Search found 399 matches

by allura
Mon Sep 04, 2017 12:55 pm
Forum: Spriting and Mapping
Topic: Sophie Station
Replies: 10
Views: 3441

Re: Sophie Station

The valves might be better off being replaced with pumps. Valves aren't one way and I can't see anything that will force the gas to cycle after passing though the TEG which means that the gas' temperature will try to reach equilibrium through the whole system (since there's no pumps to isolate the ...
by allura
Sun Sep 03, 2017 1:01 am
Forum: Spriting and Mapping
Topic: Sophie Station
Replies: 10
Views: 3441

Re: Sophie Station

bman wrote:are you even trying with the names anymore dude
Ive never been good at station names, so i was never trying in the first place. What are some station names you think are good
by allura
Fri Sep 01, 2017 5:03 am
Forum: Spriting and Mapping
Topic: Sophie Station
Replies: 10
Views: 3441

Sophie Station

Engineering and atmos:
https://my.mixtape.moe/yhvafj.jpg

Maybe i will finish this map

Before you complain about engineering not having an escape pod, im giving it to science instead
by allura
Sat Aug 26, 2017 11:55 am
Forum: Spriting and Mapping
Topic: Alina Station
Replies: 9
Views: 3062

Re: Alina Station

Gravity gen gives off EMPs when turned on, it might reach the closest two turrets south of it, not to mention all the consoles. Didn't know that, I'll try to change it. Maybe put the mining shuttle console next to the fueltank. I'll check it out. I don't like how mining is not directly connected to...
by allura
Sat Aug 26, 2017 12:57 am
Forum: Spriting and Mapping
Topic: Alina Station
Replies: 9
Views: 3062

Re: Alina Station

by allura
Fri Aug 25, 2017 11:09 pm
Forum: Spriting and Mapping
Topic: Alina Station
Replies: 9
Views: 3062

Re: Alina Station

BeeSting12 wrote:Does the surrounding asteroid have minerals?
Yes
BeeSting12 wrote:Does it replace lavaland?
No
BeeSting12 wrote:Is it randomly generated?
The ores are
BeeSting12 wrote:Does it have ruins?
No
by allura
Fri Aug 25, 2017 10:17 pm
Forum: Spriting and Mapping
Topic: Alina Station
Replies: 9
Views: 3062

Alina Station

Alina Station is a low-pop map intended for populations even smaller than Omega Station, good for a crew of 15-20. Please leave feedback, ideas and criticism below so I can modify the map and make it more functional before pushing it to the codebase. PR: https://github.com/tgstation/tgstation/pull/...
by allura
Thu Jun 22, 2017 12:42 am
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Linemap development thread (i finally finished the map)

Linemap is officially in goon code! Goon runs different maps every now and then, so watch out for Linemap.
by allura
Tue Jun 20, 2017 4:50 pm
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Linemap development thread

Looks pretty interesting. I can't see anything that particularly stands out in terms of a gimmick for the design, but I kind of like how security is more centralised, could lead to some interesting encounters! Do you plan to try to get it play-tested or remade here anytime soon? My gimmick was to m...
by allura
Tue Jun 20, 2017 5:11 am
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Linemap development thread

This might leave a bad taste in some of ya'lls mouths, and some others I'm sure will be happy. I finally finished a map. Not just the structure or the layout, the map is fully functioning and playable. I named it "Linemap," as promised. It's on the goon codebase. You can view the image of ...
by allura
Mon Jun 12, 2017 2:58 pm
Forum: Spriting and Mapping
Topic: Planetstation Map Bounty
Replies: 38
Views: 10179

Re: Planetstation Map Bounty

Mapping on this codevase is essentially sticking together randomly sized squares to all fit into one vaguely box-y station, the only thing you need in your peabrain is the knowledge that medbay and science should actually fucking be next to each other.
by allura
Mon Jun 12, 2017 2:53 pm
Forum: Spriting and Mapping
Topic: Planetstation Map Bounty
Replies: 38
Views: 10179

Re: Planetstation Map Bounty

Honestly considering there's no need for an atmos system and there's more natural lighting you can rely on, about 70% of the actual hard work put into a map is not required.
by allura
Sun Jun 11, 2017 7:38 pm
Forum: Spriting and Mapping
Topic: Planetstation Map Bounty
Replies: 38
Views: 10179

Re: Planetstation Map Bounty

captain sawrge wrote:
allura wrote:If sawrge will actually pay me 50 CAD I will do it.
yeah
Kor told me I wasn't allowed to do it. Sad!
by allura
Fri Jun 09, 2017 12:10 am
Forum: Spriting and Mapping
Topic: Planetstation Map Bounty
Replies: 38
Views: 10179

Re: Planetstation Map Bounty

If sawrge will actually pay me 50 CAD I will do it.
by allura
Wed Oct 19, 2016 4:20 am
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 111381

Re: Delta Station

nevermind, go back to the old detective's office
by allura
Sun Oct 09, 2016 6:15 am
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 111381

Re: Delta Station

make a better detectives office
by allura
Tue Oct 04, 2016 11:55 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 111381

Re: Delta Station

make a better detectives office
by allura
Thu Sep 15, 2016 11:52 pm
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Linemap development thread

update: i accidentally deleted the map file
by allura
Thu Jun 16, 2016 6:27 pm
Forum: Ideas
Topic: The idea that changes hydronics
Replies: 4
Views: 1473

Re: The idea that changes hydronics

Lumbermancer wrote:Hydroponics.
by allura
Fri Jun 10, 2016 2:00 am
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Linemap development thread

lol just lol
by allura
Thu Jun 09, 2016 12:57 am
Forum: Ideas
Topic: Station Beautification
Replies: 11
Views: 2661

Re: Station Beautification

Goon lights are horribly laggy and they look so pretty that they legitimately make everything else look like trash. Also porting anything from goon so big is almost impossible without a ton of work.
by allura
Tue Jun 07, 2016 7:05 am
Forum: Spriting and Mapping
Topic: Steelstation (AKA: Shitty_Station13)
Replies: 89
Views: 22915

Re: Steelstation (AKA: Shitty_Station13)

maybe move perma to the right? having the hallway be so long means more walking and less of a chance for warden to visit the prisoners
by allura
Tue Jun 07, 2016 6:19 am
Forum: Spriting and Mapping
Topic: [WIP] Space ship
Replies: 19
Views: 6457

Re: [WIP] Space ship

the bottom right better be the BIGGEST BASKETBALL COURT OF ALL TIME
by allura
Tue Jun 07, 2016 5:08 am
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Linemap development thread

Image
Image
Image
Image

ignore that it was to make a meme image
by allura
Sun Jun 05, 2016 5:47 pm
Forum: Spriting and Mapping
Topic: Steelstation (AKA: Shitty_Station13)
Replies: 89
Views: 22915

Re: Steelstation (AKA: Shitty_Station13)

FYI the mesons you put on the table in the bridge are cyborg mesons. You need to replace them with normal ones
by allura
Sun Jun 05, 2016 5:02 pm
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Unnamed Station development thread

science is pretty much done now too
Image
Image
Image
Image
Image
by allura
Sat Jun 04, 2016 9:01 pm
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Unnamed Station development thread

Kor, rotating the holodeck is fine if you include a custom z level with rotated holodeck floors with your map
by allura
Sat Jun 04, 2016 6:35 am
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Unnamed Station development thread

All airlocks look like glass airlocks in the map maker due to how door sprites are coded. In reality theres very few of them
by allura
Fri Jun 03, 2016 11:10 pm
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Unnamed Station development thread

here's medbay, which thus far is the only 100% complete department, with wall items and everything
Image
Image
Image
Image
by allura
Fri Jun 03, 2016 4:42 pm
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Unnamed Station development thread

Image
Image
Image
Image
Image

also slightly updated perma:
Image
by allura
Wed Jun 01, 2016 10:30 pm
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Unnamed Station development thread

So much fucking empty space Yes about a year ago a good friend of mine and also a kickin rad mapper named Ikarrus told me that he would like the idea of a more minimal and open station with slightly more empty space than most other maps. Im trying that out. If you look you can see im intentionally ...
by allura
Wed Jun 01, 2016 7:31 pm
Forum: Coding Feedback
Topic: Remove Grey Tide From The Game
Replies: 71
Views: 16743

Re: Remove Grey Tide From The Game

Saegrimr wrote:
allura wrote:Greytide is sometimes justified
You didn't even read the post, did you
I did read it
by allura
Wed Jun 01, 2016 6:12 pm
Forum: Coding Feedback
Topic: Remove Grey Tide From The Game
Replies: 71
Views: 16743

Re: Remove Grey Tide From The Game

Greytide is sometimes justified
by allura
Wed Jun 01, 2016 5:56 pm
Forum: General Chat
Topic: Remove birdboat?
Replies: 45
Views: 12098

Re: Remove birdboat?

I always suspected tokiko of being mentally deficient, from her latejoining to avoid traitor targeting, playing the same job every round, constant parroting of bird memes, ending 90% of her words with "ings" and the rearranging of kirbyplants across the entire station but never did i expec...
by allura
Wed Jun 01, 2016 5:51 pm
Forum: Coding Feedback
Topic: Inaction Clause Removal Poll
Replies: 32
Views: 6790

Re: Inaction Clause Removal Poll

Inaction clause should die that way i dont get infinistunned and permabrigged as captain after i bumped into the upload door and opened it by accident and the ai immediately assumes all law changes are MUH HUMAN HARM
by allura
Wed Jun 01, 2016 5:47 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 38232

Re: Security Population & Competence

Steelpoint wrote:massive responsibilities and stress of security.
Security has no responsibilities
by allura
Wed Jun 01, 2016 5:32 pm
Forum: Spriting and Mapping
Topic: Openstation: when you need a mememap that isnt birdboat
Replies: 22
Views: 6646

Re: Openstation: when you need a mememap that isnt birdboat

Just make an exact 1:1 copy of the map for now and then change things up once its done. I can already see a lot of liberties youve taken with the map like adding wooden closets to dorms you shouldnt do that. Also fyi the access on openss13 is very weird so it might help if you understand it so you c...
by allura
Wed Jun 01, 2016 4:14 pm
Forum: Spriting and Mapping
Topic: Socially segregated station
Replies: 62
Views: 15147

Re: Socially segregated station

Um i just read this thread and i want to clarify that the only reason i told steelpoint that his idea was shit is because i felt he had the potential to make a great normal station. Wasting time on a gimmick station when you could be making something actually awesome is dumb
by allura
Wed Jun 01, 2016 4:01 pm
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50130

Re: Unnamed Station development thread

Hi theres no update in this post but i just wanted to remind everyone that i am the greatest mapper to ever exist in ss13 history
by allura
Thu May 26, 2016 1:42 pm
Forum: Ideas
Topic: Pinpointer implant
Replies: 22
Views: 4709

Re: Pinpointer implant

This will ruin nuke op balance
by allura
Thu May 26, 2016 6:08 am
Forum: Site, Forums, And Wiki
Topic: Lavaland needs a wiki page
Replies: 29
Views: 7160

Re: Lavaland needs a wiki page

dont need to make a wiki page for something thats getting reverted
by allura
Wed May 25, 2016 11:12 pm
Forum: Coding Feedback
Topic: manual crafting removal
Replies: 108
Views: 26922

Re: manual crafting removal

You mean the pr where MrPerson removes slap crafting and doesn't actually fix or do anything but enforce """"""""""""""""""""""""""""""code"&quo...
by allura
Wed May 25, 2016 7:13 pm
Forum: Ideas
Topic: Cloning override button and the Nous Chip
Replies: 4
Views: 1530

Re: Cloning override button and the Nous Chip

NO MORE WAYS FOR GHOSTS TO GET BACK IN THE ROUND