Search found 46 matches
- Sat Jun 10, 2017 5:30 pm
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
This post was made by Toroic who is currently on your ignore list. Display this post. I think it's a great sign of personal strength to take the high road. Look at you. Just look at you. You're shaking. Look at how much time you're spending, furiously writing these essays. Sweat dripping off of you...
- Sat Jun 10, 2017 5:14 pm
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
>isn't much review before they are tested live. Have you never seen me rip PRs to shreds? I have, and I appreciate it even if I don't always agree with it. The cost of that is it's very difficult to have a clean codebase when it's growing in a lot of directions and you're trying to keep an ornery a...
- Sat Jun 10, 2017 4:55 pm
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
We focus on code quality primarily, after that as long as something isn't controversial, it gets added. We have no direction, we have never had a direction, the odds we will spontaneously gain one are low. Catpeople were added because the code produced a useful system, and they were wanted (enough)...
- Sat Jun 10, 2017 4:29 pm
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
If the majority of players want them in and they already got merged though, you're kind of fucked trying to remove them. No shit! That means you shouldn't even be considering removing it unless there is something immensely wrong with it. And unfortunately for you, the only place the "immense w...
- Sat Jun 10, 2017 3:29 pm
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
>maintainer pushing a personal fandom Maintainer didn't make this PR and maintainers didn't enable it on server (our host did!) http://i.imgur.com/TqGY2Xn.png Nor is it a small furry cabal doing it, for better or worse people care strongly enough about this that catgirls got more votes than our hea...
- Sat Jun 10, 2017 2:58 pm
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
but that doesn't mean they like everything or just have accepted the flaws. Sure, but referring to large portions of our playerbase as "undesirables" when you're new is a bit much Are you implying that large portions of TG are furries and weebs? It's a thing that other servers get too Sam...
- Sat Jun 10, 2017 2:36 pm
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
I wish I could be autistic enough to get mad over pixel ears and write essays on why it offends me. I wish I had your critical thinking skills so I would be blissfully ignorant to the larger context. TL;dr anyone that uses the term weeb bait sincerely probably got too many blows to the head for quo...
- Sat Jun 10, 2017 1:56 pm
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
people getting pissy over the smallest of things, cat ears and tails for customization of all things. how about expand on it with the aforementioned tattoos instead of just killing it like big babies but I guess its easier to remove something than taking the time to improve it Improving cat ears wo...
- Sat Jun 10, 2017 8:19 am
- Forum: Coding Feedback
- Topic: Can we just make syndie forward base kill leaving scientists
- Replies: 60
- Views: 15224
Re: Can we just make syndie forward base kill leaving scient
I really don't even understand why that feature even exists. The only way it's ever used is for the comms. Everyone else has a brief nerf fight and blows it up.
- Sat Jun 10, 2017 8:17 am
- Forum: General Chat
- Topic: J_Madison Github stats - Joan is going to feel my fury
- Replies: 44
- Views: 10110
Re: J_Madison Github stats - Joan is going to feel my fury
Disgusting.AdAstraPerAspera wrote:As long they don't take cat people away it's fine.
- Sat Jun 10, 2017 8:08 am
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
>actually trying to justify having cat ears and cat tails in a game in space There is an entire department that fucks around with genes. Animal Gene bullshit is a common trope in sci-fi or you can just let people have their fun, and stop letting sprites on top of a person's head ruin your day. Exce...
- Sat Jun 10, 2017 3:50 am
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 55525
Re: The Great Weeb Purge - Feedback
Why the fuck do we still have catgirls? Shame on the coders and maintainers that blocked goof's PR removing that weeb shit from the game. The issue isn't really the 8 pixels of cat ears, or even the character themselves. The reason to keep furry and weeb shit out of the game is because of the *playe...
- Sun Jun 04, 2017 5:58 pm
- Forum: Coding Feedback
- Topic: No one uses vet or beach bums, and it's time to remove them.
- Replies: 7
- Views: 1622
Re: No one uses vet or beach bums, and it's time to remove t
We never really needed a replacement tbh, we could just have the fun roles be more frequent. Dorfs are cool though and I'm glad we have them.Lazengann wrote:Cheridan said in a previous thread that he was fine with removing them if a replacement was added. Dwarves are the replacement, so someone make a PR.
- Sun Jun 04, 2017 3:22 pm
- Forum: Coding Feedback
- Topic: No one uses vet or beach bums, and it's time to remove them.
- Replies: 7
- Views: 1622
No one uses vet or beach bums, and it's time to remove them.
No one plays or visits beach bums because they aren't fun and there's nothing worthwhile to loot. Vets people visit to raid for medical supplies but have no reason to exist in lavaland and no one plays those roles. All they do is take up space for more interesting set pieces and roles people actuall...
- Sun Jun 04, 2017 3:00 pm
- Forum: Coding Feedback
- Topic: Languages
- Replies: 26
- Views: 7750
Re: Languages
https://puu.sh/w9Goy/21ce385e18.png Even if I didn't play on tg before registering on the forums, that's long enough to see tg before the languages were added and after. After reminds me of para, and there is a lot of specific things I dislike about para. I don't want to defend someone saying somet...
- Tue May 30, 2017 4:29 pm
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 63916
Re: cave dwarves (lavaland ghost-role)
Yeah, I just hopped on and clicked the portal and poof, dorf.
- Tue May 30, 2017 3:36 pm
- Forum: Coding Feedback
- Topic: Languages
- Replies: 26
- Views: 7750
Re: Languages
If I wanted to hear a bunch of languages over the radio I'd play on para, then uninstall, smash my pc, and take a long hard look at my life. If we're going to have languages they should be instead of galcom and not as a secondary option for crew. Barriers to communication are helpful in preventing c...
- Tue May 30, 2017 12:08 am
- Forum: Coding Feedback
- Topic: Kudzu
- Replies: 49
- Views: 11417
Re: Kudzu
it shouldn't be growing on walls tbh, seems like fridge logic, honestly that would be the best nerf you could do since it would cripple it's grow rate. Kudzu currently only exists to let botanists end the round at will. It's not useful for anything (I've never seen or heard of it used to spread non...
- Tue May 30, 2017 12:06 am
- Forum: Closed Policy Discussion
- Topic: Lavaland Dwarves
- Replies: 31
- Views: 6971
Re: Lavaland Dwarves
This is really all we need. Keep out the furries and keep lizards second-class.Jacough wrote:People with cat girl features should be valid.
- Fri May 19, 2017 10:03 pm
- Forum: Coding Feedback
- Topic: Kudzu
- Replies: 49
- Views: 11417
Re: Kudzu
Oh I know, but building up a robust arsenal of botany weapons takes a decent amount of time and know-how. It's pretty fairly balanced in that regard. To be honest, botany has a lot more weapons available than utility options. Healing chems are nice, but earthsblod/mannitol are the best, there are t...
- Fri May 19, 2017 5:20 pm
- Forum: Coding Feedback
- Topic: Kudzu
- Replies: 49
- Views: 11417
Re: Kudzu
How about we stop padding the corners of the station? Every department has apocalyptic shit they can produce with some effort. Engi has the engine, medbay has viro, cargo has null crates, sci has bombs, etc. We should be encouraging usage of these things since they're more fun than mindless murderb...
- Fri May 19, 2017 1:15 pm
- Forum: Coding Feedback
- Topic: The shuttle autorecaller
- Replies: 54
- Views: 11507
Re: The shuttle autorecaller
From my experience people don't tend to call evac just to deny Traitors their green text, they call evac when the situation has deteriorated to the point where command and security think bugging out is a good idea. If individual Traitors don't want a early shuttle call, they should avoid doing acti...
- Fri May 19, 2017 1:04 pm
- Forum: Coding Feedback
- Topic: Kudzu
- Replies: 49
- Views: 11417
Re: Kudzu
Kudzu should remain a deadly round ender but it mutates too fast, it should take some time and risk to make it that deadly. Like, minutes of risking your life hacking away at it until it has deadly enough mutations to unleash on the station. This would make it more balanced, as once you get the agg...
- Thu May 18, 2017 10:57 pm
- Forum: Ideas
- Topic: Non-human races should have even more downsides.
- Replies: 39
- Views: 7482
Re: Non-human races should have even more downsides.
I know this is like 3/4 shitpost but I don't think it's fair to lump in roundstart races with non-roundstart. Lizardperson, plasmaman, flyperson Vs Golem, podperson Podpeople are balanced with golems and fill a similar niche. If they're going to be nerfed (say, 2x burn damage instead of 1.25x) they ...
- Mon May 15, 2017 6:42 pm
- Forum: General Chat
- Topic: Lifebringer tips and tricks
- Replies: 19
- Views: 7699
Re: Lifebringer tips and tricks
Planting kudzu is a first row ticket to megafauna in your base city Would life bringers get in trouble if they managed to sneak some seriously fucked up Kudzu into the mining base or is it one of those ghost roles where anything goes? They're meant to be benevolent and bring life to the ashland. In...
- Mon May 15, 2017 6:01 pm
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20602
Re: Merge doctors and chemists
This is only an issue outside of baymed tbh. Broken bones requiring surgery makes doctors essential for a lot of the injuries that show up throughout the round, with brute injuries being just chem-healable there's little need for ghetto surgery and thus little need for docs to do real surgery. Espec...
- Sun May 14, 2017 2:09 am
- Forum: Ideas
- Topic: Bioluminesce color genes
- Replies: 4
- Views: 1270
Re: Bioluminesce color genes
I'm not a huge fan of them but there are plenty of times that power is intermittent on the station and as a botanist I need light for my plants.
- Thu May 11, 2017 9:20 pm
- Forum: General Chat
- Topic: Bees: Why they aren't a reasonable choice
- Replies: 21
- Views: 5467
Re: Bees: Why they aren't a reasonable choice
Two words: Double Yield it makes mass production of plants easier, with the added bonus of being able to also copy and replicate rare chems if you want them to. Now that planks are worth 50 cargo points a pop it might be a bit more in cargo's favor to order bees for botany, as they can supply them ...
- Thu May 11, 2017 6:41 pm
- Forum: General Chat
- Topic: Bees: Why they aren't a reasonable choice
- Replies: 21
- Views: 5467
Re: Bees: Why they aren't a reasonable choice
Access to a chem dispenser does the same thing even better.Remie Richards wrote:they make your plants better.
It'd be different if botany innately had bees, otherwise bee requests overwhelmingly benefit traitors more than normal station members.
- Thu May 11, 2017 5:42 pm
- Forum: Ideas
- Topic: Honey should have healing properties
- Replies: 6
- Views: 1188
Re: Honey should have healing properties
...Or you could just grow massive amounts of whatever chems you need quickly and easily.
- Thu May 11, 2017 5:41 pm
- Forum: General Chat
- Topic: Bees: Why they aren't a reasonable choice
- Replies: 21
- Views: 5467
Bees: Why they aren't a reasonable choice
As someone who enjoys going botanist/lifebringer, I really struggle to see why cargo ever orders bees on request, or why responsible botanists would ever ask. In theory you could use them to replicate something like flight potion, but every time I've seen them use it was to basically destroy the sta...
- Thu May 11, 2017 5:30 pm
- Forum: General Chat
- Topic: Lifebringer tips and tricks
- Replies: 19
- Views: 7699
Re: Lifebringer tips and tricks
You can eat the tobacco best solution is to grind and remove everything except the nicotine and salbutamol, because eating it plain will make you fat Actually, you can remove the nutriment and nicotine from the seed, add capsaicin, pierennial growth and get a plant you can mass produce that will le...
- Thu May 11, 2017 4:49 pm
- Forum: Ideas
- Topic: Hydroponics tray takes additional parts
- Replies: 17
- Views: 3889
Re: Hydroponics tray takes additional parts
The reason the gaia trays were introduced were to make them not require maintenance at all, this sort of slides on the idea that the arguement will be that the protections versus weeds & pests that gaia gave removed will be a big problem post gaia removal. Even if you update all the trays with ...
- Thu May 11, 2017 4:36 pm
- Forum: Planet Station Development
- Topic: Indigenous life
- Replies: 4
- Views: 3675
Re: Indigenous life
We only need 4 ashlands roles, and should keep only the good ones.
1) Golems
2) Lifebringers
3) Ashwalkers
4) Dorfs (WIP)
No reason to keep the crap options.
1) Golems
2) Lifebringers
3) Ashwalkers
4) Dorfs (WIP)
No reason to keep the crap options.
- Thu May 11, 2017 4:34 pm
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 63916
Re: cave dwarves (lavaland ghost-role)
Love this idea, we just need to delete the shit lavaland roles like vet and beach bum to make room for good ones.
- Thu May 11, 2017 4:31 pm
- Forum: Ideas
- Topic: Hydroponics tray takes additional parts
- Replies: 17
- Views: 3889
Re: Hydroponics tray takes additional parts
Neither of these changes are needed, and I'm pretty much against your seed vendor changes as well. We just need to remove gaia trays. Botanists already can use fungal vitality to make light and water levels not matter, and can use genetic manipulation to make them immune to weeds as well. Currently ...
- Thu May 11, 2017 9:37 am
- Forum: General Chat
- Topic: Free Golems Discussion
- Replies: 16
- Views: 4035
Re: Free Golems Discussion
Giving the cheapest golems the easiest way to cheese megafauna is stupid and broken. Wasn't it the same reason why they added the special interaction with Carp martial art? How is a ghost role allowed to get away with it en masse. I think you fundamentally misunderstand how golems work as a ghost r...
- Sun May 07, 2017 11:51 pm
- Forum: General Chat
- Topic: Free Golems Discussion
- Replies: 16
- Views: 4035
Free Golems Discussion
First off, huge thank you to the coders who have and continue to make improvements to these lavalanders, and I hope that the odds of them being spawned is increased. Nothing is going to be superior to the github for the specific stats for each golem, this first post is going to be more about their f...
- Sun May 07, 2017 6:04 pm
- Forum: Ideas
- Topic: Make lavaland roles consistent
- Replies: 6
- Views: 2046
Re: Make lavaland roles consistent
It would literally be the opposite of making Lavaland more dynamic because you are by definition taking several dynamic things and making them static As having the roles people actually play more often does make things dynamic, because having those roles in lavaland causes change from game to game,...
- Sun May 07, 2017 4:54 pm
- Forum: Ideas
- Topic: Make lavaland roles consistent
- Replies: 6
- Views: 2046
Make lavaland roles consistent
I love playing some of the lavaland roles, yet am continuously irritated when you get beach bums/vets two games in a row and then the next game you'll get a couple golems but it ends up being a rev round and over in 3 minutes. I think it would be great to have lifebringers, ashwalkers, golems, and c...
- Tue May 02, 2017 10:41 pm
- Forum: Ideas
- Topic: Bee smoker item
- Replies: 14
- Views: 2574
Re: Bee smoker item
I think it's a neat idea, but tbh botany doesn't need chemistry for more than 5 minutes and mass-producing chems is something botany can already do to an incredible degree. Bees mass producing chems is convenient but not necessary. The amount of damage a botanist can do once they are established, al...
- Mon May 01, 2017 2:38 am
- Forum: General Chat
- Topic: Lifebringer tips and tricks
- Replies: 19
- Views: 7699
Re: Lifebringer tips and tricks
Slight bump as I've been doing more testing and found out more things. In terms of reagent plants omega weed supposedly produces the most chemicals of any plant, which makes it a good base. A lifebringer who has built up their supplies should probably have a number of different kinds of plants befor...
- Sat Apr 29, 2017 5:42 pm
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26754
Re: Remove the Veterinarian and Beach Bum roles
That's another nail on the head generally for ruins in glad you mentioned toroic, humans are quinsentially boring & largely dependant on atmos (additional mapping work) than other ghost roles (golems/ashwalkers) and if they are locked in or put onto a limited air supply (beach bums aren't but c...
- Sat Apr 29, 2017 9:27 am
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26754
Re: Remove the Veterinarian and Beach Bum roles
I've been playing exclusively ashland roles from roundstart lately, and It's pretty clear that ashwalker and lifebringer are the most fun and almost always have interaction with miners. Golems have some fundemental flaws (random idiots inhabiting upgraded bodies, roundstart golems are stuck with one...
- Sat Apr 29, 2017 3:08 am
- Forum: General Chat
- Topic: Lifebringer tips and tricks
- Replies: 19
- Views: 7699
Re: Lifebringer tips and tricks
Planting kudzu is a first row ticket to megafauna in your base city I'm pretty much against planting kudzu, it tends to mutate into dozens of evil varieties and once 2 hit delimbed me (other lifebringer planted it) Combustible Lemons can break rocks, it's better to keep them at a lower potency beca...
- Fri Apr 28, 2017 11:17 pm
- Forum: General Chat
- Topic: Lifebringer tips and tricks
- Replies: 19
- Views: 7699
Lifebringer tips and tricks
So I pretty much play tg just for lifebringer (ashland podpeople with advanced botany) and I'm close but could use more tips for being self-sufficient and surviving/escaping on my own.
Any advice?
Any advice?