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Re: i killed the hut

Timonk wrote:AMA


How's it feel to be cucked out of killing the hut because MSO's topic remains there keeping it alive (and once his is gone the hut dies)?
by TheMythicGhost
Tue May 05, 2020 2:18 pm
 
Forum: General Chat
Topic: i killed the hut
Replies: 28
Views: 614

Re: We Should Ban Epic Gamer Words

1) Creates a hostile environment for folks who are targeted with such words. We have a fair few trans people who play here and I know for a fact they get sick of people using tr*nnie as a pejorative for things they don't like. I can't imagine how many people have come to /tg/ to play only to see so...
by TheMythicGhost
Thu Mar 12, 2020 3:01 am
 
Forum: Policy Discussion
Topic: We Should Ban Epic Gamer Words
Replies: 105
Views: 3036

Re: Forum user Tier List 6.9

Everyone on that list is cursed.
by TheMythicGhost
Wed Mar 04, 2020 1:30 am
 
Forum: Thinking Cap
Topic: Forum user Tier List 6.9
Replies: 285
Views: 5996

Re: Coconutwarrior97 for Headmin Gang

I don't really have any personal qualms with you, and you seem like you'd be a decent pick for headmin. However, Regarding your platform, a few questions come to mind with what you've put. -Most candidates seem to have more of a focus on how to improve MRP (given that it's new is my guess), but ther...
by TheMythicGhost
Sun Feb 23, 2020 10:35 am
 
Forum: Player's Headmin Election
Topic: Coconutwarrior97 for Headmin Gang
Replies: 16
Views: 1051

Re: TWAT 2020

Definitely have my support for sure, but a few questions regarding your platform. -Why the planned conversion of Sybil into MRP2, wasn't Sybil2 supposed to fill this role? -What are some examples of being too heavy handed in terms of administrative conduct, and how do you plan on addressing this con...
by TheMythicGhost
Sat Feb 22, 2020 8:40 pm
 
Forum: Player's Headmin Election
Topic: TWAT 2020
Replies: 50
Views: 2693

Re: Sleeping Carp: What works? What doesn't?

Basically, why are you choosing to take sleeping carp over other options? What do you value from it as an option from the uplink and as a tool? What utility do you like that makes it worthwhile? What are the parts that don't work so well for you? Why would you choose something else over sleeping ca...
by TheMythicGhost
Sat Feb 22, 2020 8:26 pm
 
Forum: Coding Feedback
Topic: Sleeping Carp: What works? What doesn't?
Replies: 5
Views: 297

Re: [<Peoplearestrange>] <lalaria> rp ban

Since the terms of this ban have clearly expired this issue here is about the note it leaves behind and the precedent it is going to set for Manuel. 8. Play as a coherent believable character...There's a good chance your character still wants to have a job at the end of the day, so you should proba...
by TheMythicGhost
Tue Jan 14, 2020 1:09 am
 
Forum: Resolved Appeals
Topic: [<Peoplearestrange>] <lalaria> rp ban
Replies: 12
Views: 1170

Re: Scavenger shutle project need help

Me and some other people over at Beestation are working on a ghost spanner scavenger that goes around in space looting ruins and such. on the code side of things it is going fine but I have come into a problem with making the shuttle work. Every time I try the console can’t se the shuttle (it only ...
by TheMythicGhost
Mon Dec 16, 2019 6:27 pm
 
Forum: Spriting and Mapping
Topic: Scavenger shutle project need help
Replies: 6
Views: 688

Re: Ace Combat 7

Just played this game recently, and I really recommend it to others. It's a bit short, but holy fuck that soundtrack and feel of it is really fuckin' good. Also, learned how to do High-G turns towards the end, I recommend people to learn it earlier as the flight options in a mission will tell you ho...
by TheMythicGhost
Fri Dec 13, 2019 11:40 pm
 
Forum: Video Games
Topic: Ace Combat 7
Replies: 3
Views: 415

Re: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)

The only way you'll ever get rid of murderboning and antag-rolling behavior is via the administrative side of things, but good luck on that one because you will then enter micromanagement hell.
by TheMythicGhost
Tue Nov 12, 2019 5:34 am
 
Forum: Ideas
Topic: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
Replies: 14
Views: 733

Re: Clock cult 2019

Reyn wrote: It wasn't beyond salvaging

I respectfully disagree, and that's all I'll say.
by TheMythicGhost
Fri Oct 25, 2019 4:46 am
 
Forum: Coding Feedback
Topic: Clock cult 2019
Replies: 48
Views: 4219

Re: Clock cult 2019

what does being spread out over several files have to do with anything? If you read the commentary from the person who removed it, it seemed like a lot of features and dependencies were hard to locate. I have no idea where we stand on things now but I'm pretty sure previous 'best practices' were to...
by TheMythicGhost
Mon Oct 21, 2019 9:40 pm
 
Forum: Coding Feedback
Topic: Clock cult 2019
Replies: 48
Views: 4219

Re: Clock cult 2019

I think he means cc code being spread out over a fuck ton of files (I’m not sure if it actually is tho). But yeah cc had some unique and interesting aspects but at the end of the day it was a (kinda) unbalanced, boring nightmare with a worse waiting game than war ops. Everyone who actually played d...
by TheMythicGhost
Sat Oct 19, 2019 4:38 pm
 
Forum: Coding Feedback
Topic: Clock cult 2019
Replies: 48
Views: 4219

Re: Clock cult 2019

snip It's pretty obvious nobody likes to read. https://tgstation13.org/phpBB/viewtopic.php?f=9&t=24271#p519396 Unsurprisingly though Robustin, Your code was in a fuckload of files too, even if to a slightly lesser degree than Clock Cult, your coding practices aren't all that great either if I'm...
by TheMythicGhost
Fri Oct 18, 2019 5:09 pm
 
Forum: Coding Feedback
Topic: Clock cult 2019
Replies: 48
Views: 4219

Re: Make Clock Cult admin only

I don't know if you read the github so I'll post here just so you know why it was deleted. 192 affected files, 20-30 were the gamemode itself. The creator of the mode (Xhuis) and the person supporting the mode (ChangelingRain) dropped the mode the maintainers decided to drop it as well, Xhuis had le...
by TheMythicGhost
Tue Oct 15, 2019 5:35 pm
 
Forum: Ideas
Topic: Make Clock Cult admin only
Replies: 11
Views: 540

Re: Clock cult 2019

I rather liked the old system of sapping power from the station's APCs, and if it was me re-adding clock, I'd like to keep that. I suppose before anything else happens, it's worth asking if people enjoyed most of what clock cult had to offer and see if we could overhaul it somehow (replace clock to...
by TheMythicGhost
Tue Oct 15, 2019 11:53 am
 
Forum: Coding Feedback
Topic: Clock cult 2019
Replies: 48
Views: 4219

Re: ITT: We make shitty suggestions and come up with poor ideas.

traitor item: clown hole when purchased, a 3x3 walled area appears on a separate z level when used on a non-tiled floor, creates a portal to the clown hole that can be hidden with floor tiles use the clown hole to store bodies, hide important items, or hold crew members hostage edit: also give engi...
by TheMythicGhost
Mon Oct 14, 2019 5:48 pm
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3718
Views: 329869

Re: Make mindshield implants resist ling mutesting

I'd like to mention that very recently, despite apparently being on top of their game, I beat Imsxz who was a ling during a round with just a stun baton, so I'm not sure where you're going with "Security Gear is so far beneath a ling". I agree that mutesting is actual bullshit for sure, bu...
by TheMythicGhost
Thu Oct 10, 2019 10:16 am
 
Forum: Coding Feedback
Topic: Make mindshield implants resist ling mutesting
Replies: 20
Views: 1112

Re: Update to rule 1.

15 people later, we still don't have a community poll over this rule change. We had the minimum 10 that Morto asked for days ago, too. We're currently on a stalemate with one headmin being against it and another being ok with it. This is the reason for the delay, and I apologize for it. Normally, I...
by TheMythicGhost
Thu Oct 10, 2019 9:58 am
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 12345

Re: Various Crew Content Ideas

New Ballistic Mod: Brittle - Micro-fractures in the bullet cause it to splinter upon impact, evenly distributing the damage over all the limbs on a target. If the bullet were to do less damage than the available amount of limbs, will instead splinter off into 2-6 weaker variants (by weaker, it means...
by TheMythicGhost
Tue Oct 08, 2019 1:37 am
 
Forum: Ideas
Topic: Various Crew Content Ideas
Replies: 19
Views: 959

Re: (Ex)terminator Synths

synths already exist And last I checked, are completely unused outside of admin events. Considering they already have a similar function to what the OP is suggesting(disguise as fleshy humanoid, disguise fails under damage), I don't see the issue with attempting to repurpose something already going...
by TheMythicGhost
Mon Oct 07, 2019 5:54 pm
 
Forum: Ideas
Topic: (Ex)terminator Synths
Replies: 5
Views: 391

Re: Assistants and Maint Access

Stickymayhem wrote:PLEASE GOD NOT THIS THREAD AGAIN

How many times would this be now?
by TheMythicGhost
Sat Oct 05, 2019 4:04 pm
 
Forum: Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 4028

Re: Assistants and Maint Access

No matter how many of their points anyone smacks down (as the points are generally dumb) they're going to keep rephrasing them for eternity because they have to be right, ActionB. I've said all there is to be said, PK's said it too, you've said it, Coconut has said it, Hommando has said it, Takegur...
by TheMythicGhost
Sat Oct 05, 2019 3:32 pm
 
Forum: Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 4028

Re: Update to rule 1.

I'd like a poll.
by TheMythicGhost
Sat Oct 05, 2019 2:08 am
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 12345

Re: [NecromancerAnne] Ban Note Appeal

As per his own admission, and logs can clarify this when Necro finally responds to this, but a relevant precedent regarding the instadeath field Fusion to SM to distro bug/exploit is the following: Lone antagonists can do whatever they want. Short of metagaming/comms, bug/exploit abuse , erotic/cree...
by TheMythicGhost
Fri Oct 04, 2019 4:54 pm
 
Forum: Resolved Appeals
Topic: [NecromancerAnne] Ban Note Appeal
Replies: 14
Views: 1730

Re: Various Crew Content Ideas

Dr_bee wrote:Clowns and mimes could use juggling, or more gag items. for example, invisable items that only the mime can see but can use, such as invisible tables and chairs.

Invisible chair already exists.
by TheMythicGhost
Fri Oct 04, 2019 2:05 pm
 
Forum: Ideas
Topic: Various Crew Content Ideas
Replies: 19
Views: 959

Re: Various Crew Content Ideas

Cargo already has plans to become factorio lite according to Quistinnus, so there's zero need for me to expand on it as well. The kitchen and bar are already getting more and more content by either Kryson or Fikou, so no need for me to touch that department either. Science has a fuckload of toys, so...
by TheMythicGhost
Fri Oct 04, 2019 10:54 am
 
Forum: Ideas
Topic: Various Crew Content Ideas
Replies: 19
Views: 959

Re: Assistants and Maint Access

Yeah tools are one of the reasons maint is useful for assistants, at least on meta. On mid-highpop public toolboxes will be emptied 20 seconds after roundstart, and tools from the vendor are out of question (they'd cost more than you can earn in an entire shift), so you have to scavenge them from t...
by TheMythicGhost
Fri Oct 04, 2019 10:42 am
 
Forum: Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 4028

Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?

There's really no viable coding way to de-incentivize murderboning. Even if you removed all the antag gear, a person would still murderbone with available crew content, and failing that maybe even with a fucking fire extinguisher, or just the absolutely broken systems (atmospherics, toxins, xenobio,...
by TheMythicGhost
Thu Oct 03, 2019 9:54 pm
 
Forum: Ideas
Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
Replies: 10
Views: 404

Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?

I feel it's a bit screwy that someone sent out to covertly kill someone can blow the station to pieces and cause a mass-casualty event. What are thoughts on creative loss conditions discouraging havoc for some traitor rulesets? Di...did you get inspired to post this based on the NTR Hut thread abou...
by TheMythicGhost
Thu Oct 03, 2019 1:16 pm
 
Forum: Ideas
Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
Replies: 10
Views: 404

Re: Assistants and Maint Access

Man, I look at threads like this and wonder how many of these people suggesting various ways to punish assistants are only doing so because they were inconvenienced, got in a fight and lost, or had their imaginary authority challenged time and time again by them. If your suggestions are only emotion...
by TheMythicGhost
Thu Oct 03, 2019 10:49 am
 
Forum: Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 4028

Re: Update to rule 1.

The thing that most people are really being ignorant to here is the fact that the way you set in stone a law allows it to be manipulated by the content of that law, this is common law 101. The previous version of it covered the thing this is seeking to update, whether it had been reflected in its pr...
by TheMythicGhost
Tue Oct 01, 2019 10:48 pm
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 12345

Re: Update to rule 1.

is any one surprised that the worst dregs of the community no one would be sorry to see fuck off permanently are the guys who hate this change i mean, look at nervere It's funny that I am also being called a dreg for voicing my opposition to how this is being implemented, despite giving legitimate ...
by TheMythicGhost
Tue Oct 01, 2019 7:57 pm
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 12345

Re: Update to rule 1.

If bans are going to be handed out for shitty OOC conduct, why wouldn't you want this to be clarified or outlined in the rules? If it's merely a clarification of already-existing precedence, it wouldn't change how the rule is enforced, right? Here's the thing you dumb pup, and everyone else with th...
by TheMythicGhost
Tue Oct 01, 2019 1:32 pm
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 12345

Re: Update to rule 1.

Lol, exactly how many of your term's rule changes or policy rulings were put to poll, Nervere? Attack the point, and not the person. In other words, stop shitposting, forum mod. Edit: Additionally, if you're going to moderate posts, and ignore oranges shitposting on every single thread that would o...
by TheMythicGhost
Tue Oct 01, 2019 11:45 am
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 12345

Re: Update to rule 1.

Lol, exactly how many of your term's rule changes or policy rulings were put to poll, Nervere? Attack the point, and not the person. In other words, stop shitposting, forum mod. Edit: Additionally, if you're going to moderate posts, and ignore oranges shitposting on every single thread that would o...
by TheMythicGhost
Tue Oct 01, 2019 7:55 am
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 12345

Re: Update to rule 1.

This is setting a dangerous precedent to be misused by sensitive members of the community maliciously. Edit: Also, tools already do exist to block user interaction in OOC. OOC -> Ignore -> Select Userhere. If this happened unprovoked over multiple rounds in character, I can see action being taken (w...
by TheMythicGhost
Tue Oct 01, 2019 5:11 am
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 12345

Re: ITT: We make shitty suggestions and come up with poor ideas.

Engineering Related Mech that requires it to walk on connected power lines with additional gear that opens up as the line it is on reaches certain power thresholds, but has to maintain that threshold to use the gear.
by TheMythicGhost
Sun Sep 29, 2019 2:54 pm
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3718
Views: 329869

Re: Security: The Buddy System

Isn't this...just my Sync Gear idea? From my idea thread? Lmao

Edit: but weirdly applied.
by TheMythicGhost
Sat Sep 28, 2019 2:40 am
 
Forum: Ideas
Topic: Security: The Buddy System
Replies: 16
Views: 568

Re: Assistants and Maint Access

How about we get a policy thread on cutting down on these veiled saltposts disguised as Policy Threads? I've seen a fair amount in the last month or two.
by TheMythicGhost
Fri Sep 27, 2019 10:55 pm
 
Forum: Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 4028

Re: [HommandoSA] maskenary - fusion leak

I'm going to invoke a rarely seen peanut policy rule here, and state that as a general policy regarding incredibly deadly items (e.g TTVs, Voice Analyzer Black Powder Bombs, etc) You're absolutely responsible for whatever destruction a fusion canister that you sold/gave away to another person/people...
by TheMythicGhost
Fri Sep 27, 2019 3:14 am
 
Forum: Resolved Appeals
Topic: [HommandoSA] maskenary - fusion leak
Replies: 22
Views: 1774

Re: pacifist trauma from self antaging

Why have I consistently seen all of your ideas as actual garbage? Are you suggesting ideas to improve the game, or ideas that go against things that have purely just annoyed you and you want to try and fix them with a code solution? Ided tier PRs should go in the shitty ideas thread. Distance yours...
by TheMythicGhost
Mon Sep 23, 2019 12:55 pm
 
Forum: Ideas
Topic: pacifist trauma from self antaging
Replies: 13
Views: 364

Re: pacifist trauma from self antaging

Why have I consistently seen all of your ideas as actual garbage? Are you suggesting ideas to improve the game, or ideas that go against things that have purely just annoyed you and you want to try and fix them with a code solution? Ided tier PRs should go in the shitty ideas thread. Distance yourse...
by TheMythicGhost
Mon Sep 23, 2019 12:44 pm
 
Forum: Ideas
Topic: pacifist trauma from self antaging
Replies: 13
Views: 364

Re: Various Crew Content Ideas

I expected cool things from the thread OP but all I got was "badges" and 20 new guns for sec This isn't the hut, so please don't shitpost. Also, I don't know what you didn't read regarding " the obvious first stop tends to be security " or " So here are a few ideas I've com...
by TheMythicGhost
Sun Sep 22, 2019 6:21 pm
 
Forum: Ideas
Topic: Various Crew Content Ideas
Replies: 19
Views: 959

Re: Various Crew Content Ideas

i don't understand this "badges" idea, aren't there already medlas that the Heads (And QM) can give? The laser upgrades are interesting, but seems difficult to code. You could also screw with damage types too (Lasers that deal mutations and radiation, for example), that would probably be ...
by TheMythicGhost
Sun Sep 22, 2019 6:02 pm
 
Forum: Ideas
Topic: Various Crew Content Ideas
Replies: 19
Views: 959

Various Crew Content Ideas

Since the antag freeze happened, I had began brainstorming ideas for more crew content, and the obvious first stop tends to be security. So here are a few ideas I've come up with for additional crew content, which will be updated as I have more ideas for either the same department or different ones....
by TheMythicGhost
Sat Sep 21, 2019 9:56 pm
 
Forum: Ideas
Topic: Various Crew Content Ideas
Replies: 19
Views: 959

Re: Syndicate intellicard or intellicard holder for stealing functional AI

The thread you were looking to post this in was. This one.
by TheMythicGhost
Thu Sep 19, 2019 5:48 am
 
Forum: Ideas
Topic: Syndicate intellicard or intellicard holder for stealing functional AI
Replies: 14
Views: 617

Re: Radiation is a terrible mechanic

Maybe the CE shouldn't be carry around rediculous ammounts of radiation on them when leaving engineering and walking into medbay when there's a crisis. Honestly that happens WAY too often. Whoever plays Cato, the CE on Bagil does this insanely often (both as antag and as non-antag), and it's really...
by TheMythicGhost
Thu Sep 19, 2019 4:34 am
 
Forum: Coding Feedback
Topic: Radiation is a terrible mechanic
Replies: 43
Views: 1892

Re: Cobbychem: A Separate Thread

This is off topic but I want to talk about it. Another thing I feel that medbay suffers from is the dominance of the patch. Patches are just the best means of getting chemicals into somebody, no ifs or buts. Patches aren't blocked by clothing (like pills and syringes are) and can hold more units th...
by TheMythicGhost
Thu Sep 19, 2019 4:29 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 14369

Re: Exavere

Reminds me of a mix between Gunther and Lmwevil. Though not a skeletal diety that appears at random times on fire.
by TheMythicGhost
Tue Sep 17, 2019 11:53 pm
 
Forum: Admin Feedback
Topic: Exavere
Replies: 22
Views: 1707
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