Search found 1999 matches
- Sun Oct 13, 2024 9:10 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
This may be one of the most impressive rhetorical clashes of all time
- Sat Oct 12, 2024 6:36 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
- Tue Oct 08, 2024 10:43 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 801
Re: Silicon Policy - Using misspellings as loopholes
Antags are a bit of a meta concept so perhaps “revolutionarys” is a bad example to begin with.
- Thu Oct 03, 2024 5:53 am
- Forum: Policy Discussion
- Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
- Replies: 21
- Views: 932
Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
It empowers antagonists to act as they please to suit their character and their place in the story. It has no qualifiers.NecromancerAnne wrote: ↑Thu Oct 03, 2024 5:39 amThen what is it?Itseasytosee2me wrote: ↑Thu Oct 03, 2024 4:39 amIt isn'tDrAmazing343 wrote: ↑Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
- Thu Oct 03, 2024 4:39 am
- Forum: Policy Discussion
- Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
- Replies: 21
- Views: 932
Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
It isn'tDrAmazing343 wrote: ↑Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
- Tue Oct 01, 2024 7:10 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 1044
Re: [LRP] Rule 4 and deconverting
I find it easier to RP when I don’t have to worry about some arbitrary critera judging my actions. Implementing a ruling that forces players to prioritize deconversion would increase the quality RP around revs and cult by exactly 0%, and for me at least, it would probably make it worse.
- Sun Sep 29, 2024 10:49 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 1044
Re: [LRP] Rule 4 and deconverting
I don't see the reason that we can't just ere on the side of player agency here. Sure if you are going out of your way to spoil someones deconversion attempt thats a dickhead move and you can probably get rule 1'ed for it. I would say the same thing about a traitor who is captured and being interrog...
- Sun Sep 29, 2024 7:57 pm
- Forum: Ideas
- Topic: No starting antag for command again (or brainstorm smth else)
- Replies: 7
- Views: 402
Re: No starting antag for command again (or brainstorm smth else)
Yeah maybe we should make some special antags for heads of staff to we don’t have to undergo the impossible balance implications. It also the possibility for fostering a respect or trust in the employee boss relation. Traitor head is just alot more powerful than a traitor janitor or whatever, which ...
- Sun Sep 29, 2024 4:55 am
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 1044
Re: [LRP] Rule 4 and deconverting
Let rule four flow. Let the people kill the antagonists.
- Fri Sep 27, 2024 4:34 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 801
Re: Silicon Policy - Using misspellings as loopholes
I once subverted the AI by including a law that if they ever disobeyed me I “would die in the most hamful manor.” alongside a onehuman.
It isn’t what i meant but it ended up working out.
It isn’t what i meant but it ended up working out.
- Fri Sep 27, 2024 3:43 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
Right, sorry i read it as a defense.
- Fri Sep 27, 2024 5:58 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC? It's all in presentat...
- Fri Sep 27, 2024 5:21 am
- Forum: Video Games
- Topic: MOUTHWASHING
- Replies: 2
- Views: 408
MOUTHWASHING
MOUTHWASHING A new narrative game form "wrong organ" the developers from behind How Fish is Made. Its about 2 and a half hours long, and filled with all the surliest horror that you would expect from How Fish is Made. Sci-fi setting, following the crew of a freighter stranded in space with...
- Thu Sep 26, 2024 1:03 am
- Forum: Policy Discussion
- Topic: make metastation the default low population map
- Replies: 15
- Views: 683
Re: make metastation the default low population map
yeah this is probably a vibe. Would be sick to have maps built for lowpop, with antags built for lowpop, maybe jobs built for lowpop. I'm talking like 8-20 players. Almost like a ss13 lite mode.
- Thu Sep 26, 2024 12:46 am
- Forum: Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 31
- Views: 1320
Re: set in stone a weekly gaming session for sybil
What time works for you guys? I'll bring snacks.
- Wed Sep 25, 2024 2:01 am
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 1870
Re: Non human heads
Assuming timber is keeping his campaign promise, this is already a dead end.
- Wed Sep 25, 2024 1:59 am
- Forum: Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 31
- Views: 1320
Re: set in stone a weekly gaming session for sybil
Do it. And keep the total round conversion events to a minimum during the period.
- Mon Sep 23, 2024 6:13 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
I don’t know. I guess i just miss getting killed. This game was always best when you were fighting for your life and overcoming odds.
- Sun Sep 22, 2024 3:28 am
- Forum: Policy Discussion
- Topic: Add 'Tot' to the list of banned OOC words for MRP
- Replies: 41
- Views: 1598
Re: Add 'Tot' to the list of banned OOC words for MRP
Yeah I buy EOC. I also would buy syndie. The best way to give players good options for words to call traitors would to have more in universe refrences. If all in game resources refered to them as "rats" or "snakes" it might catch on. Snake actually might be really cool because it...
- Sat Sep 21, 2024 8:29 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
Thank you massa, very cool!
- Sat Sep 21, 2024 7:47 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
IT LIVES
- Sat Sep 21, 2024 6:12 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
admins don’t have playtime requirements to post in the club so maybe thats related.
- Tue Sep 17, 2024 4:39 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
I still think gasmask FOV could have been sick
- Tue Sep 17, 2024 9:13 am
- Forum: General Chat
- Topic: FORUMS DEAD
- Replies: 5
- Views: 374
Re: FORUMS DEAD
I didn't hear no bell!
- Mon Sep 16, 2024 7:18 am
- Forum: Coding Feedback
- Topic: Traitor Flavors - Still Broken
- Replies: 6
- Views: 548
Re: Traitor Flavors - Still Broken
I actually really love our flavors despite our dumbest playing stupid cards with them because of what our brightest take inspiration from and make of them. I'll hardly call myself our brightest, but I got into a really cool character arc after becoming enamored with the Internal Affairs Agent flavo...
- Sat Sep 14, 2024 5:54 am
- Forum: Coding Feedback
- Topic: Traitor Flavors - Still Broken
- Replies: 6
- Views: 548
Re: Traitor Flavors - Still Broken
I'm wondering how people would actually want to resolve this. Like sure, if we took the route of turning some of these flavors into pseudo traitors, that would be fine for maybe a couple. Like I could see something like coorperate climber being an obsessed-like antagonist with a few objectives an a ...
- Fri Sep 13, 2024 5:37 am
- Forum: Coding Feedback
- Topic: Traitor Flavors - Still Broken
- Replies: 6
- Views: 548
Traitor Flavors - Still Broken
Many of the traitor flavors are completely inconsistent with the realities of playing traitor. Side objectives, final objectives, and many other tangible things about traitor are directly at odds with many of the "independent" flavors like cooperate climber or gone postal. Even forgoing th...
- Fri Sep 13, 2024 4:58 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
Good god I wish I could look that cool while I schizo post.
- Thu Sep 12, 2024 4:45 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
aw yep. We really had something quite nice. Things are different, but its hard to quantify what exactly caused the ship to sink. Its not like the sybalites of yore were just reactionary and hated change. There were plenty of well received shakeups. There were a series of large code changes that were...
- Thu Sep 12, 2024 1:11 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 322
- Views: 8373
Re: damn it's dead
Yeah, its really not looking great
- Tue Sep 10, 2024 12:15 am
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 1510
Re: Make Maintenance Scary Again
EU players don't really have an alternative right now. Campbell is never actually going to have pop because of self-sustain reasons ("Nobody ever plays on Campbell and all my friends play on Terry so nobody ever plays on Campbell..."). We really don't know if players actually prefer the c...
- Mon Sep 09, 2024 7:20 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 1510
Re: Make Maintenance Scary Again
Yeah im totally down to see how this works. Something tells me there should be some scenerio out there where a traitor lets loose and rakes indiscriminate havoc on the station. Thats like the whole credo of one of the syndie factions. I don’t know exactly what that would be or how you could keep it ...
- Mon Sep 09, 2024 6:30 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 1510
Re: Make Maintenance Scary Again
Its cute. I like it. Its thematic and empowering. Semantic issues may occur. Like ahelps arguing “well actually i wasn’t actually in maint when they started killing me” “and actually there was a deconstructed wall exposing maintence to primary center hallway so was i really in maintenance?” That kin...
- Fri Sep 06, 2024 7:58 pm
- Forum: Player's Club
- Topic: Nexus of tormenting assistants codenut
- Replies: 40
- Views: 1044
Re: Nexus of tormenting assistants codenut
I think its rad. If there were interesting ways to interact with it that could facilitate escape, then that would also be rad. But if any joe shmoe can break out then whats the point?
- Fri Sep 06, 2024 4:05 am
- Forum: Player's Club
- Topic: Forced into retirement nut
- Replies: 210
- Views: 5895
Re: Forced into retirement nut
It doesn't really seem like the deamining is out of line but the coup de grâce seems botched.
- Thu Sep 05, 2024 6:47 pm
- Forum: Player's Club
- Topic: Nexus of tormenting assistants codenut
- Replies: 40
- Views: 1044
Re: Nexus of tormenting assistants codenut
Yeah if they can just willingly exit the simulation then it defeats the whole purpose.
- Thu Sep 05, 2024 9:33 am
- Forum: Player's Club
- Topic: Forced into retirement nut
- Replies: 210
- Views: 5895
- Thu Sep 05, 2024 9:32 am
- Forum: Player's Club
- Topic: clown turns violent after a 20 second prank
- Replies: 54
- Views: 1333
Re: clown turns violent after a 20 second prank
While we have it enshrined in the game rules that you can do anything you want to an antagonist, and vice versa, nuisance antagonists will not work We already get policy threads about whether it is fair for people to kill a giant, smelly rat who has invaded their workplace and is creating mess and ...
- Thu Sep 05, 2024 7:01 am
- Forum: Player's Club
- Topic: Nexus of tormenting assistants codenut
- Replies: 40
- Views: 1044
Re: Nexus of tormenting assistants codenut
Oh as far as the goofball slop goes this is peak. Its real thematic and interactive. I really can't think of any issues. The design behind the gulag was always 1 million times better than any other punishment sec has at its disposal. especially that fucking hypno chair. I hate that damn chair.
- Thu Sep 05, 2024 5:36 am
- Forum: Player's Club
- Topic: Forced into retirement nut
- Replies: 210
- Views: 5895
Re: Forced into retirement nut
Bullying and the rest aside, I do think that orange is basically right that this ruling on "handling your own tickets" sends the message that if an admin has a problem with a player's actions, then it is best for them to wait 'till the next round and dole out your judgement yourself, which...
- Thu Sep 05, 2024 3:23 am
- Forum: Player's Club
- Topic: Forced into retirement nut
- Replies: 210
- Views: 5895
Re: Forced into retirement nut
-snip- You seem like a sensitive guy (complement), so I'm betting things like this have a tendency to weigh heavily on your mind. If you would indulge me, allow me to offer a few words of comfort. This pain, like all things, will pass my friend. Take care of your brain, feed it, breathe well, and s...
- Thu Sep 05, 2024 3:00 am
- Forum: Player's Club
- Topic: clown turns violent after a 20 second prank
- Replies: 54
- Views: 1333
- Thu Sep 05, 2024 2:26 am
- Forum: Player's Club
- Topic: clown turns violent after a 20 second prank
- Replies: 54
- Views: 1333
Re: clown turns violent after a 20 second prank
Doing shit like stealing ids and such should be fine to do. But only if you are an antag. People know that they are allowed to be dicks (in character, don't let hate go ooc guys) if they are an antag, but don't remember to not be one when they are a non-antag. We are roleplaying a workplace God dam...
- Wed Sep 04, 2024 8:31 am
- Forum: Player's Club
- Topic: this thread does not contain clowns
- Replies: 17
- Views: 494
Re: this thread does not contain clowns
You fucken bastard
- Wed Sep 04, 2024 4:45 am
- Forum: Player's Club
- Topic: Memorable moments from the anals of TG station history
- Replies: 13
- Views: 393
Re: Memorable moments from the anals of TG station history
ERP was allowed up until 2022 but you had to know the right guy and get a license.
- Wed Sep 04, 2024 4:44 am
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 2278
Re: Codifying a rule against friendly antagonists
I know, but I'm just saying why "Instead of prohibiting friendly antags, they were just excepted from the proportionality rules." makes no sense. Why would you ever kill a guy for betraying his own side and helping you out? It needs to be an admin issue. Seems like a two way street. Why w...
- Wed Sep 04, 2024 4:36 am
- Forum: Player's Club
- Topic: Timberpoes hate thread
- Replies: 29
- Views: 852
Re: Timberpoes hate thread
What is the singular of Timberpoes? Timberpoe? What is a Timberpoe? Why do Timberpoes hate thread? Is it because they wish they had cute sweaters? Are they some jealous little bitches? Do they feel intimidated by my comfy sweater? Yeah, thought so! Poes. It's horrible slang, look it up. All I got i...
- Wed Sep 04, 2024 4:34 am
- Forum: Player's Club
- Topic: Forced into retirement nut
- Replies: 210
- Views: 5895
Re: Forced into retirement nut
Anyways my pet therory is that the lovable timberpoes has gone rouge and has been fabricating evidence against rival administrators to advance their own political agenda. This is all in service of executing members of the pro- Enforce Human Authority: 0 party. DrAmazing343 is next on the ticket, and...
- Wed Sep 04, 2024 4:29 am
- Forum: Player's Club
- Topic: Forced into retirement nut
- Replies: 210
- Views: 5895
Re: Forced into retirement nut
Right after they banned that voidcrew guy? Wonder if its related at all.
- Wed Sep 04, 2024 4:25 am
- Forum: Player's Club
- Topic: What happened to all the art?
- Replies: 35
- Views: 943
Re: What happened to all the art?
I'm gonna rock the shit out of any individual who makes an "I ate it joke." This is a serious thread that only SERIOUS people should be allowed to discuss in. Take your antics back to clown college. I ate them sorry I AM SENDING YOU INTO THE DEEPEST OBLIVION. NOTHING CAN SAVE YOU FROM MY ...