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Re: Remove Rule 11

in the defense of some admins they made their stance very clear that they were gonna be "overzealous" (depending on who you ask, i imagine they believe its firmly within the scope of the rule because whats common sense is different for everyone) with rule 11 and receive not only 0 pushbac...
by Qustinnus
Wed Mar 03, 2021 9:53 am
 
Forum: Policy Discussion
Topic: Remove Rule 11
Replies: 45
Views: 883

Re: sub-saharan iq peanut

its pretty clear the admins in that appeal have sub-saharan IQ
by Qustinnus
Tue Mar 02, 2021 5:37 pm
 
Forum: Off Topic
Topic: sub-saharan iq peanut
Replies: 121
Views: 1848

Re: Regarding ethereal naming policy.

the format is actually [CELESTIAL BODY] [1-2 CAPITAL LETTERS]

but yes the point is that the celestial body could realistically exist in ss13 too, meme-names are not really following the format in good faith
by Qustinnus
Mon Mar 01, 2021 11:39 am
 
Forum: Off Topic
Topic: Regarding ethereal naming policy.
Replies: 8
Views: 180

Re: bar/restaurant tourists feedback

There was actually already something in the works for this that I requested from Armhulen, the PR for that is open now. https://github.com/tgstation/tgstation/pull/57298 On the note of prices, feel free to open PRs to adjust them, I've had some troubles thinking of the right prices for a lot of thin...
by Qustinnus
Mon Mar 01, 2021 9:28 am
 
Forum: Coding Feedback
Topic: bar/restaurant tourists feedback
Replies: 18
Views: 414

Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)

aslong as I can still call retards retards all is good.
by Qustinnus
Sun Feb 28, 2021 2:37 am
 
Forum: General Chat
Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
Replies: 575
Views: 12303

Re: ExperiSci Feedback Thread

I think you raise some valid points and I'll look into ways of letting medical help their own research path instead of having to rely on the powergamer job, but I disagree with the notion that any department /needs/ their tech nodes to function.
by Qustinnus
Sun Feb 28, 2021 2:10 am
 
Forum: Coding
Topic: ExperiSci Feedback Thread
Replies: 29
Views: 1764

Re: not wilchen peanut

why is noone pointing out that the account is less than a month old? That makes this 10x as sus because they imply they know shezza is a bad player, and seem to know a lot about the game after just a month. Edit: I doubt it's wilchen though, it's probably some random spaz on an alt. So keep the perm...
by Qustinnus
Sun Feb 28, 2021 2:03 am
 
Forum: Off Topic
Topic: not wilchen peanut
Replies: 215
Views: 4386

Re: You are a station engineer, repairing wires in maintenance.

NoxVS wrote:collect wood

Woody did not appreciate that.
by Qustinnus
Fri Feb 26, 2021 11:23 am
 
Forum: Roleplaying
Topic: You are a station engineer, repairing wires in maintenance.
Replies: 17
Views: 211

Re: ExperiSci Feedback Thread

no
by Qustinnus
Fri Feb 26, 2021 1:51 am
 
Forum: Coding
Topic: ExperiSci Feedback Thread
Replies: 29
Views: 1764

Re: You are a station engineer, repairing wires in maintenance.

i yell "mime talked" on common radio, fully knowing that the mime did not talk.
by Qustinnus
Thu Feb 25, 2021 11:13 pm
 
Forum: Roleplaying
Topic: You are a station engineer, repairing wires in maintenance.
Replies: 17
Views: 211

Re: ExperiSci Feedback Thread

you shouldnt be able to research everything on lowpop in the same way that you shouldnt be able to get every item on lowpop.
by Qustinnus
Thu Feb 25, 2021 9:57 am
 
Forum: Coding
Topic: ExperiSci Feedback Thread
Replies: 29
Views: 1764

Re: bar/restaurant tourists feedback

no no, i meant i removed the light beer, the testmerge should still be on the server
by Qustinnus
Thu Feb 25, 2021 3:14 am
 
Forum: Coding Feedback
Topic: bar/restaurant tourists feedback
Replies: 18
Views: 414

Re: bar/restaurant tourists feedback

yeah I removed it, is it still on the server? if so that means the testmerge didnt update
by Qustinnus
Wed Feb 24, 2021 6:19 pm
 
Forum: Coding Feedback
Topic: bar/restaurant tourists feedback
Replies: 18
Views: 414

Re: ExperiSci Feedback Thread

regarding the bore of standing at the RnD console, i would recommend checking out the modular tablet app made by Arcane. it's on the tablet the RD starts with, and the RD can download it to any computer after which anyone with rnd access can use it. it's an awesome way to perform research while on ...
by Qustinnus
Wed Feb 24, 2021 4:24 am
 
Forum: Coding
Topic: ExperiSci Feedback Thread
Replies: 29
Views: 1764

Re: doom2wormsinbrain peanut

why dont we just permban people like this? Like seriously does anyone unironically think this guy is going to improve? i know that if he got permbanned the headmins would just let him appeal because permbanning shit players is the one thing a headmin team will never do unless that player called thei...
by Qustinnus
Wed Feb 24, 2021 4:22 am
 
Forum: Off Topic
Topic: doom2wormsinbrain peanut
Replies: 106
Views: 1680

Re: ExperiSci Feedback Thread

build x meat furniture build x mineral walls blow up 2 welding fuel canisters have had someone do xenobiology that round have had someone do cytology that round have had someone do nanites that round scan 3 vomit decals I liked research better when nodes were only gated by point regeneration. I'd h...
by Qustinnus
Wed Feb 24, 2021 12:26 am
 
Forum: Coding
Topic: ExperiSci Feedback Thread
Replies: 29
Views: 1764

Re: RaveRadbury - /tg/station, a place you can tell your friends about

do you consider cunt and trap (when used to refer to a crossdresser) slurs? (i'm asking because people have bitched about it before)
by Qustinnus
Tue Feb 23, 2021 12:58 pm
 
Forum: Player's Headmin Election
Topic: RaveRadbury - /tg/station, a place you can tell your friends about
Replies: 122
Views: 4104

Re: poo poo pee pee peanut

To better understand the context under which this ban was applied, please view and enjoy this selection of comments made in-game by Banana Harm Intent/Ricky Morty during the year of our Lord 2021: MFP6rm0fNCw i was kind of iffy about the way the ban was handled but this video justifies it all retar...
by Qustinnus
Mon Feb 22, 2021 5:17 pm
 
Forum: Off Topic
Topic: poo poo pee pee peanut
Replies: 32
Views: 938

Re: Debugger Rank

In this case, oranges asked if he could give permanent-debugger to coders he trusted and his request was denied by Domitius, which is why I'm curious what everyone's stance on it is.
by Qustinnus
Mon Feb 22, 2021 3:33 pm
 
Forum: Candidate Debates
Topic: Debugger Rank
Replies: 9
Views: 318

Re: Timberpoes - The Codermin Connection

YuiY1997 wrote: other candidates with a better track record like Rave or Goof.

I agreed with you up until this point. Timberpoes is definitely extremely stubborn but saying Goof somehow has a better track record than him is a complete lie.
by Qustinnus
Mon Feb 22, 2021 2:29 pm
 
Forum: Player's Headmin Election
Topic: Timberpoes - The Codermin Connection
Replies: 26
Views: 1064

Debugger Rank

I'm feeling fucking MIRRING today so I'm going to open this can of worms again because it went great last time what are your opinions on giving coders the ability to be debugger? It'd be a rank that focuses on investigating/fixing issues on the live server, which is something which is extremely tedi...
by Qustinnus
Mon Feb 22, 2021 2:25 pm
 
Forum: Candidate Debates
Topic: Debugger Rank
Replies: 9
Views: 318

Re: RaveRadbury - /tg/station, a place you can tell your friends about

I feel like condensing down the issue to "ban slurs == friendly and approachable tg" is something that at best is child-like. we have enough people in the community who manage to be toxic without using slurs, and who make people feel unwelcome just fine without using any colorful language,...
by Qustinnus
Mon Feb 22, 2021 12:45 pm
 
Forum: Player's Headmin Election
Topic: RaveRadbury - /tg/station, a place you can tell your friends about
Replies: 122
Views: 4104

Re: RaveRadbury - /tg/station, a place you can tell your friends about

also on a sidenote, the fact that you mention the remakes as a competitor is a meme. I think most of the coders will jump ship to ss14 at some point (if development doesn't suddenly stop), and at that point your culture and community wont mean much. Gotta admit, Qust, your feedback here definitely ...
by Qustinnus
Mon Feb 22, 2021 2:08 am
 
Forum: Player's Headmin Election
Topic: RaveRadbury - /tg/station, a place you can tell your friends about
Replies: 122
Views: 4104

Codebase co-operation

hello if any of you were to become headmin, would you have any specific ideas on how you would interact with the coders and maintainers? Is there anything that you feel like is going wrong between the two parties? As a good example (That I personally care for the most), do you think something should...
by Qustinnus
Mon Feb 22, 2021 1:33 am
 
Forum: Candidate Debates
Topic: Codebase co-operation
Replies: 5
Views: 219

Re: armhulen - tralezab - bazelart - its a long story - tinea luxor - two time head admin

didnt read anything in the thread but already know I'm putting arm on the top of my list.

in my 4 years here arm is probably the only (he)admin to have been invested in all sides of the community while also not being a massive douchebag.
by Qustinnus
Mon Feb 22, 2021 1:12 am
 
Forum: Player's Headmin Election
Topic: armhulen - tralezab - bazelart - its a long story - tinea luxor - two time head admin
Replies: 51
Views: 1575

Re: Naloac 2 Headmin boogaloo

I've seen the downfall of TGMC and it's now horrendously detached community (Like does anyone really consider them part of TG?). What makes you think this exact thing won't happen to Manuel (hint: It already is happening) and how would you prevent it?
by Qustinnus
Mon Feb 22, 2021 1:10 am
 
Forum: Player's Headmin Election
Topic: Naloac 2 Headmin boogaloo
Replies: 32
Views: 1444

Re: Iamgoofball - GOOF 2021 - Among Us - FREE MANUEL PARTY OFFICIAL CANDIDATE

you have shown time and time again that you are a "shoot first ask questions later" type of person, where you get the notion that someone said/thought/did something wrong and will instantly start yelling at them in all-caps. What makes you think that you wont do that exact thing as a headm...
by Qustinnus
Mon Feb 22, 2021 1:04 am
 
Forum: Player's Headmin Election
Topic: Iamgoofball - GOOF 2021 - Among Us - FREE MANUEL PARTY OFFICIAL CANDIDATE
Replies: 23
Views: 865

Re: RaveRadbury - /tg/station, a place you can tell your friends about

who would you assign to moderate the politics containment? Every time an admin shows up in politics containment they're either: 1. Trolling the shit out of both sides 2. Complaining about the side they dislike and threatening to ban/mute/slowmode how will you find someone that's not going to do exac...
by Qustinnus
Mon Feb 22, 2021 12:56 am
 
Forum: Player's Headmin Election
Topic: RaveRadbury - /tg/station, a place you can tell your friends about
Replies: 122
Views: 4104

Re: Jackrip complaint peenut

this gave me an epic idea: the more people you kill the less chance you have to be an antag in the future. Murderboners don't @ me
by Qustinnus
Sat Feb 20, 2021 4:21 am
 
Forum: Off Topic
Topic: Jackrip complaint peenut
Replies: 403
Views: 6238

Re: Jackrip complaint peenut

This thread has completely devolved into discussing murder boning in general when it should probably be geared towards the quite obvious admin abuse case :honkman: *also murderboning is fun as fuck and wont stop being the *thing to do as antag* until antags get less kill shit stuff and more weird s...
by Qustinnus
Fri Feb 19, 2021 1:09 am
 
Forum: Off Topic
Topic: Jackrip complaint peenut
Replies: 403
Views: 6238

Re: Jackrip complaint peenut

jackrip sounds like someone that should stick to singleplayer games
by Qustinnus
Fri Feb 19, 2021 1:04 am
 
Forum: Off Topic
Topic: Jackrip complaint peenut
Replies: 403
Views: 6238

Re: Jackrip complaint peenut

They're not getting better, considering you've been doing this for months and months. They're leaving . They're leaving to avoid you . pretty sure people are leaving because you pushed out obnoxious game control altering code korol or anyones murderboning can be annoying but people have literally 3...
by Qustinnus
Fri Feb 19, 2021 12:41 am
 
Forum: Off Topic
Topic: Jackrip complaint peenut
Replies: 403
Views: 6238

Re: Tramstation (choo CHOO)

As for the maintenance comments, I understand the difference between other stations is a bit off but I personally dislike the direction maintenance has gone with it becoming a stuffed loot fest with tons of pre-built rooms and gimmicks set up for players and I am actively trying to avoid reinforcin...
by Qustinnus
Tue Feb 16, 2021 1:37 pm
 
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 88
Views: 6249

Re: >>>CLICK HERE!<<< discord ban appeal peanut (CATGIRLS!!!)

why dont we just ban blurbo too and then everything is resolved
by Qustinnus
Tue Feb 16, 2021 10:35 am
 
Forum: Off Topic
Topic: >>>CLICK HERE!<<< discord ban appeal peanut (CATGIRLS!!!)
Replies: 161
Views: 3961

Re: combat mode feedback

whoever thought of the idea of adding 9 different UI styles can go fck himself tbf. it's made any UI improvements ass to do
by Qustinnus
Mon Feb 15, 2021 10:26 am
 
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 91
Views: 2750

Re: combat mode feedback

i stole it from citadel who credited interbay not realizing lifeweb also uses it, and when I asked them they said lifeweb also got it from another source so dunno.
by Qustinnus
Sun Feb 14, 2021 11:14 pm
 
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 91
Views: 2750

Re: station traits feedback

i changed the odds a bit ago (to have less traits) :roll: :oops:
by Qustinnus
Wed Feb 10, 2021 5:12 pm
 
Forum: Coding
Topic: station traits feedback
Replies: 35
Views: 1459

Re: official headmin election 13 pre-election thread

I will run and my campaign will be returning intents through config.

What? Not allowed? they dont have to know.
by Qustinnus
Wed Feb 10, 2021 5:11 pm
 
Forum: General Chat
Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
Replies: 575
Views: 12303

Re: Space Station 14 Progress Report No. 25

where are the cool singulo shaders smh
by Qustinnus
Tue Feb 09, 2021 12:20 pm
 
Forum: General Chat
Topic: Space Station 14 Progress Report No. 25
Replies: 11
Views: 352

Re: GamerAndYeahMick

joined the server to get feedback on a change and said hello in OOC, instantly they go "combat mode"

call me thin-skinned, but if I can't even join the server and say hello without an admin being rude about things I've worked on then it really explains why coders play so little.
by Qustinnus
Mon Feb 08, 2021 6:08 pm
 
Forum: Admin Feedback
Topic: GamerAndYeahMick
Replies: 9
Views: 557

Re: station traits feedback

WineAllWine wrote:They are brilliant, I really love them, but they are WAY to frequent. I have 5 right now


Image

in theory these are the odds
by Qustinnus
Sun Feb 07, 2021 12:05 am
 
Forum: Coding
Topic: station traits feedback
Replies: 35
Views: 1459

Re: combat mode feedback

the main reasons is that citadel already had a ton of icons for combat mode which I could use (we have a lot of UI styles)
by Qustinnus
Sat Feb 06, 2021 4:03 pm
 
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 91
Views: 2750

Re: combat mode feedback

the notion that "this is easier for new players to understand" is so backwards because of all the hoops you have to go through to do things such as looking at items on a tile the combat's clunky & doesn't feel interesting and i find myself pressing 4 only to turn off combat mode mid-f...
by Qustinnus
Thu Feb 04, 2021 9:02 pm
 
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 91
Views: 2750

Re: combat mode feedback

no, moving controls all the time when you change modes is inconsistent inconsistency seems to be an issue w/ some other things, like stun batons. left click should be harm baton, right click for poking with stunnies. that's how pretty much every item works. thats what it originally was and i got to...
by Qustinnus
Thu Feb 04, 2021 7:50 pm
 
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 91
Views: 2750

Re: combat mode feedback

no, moving controls all the time when you change modes is inconsistent
by Qustinnus
Thu Feb 04, 2021 6:50 pm
 
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 91
Views: 2750

Re: combat mode feedback

Should've been test merged to iron out the problems ahead of time and also to see if it's even good or not to begin with almost nothing would have stopped merging maints from merging this anyways. There's also barely any issues, this would've either been testmerged on all servers for a long time wh...
by Qustinnus
Thu Feb 04, 2021 3:27 pm
 
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 91
Views: 2750

Re: combat mode feedback

I'll look into what I can do for ghosts.
by Qustinnus
Thu Feb 04, 2021 12:07 pm
 
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 91
Views: 2750
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