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Re: New Hire Log

spookydonut is a maintainer now

What's with all the s names
by ninjanomnom
Fri Feb 14, 2020 2:30 am
 
Forum: Coding
Topic: New Hire Log
Replies: 79
Views: 17885

Re: New Hire Log

I have consumed cyberboss for his headcoder powers

Also Actioninja became a maintainer at some point
by ninjanomnom
Wed Nov 20, 2019 7:30 am
 
Forum: Coding
Topic: New Hire Log
Replies: 79
Views: 17885

Re: Indifferent Coders Griefing Codebase

You're free to give arguments for why you think a change is good or bad, but you are not owed a response. Especially when the arguments start repeating. Maintainers are all highly trusted and their sense for gameplay changes plays a part in their selection. The only controversial pr as far as the me...
by ninjanomnom
Wed Nov 20, 2019 7:27 am
 
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 2072

Re: Components, Signals, and You: A guide to uncooking a spaghetti

Guide has been updated with some notes on elements, and on the creation of new components/elements
by ninjanomnom
Fri Nov 15, 2019 4:03 am
 
Forum: Coding
Topic: Components, Signals, and You: A guide to uncooking a spaghetti
Replies: 7
Views: 1854

Re: Current TGMC Staff

Spooky has stepped down from maintainer. They're welcome back if they ever feel comfortable with the role in the future.
by ninjanomnom
Sat Jul 27, 2019 12:28 am
 
Forum: TGMC Auditorium
Topic: Current TGMC Staff
Replies: 162
Views: 27823

Re: Components, Signals, and You: A guide to uncooking a spaghetti

I mean I could stick it on the wiki I guess. This is more just so I can link it at people when I have to explain something for the nth time
by ninjanomnom
Fri May 24, 2019 7:04 pm
 
Forum: Coding
Topic: Components, Signals, and You: A guide to uncooking a spaghetti
Replies: 7
Views: 1854

Re: Components, Signals, and You: A guide to uncooking a spaghetti

FAQ (Adding more as people ask questions that don't really fit in the above guide) 1. Why/How would I use signals on things other than components? As mentioned in the above post, signals can be used on things other than components. More specifically they can be used on any datum which includes thin...
by ninjanomnom
Fri May 17, 2019 11:29 pm
 
Forum: Coding
Topic: Components, Signals, and You: A guide to uncooking a spaghetti
Replies: 7
Views: 1854

Components, Signals, and You: A guide to uncooking a spaghetti

The datum component system (DCS) which was added in https://github.com/tgstation/tgstation/pull/29324 has been around for a while now and deserves a proper introduction and some explanation now that it's being more commonly used and expanded on. This has been a while coming, blame me for my laziness...
by ninjanomnom
Fri May 17, 2019 11:29 pm
 
Forum: Coding
Topic: Components, Signals, and You: A guide to uncooking a spaghetti
Replies: 7
Views: 1854

Re: Skills, and their removal

For now let's avoid wholesale removing the skill system. Obvious silly cases can be removed or replaced by id when appropriate.
by ninjanomnom
Thu Aug 02, 2018 9:10 pm
 
Forum: TGMC Policy Discussion
Topic: Skills, and their removal
Replies: 50
Views: 5430

Some basic guidelines and goals

Hi, I'm functionally the design lead for now during this beginning period. Feel free to ask any questions of me in the various chats. During this setup phase at least I'm going to try to keep the gameplay mostly similar and focus on code and performance improvements. Don't treat this as something li...
by ninjanomnom
Thu Aug 02, 2018 9:03 pm
 
Forum: TGMC Development
Topic: Some basic guidelines and goals
Replies: 5
Views: 1430

Re: >xrays now only hit one mob

x10 is the amount radiation amounts scaled in the refactor, that needs to be done first and tested before we move on from that
by ninjanomnom
Thu Jul 12, 2018 2:20 am
 
Forum: Coding Feedback
Topic: >xrays now only hit one mob
Replies: 83
Views: 6478

Re: >xrays now only hit one mob

I took a look at the amount of radiation damage it does and it *definitely* needs to be increased if you want that to mean anything. It wasn't increased during the radiation refactor and as of right now it does effectively nothing. To have any effect whatsoever from the radiation on someone you'd ne...
by ninjanomnom
Wed Jul 11, 2018 9:05 pm
 
Forum: Coding Feedback
Topic: >xrays now only hit one mob
Replies: 83
Views: 6478
PostThis topic was deleted from Coding by oranges on Mon Jul 16, 2018 2:37 am.
Reason: FUCK YOU MSO THE TREE OF THE CODE MUST BE WATERED WITH THE BLOOD OF FORKS
View this post

Re: >xrays now only hit one mob

If someone wants to buff or modify xray guns that'd probably be fine. I'd either go with a minor increase to radiation damage or remove normal damage entirely and just make it a radiation gun as a counter to regular armor.
by ninjanomnom
Wed Jul 11, 2018 4:44 pm
 
Forum: Coding Feedback
Topic: >xrays now only hit one mob
Replies: 83
Views: 6478

Re: Repukan's appeal

The admin and moderation team is fairly large, it would be a little silly to expect such a group of volunteers to all know about or care about every ban. The point after all is so that they can split their time between tasks that need to get done.
by ninjanomnom
Wed Jun 27, 2018 9:51 pm
 
Forum: Thinking Cap
Topic: Iamgoofball General
Replies: 394
Views: 12277

Re: Repukan's appeal

Should they tell people why george melon got banned just because other people ask? Yes, both the crimes of players and the punishments from admins should be matters of public record. If this is the case we should make the ban database and note database public entirely. I'd honestly be in favor of c...
by ninjanomnom
Wed Jun 27, 2018 8:41 pm
 
Forum: Thinking Cap
Topic: Iamgoofball General
Replies: 394
Views: 12277

Re: Testmerging seems to be a PITA for everyone

As of a couple weeks ago most if not all maintainers have testmerge access now
by ninjanomnom
Thu Apr 12, 2018 12:23 pm
 
Forum: Coding
Topic: Testmerging seems to be a PITA for everyone
Replies: 22
Views: 2555

Re: Do you like the new airlock sounds.

I love how this happened because I just told floyd about some ancient issue still around about the airlock sound being incorrectly synced with the animation
by ninjanomnom
Thu Mar 22, 2018 9:55 pm
 
Forum: Coding
Topic: Do you like the new airlock sounds.
Replies: 15
Views: 1095

Re: Codebase stellaris team deathmatch

Anyone who wants to join https://discord.gg/yEEA64E (It'll be deleted after the game is done, we just want to be able to have private voice chats if people want it)

It'll be starting on the 30th
by ninjanomnom
Fri Dec 29, 2017 8:27 pm
 
Forum: Video Games
Topic: Codebase stellaris team deathmatch
Replies: 32
Views: 2880

Re: Codebase stellaris team deathmatch

Problem is it's codebase based teams, you'll need to find someone not tg to cleanse the galaxy or I'd volunteer as I'll probably be playing exterminators.
by ninjanomnom
Sun Dec 24, 2017 2:28 am
 
Forum: Video Games
Topic: Codebase stellaris team deathmatch
Replies: 32
Views: 2880

Re: Codebase stellaris team deathmatch

It seems the best time available for people is 8pm EST December 30th or January 1st

Anyone unable to make it to either of these feel free to say so and if there's enough of a problem with it being around new year we'll move it a week forward.
by ninjanomnom
Fri Dec 22, 2017 11:23 pm
 
Forum: Video Games
Topic: Codebase stellaris team deathmatch
Replies: 32
Views: 2880

Re: Codebase stellaris team deathmatch

A few people are complaining about the date being on new year so we may move it to the following weekend instead
by ninjanomnom
Fri Dec 15, 2017 7:41 pm
 
Forum: Video Games
Topic: Codebase stellaris team deathmatch
Replies: 32
Views: 2880

Re: Codebase stellaris team deathmatch

As far as mods go, the ones I was thinking of are: (Glavius's Ultimate AI Megamod) http://steamcommunity.com/sharedfiles/filedetails/?id=1140543652 Improves the intelligence of the AI. A must have even with no npc because it means disconnected players are less dumb and your districts build sanely. E...
by ninjanomnom
Fri Dec 15, 2017 1:01 am
 
Forum: Video Games
Topic: Codebase stellaris team deathmatch
Replies: 32
Views: 2880

Codebase stellaris team deathmatch

Some people have expressed interest in this before and the new years are coming up so let's do it. The basis is simple, a max size stellaris game with no npcs (maybe fallen empires) and teams based on codebase. It'll be a marathon game all played at once some time around new years. Plan to stay at l...
by ninjanomnom
Fri Dec 15, 2017 12:29 am
 
Forum: Video Games
Topic: Codebase stellaris team deathmatch
Replies: 32
Views: 2880

Re: Rnd techwebs

You could even flesh out the server management to make it its own minigame if you wanted to.


Maybe mso will finally take part in the game he hosts.

And maybe we could get him to code it :P
by ninjanomnom
Thu Nov 23, 2017 4:07 am
 
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 14986

Re: Decentralize Research

The project tracker can be found here: https://github.com/tgstation/tgstation/projects/12 I definitely feel that whatever mapping changes we want to do should all be done in one go. If we do really end up with integrated circuits being shared between science and engineering that's going to require a...
by ninjanomnom
Fri Nov 10, 2017 12:06 am
 
Forum: Ideas
Topic: Decentralize Research
Replies: 86
Views: 5350

Re: New Hire Log

I killed all the players with radiation and in exchange for my good work got made maintainer.
by ninjanomnom
Fri Nov 03, 2017 8:43 pm
 
Forum: Coding
Topic: New Hire Log
Replies: 79
Views: 17885

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