Search found 5 matches

by Koriath
Mon Jun 09, 2014 10:57 pm
Forum: Ideas
Topic: Encouraging roleplay
Replies: 82
Views: 21221

Re: Encouraging roleplay

Well, I'm not against people beeing alocated from a normal job to assitant if there's too many of it. Also, I don't believe you'd see an increase in "spear-wielding-doctors". for starters, they have mediguns for instance. I do believe it would be rough for a time yes. Imagine you have 14 S...
by Koriath
Mon Jun 09, 2014 10:24 pm
Forum: Ideas
Topic: Encouraging roleplay
Replies: 82
Views: 21221

Re: Encouraging roleplay

Hey don't get me wrong. Beeing a chef having food fights with unruly people because I "can't cook for shit" is pretty funny, and when I roll medic all that chaos feeds medbay with injured people/corpses and I feel like a paramedic at an earthquake site. There's still a ton of good stuff an...
by Koriath
Mon Jun 09, 2014 7:59 pm
Forum: Ideas
Topic: Encouraging roleplay
Replies: 82
Views: 21221

Re: Encouraging roleplay

I knew about the resistance to my idea. A few months ago I tried to sugest several diferent ways to control the massive assitant population (my only grip with the server, although wiring the singularity to the grid seems to have toned down their shenanigans). Of course I heard a lot of the "but...
by Koriath
Mon Jun 09, 2014 6:12 pm
Forum: Ideas
Topic: Encouraging roleplay
Replies: 82
Views: 21221

Re: Encouraging roleplay

Well, I tried. It's not like we'd be making Dungeons and Dragons in space. Just making sure the HoS can't clone people, for instance.
Alas, I'm open to sugestions.
by Koriath
Mon Jun 09, 2014 5:01 pm
Forum: Ideas
Topic: Encouraging roleplay
Replies: 82
Views: 21221

Re: Encouraging roleplay

I have a small idea that would require LOADS of testing and player feedback. Since we're a roleplaying game, why not draw inspiration from roleplaying games? As in: give a set of skills to each player. It's known that when you have brain damage, you can't use consoles for instance. It's not that muc...