Search found 153 matches

by 4dplanner
Wed Jan 15, 2020 12:51 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 108980

Re: CLONING REMOVAL FEEDBACK

Why is it needing to be replaced in the first place? Nobody has answered this question in the week that this PR has been open. Why it's better to remove cloning instead of reworking it, and it seems that we won't get an answer. When it comes down to it it seems the tough questions are the ones that...
by 4dplanner
Wed Jan 15, 2020 10:47 am
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7784

Re: Antagonist Race Option

Lots of people here saying "if you play a static, you should expect metagaming". Why is this relevant to a discussion of how things should be?

Similar question for statements like "it's a drawback"
by 4dplanner
Mon Jan 13, 2020 10:22 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 108980

Re: CLONING REMOVAL FEEDBACK

devil mode :(
by 4dplanner
Sun Jan 12, 2020 4:59 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 108980

Re: CLONING REMOVAL FEEDBACK

code is never fully deleted, it's in the git history. Leaving it in master has an active maintenance cost.

also
Timonk wrote:Wow I can't believe arathian just fucking died
by 4dplanner
Sat Jan 11, 2020 2:04 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 108980

Re: CLONING REMOVAL FEEDBACK

Is the experimental cloner antithetical to medical content? I thought it was quite cool.
by 4dplanner
Thu Jan 02, 2020 1:39 pm
Forum: Coding Feedback
Topic: Remove Regen Coma
Replies: 11
Views: 3048

Re: Remove Regen Coma

Regen coma is neat because it has both upsides and downsides imo. It has to be strong to be worth the early planking.
by 4dplanner
Thu Nov 28, 2019 12:24 pm
Forum: Closed Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 11119

Re: Re-evaluate the relation between community and codebase

Lazengann wrote:I shit talked the movement speed nerfs when they happened but the game is definitely better for it now. I think few people would say the game was better when everyone ran like sonic.
That was config, right?
by 4dplanner
Thu Nov 28, 2019 12:44 am
Forum: General Chat
Topic: People you miss that probably left the community
Replies: 172
Views: 64811

Re: People you miss that probably left the community

naksu + cyberboss

rest in bits
by 4dplanner
Wed Nov 27, 2019 2:00 am
Forum: Closed Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 11119

Re: Re-evaluate the relation between community and codebase

Imagine if your doctor was elected from the general population by people who were angry at the old doctor's diagnoses
by 4dplanner
Sun Nov 24, 2019 11:19 am
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 9385

Re: Indifferent Coders Griefing Codebase

My favourite part is this:
maintainer tyrant wrote:That's a strawman and you know it.
brave player wrote:Maybe, but it doesn't make what I am saying any less correct.
by 4dplanner
Sat Nov 02, 2019 8:44 am
Forum: Closed Policy Discussion
Topic: Discord Rule 12 is silly.
Replies: 38
Views: 10703

Re: Discord Rule 12 is silly.

Honestly terribly phrased, and seems like a bad rule but it's hard to tell under the ambiguous wording
by 4dplanner
Thu Oct 24, 2019 6:06 pm
Forum: Coding Feedback
Topic: Clock cult 2019
Replies: 48
Views: 13084

Re: Clock cult 2019

coders doing work
What ya paying
by 4dplanner
Sat Oct 19, 2019 2:26 pm
Forum: General Chat
Topic: PKS thread
Replies: 8
Views: 2527

Re: PKS thread

Just being in the discord isn't proof that he took part in the pedo stuff

github complaining is his true crime
by 4dplanner
Tue Oct 08, 2019 1:03 pm
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 60039

Re: Update to rule 1.

as a centrist I demand there is a poll as to whether we should have a poll
by 4dplanner
Mon Sep 23, 2019 5:31 pm
Forum: Ideas
Topic: Various Crew Content Ideas
Replies: 19
Views: 4561

Re: Various Crew Content Ideas

It's a harsh way of putting it, but giving more guns isn't really an interesting change in gameplay. This game really needs more non-combat content.

looking forward to the other departments, though
by 4dplanner
Fri Sep 13, 2019 5:53 pm
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43563

Re: Serial tiders

TheMythicGhost wrote: Not the point, stop strawmanning.
lol redditor

anyway, as to the original point: player reactions to change don't really have anything to do with whether it's "bullshit" that lack of interesting changes drives people to greytide, it's just giving another cause of it
by 4dplanner
Fri Sep 13, 2019 3:39 pm
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43563

Re: Serial tiders

snip Planner, I recommend you read the sentence again. The point of that 'autistic rant' is to highlight that there wasn't just one person that made major new changes, and 90% of the community didn't hate all major new changes nor the people involved in those changes. Fair enough, I still don't thi...
by 4dplanner
Fri Sep 13, 2019 3:26 pm
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43563

Re: Serial tiders

TheMythicGhost wrote:
oranges wrote:stuff about one specific person
autistic rant about individual changes
lol reading comprehension fail
by 4dplanner
Fri Sep 13, 2019 2:16 pm
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43563

Re: Serial tiders

This wouldn't be a problem if other jobs were fun. Veteran players keep playing assistant because its more fun running around doing whatever the fuck you feel like than doing most jobs on the station. Blocking people from being assistant means they will just keep up the same behavior but as more im...
by 4dplanner
Wed Sep 11, 2019 11:16 pm
Forum: Closed Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 6069

Re: Kill and Clone

go full eclipse phase and have mental traumas that are built up and up each time you legitimately die and get crammed into a cheap sleeve, up to and including complete personality shift (having some random other ghost take over your body) or other !!FUN!! things that make death something you would ...
by 4dplanner
Sat Jun 22, 2019 11:21 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40814

Re: Github Merging

Just to clarify, I personally don't have any strong feelings on hygiene either way. As to thread topic, maintainers are accountable in that if they do indeed fuck up the game there are a multitude of other codebases for players to move to/MSO to switch to. It's not as though they can just wantonly d...
by 4dplanner
Fri Jun 21, 2019 8:51 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40814

Re: Github Merging

To be fair, those two most recent polls were by nervere, and the hygiene one is being ignored so not necessarily the best examples
by 4dplanner
Thu Jun 20, 2019 8:07 am
Forum: Coding Feedback
Topic: Are Disablers Supposed to be Straight Garbage?
Replies: 8
Views: 2598

Re: Are Disablers Supposed to be Straight Garbage?

the fact that all stuns are cleared when the disable cooldown ends is pretty annoying. I can't disable someone and follow up with a stun baton because they just get up right away, I have to keep disabling them if I want to cuff. That should have been fixed by the PR already merged, as long as the s...
by 4dplanner
Tue Jun 18, 2019 5:04 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40814

Re: Github Merging

Shadowflame909 wrote:4dplanners Dragging change.
I actually can't tell if it's deliberate by this point
by 4dplanner
Mon Jun 17, 2019 7:43 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40814

Re: Github Merging

Mentioning the issue tracker number is either disingenuous or shows a lack of understanding. The vast majority of old issues are either not bugs now or never were.
by 4dplanner
Thu Jun 06, 2019 11:33 am
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51088

Re: Stasis beds are shit.

Just to be clear, in that situation manual cloning shouldn't work either.
by 4dplanner
Sun Jun 02, 2019 6:08 pm
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5730

Re: Injuries (medical system rework)

'd also add that most non-severe traumas should self heal even without treatment, very slowly, so that medbay visits are only required for meaningful injuries rather than every time you burn your finger with a lighter Yeah, that's probably the direction I'll go in if this receives sufficient support.
by 4dplanner
Sun Jun 02, 2019 3:02 pm
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5730

Injuries (medical system rework)

Posting here to gauge interest: I believe the current state of medbay is extremely lame, and stasis beds haven't really made much of an improvement. The main problems as I see them are: 1) Overreliance on chemistry. Worse, obsolescence by chemistry - most of the time, a chemist is just a better doct...
by 4dplanner
Tue May 28, 2019 10:15 pm
Forum: Former Admins
Topic: [No Longer Admin] Shad0k
Replies: 24
Views: 9513

Re: Shad0k

Event lore on point, goodmin
by 4dplanner
Tue May 28, 2019 1:21 pm
Forum: Resolved Appeals
Topic: [Pointlesswaste3] PolishUser - Escalation Ban
Replies: 14
Views: 5160

Re: [Pointlesswaste3] PolishUser - Escalation Ban

Point of clarification: isn't it true he didn't have the energy gun by the time the pka was taken? The OP says that the clown took the energy gun too.
by 4dplanner
Sun May 26, 2019 9:39 am
Forum: Coding Feedback
Topic: Natural Disaster Feedback
Replies: 25
Views: 6281

Re: Natural Disaster Feedback

Just to clarify, those ninjas were randomly spawned by event pumping. Later on an announcement was made refluffing them as megafauna killers, but this was not the original source. Further, I was the one who both started the fight against and dealt the most damage to colossus, so to say they killed n...
by 4dplanner
Tue May 21, 2019 11:02 pm
Forum: Coding Feedback
Topic: Natural Disaster Feedback
Replies: 25
Views: 6281

Re: Natural Disaster Feedback

Needs to be way easier for it to end when the station aren't winning, admin had to forceend the round
by 4dplanner
Mon May 13, 2019 7:07 pm
Forum: Ideas
Topic: Add neurine to medborg expanded hypo
Replies: 9
Views: 2050

Re: Add neurine to medborg expanded hypo

leaving aside that surgery is consensual and good borgs never make mistakes, I worry this will lead to another janiborg-style situation.
by 4dplanner
Sat May 11, 2019 11:02 am
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51088

Re: Stasis beds are shit.

Shadowflame909 wrote: Nope! It just auto-scans whoever's in the cloner! Ignoring all the data entirely!
Submit bug report if true, but I'm inclined to chalk this down to user error.

(Unless you're talking about scanning live people, in which case lol)
by 4dplanner
Sat May 11, 2019 10:20 am
Forum: Coding Feedback
Topic: Space Dragon
Replies: 23
Views: 4812

Re: Space Dragon

"Slightly" reduced stats lmao
by 4dplanner
Mon May 06, 2019 5:14 pm
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 12877

Re: hurting mechs = human harmies?

zxaber wrote:you just bash it down with an extinguisher
genuinely 1v1 me smh
by 4dplanner
Fri May 03, 2019 9:03 am
Forum: Coding Feedback
Topic: Pirates Cargo Pad.
Replies: 36
Views: 7293

Re: Pirates Cargo Pad.

Because what everyone says after being sent to ninja jail is "wow, what an interesting mechanic".
by 4dplanner
Wed May 01, 2019 8:48 am
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 12877

Re: hurting mechs = human harmies?

If I shoot a random emitter beam down the hallway it only MIGHT hit someone, perfectly compatible with asimov imo
by 4dplanner
Tue Apr 30, 2019 7:31 pm
Forum: Ideas
Topic: Make monkeys a roundstart race
Replies: 7
Views: 1762

Re: Make monkeys a roundstart race

Also make monkeys have a 1/1000 chance to start monkey mode when killed to add in the lovable antagspawner aspect
by 4dplanner
Tue Apr 30, 2019 10:57 am
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 12877

Re: hurting mechs = human harmies?

science players are whiny bitches and mechs should be removed from the game :^) Seriously though, how is this a discussion? Hitting mech might set it on fire, so don't do it. It being "rng" shouldn't make a difference. If you find it annoying because following laws means your options are ...
by 4dplanner
Mon Apr 01, 2019 12:39 pm
Forum: General Chat
Topic: 80+ admins yet there arent enough for 2/3 of the day
Replies: 156
Views: 42322

Re: 80+ admins yet there arent enough for 2/3 of the day

Gitban any coder who doesn't submit one bugfix per day
by 4dplanner
Sat Mar 30, 2019 11:26 am
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12921

Re: Infection Gamemode Progress (blob reworked into gamemode)

As to the gamemode: Do you not think that having the core always spawn at arrivals might make this mode dangerously map dependant? If I make a map with science near to arrivals, the balance would be totally thrown off. How will you prevent snowballing? You've made sure it can't be summarily killed e...
by 4dplanner
Sat Mar 30, 2019 11:12 am
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12921

Re: Infection Gamemode Progress (blob reworked into gamemode)

I believe releasing miasma would cause too much atmos lag for just that bit of flavour.
by 4dplanner
Thu Mar 28, 2019 5:20 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12921

Re: Infection Gamemode Progress (blob reworked into gamemode)

Technically you can't find a replacement nuke screwdriver on station as far as I'm aware.
by 4dplanner
Wed Mar 27, 2019 11:28 am
Forum: Former Admins
Topic: [No Longer Admin] Penterwast
Replies: 12
Views: 5410

Re: Penterwast

I'd prefer it if they could provide more feedback after ahelps rather than just ghosting sometimes, otherwise still good + active
by 4dplanner
Sun Mar 24, 2019 3:05 pm
Forum: General Chat
Topic: Goodbye Im Quitting (until we meet again)
Replies: 44
Views: 13043

Re: Goodbye Im Quitting (until we meet again)

I love toronto
by 4dplanner
Fri Mar 22, 2019 11:47 am
Forum: Ideas
Topic: HoS spawns knowing CQC but all damage is stamina damage
Replies: 8
Views: 2039

Re: HoS spawns knowing CQC but all damage is stamina damage

13 tc nukeop item for a head roundstart, not like it being stam damage is much of a disadvantage
by 4dplanner
Wed Mar 20, 2019 2:35 pm
Forum: Closed Policy Discussion
Topic: Server Crash responsibility, antag token giveaway and more
Replies: 24
Views: 6117

Re: Server Crash responsibility, antag token giveaway and more

Antag token for when I due to meteors please
by 4dplanner
Tue Mar 19, 2019 3:22 pm
Forum: Closed Policy Discussion
Topic: Turn off the Xeno Lavaland Ruin
Replies: 44
Views: 9485

Re: Turn off the Xeno Lavaland Ruin

My problem with it isn't spawning xenos, which is rare, but how fucking huge it is and how it takes up space that could be used by more exciting ruins
by 4dplanner
Sat Mar 16, 2019 9:59 pm
Forum: Closed Policy Discussion
Topic: Turn off the Xeno Lavaland Ruin
Replies: 44
Views: 9485

Re: Turn off the Xeno Lavaland Ruin

remove remove remove