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Re: Remove Escalation

is an admin really going to punish you for killing someone sabotaging the engine? really??? It's why escalation exists. Replace the greyshit dickhead that burst in telling me he needed me to give him a "section of pipe" with any other monkey. If I can get banned because I bypassed "p...
by cedarbridge
Wed Oct 09, 2019 5:47 pm
 
Forum: Policy Discussion
Topic: Remove Escalation
Replies: 57
Views: 1712

Re: Fixing server culture with policy

I am getting the impression people aren't just angry about "illegal" actions, but angry about asistants/validhunters existing in the first place, and to me that smells like "stop liking what i don't like". Different people have different ways to play, and as a community we shoul...
by cedarbridge
Wed Oct 09, 2019 5:09 pm
 
Forum: Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 2158

Re: Fixing server culture with policy

Something's been sticking in my craw about the whole "Well I'll just go shit up some other role" line. The majority of the issue is cultural, as the thread implies. We treat assistants as a no-responsibilities fuck around role but then give them access to every tool they need to be no-res...
by cedarbridge
Wed Oct 02, 2019 6:04 pm
 
Forum: Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 2158

Re: Assistants and Maint Access

I would rather just have assistants changed to visitors and have the AI's laws changed to only work for employees of nanotrasen. It would make things for shitter assistants harder, and give borgs leeway to end them for being shitlords. Forcing assistants to be non-human race only (opposite of heads...
by cedarbridge
Wed Oct 02, 2019 5:54 pm
 
Forum: Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 2806

Re: Assistants and Maint Access

So removing the only thing assistants can do (exploring maint) except for greytide is somehow supposed to reduce greytide? Removing the only reason asisstant mains are drawn to the role (free maint access and nobody to ask who you are or where you are) certainly makes the role less attractive and n...
by cedarbridge
Tue Oct 01, 2019 3:55 pm
 
Forum: Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 2806

Re: Fixing server culture with policy

Something's been sticking in my craw about the whole "Well I'll just go shit up some other role" line. The majority of the issue is cultural, as the thread implies. We treat assistants as a no-responsibilities fuck around role but then give them access to every tool they need to be no-resp...
by cedarbridge
Tue Oct 01, 2019 3:52 pm
 
Forum: Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 2158

Re: IS IT REVS?????

Xeroxemnas wrote:It's almost like Revolution is glorified TDM to begin with so all RP goes out the window. :roll:

If you're bad at the game maybe.
by cedarbridge
Tue Oct 01, 2019 3:45 pm
 
Forum: Policy Discussion
Topic: IS IT REVS?????
Replies: 26
Views: 972

Re: Update to rule 1.

Why didn't you consult the community before changing the rules? Why do you think this wasn't already covered by rule 1? This is just giving more power to sensitive retards. If its already covered by the rule then what's the point on consulting the community about something supposedly already presen...
by cedarbridge
Tue Oct 01, 2019 3:43 pm
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 8645

Re: Fixing server culture with policy

"How do I get more antag" is exactly the sort of cultural mentality problem that this thread is trying to fight against in the first place. Stop trying to use antag roles as rewards you cretins. Hol up. There are multiple aspects to the game. One of them undeniably is the skinner box type...
by cedarbridge
Mon Sep 23, 2019 8:39 pm
 
Forum: Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 2158

Re: Fixing server culture with policy

"How do I get more antag" is exactly the sort of cultural mentality problem that this thread is trying to fight against in the first place.

Stop trying to use antag roles as rewards you cretins.
by cedarbridge
Mon Sep 23, 2019 8:27 pm
 
Forum: Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 2158

Re: Fixing server culture with policy

You need to lead by example. Play the kind of characters you want to play with. Otherwise nothing is going to change. This sounds good until you realize that it doesn't cure the problem. People who talk get killed. The you don't generate converts by existing Edit: I've always kinda found omni-dicip...
by cedarbridge
Mon Sep 23, 2019 7:30 pm
 
Forum: Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 2158

Re: Serial tiders

Make assistants "passengers" one of the hrp servers "removed assistant" then made an otherwise identical jobless role called "visitor" and tiding went down overnight I dunno if that was just 'cause of the shock of "hey asshole, assistants don't exist here" re...
by cedarbridge
Tue Sep 17, 2019 5:17 pm
 
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 3769

Re: Kill and Clone

Better would be to just have the cloner print catatonic bodies that you can use to swap the brain of the dead guy into. This is more a discussion about code than it is about policy. AKA nobody will use the cloner and people are permadead unless medbay is graced with strange reagent. I tried an even...
by cedarbridge
Tue Sep 17, 2019 5:15 pm
 
Forum: Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 1016

Re: Kill and Clone

Yakumo_Chen wrote:time to nerf cloner more I guess
by cedarbridge
Tue Sep 17, 2019 2:24 am
 
Forum: Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 1016

Re: ITT: We post exploitable character weaknesses

Dalton is extremely possessive. Steal something from him and he'll probably chase you around for an hour until he gets whatever you took back or until something kills him. At which point he'll hope for cloning to go back to getting all of the other things that were just stolen back. A.L.I.C.E. will ...
by cedarbridge
Thu Sep 05, 2019 3:42 am
 
Forum: General Chat
Topic: ITT: We post exploitable character weaknesses
Replies: 46
Views: 1704

Re: [Ban Appeal][cedar bridge] libbysnow - command ban

Ban removed. Go and sin no more.
by cedarbridge
Wed Sep 04, 2019 4:48 pm
 
Forum: Resolved Appeals
Topic: [Ban Appeal][cedar bridge] libbysnow - command ban
Replies: 5
Views: 761

Re: [Ban Appeal][cedar bridge] libbysnow - command ban

I was out of town and unable to fully respond to this until now so apologies for the delay. I was pinged on discord around the start of the month and I've only recently returned to the country. That said, and given the timeframe of the original ban, I don't feel like the delay has likely prejudiced ...
by cedarbridge
Tue Sep 03, 2019 3:23 pm
 
Forum: Resolved Appeals
Topic: [Ban Appeal][cedar bridge] libbysnow - command ban
Replies: 5
Views: 761

Re: department budgets are criminally underused

tying the paychecks to budget cards doesnt fix anything because there isnt anything to spend money on. even if the economy system is stupid i doubt itll ever get removed. there simply needs to be better things to buy. https://tgstation13.org/phpBB/viewtopic.php?f=9&t=22768&p=497046 Crosslin...
by cedarbridge
Wed Jul 31, 2019 11:09 pm
 
Forum: Ideas
Topic: department budgets are criminally underused
Replies: 23
Views: 603

Re: department budgets are criminally underused

Department budgets were a dumb idea that were demanded by players who didn't want their department roundstart plans slowed or frustrated by the addition of an economy system. All they've done is inflate the already underused currency system to a trivial degree of need or want. Either remove them or ...
by cedarbridge
Wed Jul 31, 2019 5:46 pm
 
Forum: Ideas
Topic: department budgets are criminally underused
Replies: 23
Views: 603

Re: HoP having AA

peoplearestrange wrote:Simplest explanation to any of this:

Access is NOT equal to permission. And entering anywhere without permission will have consequences, from being removed to getting a laser to the face.

BuT IvE Got AcCesS
by cedarbridge
Thu Jul 11, 2019 7:20 pm
 
Forum: General Chat
Topic: HoP having AA
Replies: 37
Views: 1759

Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition

You're all kinda missing the point of my original post though. Its entirely possible (as Bloodlines 1 and multitudes of games have already) do inter-group politics in contemporary settings without a need to go full fucking Cliffy B: https://img.fireden.net/v/image/1502/34 ... 991867.png
by cedarbridge
Thu Jul 11, 2019 7:14 pm
 
Forum: Video Games
Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Replies: 94
Views: 3292

Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition

What exactly is gonna age poorly? Sex/gender politics, which have been around since the sixties, order vs anarchy, left vs right? Watchdogs 2-tier "orange-man-but-not-in-name bad" references, unironic deferences to Gamergate, etc Devs have been doing that shit for years and its all very t...
by cedarbridge
Wed Jul 10, 2019 5:59 pm
 
Forum: Video Games
Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Replies: 94
Views: 3292

Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition

What exactly is gonna age poorly? Sex/gender politics, which have been around since the sixties, order vs anarchy, left vs right? Watchdogs 2-tier "orange-man-but-not-in-name bad" references, unironic deferences to Gamergate, etc Devs have been doing that shit for years and its all very t...
by cedarbridge
Tue Jul 09, 2019 7:56 pm
 
Forum: Video Games
Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Replies: 94
Views: 3292

Re: Make "Do not state this law" a valid silicon policy law

AIs follow only the instructions you give them. They're not obligated to do you favors for your poorly written laws.
by cedarbridge
Tue Jul 09, 2019 6:13 pm
 
Forum: Policy Discussion
Topic: Make "Do not state this law" a valid silicon policy law
Replies: 53
Views: 2268

Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition

That [Soapboxing about politics in video games] tends to be a bad sign I mean, my World of Darkness tabletop game was HEAVILY motivated by my politics, and you seemed to enjoy that! :P That said: WoD has always been a pretty political game- the three main vampire factions are extraordinarily transp...
by cedarbridge
Tue Jul 09, 2019 5:30 pm
 
Forum: Video Games
Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
Replies: 94
Views: 3292

Re: Make "Do not state this law" a valid silicon policy law

Things like this are why I really didn't like that PR (that got merged) that greatly lowered the maximum length of the laws that we could upload to an AI. Now I have to add MORE legalese just so that I can fit into two laws the mountains of legalese that I used to be able to fit into a single law. ...
by cedarbridge
Fri Jul 05, 2019 5:50 pm
 
Forum: Policy Discussion
Topic: Make "Do not state this law" a valid silicon policy law
Replies: 53
Views: 2268

Re: Let wardens secure the armory how they want to

The armory is designed as a "secure area" by default. Also nice joke. Really. To be fair, the only places more secure than that are the vault, AI upload, SM, gravity gen, and the bridge...wait hold on, why is the bridge more secure than the fucking armory? Unless you're talking about the ...
by cedarbridge
Fri Jul 05, 2019 4:51 am
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4433

Re: Let wardens secure the armory how they want to

The armory is designed as a "secure area" by default. Also nice joke. Really. Nothing is designed to be perfectly safe. That's the entire point. You should know that. Espcecially since that reason has already been discussed and promptly forgotten in this same thread. Its a room composed o...
by cedarbridge
Fri Jul 05, 2019 4:50 am
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4433

Re: Make "Do not state this law" a valid silicon policy law

If you don't want the AI to evil genie your laws then don't give the AI shitty laws.
by cedarbridge
Fri Jul 05, 2019 4:45 am
 
Forum: Policy Discussion
Topic: Make "Do not state this law" a valid silicon policy law
Replies: 53
Views: 2268

Re: Make "Do not state this law" a valid silicon policy law

tinodrima7020 wrote:
Screemonster wrote:"Law 4: The knowledge of laws after the third is harmful to the human psyche."

A.I. law 2. Ignore all laws after law 3.

This does not work. Law 2 cannot require an AI to ignore any law as a command.
by cedarbridge
Thu Jul 04, 2019 2:40 pm
 
Forum: Policy Discussion
Topic: Make "Do not state this law" a valid silicon policy law
Replies: 53
Views: 2268

Re: Let wardens secure the armory how they want to

Nobody is moving the weapons to protect against inclimate space weather, they're doing it to "make things harder for antags' which they've never ascertained actually exist. You don't need to. Centcomm literally blares an announcement over loudspeaker at the start of nearly every single round t...
by cedarbridge
Thu Jul 04, 2019 2:39 pm
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4433

Re: Cargo changes and budgets severely shifted rev balance

Crossposting some of my thoughts about cargo and pricing for items/budgets in this thread: viewtopic.php?f=9&t=22768
by cedarbridge
Tue Jul 02, 2019 5:50 pm
 
Forum: Coding Feedback
Topic: Cargo changes and budgets severely shifted rev balance
Replies: 15
Views: 736

Re: HoP having AA

People regularly mistake "having access" with "being welcome/allowed to enter" that same place to which they've gained access.

You can cut a copy of the key to my house, but I'm still shooting you if you invite yourself in and start looting the fridge.
by cedarbridge
Mon Jul 01, 2019 4:50 pm
 
Forum: General Chat
Topic: HoP having AA
Replies: 37
Views: 1759

Re: Let wardens secure the armory how they want to

An armory without weapons isn't really an armory. Its a room where people just presume an armory once existed. I stopped reading here because everyone that went into detail said that the guns should stay inside the armory and you either didn't read enough to figure it out or you're just ignoring it...
by cedarbridge
Mon Jul 01, 2019 4:32 pm
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4433

Re: Hygiene Removal

Yeah but how to we get the players to actually bathe more than once in their lives?
by cedarbridge
Fri Jun 28, 2019 11:10 pm
 
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 10018

Re: Let wardens secure the armory how they want to

BeeSting12 wrote:Within the limits of the armory though, the warden should be able to do what he wants.

There is no rule 4 for warden powergaming.
by cedarbridge
Fri Jun 28, 2019 11:09 pm
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4433

Re: Let wardens secure the armory how they want to

The biggiest difference I see is that it isnt an atmos techs job to fuck over the AI, but it is the wardens job to prevent the armory from being robbed. You have this case of do your job but not too much because antags might have to actually work. It is an inconsistency, the wardens job is security...
by cedarbridge
Fri Jun 28, 2019 9:38 pm
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4433

Re: The LibbySnow Conundrum

remember when we were thinking about giving lizards a jellybones mutation to ventcrawl since they couldn't get hulk edit: wait FUCK we could give that to plasmaman it'd make 100% perfect sense they're all bones edit edit: pk add it pls Plamemes are already the goto power gay man race. Let's not add...
by cedarbridge
Fri Jun 28, 2019 7:27 pm
 
Forum: General Chat
Topic: The LibbySnow Conundrum
Replies: 60
Views: 3068

Re: Dead By Daylight - Actually good, free DLC edition

Super Aggro Crag wrote:Ghostface sucks now

Ghostface always sucked.
by cedarbridge
Fri Jun 28, 2019 7:08 pm
 
Forum: Video Games
Topic: Dead By Daylight - Actually good, free DLC edition
Replies: 335
Views: 34688

Re: Let wardens secure the armory how they want to

There still isn't really a good reason to say that the Warden can't do this. The only complaint that it's considered power/metagaming because you're trying to intentionally deny antags from getting sweet loot. Hell if you want to go the distance, make guncages to put the weapons into, so you need t...
by cedarbridge
Fri Jun 28, 2019 7:04 pm
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4433

Re: Plumbing discussion thread

>including mobs

What in the goddamn
by cedarbridge
Fri Jun 28, 2019 6:39 pm
 
Forum: Ideas
Topic: Plumbing discussion thread
Replies: 12
Views: 660

Re: Golden Fiddle for Devil Mode

Golden Fiddle already exists in code. I'm almost 100% it came in with the Devil mode additions.
by cedarbridge
Thu Jun 27, 2019 8:34 pm
 
Forum: Ideas
Topic: Golden Fiddle for Devil Mode
Replies: 8
Views: 455

Re: Let wardens secure the armory how they want to

There still isn't really a good reason to say that the Warden can't do this. The only complaint that it's considered power/metagaming because you're trying to intentionally deny antags from getting sweet loot. Hell if you want to go the distance, make guncages to put the weapons into, so you need t...
by cedarbridge
Thu Jun 27, 2019 7:49 pm
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4433

Re: Nerf Lexorin

terranaut wrote:
CPTANT wrote:
Epinephrine: Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.


What a dumb change

Yes
by cedarbridge
Thu Jun 27, 2019 4:09 pm
 
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 1865

Re: "set up an accident" traitor goal

Friendly interaction with target can probably be filtered out. IMO all the examples here (doorcrushing, framing, bar fire, dying of exposure, heart removal) are good and follow the spirit of the objective. I could try to develop this idea further if anyone thinks it's decent. I have literally no id...
by cedarbridge
Thu Jun 27, 2019 4:04 pm
 
Forum: Ideas
Topic: "set up an accident" traitor goal
Replies: 14
Views: 642

Re: Stasis beds are shit.

Dr_bee wrote:I really wish stasis beds could be linked to operating computers and didnt have a penalty to surgery use on them. It would be really useful to be able to use the new healing surgeries without having the patient die from being in crit.

I'd be for this.
by cedarbridge
Wed Jun 26, 2019 11:50 pm
 
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 8399

Re: Doctor is a shit job

Alternatively you dweebs can just play chemist instead of feeling this autistic compulsion to turn medbay into all-access chemistry. maybe i dont wanna fucking jerk off in chemistry all round you retarded dickwad So don't. Having crippling social anxiety that prevents you from interacting with some...
by cedarbridge
Wed Jun 26, 2019 5:43 pm
 
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 4909

Re: Doctor is a shit job

Alternatively you dweebs can just play chemist instead of feeling this autistic compulsion to turn medbay into all-access chemistry.
by cedarbridge
Wed Jun 26, 2019 5:44 am
 
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 4909

Re: curse of the barnyard is shit

cacogen wrote:you can't go around casting fireball at random people as a non-antag though

The station has several airlocks. Throw the spell caster, or your self, out of the first one you find.
by cedarbridge
Wed Jun 26, 2019 5:10 am
 
Forum: Coding Feedback
Topic: curse of the barnyard is shit
Replies: 9
Views: 435
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