Search found 176 matches

by SpaceManiac
Wed Dec 23, 2020 1:38 am
Forum: Ideas
Topic: Fix Prisoner Latejoin already
Replies: 2
Views: 1282

Re: Fix Prisoner Latejoin already

Googles_Hands wrote:it clearly makes no sense that crew whose entire job is to be stuck in the permabrig arrive via the public shuttle
bureaucratic error, makes sense to me

EDIT: did not notice this was locked
by SpaceManiac
Fri Dec 11, 2020 2:07 am
Forum: Closed Policy Discussion
Topic: Ion law question
Replies: 28
Views: 5222

Re: Ion law question

Second verse same as the first, "cheesy honkers" are pretty clearly defined as a snack in a vending machine and if somebody is defined as one they are no longer human since there is no ambiguity in the definition. In classical (propositional) logic, "all humans are cheesy honkers&quo...
by SpaceManiac
Thu Dec 03, 2020 9:14 am
Forum: Coding
Topic: [closed] 100USD bounty for map conflict resolution tool
Replies: 6
Views: 3634

Re: 100USD bounty for map conflict resolution tool

I wanted Rust because while Python is powerful and not really any issue for internal scripts, having a static binary that you could tell clueless mappers to download and drag their map on to and it's AUTOMAGICALLY fixed would reduce the amount of headache significantly My preference is strongly for...
by SpaceManiac
Mon Nov 30, 2020 1:10 am
Forum: General Chat
Topic: HELP - I cant use my action buttons
Replies: 8
Views: 2489

Re: HELP - I cant use my action buttons

do you have multiple monitors? sometimes running the game on a secondary monitor can cause problems, although this is a little weird to be that
by SpaceManiac
Mon Nov 30, 2020 1:08 am
Forum: General Chat
Topic: SS13 on Linux; Recent issues & Troubleshooting
Replies: 31
Views: 11515

Re: SS13 on Linux; Recent issues & Troubleshooting

Nibor62 wrote:It did worked several months ago, but is broken ever since.
I have white windows everywhere
Seeing the same thing on /tg/station13 servers, but it works fine locally, so presumably it's a CDN issue again, although I have no idea what exactly
by SpaceManiac
Sat Nov 28, 2020 7:40 pm
Forum: Coding
Topic: [closed] 100USD bounty for map conflict resolution tool
Replies: 6
Views: 3634

Re: 100USD bounty for map conflict resolution tool

A merge driver hook would be useful, but an explicit tool to pick up the pieces of a conflict is what's being looked for here. It should be possible to make a merge driver only one possible entry-point of the tool. GUI would be huge and hence why it's not actually part of the bounty and more of a w...
by SpaceManiac
Sat Nov 28, 2020 7:57 am
Forum: Coding
Topic: [closed] 100USD bounty for map conflict resolution tool
Replies: 6
Views: 3634

Re: 100USD bounty for map conflict resolution tool

I recently picked up work on a tool along these lines and gave it to a downstream (Mojave Sun) to test, but it's rather barebones and I haven't got any feedback to know if it's actually good. My opinions on what you've listed so far "automation friendly" can best be accomplished using a Gi...
by SpaceManiac
Thu Nov 05, 2020 2:04 am
Forum: General Chat
Topic: send me your best SS13 screenshots without context
Replies: 224
Views: 57663

Re: send me your best SS13 screenshots without context

please stop downsampling pixel art and then upscaling it again, it looks terrible
by SpaceManiac
Wed Nov 04, 2020 7:33 am
Forum: Video Games
Topic: Civ 6 General
Replies: 10
Views: 3642

Re: Civ 6 General

this game has too much DLC, will not be able to no-life it the way I did Civ V. please cease with this season pass trash
by SpaceManiac
Thu Oct 29, 2020 9:57 pm
Forum: Off Topic
Topic: Rip trump
Replies: 1010
Views: 206344

Re: Rip biden

iksyp wrote:i didn't vote because i live in california
[...]
the state itself being governed over by a bunch of incompetent fuckwits
SpaceManiac wrote:itt: everybody pretends that city, state, and federal legislature elections do not exist
by SpaceManiac
Wed Oct 28, 2020 5:08 am
Forum: Off Topic
Topic: Rip trump
Replies: 1010
Views: 206344

Re: Rip biden

itt: everybody pretends that city, state, and federal legislature elections do not exist
by SpaceManiac
Tue Oct 27, 2020 5:38 pm
Forum: General Chat
Topic: fuck coders
Replies: 75
Views: 14658

Re: fuck coders

if by "they" you mean "actionninja and it was reverted 9 minutes and 4 seconds later"
by SpaceManiac
Mon Oct 19, 2020 8:50 pm
Forum: Closed Policy Discussion
Topic: Headmin Rulings from Discord
Replies: 29
Views: 7535

Re: Headmin Rulings from Discord

it should at least be transcribed to text
by SpaceManiac
Wed Oct 14, 2020 3:58 am
Forum: Video Games
Topic: terraria final update for real this time they swear please this is the last one okay
Replies: 8
Views: 2719

Re: terraria final update for real this time they swear please this is the last one okay

PKPenguin321 wrote:Bunch of new achievements as well for you completionism goons
argh
MMMiracles wrote:master mode [...] felt more like a half-assed attempt to make the game harder by making everything more annoying to kill and armor worse
true
by SpaceManiac
Fri Oct 09, 2020 9:22 pm
Forum: Off Topic
Topic: I voted
Replies: 21
Views: 4621

Re: I voted

implicitly supranational/foreign policy issues like a global plague are kind of the counterexample, but most of the time city councilors have a much greater ability to cause or solve daily nuisances to a given person than the president does. unfortunately there are 19,000+ cities in the united state...
by SpaceManiac
Mon Oct 05, 2020 6:51 pm
Forum: Video Games
Topic: Xcom 2 thread
Replies: 30
Views: 6316

Re: Xcom 2 thread

I found that difficulty easy to the point where the game was literally skipping story events because I was faffing about consequence-free, as well as trivially cheesing some missions, but the game is so long I haven't returned to it yet. (Played XCOM:EW four times though)
by SpaceManiac
Sun Sep 27, 2020 12:11 am
Forum: Ideas
Topic: Add a smuggling mechanic for pieces of cloth.
Replies: 10
Views: 2214

Re: Add a smuggling mechanic for pieces of cloth.

it's called smothering
by SpaceManiac
Sun Sep 27, 2020 12:09 am
Forum: Closed Policy Discussion
Topic: Tweak MRP movespeed
Replies: 44
Views: 7648

Re: Tweak MRP movespeed

With the new tgui chat we could combine the command bar, say, and ooc into one line and it'd work pretty nicely this was possible pre-goonchat, with goonchat, and with tgui-chat, and in fact is so possible that it's already true and always has been. perhaps you meant some other related concept inst...
by SpaceManiac
Sat Sep 05, 2020 9:49 pm
Forum: Coding Feedback
Topic: Please stop habitually breaking game: list of some bugs that are still live
Replies: 70
Views: 17017

Re: Please stop habitually breaking game: list of some bugs that are still live

- maintainers can't psychically detect whether contributors tested their changes or not (except if they web edited, which means they DEFINITELY didn't test. we should ban web edits.) - all maintainer work is volunteer work, so a higher burden on maintainers means less PR review throughput - a higher...
by SpaceManiac
Sun Aug 30, 2020 6:31 pm
Forum: General Chat
Topic: SS13 on Linux; Recent issues & Troubleshooting
Replies: 31
Views: 11515

Re: SS13 on Linux; Recent issues & Troubleshooting

From my experience, both TGUI and tgchat are more or less broken on IE 8. Messed with somewhat old Windows 7 install recently. As bonus, if somehow they were not, paper would be broken . Does latest byond version work in wine? Last time I tried to get it working it crashed. Paper is broken, but eve...
by SpaceManiac
Sun Aug 30, 2020 2:06 am
Forum: Ideas
Topic: True blindness during unconsciousness
Replies: 20
Views: 3613

Re: True blindness during unconsciousness

We should add a dream world in the vein of VR for metacomms while you're spending 5 minutes looking at a black screen. VR was removed because it was too difficult to isolate it from everything else, and it was thus extremely buggy/exploitable for how little legitimate use it got. Making it dream-th...
by SpaceManiac
Sat Aug 29, 2020 7:15 pm
Forum: General Chat
Topic: SS13 on Linux; Recent issues & Troubleshooting
Replies: 31
Views: 11515

Re: SS13 on Linux; Recent issues & Troubleshooting

springs eternal wrote: Are you on linux? What distro and what version of wine?
Ubuntu 18.04.5 LTS, Wine 3.0, winetricks wsh57 mfc42 vcrun2013 ie8 allfonts, winetricks settings fontsmooth=rgb, install of gecko
by SpaceManiac
Sat Aug 29, 2020 3:34 am
Forum: General Chat
Topic: SS13 on Linux; Recent issues & Troubleshooting
Replies: 31
Views: 11515

Re: SS13 on Linux; Recent issues & Troubleshooting

MrStonedOne made a configuration change to the CDN servers that resolved the problem for me. Give it another try.
by SpaceManiac
Sat Aug 29, 2020 2:48 am
Forum: General Chat
Topic: SS13 on Linux; Recent issues & Troubleshooting
Replies: 31
Views: 11515

Re: SS13 on Linux; Recent issues & Troubleshooting

Everything works fine on a local server and everything breaks on /tg/'s live servers for me. I'm investigating whether this has anything to do with the CDN that was recently implemented.
by SpaceManiac
Wed Aug 26, 2020 6:24 am
Forum: Off Topic
Topic: Ludum Dare
Replies: 5
Views: 1384

Re: Ludum Dare

it's been almost 10 years since I last did one of these, what even is time
by SpaceManiac
Mon Jul 27, 2020 9:40 pm
Forum: Video Games
Topic: BEST ALIEN SPECIES OF ALL TIME
Replies: 9
Views: 2102

Re: BEST ALIEN SPECIES OF ALL TIME

I have been saying since 2017 that we should be stealing more ideas from SC2
by SpaceManiac
Sun May 03, 2020 2:41 am
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 15703

Re: Gamma Progress Summary 2

Zytolg wrote:Sadly, DMM-Tools absolutely hates a specific turf that the basement layer uses. [...] The render refuses to compile the turf
I'll gladly accept a detailed bug report
by SpaceManiac
Mon Apr 27, 2020 9:12 pm
Forum: Ideas
Topic: Simulated space micro-cosmos with trade and battle
Replies: 14
Views: 3302

Re: Simulated space micro-cosmos with trade and battle

Your posts are large so I'm only quoting a representative segment, but this applies to everything: And for cargo specifically, we can give them control over transport ships. They could send out their freighters to where-ever they want to, they could maybe send them on some scavenging missions to kno...
by SpaceManiac
Mon Apr 27, 2020 4:11 am
Forum: Ideas
Topic: Simulated space micro-cosmos with trade and battle
Replies: 14
Views: 3302

Re: Simulated space micro-cosmos with trade and battle

BONERMASTER wrote:All of this wouldn't even need models, this could all run over the console.
so it's stonks but more complicated
by SpaceManiac
Sun Apr 12, 2020 2:34 am
Forum: Closed Policy Discussion
Topic: Preserving OG Options
Replies: 24
Views: 4850

Re: Preserving OG Options

skoglol wrote:It doesnt matter how you got it, or if there is an advantage in having it or not. Its not a valid color option, and this discussion is asinine.
fix the code to automatically correct it and be done with it
by SpaceManiac
Sun Apr 12, 2020 1:07 am
Forum: Video Games
Topic: Play deltarune chapter 1
Replies: 7
Views: 2209

Re: Play deltarune chapter 1

Qustinnus wrote:its been over a year toby wheres chapter 2. it shoudlnt take that long
this is a joke right
by SpaceManiac
Sat Mar 28, 2020 6:01 am
Forum: Ideas
Topic: Death to PDAs! (Kinda.)
Replies: 43
Views: 10266

Re: Death to PDAs! (Kinda.)

Observations: - Both tablets and PDAs have some exclusive functionality - some of it useful, some of it negligible - Both tablets and PDAs are meant to contain your ID and go in your ID slot - Many jobs get only a PDA and not a tablet by default - All jobs that get tablets don't have exactly 0 or 1 ...
by SpaceManiac
Thu Mar 26, 2020 6:34 pm
Forum: General Chat
Topic: The Untouchable Code
Replies: 54
Views: 12397

Re: The Untouchable Code

no but really isnt that just some bullshit that they coded a system for tattoos/scars/various decals then added cat ears and literally never added the fucking tattoos. what the fuck. this kind of thing happens pretty often, it's not usually a problem unless the system is poorly coded or bulky. one ...
by SpaceManiac
Tue Mar 24, 2020 1:13 am
Forum: Coding Feedback
Topic: The part where I share other players opinions:
Replies: 15
Views: 3581

Re: The part where I share other players opinions:

oranges wrote:No more lavaland or offstation content that's new, reworks to existing content only
"offstation" -> "outside station" -> "ice moon is against policy because it literally has an outdoors" is the stupidest misreading of the post by oranges yet
by SpaceManiac
Sun Mar 22, 2020 3:04 am
Forum: Coding Feedback
Topic: Psychologist feedback thread.
Replies: 60
Views: 14048

Re: Psychologist feedback thread.

Shadowflame909 wrote:What other kind of feedback are you looking for
feelings after playing the job or playing medical with the job filled perhaps
by SpaceManiac
Wed Feb 26, 2020 3:38 am
Forum: Ideas
Topic: Announcement on lavaland and off station content.
Replies: 21
Views: 5134

Re: Announcement on lavaland and off station content.

I guess my question was does "So as such, I am asking all maintainers to deny things that are not laser focused on the station and crew." go hand-in-hand with asking maintainers to APPROVE PRs that remove existing things deemed not focused enough on the crew experience. I am sure that if ...
by SpaceManiac
Sun Feb 16, 2020 8:43 am
Forum: Coding
Topic: are multi-z stations actually a good thing?
Replies: 38
Views: 9055

Re: are multi-z stations actually a good thing?

Ayy Lemoh wrote: 4. Chasms (there used to be chasms that only dropped you down one z-level wtf where did they go)
chasms automatically switch to dropping you down one z-level if there is a z-level configured as "down"
by SpaceManiac
Tue Feb 04, 2020 3:06 am
Forum: Closed Policy Discussion
Topic: Referencing emojis in game
Replies: 31
Views: 5686

Re: Referencing emojis in game

your spaceman saying the word "flushed" out loud should definitely count as netspeak just like "lol" or "lmao" would

that emojis exist is not somehow forbidden knowledge, if anything having to put up with design-by-committee pictographs is very cyberpunk
by SpaceManiac
Sun Feb 02, 2020 9:32 pm
Forum: Ideas
Topic: Sec should spawn with Sec toolbelt
Replies: 11
Views: 2807

Re: Sec should spawn with Sec toolbelt

it's a guaranteed one toolbelt per locker and more lockers appear (up to a generous cap) if sec is large
by SpaceManiac
Fri Jan 24, 2020 2:41 am
Forum: Coding
Topic: Best method for updating code
Replies: 8
Views: 2723

Re: Best method for updating code

it will yell at you but still do its job if it attempts to operate on an icon file with two of the same icon state
this is also displayed as an error in Dream Maker anyways, so just fix it
by SpaceManiac
Thu Jan 23, 2020 3:15 am
Forum: Coding
Topic: Best method for updating code
Replies: 8
Views: 2723

Re: Best method for updating code

there's a script for icon conflicts https://github.com/tgstation/tgstation/ ... -conflicts
by SpaceManiac
Thu Jan 23, 2020 1:53 am
Forum: Coding
Topic: Best method for updating code
Replies: 8
Views: 2723

Re: Best method for updating code

Start with this section in the guide:
https://tgstation13.org/wiki/Setting_up ... _your_Repo
by SpaceManiac
Wed Jan 22, 2020 8:33 am
Forum: Spriting and Mapping
Topic: Birdboat updated again
Replies: 13
Views: 5916

Re: Birdboat updated again

cacogen wrote:https://affectedarc07.co.uk/TGStuff/MapGen/?p=1
have you tried this?
If you need more options, quicker turnaround, or up-to-date wire rendering, this is the software being used:
https://github.com/SpaceManiac/Spaceman ... p-renderer
by SpaceManiac
Fri Jan 17, 2020 4:53 am
Forum: Ideas
Topic: Power Is Too Cheap
Replies: 14
Views: 3231

Re: Power Is Too Cheap

Advice to anyone thinking about redesigning power: don't forget about power cells and cell chargers. The cells need to charge quick enough to be useful without instantly draining the APC, whose cells are usually smaller than T2. Currently this is achieved in a very hacky way.
by SpaceManiac
Fri Jan 03, 2020 2:03 am
Forum: Ideas
Topic: the ability to self-ooc mute yourself
Replies: 8
Views: 2221

Re: the ability to self-ooc mute yourself

oranges wrote:you can't because people had a whinge about the slight delay between pressing o and having an input box appear
whingers were correct, typing so fast that the computer drops your input is a terrible feeling and we should seek not to cause it
by SpaceManiac
Wed Dec 25, 2019 8:34 pm
Forum: General Chat
Topic: A good map for LowPop ? ( Less than 10 players )
Replies: 10
Views: 3059

Re: A good map for LowPop ? ( Less than 10 players )

It was also the only chain of command that officially acknowledged the HoP as the second in command. OmegaStation did the same, renaming the role to "Lieutenant". We don't have any lowpop maps anymore because our map rotation system doesn't switch away from them fast enough if server pop ...
by SpaceManiac
Wed Dec 25, 2019 1:48 am
Forum: Ideas
Topic: A map/station with randomised elements (mockup inside)
Replies: 9
Views: 3148

Re: A map/station with randomised elements (mockup inside)

r4d6 from Citadel is working on something in this space https://tgstation13.download/dip/discordimageproxy.php/attachments/484282183737933835/659188279693803530/2019-12-24_17_35_37-.png https://tgstation13.download/dip/discordimageproxy.php/attachments/484170915253321734/656755816615116800/unknown.p...
by SpaceManiac
Tue Dec 24, 2019 1:47 am
Forum: Ideas
Topic: A map/station with randomised elements (mockup inside)
Replies: 9
Views: 3148

Re: A map/station with randomised elements (mockup inside)

pubby wrote: Would you guys accept map generators written in another language (say, C++?). Or does all the code have to be in BYOND?
BYOND would be preferable so that you don't have to install extra stuff to play that map.
by SpaceManiac
Mon Dec 23, 2019 9:20 pm
Forum: Ideas
Topic: A map/station with randomised elements (mockup inside)
Replies: 9
Views: 3148

Re: A map/station with randomised elements (mockup inside)

Several other servers have experimented with randomization and it is definitely technically feasible especially with our map template system.

However, I am not at all a fan of the grid-station design. It seems like it would be boring to play on this map.