Search found 236 matches

by Atticat
Tue Mar 05, 2019 3:19 pm
Forum: General Chat
Topic: I don't think I care about playing security anymore.
Replies: 74
Views: 17655

Re: I don't think I care about playing security anymore.

I play security all the time and don't have any of these problems.
by Atticat
Sat Feb 23, 2019 1:41 am
Forum: Ideas
Topic: Change the Destructiveness of the Singularity and Tesla
Replies: 19
Views: 4801

Re: Change the Destructiveness of the Singularity and Tesla

I would like it if the standard delamination explosion radius was much larger. Right now it doesn't pose a threat unless you're in a very specific area of the station.
by Atticat
Thu Jan 24, 2019 9:50 pm
Forum: General Chat
Topic: Why do all the other servers have inferior windows
Replies: 9
Views: 3254

Re: Why do all the other servers have inferior windows

Do you actually miss four sided windows or are you just rooling me here
by Atticat
Thu Jan 24, 2019 4:33 pm
Forum: General Chat
Topic: Why do all the other servers have inferior windows
Replies: 9
Views: 3254

Why do all the other servers have inferior windows

You know what I am talking about? Feels like playing in the stone age with those four sided glass windows everywhere.
by Atticat
Wed Nov 21, 2018 3:33 pm
Forum: Video Games
Topic: Fallout 76
Replies: 61
Views: 15995

Re: Fallout 76

My unpopular opinion is that Bethesda sold out with picking West Virginia because it frees them from designing any abandoned cities and haunting architecture. My favorite part of fallout 3 was walking through the ruins of D.C.; I even got a mod to remove the stupid invisible walls that blocked half ...
by Atticat
Fri Oct 26, 2018 6:55 am
Forum: General Chat
Topic: Xenobiology Overhaul Ideas Guy
Replies: 6
Views: 1694

Xenobiology Overhaul Ideas Guy

Hey so something has bugged me about xenobiology since I started playing this game. I expected the place to be filled with creepy and dangerous aliens under research but instead got maplestory slimes. So here's a way to make the station more dangerous while having xenobiology be neater: Make it so x...
by Atticat
Fri Aug 17, 2018 9:30 pm
Forum: General Chat
Topic: Good Bye /t/g/
Replies: 18
Views: 5659

Re: Good Bye /t/g/

So long, spaceman. TG moves one step closer to the edge.
by Atticat
Wed Aug 15, 2018 11:33 am
Forum: General Chat
Topic: Why is TG unable to make new SS13 based games?
Replies: 12
Views: 3561

Why is TG unable to make new SS13 based games?

With the obvious failure of planetstation to come to fruition I was wondering if any long-term developers on this server wanted to opine about the reasons for TG's inability to develop something fresh and new. Is balancing between two projects (SS13 and Planetstation, in this case) too much work to ...
by Atticat
Tue Oct 10, 2017 10:45 pm
Forum: General Chat
Topic: Do you think shuttle calling is a SS13 design flaw?
Replies: 73
Views: 20445

Re: Do you think shuttle calling is a SS13 design flaw?

make your own game if you think ours is so flawed with such a core mechanic prove us wrong Look, I love SS13. And you've done more for it than I ever will have, but a certain russian already proved how fun an extremely dangerous environment can be. I'm not saying one is better than the other, but l...
by Atticat
Sun Aug 13, 2017 11:23 am
Forum: General Chat
Topic: Anything you miss?
Replies: 175
Views: 50393

Re: Anything you miss?

I'm no expert, I'm not even an amature. I'm nothing, and even I can tell removing the singularity for a nerfed-down supermatter was a huge mistake and antithetical to the core chaos that makes SS13 such a blast to play.
by Atticat
Sun Aug 13, 2017 2:37 am
Forum: General Chat
Topic: Anything you miss?
Replies: 175
Views: 50393

Re: Anything you miss?

I miss the singularity. SS13 is not the same without it and I have stopped playing since from a lack of interest. I deeply question the competency of designers removing such a FUN aspect in the game for MORE AUTISM that adds nothing but tedium.
by Atticat
Thu Mar 16, 2017 5:28 pm
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 68923

Re: spooky russian codebase

For anybody interested, the IP for the spooky russian server is byond://ss13.ru:2511


We should really host it sometime on the third server.
Space Station 13 2017-03-16 134950.png
by Atticat
Tue Mar 14, 2017 2:46 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 121059

Re: Planetary Station """""design""""" document

Follow your vision Kor
by Atticat
Sun Mar 12, 2017 11:56 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 121059

Re: Planetary Station """""design""""" document

Good stuff Kor, sounds fantastic. Prolly should be on the third server though.



We still need a space ship thirteen so the captain can reduce power to weapons while maintaining shields in desperate battles.
by Atticat
Tue Mar 07, 2017 12:47 am
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 68923

Re: spooky russian codebase

Looking down at the halls through the windows as captain sounds incredibly dope. This open up so many great possibilities for lavaland, too.



Are we gonna implement a jump button?
by Atticat
Sat Mar 04, 2017 5:16 am
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 68923

Re: spooky russian codebase

Make the station into a space ship while you're at it. Maintenance underhive sounds fantastic though.
by Atticat
Mon Feb 27, 2017 7:38 pm
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 68923

Re: spooky russian codebase

This is the coolest shit ever and I'm super happy you discovered it PK. For some reason russian developers are really good at creating atmosphere through sound effects, limb damage and pain, and multiple z-levels..



(how do I put images in my post properly? I forgot due to brain tumor)
by Atticat
Sun Feb 19, 2017 2:10 pm
Forum: Ideas
Topic: Moving Away from Stun and Done combat
Replies: 188
Views: 32822

Re: Moving Away from Stun and Done combat

Personally, I see no reason why we couldn't move towards something like the dwarf fortress system. Dismembermant and pain. So if you slice the captain's arm off with an energy sword, they'll be screaming on the ground from pain. Instead of "stun weapons" , you go for the result of stunning...
by Atticat
Sat Feb 18, 2017 8:51 pm
Forum: Ideas
Topic: Moving Away from Stun and Done combat
Replies: 188
Views: 32822

Re: Moving Away from Stun and Done combat

As somebody who loves ss13 and loves lifeweb both, I've played lifeweb and the combat imo is FAR superior. and really fucking engaging sometimes. That being said, SS13 doesn't have stats like lfwb so I don't know how much we could take from that. But I agree with Danno that at a minimum lifeweb prov...
by Atticat
Fri Feb 10, 2017 8:58 pm
Forum: Ideas
Topic: ITT we brainstorm new Ops game modes.
Replies: 39
Views: 9476

Re: ITT we brainstorm new Ops game modes.

"The most distinct mode might be Nuke Ops, and that's a shame . It could be cool to see other Ops modes that shared some of Nuke Ops' most distinct characteristics" - Dag Is this some sort of joke? You're literally saying you want to water-down/alter the round so it will no longer carry an...
by Atticat
Sun Nov 27, 2016 9:38 pm
Forum: General Chat
Topic: GoofCode is moving up in the world
Replies: 11
Views: 2618

Re: GoofCode is moving up in the world

Goof...bring back survivor. The game where somebody is the VP but you don't know who etc. Was fantastic I miss it dearly.


Also: Make byond version of castle fight
by Atticat
Sat Nov 05, 2016 1:33 pm
Forum: General Chat
Topic: goofgun here we come
Replies: 33
Views: 7985

Re: goofgun here we come

I respect PK's respecting my position and will be moving him to slot number #3.
by Atticat
Fri Nov 04, 2016 1:23 am
Forum: General Chat
Topic: goofgun here we come
Replies: 33
Views: 7985

Re: goofgun here we come

Screenshot (442).png
]CONFIRMATION of vote screenshot for Atticuck
by Atticat
Thu Nov 03, 2016 8:10 pm
Forum: Ideas
Topic: Butt Battle
Replies: 9
Views: 2712

Re: Butt Battle

wait...we should be able to build our own custom combat drones and have them duke it out on the holodeck.
by Atticat
Thu Nov 03, 2016 8:07 pm
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7762

Re: Some implants stay with you on the following round

Aloraydrel wrote:Can we not have more memey persistence stuff please?
by Atticat
Thu Nov 03, 2016 8:00 pm
Forum: Ideas
Topic: Make Xenobiology Cool
Replies: 18
Views: 4258

Make Xenobiology Cool

Suggestion: Make Xenobiology its own department that breeds and researches EXOTIC and DANGEROUS space monsters that can break out of their chambers if not monitored correctly. Xenobiology was actually the first role I played because I had imagined it would be as I suggested rather than breeding iden...
by Atticat
Sat Oct 22, 2016 11:44 pm
Forum: General Chat
Topic: PLEASE host a Fallout 13 server
Replies: 30
Views: 10230

Re: PLEASE host a Fallout 13 server

I'm gonna try to get this working. I got it to work for wc3 so maybe I can handle this..

My ideal server would have no rules and short-medium round lengths and design changes would be encouraged to facilitate that. (I think we'd all be better off on TG though).
by Atticat
Sat Oct 22, 2016 10:48 pm
Forum: General Chat
Topic: PLEASE host a Fallout 13 server
Replies: 30
Views: 10230

Re: PLEASE host a Fallout 13 server

I really want to but I am having difficulty with this port forwarding bullshit. Apparently people can't connect to my server.
by Atticat
Sat Oct 22, 2016 10:28 pm
Forum: General Chat
Topic: PLEASE host a Fallout 13 server
Replies: 30
Views: 10230

Re: PLEASE host a Fallout 13 server

That would be great too. Fallout 13 is really interesting in that you select to be antag (raider or legion). Also, it's cool being in the vault and being exiled to the wasteland, which has happened to me before.
by Atticat
Sat Oct 22, 2016 10:21 pm
Forum: General Chat
Topic: PLEASE host a Fallout 13 server
Replies: 30
Views: 10230

Re: PLEASE host a Fallout 13 server

This game has massive potential and you are all making a huge mistake. Imagine having some weird third server comprising of fallout 13 and tons of little changes made by the community to make it playable.
by Atticat
Sun Oct 02, 2016 11:06 pm
Forum: Ideas
Topic: Replace security with Secborgs.
Replies: 34
Views: 6834

Re: Replace security with Secborgs.

There should be something around a 2-3% chance of this happening every round.
by Atticat
Wed Sep 07, 2016 2:07 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904242

Re: Screenshots General

murdering everyone when the singularity sucks the captain's backpack out of his hands and catapults it onto my space platform of doom https://tgstation13.org/phpBB/download/file.php?mode=view&id=687 also here's a pic of me cruisin the wastelands from fallout 13 https://tgstation13.org/phpBB/down...
by Atticat
Tue Sep 06, 2016 12:46 am
Forum: Ideas
Topic: make people projectiles
Replies: 47
Views: 12606

Re: make people projectiles

we need dwarf fortress combat
by Atticat
Sun Sep 04, 2016 1:54 am
Forum: General Chat
Topic: PLEASE host a Fallout 13 server
Replies: 30
Views: 10230

Re: PLEASE host a Fallout 13 server

Well I don't even like the rules on the current server I play on (the only half-populated one I know that averages 17 players) and I still have loads of fun, provided I get in at round start.
by Atticat
Sun Sep 04, 2016 12:22 am
Forum: General Chat
Topic: PLEASE host a Fallout 13 server
Replies: 30
Views: 10230

Re: We should host a Fallout 13 server

From what I know the original build is available here:

https://github.com/BartNixon/Fallout13


It's possible that a more up to date version is out there however.

Here is one that may also be more updated: https://github.com/fallout13/fallout13
by Atticat
Sun Sep 04, 2016 12:04 am
Forum: General Chat
Topic: PLEASE host a Fallout 13 server
Replies: 30
Views: 10230

PLEASE host a TG style Fallout 13 server

Remove respawning, keep rounds at 1 hours 45 minute max, maybe less or slightly more.
by Atticat
Sat Sep 03, 2016 11:05 pm
Forum: General Chat
Topic: PLEASE host a Fallout 13 server
Replies: 30
Views: 10230

PLEASE host a Fallout 13 server

The game is really fun, but the most active server on the pub is run by autists that think 7+ avg long hours are a good thing, despite flying in the face of the game's design. TG could really take this thing and make something great of it with the proper care. I'd be willing to donate 100 dollars to...
by Atticat
Sat Sep 03, 2016 3:18 am
Forum: Ideas
Topic: [WIP] Fallout13 TGstation build
Replies: 101
Views: 32841

Re: [WIP] Fallout13 TGstation build

The singular server that has players anymore is vault-tech, complete with power abusing autistic admins that prefer 5 hour rounds.




:x :x :x
by Atticat
Sun Aug 28, 2016 11:26 pm
Forum: Former Admins
Topic: [No Longer an Admin]MimicFaux
Replies: 37
Views: 12466

Re: MimicFaux

Deleted a singularity I had early round released as traitor engineer because he hadn't checked my antag status before going ahead. Besides that, friendly interactions and quick responses from this admin.
by Atticat
Wed Aug 03, 2016 10:47 pm
Forum: Closed Policy Discussion
Topic: Should people be allowed to suicide at roundstart
Replies: 193
Views: 49365

Re: Should people be allowed to suicide at roundstart

Problem is the "grief lottery" stage of player behavior typically doesn't come into effect until they've played 100+ hours and experienced most/all of the content. That's the thing. It's PLENTY fun to be non-antag until you get burnt out on the massive amount of content this game offers. M...
by Atticat
Mon Aug 01, 2016 8:50 pm
Forum: Coding Feedback
Topic: Ratvar feedback thread
Replies: 32
Views: 8060

Re: Ratvar feedback thread

Clock cult feels grossly out of place, even moreso than the original cult somehow. It also sounds really really lame tbh. It feels like something out of league of legends, generic and random, because nobody could think of anything better after so many low-hanging fruit gamemodes have been added (tra...
by Atticat
Sun Jul 31, 2016 5:10 am
Forum: Coding Feedback
Topic: Holoparasites removed
Replies: 4
Views: 1661

Holoparasites removed

I found out holoparasites were removed, this made me very sad because my PC lags a bit and they were a good buffer between myself and valid hunters when I was trying to pull off elaborate pranks (like holding the station hostage via secretly planted bombs); now it's nearly impossible to survive. Sho...
by Atticat
Fri Jul 29, 2016 1:44 am
Forum: Closed Policy Discussion
Topic: Duty of The Captain
Replies: 20
Views: 3850

Re: Duty of The Captain

Kor wrote:Captain should be like an IC version of an admin, running silly gimmicks and killing shitters.

The caveat being security is free to stage a coup if your gimmick is too stupid.

free goof
by Atticat
Fri Jul 29, 2016 1:38 am
Forum: Ideas
Topic: Make paranoia great again
Replies: 33
Views: 9720

Re: Make paranoia great again

You basically need a new game like pap says, I'd wager something like ss13 plus lifeweb would be interesting, like a system shock 13. If there are no rules then paranoia is rampant because the rigid meta WON'T protect you. Anybody can turn on you at any time for any reason, there is no grief lottery...
by Atticat
Fri Jul 22, 2016 10:32 pm
Forum: General Chat
Topic: Basil returns
Replies: 59
Views: 15752

Re: Basil returns

Bring back the public Basil please; the server was refreshing with players that didn't know every single job, felt more immersive with people genuinely learning and having first time experiences around me.
by Atticat
Sun Jul 03, 2016 2:43 pm
Forum: Ideas
Topic: [WIP] Fallout13 TGstation build
Replies: 101
Views: 32841

Re: [WIP] Fallout13 TGstation build

Really excited to see where this goes. I fucking love space station and any attempts to bring its magic to other environments. Honestly, Lifeweb adding the Dwarf Fortress Pain system along with the combat system of dismemberment brought spessmen to a whole new level for me. At this point I would say...
by Atticat
Mon May 30, 2016 10:30 am
Forum: General Chat
Topic: Basil returns
Replies: 59
Views: 15752

Re: Basil returns

TechnoAlchemist wrote:
Bolien wrote:
Zilenan91 wrote:
iamgoofball wrote:
paprika wrote:
RedMcCloud wrote:
kevinz000 wrote:
Zilenan91 wrote:
Zilenan91 wrote:
iamgoofball wrote:
ColonicAcid wrote:
iamgoofball wrote:
iamgoofball wrote:
Armhulen wrote:
Bolien wrote:
Zilenan91 wrote:
PKPenguin321 wrote:
DrPillzRedux wrote: Bee Movie Script



I miss Artyom
by Atticat
Sun May 29, 2016 5:49 pm
Forum: General Chat
Topic: Basil returns
Replies: 59
Views: 15752

Re: Basil returns

I careeee; I'm having alot of fun on the new Basil