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Re: [Hathkar] Jeffr0 - Missunderstanding

Hi, thanks for appealing. I placed the ban because I assumed the worst after you disconnected. Part of the issue was that at the time, fuel puddle logging wasn't implemented, so I was going on incomplete information, and coupled with the fact you disconnected afterwards. Anyway, appeal accepted, ban...
by Hathkar
Mon Oct 19, 2020 4:27 am
 
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [Hathkar] Jeffr0 - Missunderstanding
Replies: 1
Views: 149

Re: [BAN] [Hathkar] <BillyBoBBizWorth>

My apologies, I didn't read deep enough into your previous appeals to fully understand the issue. I saw an someone with two accounts, one of which was perma banned, and assumed both were.

You should be unbanned now.
Again, my apologies for my mistakes and the inconvenience.
by Hathkar
Mon Oct 19, 2020 4:18 am
 
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [BAN] [Hathkar] <BillyBoBBizWorth>
Replies: 2
Views: 336

Re: [COMPLAINT] [Hathkar] Lewdcifer

I'll try and keep my response short and simple. [2020-10-17 01:55:45.166] ADMIN: Hathkar/(Lana Kusami) played sound 'Escape_Zebes_ZM_Reg.mid' for 44 player(s). 17 player(s) have disabled admin midis. [2020-10-17 02:00:55.031] ADMIN: Hathkar/(Lana Kusami) played sound 'sound/voice/4_xeno_roars.ogg' f...
by Hathkar
Sat Oct 17, 2020 7:15 pm
 
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [COMPLAINT] [Hathkar] Lewdcifer
Replies: 6
Views: 380

Re: [Admin Complaint] [Hathkar] <Tbanner>

People were spamming game mode votes for a few rounds, you were among one of them. I kicked a few people spamming the votes, you included. When you reconnected and resumed spamming votes, I bumped it up to a temp ban since you weren't getting the message. [2020-10-10 22:37:47.987] VOTE: Gamemode vot...
by Hathkar
Tue Oct 13, 2020 4:27 pm
 
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [Admin Complaint] [Hathkar] <Tbanner>
Replies: 2
Views: 226

Re: [Ban][Hathkar]Qfmysteryman23

I'm denying this appeal; headmins are welcome to overturn it.
by Hathkar
Wed Sep 23, 2020 4:32 am
 
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [Ban][Hathkar]Qfmysteryman23
Replies: 3
Views: 239

Re: [Ban][Hathkar]Qfmysteryman23

The ban for 5 days was because you've been warned about this behavior multiple times, and nothing has changed.

For what reason should I lift the ban? I see nothing here about you learning from your mistakes and fixing them.
by Hathkar
Wed Sep 23, 2020 1:17 am
 
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [Ban][Hathkar]Qfmysteryman23
Replies: 3
Views: 239

Re: [DISCORD] Manny Pardo#1697

I was a bit too hasty in applying a ban instead of giving a warning first.

You've been unbanned.
by Hathkar
Wed Aug 19, 2020 2:05 pm
 
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [DISCORD] Manny Pardo#1697
Replies: 1
Views: 174

Re: Engineer players are too defensive

halitosisman wrote:Change my mind.


I can't.
by Hathkar
Sun Jul 26, 2020 1:57 am
 
Forum: TGMC General Discussion
Topic: Engineer players are too defensive
Replies: 1
Views: 2797

Re: [note] hathkar artilljerist

Straight from https://tgstation13.org/wiki/TGMC:Rules 3. Keep a modicum of RP and separation between character and player. The server is intended to be MRP. Rule 3 precendents: 4. Humans must have a realistic first name and last name with no honorifics attached. 5. The naming rule intends to preserv...
by Hathkar
Wed Jul 22, 2020 11:08 pm
 
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [note] hathkar artilljerist
Replies: 5
Views: 377

Re: [note] hathkar artilljerist

Northeast Southweston is a very silly name that obviously breaks our naming policy. I asked you to change it to something more reasonable, which you seem to have done judging by your name next round. Ticket Logs: [2020-07-20 01:42:18.647] ADMINPRIVATE: PM: Hathkar/(Lana Kusami)->Artilljerist...
by Hathkar
Wed Jul 22, 2020 8:42 pm
 
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [note] hathkar artilljerist
Replies: 5
Views: 377

[ADMIN] Hathkar

Current ckey and any previous ckeys: Hathkar Character name(s): Lana Kusami, Eri (Synthetic), Lunch (Xenomorph) Timezone: EST Discord tag: Hathkar#6491 Any previous experience administrating? Where and in what manner: N/A How long have you been playing TGMC and other servers in general: I've been p...
by Hathkar
Fri May 15, 2020 6:27 pm
 
Forum: TGMC Closed Applications
Topic: [ADMIN] Hathkar
Replies: 3
Views: 328

Re: HoP having AA

Just remove HoP and give his "duties" to the captain. Most HoPs are garbage, antag HoPs are even worse.
by Hathkar
Sat Jun 29, 2019 1:34 am
 
Forum: General Chat
Topic: HoP having AA
Replies: 37
Views: 3465

Re: Minor Suggestions

Make the round end when all blood cultists die, instead of the round just continuing on will mulliganed traitors and changelings.
by Hathkar
Mon Jun 24, 2019 1:32 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3588
Views: 397239

Blood Loss being insignificant

Anyone else think it's a bit strange that someone can be bleeding for 30 minutes straight and only lose 15% of their blood? The only time blood loss has ever been an issue is when dragging someone across the station while they're down.

So, buff blood loss rate I guess?
by Hathkar
Thu May 16, 2019 12:52 am
 
Forum: Coding Feedback
Topic: Blood Loss being insignificant
Replies: 8
Views: 1381

Re: Taking Measures to End Cancerous Rounds

Sounds more like the issue is with escalation policy than extended.
by Hathkar
Sat May 11, 2019 3:35 pm
 
Forum: Policy Discussion
Topic: Taking Measures to End Cancerous Rounds
Replies: 20
Views: 1370

Re: opt out of the big fucking text department heads get to use

it would be fine if people only used it for actually important shit (maybe add a ctrl- or alt-click toggle on the headset to encourage the lazy) but heads either don't use it because they're not gibbering cocksucking mongoloids that understand theyll be heard if they say something relevant OR they'...
by Hathkar
Thu Mar 21, 2019 9:52 pm
 
Forum: Ideas
Topic: opt out of the big fucking text department heads get to use
Replies: 27
Views: 1791

Re: Your first ever SS13 round.

I was a cargo technician. I spent most of the round trying to figure out how to talk on comms, and had a really hard time figuring out why I couldn't talk on it. Turns out someone blew up comms. I also spent most of that round trying to figure out how to fix the halfway completed light fixture in Me...
by Hathkar
Wed Mar 13, 2019 1:25 am
 
Forum: General Chat
Topic: Your first ever SS13 round.
Replies: 28
Views: 2851

Re: Replace walk toggle with "staggered" indicator / mobility toggle.

You know you can walk just by holding down alt, right?
by Hathkar
Thu Feb 14, 2019 12:19 am
 
Forum: Ideas
Topic: Replace walk toggle with "staggered" indicator / mobility toggle.
Replies: 16
Views: 1126

Re: make antags retain clumsiness as clown, and pacifism as pacifist

Pacifism is removed if you're a roundstart antag, or get converted to one.
by Hathkar
Sun Jan 27, 2019 1:50 am
 
Forum: Ideas
Topic: make antags retain clumsiness as clown, and pacifism as pacifist
Replies: 13
Views: 839

Re: Movement Speed

I've been pretty happy with the movespeed changes so far. But like Kel said, the slowdown from certain things really brings you to a snail's pace. Probably wouldn't hurt to tweak the values of those slowdowns.
by Hathkar
Sat Jan 26, 2019 6:20 pm
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 18587

Re: Pet Peeves Thread - Little things that REALLY annoy you

Bagil becoming extremely low RP/no RP, filled with overescalation, memes in chat, ooc in ic, and general unpleasantry.
by Hathkar
Tue Jan 22, 2019 5:21 pm
 
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2211
Views: 267025

Re: Round length

When I play engineer, all my attempts to fix the station up are meaningless. Restoring an area back to pristine condition takes a lot of time, and by the time I finish that, something else has blown up. It doesn't matter if I fix the station or not, the shuttle is being called anyway.
by Hathkar
Sun Jan 20, 2019 10:40 pm
 
Forum: Ideas
Topic: Round length
Replies: 81
Views: 6667

Re: The Official Ratman Case File

I see Ratman quite often when I'm a medical doctor. He's always plundering the morgue for bodies.
by Hathkar
Sun Jan 13, 2019 3:54 am
 
Forum: General Chat
Topic: The Official Ratman Case File
Replies: 12
Views: 1986

Re: Heroes of Space Station Thirteen

the real heroes IMO are the background ones that do small stuff that wouldn't really be noticed or in the spotlight but still make all the difference. bonus points if bonus points if theyre always just kinda "there" turning the tide of situations with minute actions, monotonous tasks, or ...
by Hathkar
Sat Jan 12, 2019 2:17 am
 
Forum: General Chat
Topic: Heroes of Space Station Thirteen
Replies: 60
Views: 6104

Re: Singletank Bombs

Ask Imsxz, I didn't write down the mix and temperatures required for the singletank maxcaps.
by Hathkar
Wed Jan 02, 2019 7:29 pm
 
Forum: Coding Feedback
Topic: Singletank Bombs
Replies: 36
Views: 4848

Re: Does the detective fluff matter?

Do we really need to have this discussion about detective fluff when we're really only discussing one particular player?
by Hathkar
Tue Jan 01, 2019 4:15 pm
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 13194

Re: Minor Feedback

Remove the sleep function on the abudctor's baton, and replace it with the radio silencer device. As it is now, there's no reason to use the radio silencer over the sleep, and you have to take an extra few seconds to pull the silencer out.
by Hathkar
Sun Dec 30, 2018 12:04 am
 
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 683
Views: 87291

Re: Does the detective fluff matter?

Pro as Heck Guide to Detective by Launch Kusami Important items on the job! Items in your office and locker: Crew pinpointer , which helps you find people who have maxed out suit sensors. Pepper spray , which is handy for dealing with greytide in a pinch. Sunglasses on your desk. These keep your ey...
by Hathkar
Sat Dec 29, 2018 2:41 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 13194

Re: Murderboning Policy Thread #859

A code solution could be to send a Centcomm Inspector when x% of the crew are dead. If that Inspector doesn't return to HQ in x minutes or fills out a report that says shit is fucked, an ERT will be spawned in to investigate. Restricting antag freedom is a no-no, though. Nothing wrong with making th...
by Hathkar
Thu Dec 27, 2018 6:17 pm
 
Forum: Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 4626

Singletank Bombs

Is there a reason these need to exist? I thought canister bombs were removed for a similar reason.

You can spend 10 minutes making your bomb mix, then print as many plasma tanks as you need from a lathe for practically infinite maxcap bombs.
by Hathkar
Sat Dec 22, 2018 3:36 am
 
Forum: Coding Feedback
Topic: Singletank Bombs
Replies: 36
Views: 4848

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Just add a line similar to the Lavaland syndies: Don't leave lavaland without a super super good reason.

Remove golems tho
by Hathkar
Thu Dec 20, 2018 11:50 pm
 
Forum: Coding Feedback
Topic: remove golems (not literally remove i just wanted an eye catchy subject)
Replies: 61
Views: 4650

Re: Banning Admin ---- Elyina --- Lady Ari

How on earth is changing the name on your ID card the same as evading an appearance ban? You still show up as your original name when speaking in person and on the radio.
This ban is bad and you should feel bad for defending it.
by Hathkar
Wed Dec 12, 2018 8:15 pm
 
Forum: Resolved Appeals
Topic: Banning Admin ---- Elyina --- Lady Ari
Replies: 24
Views: 1957

Re: Removal of auto cloning and pre scanning

Is this a joke? Keep pre-scanning, remove the actual auto-cloning.
Maybe make it so medical doctors can also remove cloning records, instead of just genetics and the CMO.
by Hathkar
Mon Dec 10, 2018 11:25 pm
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 10033

Re: Nervere

Ran two Nations rounds in one week. Shameful.
by Hathkar
Sun Nov 04, 2018 1:07 am
 
Forum: Former Admins
Topic: [No Longer Admin] Nervere
Replies: 82
Views: 14546

Re: Stun/Slip Rework

Movement speed seems more like the issue, rather than the stuns.
by Hathkar
Wed Oct 24, 2018 8:36 pm
 
Forum: Coding Feedback
Topic: Stun/Slip Rework
Replies: 80
Views: 10371

Remove Overthrow/Hivemind

REMOVE OVERTHROW/HIVEMIND remove Overthrow/Hivemind you are worst gamemode. you are the gamemode idiot you are the gamemode smell. return to croatioa. to our oranges cousins you may come our contry. you may live in the zoo….ahahahaha ,goofball we will never forgeve you. cetnik rascal FUck but fuck a...
by Hathkar
Mon Oct 22, 2018 9:41 pm
 
Forum: Coding Feedback
Topic: Remove Overthrow/Hivemind
Replies: 8
Views: 853

Re: Assimilator Meta

Reminder that hiveminds can destroy mindshields once they have 15 converts. Here's a full list of their powers for the unaware: Assimilate Vessel Adds a target within four tiles to the hive after a 5 second channeling period. Doesn't work against mindshielded crew, and can be interrupted. It's a ver...
by Hathkar
Mon Oct 15, 2018 10:01 pm
 
Forum: Policy Discussion
Topic: Assimilator Meta
Replies: 13
Views: 1192

Re: Stories of rage, tears and regret

>Curator >Go to HoP to get job title changed to reporter >No HoP, captain won't come to desk >Head of lawyer's office to get that sweet PDA cart to message everyone about news >Lawyer wants to trade for it >I offer him free advertisement for each news story I do >The pact is sealed >Cap still not at...
by Hathkar
Thu Oct 11, 2018 2:03 am
 
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 379255

Re: Modular Mecha - Pipe Dream?

When are you adding flightsuits back?

I recall you saying you'd removed them due to "Code reasons" when they got moved to engineering from science.

And if you're making modular mecha, can we just kiss flightsuits goobye?
by Hathkar
Mon Oct 08, 2018 9:38 pm
 
Forum: Ideas
Topic: Modular Mecha - Pipe Dream?
Replies: 25
Views: 2064

Re: Assimilation Gamemode Feedback

Heart attack power is pretty overpowered, with pretty much zero counterplay. I got heart attacked across z-levels.
Yes I ded.
by Hathkar
Sun Oct 07, 2018 5:34 am
 
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 7322
PostThis topic was deleted from TGMC Policy Discussion by CitrusGender on Sun Sep 30, 2018 4:20 am.
Reason: shitposting and copied to hut
View this post

Re: Assimilation Gamemode Feedback

Not exactly much fun to play against. There's zero tells someone is assimilating, and the fact they can break mindshields is a bit much, considering that's the only counter. Feels like a less eventful abductor mode, since only the main antagonists know what's going on. And most of the assimilated wi...
by Hathkar
Sun Sep 30, 2018 3:36 am
 
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 7322

Re: Bounty Hunter Event

Just some minor feedback, as I was one of the people being hunted My hunter just came in shooting; I didn't even get a chance to offer then a bribe. Also, I'd recommend against an advanced warning on the comms console or an announcement. That way the targets can't just rush straight to security and ...
by Hathkar
Sun Sep 30, 2018 3:31 am
 
Forum: Events Workshop
Topic: Bounty Hunter Event
Replies: 10
Views: 1456

Re: Daxyeen - Hathkar - Overescalation Ruling

Thank you for your understanding, Dax.

I suppose this is resolved and can be closed.
by Hathkar
Mon Sep 24, 2018 2:30 pm
 
Forum: Successful Complaints
Topic: Daxyeen - Hathkar - Overescalation Ruling
Replies: 11
Views: 1607

Re: Daxyeen - Hathkar - Overescalation Ruling

My mistake then, I was under the impression that you approved of it afterwards.
by Hathkar
Mon Sep 24, 2018 12:58 pm
 
Forum: Successful Complaints
Topic: Daxyeen - Hathkar - Overescalation Ruling
Replies: 11
Views: 1607

Re: ITT: We make shitty suggestions and come up with poor ideas.

Add a poorly thought out and implemented economy system.
by Hathkar
Sun Sep 23, 2018 8:12 pm
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3773
Views: 423861

Daxyeen - Hathkar - Overescalation Ruling

Byond account and character name: Hathkar - Janina Merryman Admin: Daxyeen Time and Server(Bagil or Sybil) incident occurred: Bagil ROUND ID HERE: 94335 https://tgstation13.org/parsed-logs/basil/data/logs/2018/09/23/round-94335/ Detailed summary: Ruled that cremating someone who was defending their ...
by Hathkar
Sun Sep 23, 2018 7:25 pm
 
Forum: Successful Complaints
Topic: Daxyeen - Hathkar - Overescalation Ruling
Replies: 11
Views: 1607

[Nabski] Hathkar - Admin Misconduct

Byond account and character name: Hathkar - Launch Kusami Admin: Nabski Time and Server(Bagil) incident occurred: Multiple - Bagil ROUND ID HERE: https://tgstation13.org/parsed-logs/basil/data/logs/2018/07/29/round-91746/ Handpicked Blood Brothers Round (Notable people include round-start security o...
by Hathkar
Sat Sep 15, 2018 4:10 pm
 
Forum: Closed Complaints
Topic: [Nabski] Hathkar - Admin Misconduct
Replies: 11
Views: 1731

Overthrow Gamemode Feedback

I didn't see a thread, so here's one. Thoughts/Input/Feedback/Complaints/etc. on Overthrow. So first of all, I played my first round as a sleeper agent. An immediate problem was the misleading red roundstart text. It said that the implanter and AI law board were in my storage implant, when they were...
by Hathkar
Wed Sep 12, 2018 5:41 pm
 
Forum: Coding Feedback
Topic: Overthrow Gamemode Feedback
Replies: 18
Views: 1610

Re: Little things you learned that are game changing

I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper. Useful if there's n...
by Hathkar
Sat Sep 08, 2018 3:10 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 320794
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