Search found 21 matches

by Naksu
Fri Sep 10, 2021 6:46 pm
Forum: Resolved Appeals
Topic: [Lazengann] Beardbeard - Ban Appeal
Replies: 9
Views: 2100

Re: [Lazengann] Beardbeard - Ban Appeal

I can attest to beardbeard being an active and appreciated member of a non-SS13 community. While he is a loose cannon, he is a damn fine cop. I believe that he is a wonderful addition to any community, and what I remember from his notes suggests he would be a solid addition to the admin team if unba...
by Naksu
Tue Apr 28, 2020 9:06 pm
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40033

Re: Box Removal Discussion

What is the interesting gameplay boxstation offers? Less is sometimes more, but more often a bad map is just a bad map. Neither "unique" nor "designed" means good. The only thing that matters is if the map is good to play a round of ss13 on, and boxstation is not. Boxstation's ma...
by Naksu
Thu Sep 27, 2018 8:53 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10138

Re: Code bounty: gamemodes!

DemonFiren wrote:Wait, are you saying assimiliation is already in rotation and despite the flak on the forums it has also been accepted by the community?
Yes. It's not immediately obvious that it will be disabled. I've removed the rule from the bounty though, as it's somewhat subjective.
by Naksu
Wed Sep 26, 2018 1:40 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10138

Re: Code bounty: gamemodes!

The second bounty has been paid out to Kieran9 for assimilation
by Naksu
Sun Sep 23, 2018 5:46 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 66977

Re: Economy System Feedback Thread

Vendor item prices are completely arbitrary. A deck of cards ($25) costs as much as an RCD ($25), which is still cheaper than a pair of black shoes ($50). It's not completely arbitrary, it's the sweet spot between "i can't be arsed to price every item" and "fuck anyone who cares abou...
by Naksu
Wed Sep 05, 2018 9:46 am
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10138

Re: Code bounty: gamemodes!

I'll be closing this at the end of the month, I'll still pay out if you get your PR out of the door this month and meet all the requirements during october
by Naksu
Wed Sep 05, 2018 9:02 am
Forum: Town Hall
Topic: Trialmin review: Mr. Alphonzo
Replies: 96
Views: 21141

Re: Trialmin review: Mr. Alphonzo

Arianya wrote:Make him a Game Admin
You should avoid posting in your own review thread
by Naksu
Fri Aug 31, 2018 2:37 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10138

Re: Code bounty: gamemodes!

There are three bounties, of which one has been claimed, so two remain. They are paid out on a first-come, first-served basis provided that the requirements are met, and there is no way to reserve a bounty for future work. I waived the requirements for the mode to be accepted by the admins/players i...
by Naksu
Thu Aug 30, 2018 12:11 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10138

Re: Code bounty: gamemodes!

by Naksu
Wed Aug 29, 2018 1:05 am
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10138

Re: Code bounty: gamemodes!

One of the bounties has been paid out to Carbonhell for overthrow
by Naksu
Wed Aug 01, 2018 10:36 am
Forum: Coding
Topic: Valuable things we can take from CM and put in standard ss13
Replies: 15
Views: 4958

Re: Valuable things we can take from CM and put in standard ss13

itt, post things you want to see added from cm Nothing, unless PR'd by the dev who originally wrote it. I am not against contributors borrowing design concepts from CM and applying them to produce original work that they PR to /tg/, but I will close every PR I'm aware of that attempts to transfer C...
by Naksu
Tue Jul 31, 2018 10:03 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10138

Code bounty: gamemodes!

We haven't had any new gamemodes recently, let's see if this will spark anyone's interest in that direction: I'm willing to pay a bounty of 100 USD per gamemode, until 3 bounties have been claimed. 2 bounties have been claimed thus far. Two of the headmins have also preliminarily approved a wizard t...
by Naksu
Sat Jun 09, 2018 5:36 pm
Forum: Closed Policy Discussion
Topic: Streaming and rule 3?
Replies: 43
Views: 16576

Re: Streaming and rule 3?

I actually started playing after watching and talking to feem about ss13
by Naksu
Sat May 19, 2018 8:03 pm
Forum: Ideas
Topic: Cut all maps but the most popular one
Replies: 104
Views: 22991

Re: Cut all maps but the most popular one

Ideally I'd like to see us ape the model some other open-source projects have adopted where we have our one true map (meta?) and the rest are "contributed", where in our case it might mean that contrib maps are not guaranteed to have the latest and greatest features. As a player, I'd very ...
by Naksu
Thu May 17, 2018 10:35 am
Forum: Ideas
Topic: Cut all maps but the most popular one
Replies: 104
Views: 22991

Re: Cut all maps but the most popular one

Also I'm personally of the opinion that "making a feature" and "enabling a feature by mapping it" should be two different steps except for the tiniest of map changes
by Naksu
Thu May 17, 2018 10:32 am
Forum: Ideas
Topic: Cut all maps but the most popular one
Replies: 104
Views: 22991

Re: Cut all maps but the most popular one

I'll be extremely surprised if the actual list isn'tt meta > delta > box > pubby > omega, veteran players might have a sweet spot for box but on the whole it has very few friends
by Naksu
Tue Apr 03, 2018 10:38 am
Forum: Former Admins
Topic: [No Longer Admin] Ausops
Replies: 135
Views: 37591

Re: Ausops

Let me trade ling for a slaved/lawsynced syndieborg. Good times were had by all, didn't use my emag even once.
by Naksu
Thu Dec 28, 2017 4:07 pm
Forum: Town Hall
Topic: Trialmin Review: RustledJimm
Replies: 27
Views: 6953

Re: Trialmin Review: RustledJimm

Jimm is a good person and deserves better than SS13
by Naksu
Wed Dec 06, 2017 12:45 am
Forum: Coding
Topic: 'Please murder me slowly' pieces of code
Replies: 85
Views: 32122

Re: 'Please murder me slowly' pieces of code

FrozenGuy5 wrote:
XDTM wrote:Looks like standard saycode to me

good joke
Yeah, this pattern is not used elsewhere.
Image
But don't worry, surely it's just some ancient piece of code floating around? right? Let's see what git blame says...
Image
by Naksu
Sun Nov 19, 2017 1:23 am
Forum: Coding
Topic: 'Please murder me slowly' pieces of code
Replies: 85
Views: 32122

Re: 'Please murder me slowly' pieces of code

Consider a scenario: a piece of code wants to send a chat message to all the drones that should be visible to dead people. /proc/_alert_drones(msg, dead_can_hear = 0, atom/source, mob/living/faction_checked_mob, exact_faction_match) for(var/W in GLOB.mob_list) var/mob/living/simple_animal/drone/M = ...