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Re: Tiny Fans and airlocks.

That costs money though. Metal is cheap. If they need to they will just get a planet to farm metal slimes.
Also I know its kinda of a necro but isnt there a possible option of using the transit tubes as a in and out with the stations rather than airlocks?
by Jalleo
Thu Nov 07, 2019 11:04 am
 
Forum: Spriting and Mapping
Topic: Tiny Fans and airlocks.
Replies: 13
Views: 1541

Re: Donutstation

I honestly would like some "maint" rooms that are actually abandoned rooms connected to the hallways if this happens. Just to make the station seem more ancient and badly maintained.
by Jalleo
Thu Oct 31, 2019 6:38 pm
 
Forum: Spriting and Mapping
Topic: Donutstation(unmaintained)
Replies: 159
Views: 19289

Re: Modular Computer Apps

See the modular computers that already exist. Really the PDA's and Tablets could be merged to something better. Also the power monitoring console we could have a item instead that can be placed on a network to work as its "connection" for the wireless.
by Jalleo
Wed Oct 09, 2019 9:13 pm
 
Forum: Ideas
Topic: Modular Computer Apps
Replies: 11
Views: 910

Re: im going to make an updated uterus station

Sorry for a late reply but I just noticed your post about this cacogen. The bit to the right was a ruin back on the map version I updated it on. I planned to incorporate it into a reworked version of uterus which needs a rework to properly add whats required. (I just had it to the right as a bit of ...
by Jalleo
Mon Oct 07, 2019 11:46 am
 
Forum: Spriting and Mapping
Topic: im going to make an updated uterus station
Replies: 64
Views: 8122

Re: Assistants... actually assisting.

But Singularity Engine was harder and more time consuming to set up, and yet it was never a problem. Correction. People did get bored of the singularity engine. There were shifts it wasnt setup. There were even more shifts when it was setup incorrectly due to human error. There were even more shift...
by Jalleo
Sat Feb 09, 2019 11:15 am
 
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 2352

Re: Proposed change - Merge chemistry and botany

This is a good idea and has been floated about every so often for a very long time. There are three issues with it. One: Botany hydro trays need a rewrite their code is awful. Two: They need a order system to let people know what is needed (Along with a distribution like the ORM but for food and che...
by Jalleo
Sat Feb 09, 2019 10:33 am
 
Forum: Coding Feedback
Topic: Proposed change - Merge chemistry and botany
Replies: 96
Views: 7002

Re: Maps

That one isnt working at the moment.
by Jalleo
Sat Aug 04, 2018 8:41 am
 
Forum: TGMC General Discussion
Topic: Maps
Replies: 3
Views: 1478

Re: Better FTLstation

Its something that is doable with a lot of work. See FTL13 and Startrek13 along with Baystation. Each have done a setup of somewhere along these lines at varying points. Bay created the overmap system. Startrek13 uses its own version of that but needs a lot of work in that area still. FTL13 is of on...
by Jalleo
Thu Aug 02, 2018 5:51 pm
 
Forum: Ideas
Topic: Better FTLstation
Replies: 2
Views: 535

Re: Fortnite and/or PUBG Event

You would want two sets of drops in each location to prevent one loot drop only spawning ammo.
by Jalleo
Mon Jul 09, 2018 8:45 am
 
Forum: Events Workshop
Topic: Fortnite and/or PUBG Event
Replies: 9
Views: 1311

Re: Renderbus

Sticked to make this easier for people to notice since when this is closer to fully functional I presume others will take more interest in it.
by Jalleo
Sat Jul 07, 2018 8:49 am
 
Forum: Site, Forums, And Wiki
Topic: Renderbus
Replies: 12
Views: 3404

Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION

Problem 1) techwebs is still owned by RnD so they are the only ones picking techs 2) it is weird to have departmental interactions generate "science points" solutions 1) move techwebs to the bridge staff room or department heads offices, change it from techwebs to CentCom equipment/techno...
by Jalleo
Tue Jul 03, 2018 11:31 pm
 
Forum: Coding Feedback
Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Replies: 61
Views: 4015

Re: im going to make an updated uterus station

I've always wanted to see this brought back. I hope it's good. Updating the paths must've been unimaginably tedious. i dont like the gravity generator does anyone know what happens if you just dont put it in I think areas have a var you can set so they don't require the generator to have gravity. Y...
by Jalleo
Fri Jun 29, 2018 8:15 am
 
Forum: Spriting and Mapping
Topic: im going to make an updated uterus station
Replies: 64
Views: 8122

Re: im going to make an updated uterus station

https://cdn.discordapp.com/attachments/326849939240124419/439533676238340096/trunkmap.dmm You might want this then a bit earlier this year I went and fixed all the pathing for the map and well I was going to continue on but then I kinda stopped after this point pretty much. I plan to return to it s...
by Jalleo
Sun Jun 17, 2018 8:54 pm
 
Forum: Spriting and Mapping
Topic: im going to make an updated uterus station
Replies: 64
Views: 8122

Re: Let's talk about Feature Freezes

The problem is that these refactors of recent have been too large and therefore been bugged. Also this isnt a economy its a punch of random people all throwing paint everywhere with it sometimes being called art or good.
by Jalleo
Tue Apr 24, 2018 10:22 am
 
Forum: Coding
Topic: Let's talk about Feature Freezes
Replies: 6
Views: 883

Re: Event workshop has nothing to do with policy

Town Hall sounds the best place for it.
by Jalleo
Tue Apr 24, 2018 10:14 am
 
Forum: Site, Forums, And Wiki
Topic: Event workshop has nothing to do with policy
Replies: 7
Views: 1466

Re: Why DO nuke ops want to blow up the station anyways?

Nah the actual reason is someone a few weeks ago look at them funny and they worked on the station back then. The syndicates dont know that person was transferred.
by Jalleo
Sun Apr 22, 2018 4:42 pm
 
Forum: General Chat
Topic: Why DO nuke ops want to blow up the station anyways?
Replies: 41
Views: 3799

Re: printed power cells aren't charged

All I will say is this. Power is not a easy system to replace becayse it literally touches every machine, areas and beyond. Please be concise if you mean powernets that is a task by itself. If you means by power scaling another ballgame there. And if you mean by UPS etc etc you have no idea how comp...
by Jalleo
Sun Apr 15, 2018 10:31 pm
 
Forum: Coding Feedback
Topic: printed power cells aren't charged
Replies: 50
Views: 2802

Re: bring back singularity as main powersource

Coding, styles of engineering and mappers actually comitting to it.
by Jalleo
Thu Jan 25, 2018 11:57 pm
 
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 8090

Re: mapping/fastdmm alternative?

⋅ Option/Preference -> Shortcuts/Hotkeys Will be helpful once guides come alone to help teach this too. ⋅ Quick Filtering of Object List Same as above ⋅ Ability to also filter out the object list by a preference/option setting. Yes please ⋅ BYOND Auth No idea...
by Jalleo
Thu Jan 25, 2018 1:13 pm
 
Forum: Spriting and Mapping
Topic: mapping/fastdmm alternative?
Replies: 23
Views: 2879

Re: ContinuousStation, a alternative to the round system

How hard would it be to take a snapshot of the station, end the round, and start new round with old station. You know, the new shift arrives and has to deal with the shit. It could provide novelty of some continuity without killing the server. It could be possible but issues would need resolving fi...
by Jalleo
Wed Jan 24, 2018 1:54 pm
 
Forum: Ideas
Topic: ContinuousStation, a alternative to the round system
Replies: 13
Views: 1392

Re: mapping/fastdmm alternative?

This is a previous headcoder during the start of this forum. They are definitely a great person. Thank you for your fine work here Rock.
by Jalleo
Tue Jan 23, 2018 12:05 am
 
Forum: Spriting and Mapping
Topic: mapping/fastdmm alternative?
Replies: 23
Views: 2879

Re: Things that bring you joy

Yeah they do. I recently did the role and started with creepy and funny PDA messages then went into slight jokes with general comms by pretending to be someone getting attacked by a zombie in medical. Terry is a great server for a slow build up. Sad that there were people self antaging at the start ...
by Jalleo
Tue Jan 23, 2018 12:02 am
 
Forum: General Chat
Topic: Things that bring you joy
Replies: 224
Views: 25635

Re: Things that bring you joy

Being a syndicate listening outpost guy once in a blue moon to mess with people via comms. It is helarious sometimes.
by Jalleo
Mon Jan 22, 2018 9:38 am
 
Forum: General Chat
Topic: Things that bring you joy
Replies: 224
Views: 25635

Re: mapping/fastdmm alternative?

Its more for clarity that you will be sorting FastDMM fork and letting us know when it works.
by Jalleo
Mon Jan 22, 2018 9:01 am
 
Forum: Spriting and Mapping
Topic: mapping/fastdmm alternative?
Replies: 23
Views: 2879

Re: Away Mission Stuff (15+ USD for spritework)

You can probably make a child of the astroid rock to be a ice version if you want to make it look like ice still.
by Jalleo
Mon Jan 22, 2018 12:16 am
 
Forum: Spriting and Mapping
Topic: Away Mission Stuff (15+ USD for spritework)
Replies: 10
Views: 1458

Re: mapping/fastdmm alternative?

Looks like the main coder for the project is working elsewhere and cant focus on FastDMM MMMiracles. If you can please update the mapping guide to include the tricks you know if its not there please. If need be I will try and create a link to the mapping guide in this subsection because it looks lik...
by Jalleo
Mon Jan 22, 2018 12:08 am
 
Forum: Spriting and Mapping
Topic: mapping/fastdmm alternative?
Replies: 23
Views: 2879

Re: metastation cargo power issues

One word.
Iamgoofball.
by Jalleo
Fri Jan 19, 2018 3:47 pm
 
Forum: Spriting and Mapping
Topic: metastation cargo power issues
Replies: 14
Views: 1526
PostThis topic was deleted from Policy Discussion by Jordie0608 on Sun Nov 05, 2017 10:13 pm.
Reason: old meme
View this post
PostThis topic was deleted from Policy Discussion by Jordie0608 on Sun Nov 05, 2017 10:13 pm.
Reason: old meme
View this post

Re: Make lavaland roles consistent

The biggest issue is most of these things are not fully fleshed out and nobody really wants to get to the meat of it and develop this stuff if it wont end up being used because station evac'd round ends basically immediatly.
by Jalleo
Sun May 07, 2017 5:21 pm
 
Forum: Ideas
Topic: Make lavaland roles consistent
Replies: 6
Views: 954

Re: The Eternal TGUI Strife.

Also if you can investigate about moving more stuff over to Modular computers because there are a lot which can probably be moved to that sort of computer. What kind of stuff specifically? camera consoles. See Bay iteration. (It lets you see different areas depending on your access) Records (securi...
by Jalleo
Sun May 07, 2017 4:59 pm
 
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 8043

Re: The Eternal TGUI Strife.

Also if you can investigate about moving more stuff over to Modular computers because there are a lot which can probably be moved to that sort of computer.
by Jalleo
Sat May 06, 2017 6:46 pm
 
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 8043

Re: Am I passive aggressive and mean?

I am going to suggest no one posts in this thread and just revote to no. Remie has left before for durations. Alongside this everyone should be aware that half the stuff people blame on people codewise was not done by those coders. The ignorance of some forum accounts are massive. I will say these f...
by Jalleo
Thu Apr 20, 2017 9:39 pm
 
Forum: Thinking Cap
Topic: Am I passive aggressive and mean?
Replies: 194
Views: 14823

Re: Life Outside of the Station

This thread is probably going to be ignored until we even have a working version of the planet station underway.
by Jalleo
Wed Apr 12, 2017 6:30 pm
 
Forum: Planet Station Development
Topic: Life Outside of the Station
Replies: 9
Views: 1171

Re: Jungle Mobs

Kor wrote:Snip

We should go one further and make it so the actual necropolis to be breached is like the gateway a full on project until we can flesh out the necropolis.
by Jalleo
Wed Apr 12, 2017 6:29 pm
 
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 15184

Re: Plasmamen Unfinished and neglected.

I already got a PR up to fix the gulag tele i just need to finish it. (sorry real life got in the way)
by Jalleo
Sun Aug 14, 2016 9:32 pm
 
Forum: Coding Feedback
Topic: Plasmamen Unfinished and neglected.
Replies: 13
Views: 1561

Re: SS13 remakes thread

It more never died its more primarily on certain forks that it keeps being developed by YotaXP Silvertorch15 and Volundr. They almost finished remaking the graphics system that was needed to be done I think.

https://github.com/space-wizards/space- ... s%3Aclosed
by Jalleo
Wed Jan 13, 2016 8:48 pm
 
Forum: General Chat
Topic: SS13 remakes thread
Replies: 54
Views: 9083

Re: RoundTable?

No idea

This was said by lollerderby 15 mins ago when I asked them about it

<lollerderby> mso called one i don't think it has a real purpose and i'm not sure if it's even worth attending tbvh
by Jalleo
Wed Jan 13, 2016 8:32 pm
 
Forum: General Chat
Topic: RoundTable?
Replies: 12
Views: 1844

Re: RoundTable?

Yes and totally not the other way around <Jalleo> https://tgstation13.org/ round table on the 15th apparently to do with niknak I dunno though * [oranges] is away (sleep) <oranges> hmm <oranges> exciting <Jalleo> no info on actual forum though <oranges> no info at all really <Jalleo> which is strang...
by Jalleo
Wed Jan 13, 2016 8:21 pm
 
Forum: General Chat
Topic: RoundTable?
Replies: 12
Views: 1844

RoundTable?

Apparently there is going to be one on the 15th of January at 4pm PST.

What is it about? NO IDEA
Why is it happening? NO IDEA
How can we find out why its happening? NO IDEA

Discuss.




( I got this info from the home page )
by Jalleo
Wed Jan 13, 2016 8:13 pm
 
Forum: General Chat
Topic: RoundTable?
Replies: 12
Views: 1844

Re: Drama is at a dangerous low

Heres the drama i am closing this thread to prevent a real situation of rule 6 We are here to have fun, if you are not having fun, maybe it would be best for you to take a break If you consistently cause drama, we may ask (read: ban) that you take a break, and may also require that you abandon your ...
by Jalleo
Thu Oct 08, 2015 5:31 pm
 
Forum: General Chat
Topic: Drama is at a dangerous low
Replies: 184
Views: 18696
PostThis topic was deleted from General Chat by Jalleo on Wed Sep 30, 2015 9:02 am.
Reason: Rule 6/7 its a drama thread that removes fun
View this post

Re: How about...

Wrong. You fix silicons with policy. I'll give you another chance. Any policy change cant work until a code change on this topic. I will vote for you if you will be a steadfast maverick on things in the code that I like, but still responsive to changing the things I don't like. I cant agree to that...
by Jalleo
Tue Sep 08, 2015 8:01 pm
 
Forum: Archived/Deleted
Topic: How about...
Replies: 8
Views: 1516

Re: How about...

What are you going to do to fix silicons? Use a welder and use a ID card to open them up and repair some wires Actual fixing of silicons is more for something for a actual coder to do or me when I have some coding experience on what to do since I don't currently have the actual experience to fix it...
by Jalleo
Tue Sep 08, 2015 6:29 pm
 
Forum: Archived/Deleted
Topic: How about...
Replies: 8
Views: 1516

Re: How about...

How do you feel about the HOT TOPIC of the day, the deletion of a headmin thread by forum nazi Jordie and subsequent reinstatement by forum hero Quartz? No comment Feelings about the recent talk of AI/secborg removal/silicon nerfs? silly idea with removal of secborg module its needed too much in our...
by Jalleo
Mon Aug 31, 2015 2:57 pm
 
Forum: Archived/Deleted
Topic: How about...
Replies: 8
Views: 1516

How about...

Me? The reason why I am considering headmin is mostly because I have been seeing far too much of the easy swaying of opinions and quick complaints against this thst and the other. While there are issues, I do believe that to properly solve them we have to proceed with proper experimentation in a tho...
by Jalleo
Sun Aug 30, 2015 11:00 pm
 
Forum: Archived/Deleted
Topic: How about...
Replies: 8
Views: 1516

Re: Subverted bogs need antag HUD.

This is something that just shouldn't be done
by Jalleo
Sat Aug 29, 2015 7:27 am
 
Forum: Ideas
Topic: Subverted bogs need antag HUD.
Replies: 29
Views: 3175

Re: Remove sec borg

This is too far opinions are screwing the fact that this will remove the only ranged unit a traitor or malf AI can have that is good.
by Jalleo
Sat Aug 29, 2015 7:18 am
 
Forum: Coding Feedback
Topic: Remove sec borg
Replies: 39
Views: 4567

Re: AI Quirk Laws

10 humans are carrying switchblades. They are potentially harmful to the rest of the humans.

Upload during high pop for ultimate kek.
by Jalleo
Tue Aug 25, 2015 9:03 pm
 
Forum: General Chat
Topic: AI Quirk Laws
Replies: 58
Views: 10086

Re: Gameplay Is Laggy To Hell

PR up to try and stop the powernet from lagging by removing constant reconstruction thank the based phil
by Jalleo
Tue Aug 25, 2015 8:51 pm
 
Forum: Coding Feedback
Topic: Gameplay Is Laggy To Hell
Replies: 87
Views: 12597
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