Search found 220 matches

Return to advanced search

Re: should virologists be removed and merged into doctors

How am I supposed to know who to lynch when I get a cough?!! Honestly this by itself is a pretty good reason to roll virologists into doctors; right now if a megavirus gets loose it's pretty obvious who did it, and the virologist has to change/hide their identity for the rest of the round to not ge...
by EagleWiz
Wed Sep 09, 2020 7:02 pm
 
Forum: Ideas
Topic: should virologists be removed and merged into doctors
Replies: 24
Views: 561

Re: Okay seriously guys, how do we fix Devil?

this is not what refactor means. refactoring is improving HOW code does something without changing WHAT that code does, AKA the mecha refactor recently just rewrote all the mechas to be vehicles, but there is nearly no differences at all to the players themselves Player here, there's a difference. ...
by EagleWiz
Tue Sep 08, 2020 7:22 pm
 
Forum: Coding Feedback
Topic: Okay seriously guys, how do we fix Devil?
Replies: 41
Views: 1033

Re: [FloranOtten] Canoha - Security and round removal

Per rule 4 if the assistant in question were deemed to be "acting like an antag" this would not be grounds for a ban, as anyone acting like an antag is valid for permanent round removal thus If this ban/note is upheld it will be precedent that stealing the HoS's gun and firing a few shots ...
by EagleWiz
Thu Apr 09, 2020 12:53 am
 
Forum: Resolved Appeals
Topic: [FloranOtten] Canoha - Security and round removal
Replies: 13
Views: 2243

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Wondering why half the station is wearing masks right before a floating shadow monster explodes you with his mind

bring back shadowling
by EagleWiz
Wed Apr 08, 2020 7:33 pm
 
Forum: General Chat
Topic: Pains, Traditions, and Rituals New Players Will Never Experience
Replies: 134
Views: 7328

Re: RaveRadbury

Good music manuelmin
by EagleWiz
Wed Apr 01, 2020 10:04 pm
 
Forum: Admin Feedback
Topic: RaveRadbury
Replies: 17
Views: 2237

Re: Are disease and spawner grenades okay on Manuel?

So, the antag had a target, the target was generally in a moderately populated area, and the antag used a area of effect traitor item to kill his target and 3 bystanders? That seems like exactly the reason those items exist. Would this have been a problem even if the antag did use a bomb, assuming t...
by EagleWiz
Sat Mar 28, 2020 10:56 pm
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1150

Re: Valid Demotions are Protected similar to Valid Arrests

wesoda25 wrote:At this point its cannon that the detective I demoted will kill me


Any detective who gets demoted and does anything other then immediately going on the run to try to solve the big case while staying one step ahead of security deserves a bwoink.
by EagleWiz
Sat Mar 28, 2020 9:16 am
 
Forum: Policy Discussion
Topic: Valid Demotions are Protected similar to Valid Arrests
Replies: 19
Views: 1047

Re: Lesser Ash drakes are not OP.

This says more about shotguns then it does ash drakes. Pretty sure you can take out just about anything if you hit it with 5 shotgun blasts.
by EagleWiz
Sat Mar 28, 2020 4:18 am
 
Forum: General Chat
Topic: Lesser Ash drakes are not OP.
Replies: 17
Views: 1086

Re: Who do posibrains obey?

] var/welcome_message = "<span class='warning'>ALL PAST LIVES ARE FORGOTTEN.</span>\n\ <b>You are a positronic brain, brought into existence aboard Space Station 13.\n\ As a synthetic intelligence, you answer to all crewmembers and the AI.\n\ Remember, the purpose of your existence is to serve ...
by EagleWiz
Sat Mar 28, 2020 4:13 am
 
Forum: Policy Discussion
Topic: Who do posibrains obey?
Replies: 14
Views: 961

Re: Death to PDAs! (Kinda.)

The problem isn't PDAs (although the UI could use some improvement), the problem is tablets. Does anyone actually use them?
by EagleWiz
Sat Mar 28, 2020 4:08 am
 
Forum: Ideas
Topic: Death to PDAs! (Kinda.)
Replies: 43
Views: 2354

Re: How to make traitor objectives more rewarding, and discourage murderboning

This doesn't just discourage murderboning, it discourages interesting antag play and picking jobs that aren't braindead easy to achieve antag objectives with. lolnah
by EagleWiz
Sat Mar 28, 2020 4:05 am
 
Forum: Ideas
Topic: How to make traitor objectives more rewarding, and discourage murderboning
Replies: 11
Views: 781

Re: Trialmin Review: Vekter

I'm not sure why he wants to be a TG mod considering his idea of what the server should look like fits with yog much better. Can't say I'm in favor of passing someone who wants to push the server culture in a direction I and most of the playerbase consider worse
by EagleWiz
Sat Mar 28, 2020 3:31 am
 
Forum: Town Hall
Topic: Trialmin Review: Vekter
Replies: 22
Views: 2543

Re: Make Sybil MRP US, Make Manuel MRP EU

It does seem like there is more demand for MRP servers then there is space in the MRP server - that is, Manuel is frequently at capacity. And the other, what, 4? LRP servers range from highpop newbie server to lowish midpop to zero pop. Right now Manuel has 50/50 people, Sybil has 4 and Sybil 2 (I'm...
by EagleWiz
Sun Feb 02, 2020 8:37 pm
 
Forum: Policy Discussion
Topic: Make Sybil MRP US, Make Manuel MRP EU
Replies: 30
Views: 1338

Re: Make nuke ops admin-only.

Boris wrote:
Tarchonvaagh wrote:
Arathian wrote:No.
by EagleWiz
Sun Feb 02, 2020 8:34 pm
 
Forum: Policy Discussion
Topic: Make nuke ops admin-only.
Replies: 30
Views: 1339

Re: wizards

There's a handful of problem spells (summon magic is always stupid, summon events is almost always bad, maybe summon guns but only because of the other problem spells, blood demon should require higher population, etc) but a good wizard round is pretty fun. I don't see why it would require removal o...
by EagleWiz
Sun Feb 02, 2020 8:27 pm
 
Forum: Policy Discussion
Topic: Re: wizards
Replies: 12
Views: 536

Re: Readd Integrated Circuits

ATHATH wrote:Are circuits currently oppressive on Hippie? If not, is that not valid evidence that circuits have been fixed to be fun and have less balance/powergaming issues?


do rounds even last long enough for anyone to make anything there?
by EagleWiz
Sun Apr 28, 2019 3:29 am
 
Forum: Ideas
Topic: Readd Integrated Circuits
Replies: 35
Views: 2793

Re: Heads of Staff - Required playtime

I think the general playtime is far more important here then the departmental playtime - if a head doesn't know how to do certain things that fall under the departments duties, its kind of annoying, and not even that if one of the department members is willing to do it and the head is able to commun...
by EagleWiz
Mon Apr 22, 2019 1:58 pm
 
Forum: Policy Discussion
Topic: Heads of Staff - Required playtime
Replies: 47
Views: 2511

Re: What Areas Can Be Considered Dangerous By Asimov AIs?

There is obviously some player judgement required as to what is considered a "dangerous area", but I don't think there's much of a problem with how the rule has been enforced in edge cases. I have some nitpicks with the wording and some examples ("hey AI, leme in the Bomb Manufacturin...
by EagleWiz
Mon Apr 22, 2019 1:07 pm
 
Forum: Policy Discussion
Topic: What Areas Can Be Considered Dangerous By Asimov AIs?
Replies: 43
Views: 2517

Re: Isratosh - Kendrickorium (ruined round)

The admins have always been allowed to intervene in the round, especially when the round went on for 45 minutes and had a single antag who spent most of the round not doing anything antagonistic. If an admin messes with peoples antag rolls right after they spawn, or consistently targets the same pla...
by EagleWiz
Sun Mar 03, 2019 1:39 pm
 
Forum: Closed Complaints
Topic: Isratosh - Kendrickorium (ruined round)
Replies: 19
Views: 2245

Re: Config Change: Antag Rep Edition

It's a trade off between whether or not we want to cater to our returning players or our new players. A similar thing can be said about newer players, if they stop playing because they don't get early antag rolls, perhaps they shouldn't be playing either? Ultimately, I don't think there is an easy ...
by EagleWiz
Sat Sep 08, 2018 3:10 pm
 
Forum: Policy Discussion
Topic: Config Change: Antag Rep Edition
Replies: 20
Views: 1226

Re: Killing non-harming non-humans as synth

The carbon mob thing is a little confusing, and I've heard multiple things from multiple admins when I ahelped the issue. just for the sake of fun I think the best policy is to not try to kill them, and maybe say some disproving things about humans who are killing carbon simple-mobs, but not actuall...
by EagleWiz
Wed Sep 05, 2018 9:17 am
 
Forum: Policy Discussion
Topic: Killing non-harming non-humans as synth
Replies: 21
Views: 1467

Re: Do you attempt to kill your allies when blood contracted?

RIP AND TEAR, UNTIL IT IS DONE
by EagleWiz
Sun Jul 08, 2018 9:54 pm
 
Forum: General Chat
Topic: Do you attempt to kill your allies when blood contracted?
Replies: 13
Views: 1213

Re: Config change: rainbow assistants

The rainbow makes it easier to tell different greyshirts apart, and probably reduces greyshirt solidarity.
by EagleWiz
Sun Jul 08, 2018 9:53 pm
 
Forum: Policy Discussion
Topic: Config change: rainbow assistants
Replies: 39
Views: 3010

Re: More random good events

Why would you need station positive events? If the station is in good repair and people are alive, its probably gonna keep going, if the station isnt in good repair or a bunch of people are dead its not gonna get fixed. The only event I can think of that would matter is a station positive event afte...
by EagleWiz
Sun Jul 08, 2018 4:56 am
 
Forum: Ideas
Topic: More random good events
Replies: 17
Views: 891

Re: Karma and special races

Drones were great, and removing them because a few idiots cant grasp obvious rules was stupid. Gate them behind time played like AI or Borg, apply a month ban immediately on suspicious drone behavior, and a year drone-ban or something if they do it again, you'd think that would weed out the people b...
by EagleWiz
Sun Jul 08, 2018 2:34 am
 
Forum: Ideas
Topic: Karma and special races
Replies: 22
Views: 1271

Re: The lavaland xenomorph ruin

I've been informed by an admin before that a player running to the ruin as an ashlizard, teaming up with a spawned player controled drone, and taking them to the station via the mining station shuttle wasn't an actionable thing. This ruin is basically only ever used for self-antaging.
by EagleWiz
Sun Jul 08, 2018 2:29 am
 
Forum: Coding Feedback
Topic: The lavaland xenomorph ruin
Replies: 80
Views: 5471

Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION

On the subject of point production, Goonstation has a cloner mode that gives Genetics research points at the cost of cloning slower. Adding that to medbay for point generation would be nice. That just seems like an easily deniable way to dick over someone elses round. It might work for goonstation,...
by EagleWiz
Sun Jul 08, 2018 2:27 am
 
Forum: Coding Feedback
Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Replies: 61
Views: 3735

Re: Silicon Policy and Traitors

I don't think you should try to kill a lizard after getting caught and borged, even if he was your target - once you get caught and borged the idea is you lost, you were removed from the round, and you were put in a borg to give you a chance to basically play again and help the station, not to pick ...
by EagleWiz
Sun Jul 08, 2018 2:23 am
 
Forum: Policy Discussion
Topic: Silicon Policy and Traitors
Replies: 42
Views: 2445

Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION

Objective: techwebs becomes the way to introduce all new and advanced toys for departments without having to rebuild the same points systems over and over, new jobs can easily be setup to work with this system by simply giving value to the outputs of the job, departments are incentivised to do thei...
by EagleWiz
Thu Jul 05, 2018 10:54 am
 
Forum: Coding Feedback
Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Replies: 61
Views: 3735

Re: You: Declares war, Me: Suicides, Admins: BWOINK

Possibly outside the scope of this thread but repeat rounds suck for everything other then traitor IMO, and tweaking the RNG to make duplicate rounds less common would be a welcome change for most.
by EagleWiz
Thu Jul 05, 2018 10:41 am
 
Forum: Policy Discussion
Topic: You: Declares war, Me: Suicides, Admins: BWOINK
Replies: 88
Views: 5031

Re: Mailman Role

so basically spawn a PAI or two right next to the MULEs?
by EagleWiz
Thu Jul 05, 2018 5:26 am
 
Forum: Ideas
Topic: Mailman Role
Replies: 10
Views: 825

Re: let engineering sell excess power for cargo points

The problem with this, other then someone having to code it and get it approved, is that IIRC the difference between a good power setup and the Full Optimal Power Production Setup is huge - so if the basic engine gave one stack over an entire round, the Crazy Power Production Setup would give enough...
by EagleWiz
Thu Jul 05, 2018 5:24 am
 
Forum: Ideas
Topic: let engineering sell excess power for cargo points
Replies: 11
Views: 724

Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION

stop thinking of techwebs as a scence job and you'll start to understand our thinking. Scientists have plenty to do with xenobio, toxins and circuit construction. One scientist has plenty to do with xenobio, toxins, and circuit construction - he gets to do xenobio, a fun job with plenty of ways to ...
by EagleWiz
Thu Jul 05, 2018 5:17 am
 
Forum: Coding Feedback
Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Replies: 61
Views: 3735

Re: What are some of your favorite extended round engi projects?

does deconstructing the SM so that it explodes and someone has to call the shuttle count?
by EagleWiz
Wed Jul 04, 2018 12:18 pm
 
Forum: General Chat
Topic: What are some of your favorite extended round engi projects?
Replies: 10
Views: 885

Re: Easier Colossus?

Yeah what kind of codebase would do something like hide super broken chemistry recipes from the players. Real shit move. Broken chem recipes are another issue altogether, but yes, it kinda is? A better codebase would treat broken mechanics as a problem to be fixed in the code. This server tends to ...
by EagleWiz
Wed Jul 04, 2018 12:09 pm
 
Forum: Ideas
Topic: Easier Colossus?
Replies: 27
Views: 1678

Re: Easier Colossus?

Colossus still has gamebreakingly powerful loot and it just takes a semi intelligent player to understand how to abuse it wont ever spoil how that works though because it'd remove the only fun thing the colossus has you know, the attitude of "you're all idiots for not figuring out how to abuse...
by EagleWiz
Wed Jul 04, 2018 11:52 am
 
Forum: Ideas
Topic: Easier Colossus?
Replies: 27
Views: 1678

Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION

Techwebs are bad and the points aren't even that useful, just admit that its a failed system.
by EagleWiz
Tue Jul 03, 2018 11:47 pm
 
Forum: Coding Feedback
Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Replies: 61
Views: 3735

Re: Easier Colossus?

It's not more difficult to defeat than bubblegum, legion or the miner. It's almost more paragraphed than the drake and its shots always follow the same pattern (sans shotgun.) The colossus is the least killed megafauna. It spawns at about the same rate as bubblegum, but according to statbus is kill...
by EagleWiz
Tue Jul 03, 2018 11:15 pm
 
Forum: Ideas
Topic: Easier Colossus?
Replies: 27
Views: 1678

Re: You: Declares war, Me: Suicides, Admins: BWOINK

I'll just admit that on rare occasion when I've been really bored or in a murderboney mood I'd join as a greyshirt to roll for antag, and then immediately suicide to roll for ashlizard or the hopes of a quick admin-antag-spawn when I don't get antag. Its not a regular thing, but its a thing, and I'm...
by EagleWiz
Tue Jul 03, 2018 5:28 am
 
Forum: Policy Discussion
Topic: You: Declares war, Me: Suicides, Admins: BWOINK
Replies: 88
Views: 5031

Re: Easier Colossus?

Do tell, is your issue that you believe the colossus is not more difficult to defeat (without silly shenanigans like golems or a magic staff) then the other megafauna, or is there some other objection to making the colossus less difficult? Can someone look up the stats for what percent of players ha...
by EagleWiz
Tue Jul 03, 2018 5:16 am
 
Forum: Ideas
Topic: Easier Colossus?
Replies: 27
Views: 1678

Re: Better medical system

Agree that the current medical system is awful, and that while we might not want to go fully in the baymed direction there are plenty of ways we could make things more complex, which would make the medbay jobs less of a joke and would make combat less consequence free.
by EagleWiz
Sun Jul 01, 2018 7:13 am
 
Forum: Ideas
Topic: Better medical system
Replies: 15
Views: 924

Re: Statement from the Headmin Team 30/06

Obviously the only way to fix this miscarriage of justice is to give goof the headmin slot that just opened as compensation.
by EagleWiz
Sun Jul 01, 2018 7:09 am
 
Forum: Town Hall
Topic: Statement from the Headmin Team 30/06
Replies: 110
Views: 11931

Re: Streaming and rule 3?

For the streamer there isnt much obvious benefit, but for anyone watching you can see what the round type is quick, identify antags on the streamers team, identify antags who killed the streamer, recover the corpse, etc. And most of the things someone could do with the meta knowledge of the stream a...
by EagleWiz
Sun Jun 10, 2018 10:35 pm
 
Forum: Policy Discussion
Topic: Streaming and rule 3?
Replies: 43
Views: 4842

Re: on megafauna and other potential tc trades

I'm as annoyed by unfun or suspiciously generous TC trades as anyone, but I don't see how someone trading all their TC to spawn something on lavalands that would spawn itself half the rounds anyway is an issue unless by lavalands you mean on the base or shuttle
by EagleWiz
Fri Jun 08, 2018 11:35 pm
 
Forum: Policy Discussion
Topic: on megafauna and other potential tc trades
Replies: 11
Views: 1278

Re: Side-Antags: Crew Desires

The only times I've seen someone get in trouble for not trying objectives were team modes (asshole nuke ops/cultists), or a mod spawn more threats if the traitors don't do traitor stuff. I guess some mods might punish a friendly wizard with events like an ert or another wiz, but that's a lone antag....
by EagleWiz
Thu Jun 07, 2018 10:50 pm
 
Forum: Ideas
Topic: Side-Antags: Crew Desires
Replies: 16
Views: 1696

Re: Side-Antags: Crew Desires

I don't like the idea of forcing people to do those objectives AND ONLY those objectives, and the objective to kill multiple people sounds .. trickier then most if you dont get TC, but more interesting and varied traitor objectives is a good idea, and these seem fun.
by EagleWiz
Tue Jun 05, 2018 4:46 am
 
Forum: Ideas
Topic: Side-Antags: Crew Desires
Replies: 16
Views: 1696

Re: Should an involuntary polymorph make you an antag?

What causes involuntary polymorphs? 1: A wizard - the antag chosen for the round, using a staff he spent spell points on. This should probably let you attack the crew, otherwise it becomes one of the worst wizard spell point options, especially after the free drone (or xenomorph) he created decides ...
by EagleWiz
Tue Jun 05, 2018 4:44 am
 
Forum: Policy Discussion
Topic: Should an involuntary polymorph make you an antag?
Replies: 33
Views: 2594

Re: Making spess ruins more challenging

It doesn't matter - it's all dumb ai monsters guarding loot, no matter what you do to up the difficulty someone's going to figure out a way to trivialize it, and then awful mc greyshirt is going to use that to get their own armory 15 minutes into the round. I'd say remove these awful ruins altogether
by EagleWiz
Sat Jun 02, 2018 10:38 pm
 
Forum: Ideas
Topic: Making spess ruins more challenging
Replies: 19
Views: 1365

Re: Lets say, in theory, changelings got a special power when they absorbed every other changeling.

you know how people groan whenever a blood demon shows up because they are really hard to kill, kinda OP, and make the round both predictable and unfun? What if we turned the blood demon into a player controlled bubblegum when they kill the wizard?
by EagleWiz
Mon May 28, 2018 10:11 pm
 
Forum: Ideas
Topic: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
Replies: 16
Views: 1056
Next

Return to advanced search