul 27, 2023 8:55 am
Forum: Resolved Appeals
Topic: [FatalX1] Moocow12 overescalation note adjustment
Replies: 10
Views: 1209

Re: [FatalX1] Moocow12 overescalation note adjustment

Okay, note now reads: Overescalation, killed the HOS after being permabrigged for having the hand tele, claiming having their heirloom taken off them was reason enough for this, you can't use having a bad character mood as justification for murder - Also partial justification being that they felt th...
by Fatal
Thu Jul 27, 2023 8:45 am
Forum: Resolved Appeals
Topic: [FatalX1] Moocow12 overescalation note adjustment
Replies: 10
Views: 1209

Re: [FatalX1] Moocow12 overescalation note adjustment

Sure, I don't mind adding it, given it was part of your reasoning
by Fatal
Thu Jul 27, 2023 8:38 am
Forum: Resolved Appeals
Topic: [FatalX1] Moocow12 overescalation note adjustment
Replies: 10
Views: 1209

Re: [FatalX1] Moocow12 overescalation note adjustment

If you felt it was a random search, and it wasn't actually a random search..do you want that adding to the note? That's all I'm seeing here
by Fatal
Thu Jul 27, 2023 6:40 am
Forum: Player's Club
Topic: He can't keep getting away with it! Peanut
Replies: 79
Views: 5905

Re: He can't keep getting away with it! Peanut

Funny that job bans have been in the game for many many years and I don't recall anyone ever asking for it to be in the rules that you can't evade one As timber said, if we have to put in the rules page that it's against the rules to evade a job ban, despite everyone playing (apparently) being an ad...
by Fatal
Mon Jul 03, 2023 8:16 pm
Forum: Closed Policy Discussion
Topic: Fugitives Valid!!! or not
Replies: 13
Views: 1813

Re: Fugitives Valid!!! or not

Generally fugitives are "neutral-ish" but if said fugitive is stealing shit and then attacking a moth who tries to arrest him, I'd say that's a fuck about and find out moment Throwing them into space is a bit much perhaps but if you're not on the manifest, I'd say that voids some of your p...
by Fatal
Wed Jun 28, 2023 3:19 pm
Forum: Player's Club
Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
Replies: 62
Views: 8845

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Given how long ago these changes were made this is hardly a real claim that they've had a negative impact given it's taken someone fucking years to actually complain about it AA being given to everyone was a nightmare administratively also so I don't think many admins are going to disagree with that...
by Fatal
Sun May 28, 2023 7:49 am
Forum: Player's Club
Topic: Vekter featuring in 'Yobi:Third times the charm' in the latest chapter of complaints nut
Replies: 181
Views: 16214

Re: Vekter featuring in 'Yobi:Third times the charm' in the latest chapter of complaints nut

Frivolous deadchat ban (fake news because it's a 5 minute mute) and yet the complaint seems even more frivolous, I can't get the time back for my life for reading that nonsense

How much sympathy for this person remains? I don't believe much
by Fatal
Wed May 17, 2023 4:08 pm
Forum: Closed Policy Discussion
Topic: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
Replies: 59
Views: 10954

Re: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.

If it ain't broke don't fix it What we have now, it works, it might not be perfect, but it works, and in place of anyone suggesting any serious alternatives to improve it, I don't see why notes being a punishment or not is even relevant Notes are notes, they do NOT stop you doing anything in game, o...
by Fatal
Sat May 06, 2023 10:39 am
Forum: Player's Club
Topic: Powder monkey incident nut
Replies: 15
Views: 1475

Re: Powder monkey incident nut

If only people would stop bringing super lethal things to the shuttle for EORG these things wouldn't keep happening

Not sure what this player expected, the shuttle is usually a clusterfuck and out of your control at the best of times
by Fatal
Fri May 05, 2023 2:54 pm
Forum: Closed Policy Discussion
Topic: Revise the "Lowpop Murderbone" ruling
Replies: 27
Views: 3717

Re: Revise the "Lowpop Murderbone" ruling

As the person who pushed for the original policy of this, yeah, hard agree Murderboning is a term that's now thrown around for single kills, and the meaning of it just isn't the same (for those not old like myself and vekter, murderboning was the term for trying to murder as many people on the stati...
by Fatal
Tue Apr 25, 2023 3:55 pm
Forum: Player's Club
Topic: High Tribunal of 12 Judges Decides Lubing Clown's Fate Nut
Replies: 146
Views: 12203

Re: High Tribunal of 12 Judges Decides Lubing Clown's Fate Nut

All those people with a dislike for how we admin things here need to realise, this is what awaits you outside TG, you don't have it that bad
by Fatal
Mon Apr 24, 2023 3:35 pm
Forum: Player's Club
Topic: I Want Off HoP's Wild Peanut Parade
Replies: 120
Views: 8993

Re: I Want Off HoP's Wild Peanut Parade

Should have adminhelped this and I'm sure an admin would have yeeted the HoP off command for a while instead
by Fatal
Sun Apr 16, 2023 5:57 pm
Forum: Closed Policy Discussion
Topic: NURP'D UP IDEA: Let's test a NURP server for a few months
Replies: 38
Views: 5249

Re: NURP'D UP IDEA: Let's test a NURP server for a few months

If you put it on event hall I'll admin this shit, my sacred home (although perhaps not for long)
by Fatal
Thu Apr 13, 2023 7:49 am
Forum: Closed Policy Discussion
Topic: Spectral Instruments - Conversion non-antags
Replies: 51
Views: 10209

Re: Spectral Instruments - Conversion non-antags

Is the chances of this spawning related to any config or anything? I've been here, well, forever, apparently this code has been in the game for a few years now whereby this spectral trumpet can spawn, albeit very very rarely And then in the space of 2 weeks or so we've had it spawn 3 times whilst I'...
by Fatal
Fri Apr 07, 2023 7:58 am
Forum: Player's Club
Topic: Vekter realizes that the Stoned Man is king
Replies: 119
Views: 12038

Re: Vekter realizes that the Stoned Man is king

I can't imagine this not being revoked at some point, once everyone's had a calm discussion about events and cooled down a little

Vekters done more for removing shitters from our servers than anyone
by Fatal
Thu Apr 06, 2023 2:29 pm
Forum: Player's Club
Topic: Local admin abuses a lowpop shift nut
Replies: 264
Views: 27526

Re: Local admin abuses a lowpop shift nut

Imho you can playmin as an antagonist and still do it for betterment of the round. Ofc it kinda brings the question "why would you restrict yourself to antag, instead of doing totally custom thing that is designed to be a challenge/sign/opportunity for the crew. I'm not gonna try to decree whe...
by Fatal
Thu Apr 06, 2023 8:00 am
Forum: Player's Club
Topic: Local admin abuses a lowpop shift nut
Replies: 264
Views: 27526

Re: Local admin abuses a lowpop shift nut

The main issues here are: Spawning yourself in for a gimmick is fine but when dynamic makes you an antag, just remove it / give it to someone else Spawning shit as antag, if it's an event thing, that's fine, but this was a dynamic, not event I hear a lot of noise about spawning himself in as acting ...
by Fatal
Wed Apr 05, 2023 11:29 am
Forum: Player's Club
Topic: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 years
Replies: 66
Views: 6302

Re: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 y

This is a drop in ocean I believe regarding server finances, but any money is useful

I think of you added more you have more chance personally
by Fatal
Tue Apr 04, 2023 7:21 am
Forum: Closed Policy Discussion
Topic: Escalating Against Shitsec
Replies: 44
Views: 6949

Re: Escalating Against Shitsec

I could be wrong here but as far as I'm aware, escalating in-game doesn't disqualify you from ahelping a situation, but it does make the situation messier for an admin. There is something to be said for the fact that admins are trained for a reason, not everything will be simple and it would be a s...
by Fatal
Sun Apr 02, 2023 3:18 pm
Forum: Coding Feedback
Topic: new soup does not work
Replies: 32
Views: 8598

Re: new soup does not work

Tomatoes apparently have capsaicin in them by default, this is probably what happened here, would be nice if that could be removed because it also fucks over (although not entirely) making tomato ketchup from grinding them Also I ate a big tomato and got 3rd degree burns on all 6 parts of my body an...