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Re: Shuttle call is the worst mechanic in SS13 and should be revamped

While I'll agree that the escape shtutle is a fairly poor mechanic, if you want to replace it, you need to suggest what to replace it with. The "restart vote to end rounds" design fails to end the round for a satisfying, definitive reason and is also explicitly OOC. I therefore think it's...
by MisterPerson
Wed Oct 21, 2020 1:27 am
 
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 94
Views: 1891

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

While I'll agree that the escape shtutle is a fairly poor mechanic, if you want to replace it, you need to suggest what to replace it with. The "restart vote to end rounds" design fails to end the round for a satisfying, definitive reason and is also explicitly OOC. I therefore think it's ...
by MisterPerson
Mon Oct 19, 2020 9:52 pm
 
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 94
Views: 1891

Re: Change felinid sprites

cacogen wrote:oh yeah I guess people jack off to Garfield as well

I hate Mondays
by MisterPerson
Sat Sep 26, 2020 1:25 am
 
Forum: Coding
Topic: Change felinid sprites
Replies: 5
Views: 364

Re: For the love of Chemistry, please prolong window open time.

It would be nice if clicking on something blocked by a windoor just opened the windoor and grabbed the thing all at once. Same for putting stuff on a table or any other interaction.
by MisterPerson
Mon Sep 21, 2020 9:55 pm
 
Forum: Ideas
Topic: For the love of Chemistry, please prolong window open time.
Replies: 11
Views: 490

Re: Please stop habitually breaking game: list of some bugs that are still live

It's not fun to introduce bugs, especially serious ones. It's extremely stressful and feels incredibly shitty. I'm not even talking about the community response here, I mean just the literal knowledge that someone's game is being ruined and it's all your fault is one of the worst feelings. Yes, it's...
by MisterPerson
Sat Sep 12, 2020 11:45 pm
 
Forum: Coding Feedback
Topic: Please stop habitually breaking game: list of some bugs that are still live
Replies: 70
Views: 2293

Re: Please stop habitually breaking game: list of some bugs that are still live

Unit tests are not equivalent to live playtesting, but they can help stop some of the more egregious issues.
by MisterPerson
Sat Sep 12, 2020 5:20 am
 
Forum: Coding Feedback
Topic: Please stop habitually breaking game: list of some bugs that are still live
Replies: 70
Views: 2293

Re: Allow Clown and Mime to perform the Fusion Dance to turn into a superpowered composite

If nothing else, a Reticence and a HONK should be able to form Voltron
by MisterPerson
Wed Sep 09, 2020 7:26 pm
 
Forum: Ideas
Topic: Allow Clown and Mime to perform the Fusion Dance to turn into a superpowered composite
Replies: 5
Views: 236

Re: Please stop habitually breaking game: list of some bugs that are still live

the mech thing is inexcusable like yeah how did you NOT notice that when you enter the mech it DOESNT update the icon and it just has the unpiloted mech icon? like how did he test his code if the first thing you have to do is broken? The difference between the piloted and unpiloted mechs is subtle ...
by MisterPerson
Sun Sep 06, 2020 7:55 pm
 
Forum: Coding Feedback
Topic: Please stop habitually breaking game: list of some bugs that are still live
Replies: 70
Views: 2293

Re: A mining replacement

I feel as if that would end in someone pioneering a program, and a rare responsible engineer copy pasting it at the start of the round, while most engineers don’t bother. Doesn’t seem much better than clicking rocks. Ideally it would probably vary from round to round so you can't just copy paste so...
by MisterPerson
Wed Sep 02, 2020 1:26 am
 
Forum: Ideas
Topic: A mining replacement
Replies: 6
Views: 286

Re: Melee combat sucks

I got no idea of how realistically possible it currently is to modify the combat system or to what degree it can be done, but I agree current system is shit and anything other than spam-m1 to win would be beneficial to the game, or at least more interesting. Don't worry about what's "possible&...
by MisterPerson
Sun Aug 16, 2020 5:43 pm
 
Forum: Coding Feedback
Topic: Melee combat sucks
Replies: 42
Views: 1871

Re: New Power to Replace Hulk

Only if the purple mutation also makes you eat people.
by MisterPerson
Thu Jul 23, 2020 8:23 am
 
Forum: Ideas
Topic: New Power to Replace Hulk
Replies: 9
Views: 376

Re: Shotgun speedloaders

"Lets buff a thing thats already pretty cancerous." - how about we don't? Syndicate technology should be one step ahead and if normal shotguns become Bulldogs, then they are essentially the same. Have to agree with istoprocent you hate to see it Using a clunky UI as a balance tool is bad ...
by MisterPerson
Wed Jul 22, 2020 7:54 am
 
Forum: Ideas
Topic: Shotgun speedloaders
Replies: 18
Views: 949

Re: Let traitor uplink slowly generate crystals

Could give traitors all their tcs when the emergency shuttle gets called.
by MisterPerson
Sun Jul 19, 2020 1:32 pm
 
Forum: Ideas
Topic: Let traitor uplink slowly generate crystals
Replies: 6
Views: 322

Re: Bodytypes

Honestly though, why add stat bonuses for it when it could just be aesthetic. From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine wi...
by MisterPerson
Sat Jul 11, 2020 3:49 pm
 
Forum: Ideas
Topic: Bodytypes
Replies: 21
Views: 726

Re: Bodytypes

There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.

I would be against this either way btw. Balance nightmare.
by MisterPerson
Fri Jul 10, 2020 5:49 pm
 
Forum: Ideas
Topic: Bodytypes
Replies: 21
Views: 726

Re: Add the PTL from goonstation

Just to be clear, the PTL is the big mining laser that exchanges power for money, right?
by MisterPerson
Sat Jun 27, 2020 7:13 pm
 
Forum: Ideas
Topic: Add the PTL from goonstation
Replies: 10
Views: 476

Re: Things that other servers use that we should use.

Added #5 Also I think that we should try to move Manuel closer to bay in certain directions. However to be fair though I'd be down for HRP on the TG codebase. I'm also very keen on the idea of combining a hot super matter with the TEG. Like Baystation does That's already the intended goal. It might...
by MisterPerson
Wed Jun 17, 2020 4:12 pm
 
Forum: Ideas
Topic: Things that other servers use that we should use.
Replies: 18
Views: 892

Re: Slight Genetics remaster.

The high effort solution is to continue to dilute the genetics pool so damn much that you will never, ever get all of them in one shift and consequently never see the same exact set of mutations between multiple rounds While this wouldn't improve current Genetics, in general this is a reasonable de...
by MisterPerson
Tue Jun 16, 2020 10:29 pm
 
Forum: Ideas
Topic: Slight Genetics remaster.
Replies: 32
Views: 1183

Re: melee combat is boring and i want more martial arts

Swing arcs would be cool. I planned on doing them a long time ago, but there's a lot of little implementation details that need to be considered. An idea Errorage had that I recently remembered was to make it so when people attacked you in melee, you'd get a little warning on the top right corner of...
by MisterPerson
Sat Jun 06, 2020 4:47 pm
 
Forum: Ideas
Topic: melee combat is boring and i want more martial arts
Replies: 18
Views: 1083

Re: Optimumtact "Oranges", farewell as headcoder.

Jack7D1 wrote:I'm happy he's back. I can just imagine him going "Well shoot who's gonna be head coder now?" And begrudgingly coming back.


"God, I can't leave things in the hands of THESE fuckers."
by MisterPerson
Fri Jun 05, 2020 5:46 am
 
Forum: Coding
Topic: Optimumtact "Oranges", farewell as headcoder.
Replies: 24
Views: 2376

Re: move the nuke disk's roundstart location onto the bridge

You could also just spawn it on the bridge. If there the problem with making its spawn location variable is that newer heads of staff might not even know that the disk CAN spawn in their office, so they'll forget to pick it up it'd also make it harder to find the disk if the designated holder of it ...
by MisterPerson
Sat May 30, 2020 10:40 am
 
Forum: Ideas
Topic: move the nuke disk's roundstart location onto the bridge
Replies: 11
Views: 690

Re: T.Y.R.A.N.T. Lawset rewrites

I guess people are shooting off their version of the tyrant lawset hoping theirs is the one that makes the cut rather than say if the original post's version is any good lest it be the one to gain traction. Coming up with lawsets is fun, sue me. There was a very long thread on the old forums that w...
by MisterPerson
Thu May 28, 2020 5:44 pm
 
Forum: Ideas
Topic: T.Y.R.A.N.T. Lawset rewrites
Replies: 9
Views: 559

Re: T.Y.R.A.N.T. Lawset rewrites

The current TYRANT lawset creates more interesting situations imo such as a dictator captain working with the AI all of a sudden gets overthrown by the very same AI after the AI decides someone else is more fit to rule. it quickly ends into ai is more fit to rule I do agree TYRANT should be more cl...
by MisterPerson
Sun May 24, 2020 7:02 pm
 
Forum: Ideas
Topic: T.Y.R.A.N.T. Lawset rewrites
Replies: 9
Views: 559

Re: Limited Use Upload Boards

This wouldn't actually solve the underlying issue since most situations with many uploads involved someone printing an upload board. If they can make one, they can almost certainly make more.

EDIT: The cooldown idea is interesting.
by MisterPerson
Tue May 19, 2020 8:11 pm
 
Forum: Ideas
Topic: Limited Use Upload Boards
Replies: 14
Views: 727

Re: Families game mode feedback

nianjiilical wrote:i have literally never seen this mode appear on dynamic, i dont know if thats normal or if im just unlucky


For technical reasons, families doesn't work as part of dynamic. Goof is working on integrating it at some point.
by MisterPerson
Fri May 08, 2020 3:06 am
 
Forum: Coding Feedback
Topic: Families game mode feedback
Replies: 44
Views: 4077

Re: What other game modes can be done with SS13?

PKPenguin321 wrote:
Helios wrote:You know you can go around the station pretty fast with a wheely chair and a gas tank
What about an SS13 kart racer?

security chases are unironically so close to this already
we've even got "throw a banana peel at the guy behind you to slow him down"


Red shells when?
by MisterPerson
Fri May 08, 2020 3:04 am
 
Forum: General Chat
Topic: What other game modes can be done with SS13?
Replies: 11
Views: 710

Re: Box Removal Discussion

This thread has gone wildly off topic and serves no real purpose. If/when icebox is ready, then we can revisit this. Until then, I'm just going to lock the thread.
by MisterPerson
Wed May 06, 2020 6:03 am
 
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 8876

Re: Ban the N word

Really? You guys are defending my ridiculous example as not harassment? This site obviously deals with the legal definition of harassment in the US, but these two sentences sum harassment up nicely. "Harassment is unwelcome conduct that is based on race, color, religion, sex (including pregnanc...
by MisterPerson
Sat Apr 11, 2020 8:49 pm
 
Forum: Policy Discussion
Topic: Ban the N word
Replies: 184
Views: 10479

Re: Ban the N word

banning it would be work and not banning it would not be work 99% of communities on the internet police slurs just fine. It's as easy to ban for this as IC in OOC, which is to say it's trivial. And no I'm not specifically making an appeal to popularity, I'm simply saying that they do it, therefore ...
by MisterPerson
Sat Apr 11, 2020 10:14 am
 
Forum: Policy Discussion
Topic: Ban the N word
Replies: 184
Views: 10479

Re: An0n3 amendment has become weaponised by the admin team

I never even understood peanut policy. Like, I've spent enough time in the hut to appreciate that threads on bans often descend into chaotic shitposting, but I'm still not sure why such a rule exists in the first place. Like, okay, yes, you may have to do some kind of moderation and arbitration, bu...
by MisterPerson
Sun Apr 05, 2020 11:28 pm
 
Forum: Policy Discussion
Topic: An0n3 amendment has become weaponised by the admin team
Replies: 61
Views: 3773

Re: Possible change to uplinks (for traitors)

The total TC limit feels pointless and entirely arbitrary. Whether or not an item is in the uplink should be because its fun/useful, not because adding/removing it will impact the magic number. I feel it would be better to just decide case by case. We can always raise the number later if we actuall...
by MisterPerson
Tue Mar 31, 2020 10:24 pm
 
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 57
Views: 3636

Re: Note on power and engines

Stop worrying about irrelevant stupid shit and focus on the real question at hand:

What about the SOLARS?
by MisterPerson
Thu Mar 12, 2020 4:48 am
 
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 4559

Re: Note on mechs and hardsuits

If I'm piloting a mech down below and it blows up, what should happen to me? Do I die or appear back on the station somewhere? If you only have one life, I would propose that onstation mechs be ridable but unusable. You can get in and out, but you can't move, turn, activate anything, or shoot weapon...
by MisterPerson
Thu Mar 12, 2020 2:25 am
 
Forum: Coding Feedback
Topic: Note on mechs and hardsuits
Replies: 35
Views: 2491

Re: Shuttle call gates

Stillplant wrote:Maybe change the way traitor uplink works from "20TC and that's it" to "10TC and 5TC every 20 minutes". Would give traitors an incentive to wait longer before acting.


Why would we want to encourage people to sit around waiting? Waiting is boring!
by MisterPerson
Thu Feb 20, 2020 12:26 am
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 2703

Re: Shuttle call gates

If people are calling the shuttle because they're bored, why would you force them to stick around and keep playing? They're bored! Give them something to do.

Shuttle call restrictions are stupid and should never become a thing.
by MisterPerson
Sat Feb 08, 2020 8:18 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 2703

Re: Genetics Rework

Fighting mobs is mining's schtick. Don't think it's a good idea to double up on that gimmick. I've been mulling over an idea to basically make genetics into TES alchemy with the "ingredients" being fragments you scan from people. This would at least put some degree of decision making into ...
by MisterPerson
Sat Feb 01, 2020 3:55 am
 
Forum: Ideas
Topic: Genetics Rework
Replies: 14
Views: 820

Re: Dwarf Fortress: Travelling Bar Brawler edition

New version's out, enjoy your bugs.
by MisterPerson
Wed Jan 29, 2020 6:39 pm
 
Forum: Video Games
Topic: Dwarf Fortress: Travelling Bar Brawler edition
Replies: 224
Views: 27000

Re: Radiation sucks

If something radioactive is in a locker, presumably it will radiate the locker eventually, so that's not a pressing issue.
by MisterPerson
Mon Jan 13, 2020 11:41 pm
 
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 2608

Re: Make clowns have rainbow blood

One: If someone does do this, you know what to do to the mime.

Two: It might be better to do this with a new enemy that attacks the station. Like a space unicorn or something.

EDIT: Or maybe a mutantrace?
by MisterPerson
Fri Jan 10, 2020 6:44 pm
 
Forum: Ideas
Topic: Make clowns have rainbow blood
Replies: 16
Views: 885

Re: bring back stun gloves remove push stunning

Always wanted to see them back in some form. Thought it was retarded to remove them rather than fix the problems the coders of the day had with them. But I never minded having to stand a tile away from anyone wearing gloves that weren't insulated. Having to stand a tile away from people like that w...
by MisterPerson
Wed Jan 01, 2020 12:01 am
 
Forum: Ideas
Topic: bring back stun gloves remove push stunning
Replies: 20
Views: 1419

Re: R&D/Research Overhaul - Departmental TechWebs

Ok, that clears things up quite a bit. I was actually gonna suggest making it so you couldn't unlock the whole tree in a round but you already wanted to do that apparently. It's MUCH better to do it that way. Frankly I have bad memories of scavenger hunt R&D so I'm very worried that's what winds...
by MisterPerson
Thu Dec 26, 2019 9:36 pm
 
Forum: Ideas
Topic: R&D/Research Overhaul - Departmental TechWebs
Replies: 21
Views: 2513

Re: R&D/Research Overhaul - Departmental TechWebs

The way machines get upgraded right now is not good. I know it'd be a lot of work to change it, but consider the system malleable. I have a few questions. What purpose does science itself serve if the other departments both generate points and spend them to unlock stuff? Does science exclusively mak...
by MisterPerson
Wed Dec 25, 2019 3:31 pm
 
Forum: Ideas
Topic: R&D/Research Overhaul - Departmental TechWebs
Replies: 21
Views: 2513

Re: Should clown blood bros or traitors stay Clumsy?

Could add a role item to remove clumsy.
by MisterPerson
Wed Dec 25, 2019 3:55 am
 
Forum: Coding
Topic: Should clown blood bros or traitors still lose their clumsiness?
Replies: 18
Views: 1716

Re: Cash Inflation

Super Aggro Crag wrote:
cacogen wrote:I bought some insulated gloves off Emmanuel Goldstein for 800 credits
I don't know if that's a sign money finally has leverage or just roleplaying

isnt emmanuel goldstein a character from 1984


There are no characters from 1984.
There have never been characters from 1984.
by MisterPerson
Sun Dec 22, 2019 3:36 am
 
Forum: Coding Feedback
Topic: Cash Inflation
Replies: 9
Views: 855

Re: Radiation sucks

-snip- Absolute shitcode all around. Works with components directly, the formula is unintuitive and poorly written, and worst of all, the math actually makes no sense to begin with. It could have just been radiation.strength *= 0.8 and woulda had roughly the same effect and been 100 times easier to...
by MisterPerson
Fri Dec 20, 2019 6:21 am
 
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 2608

Re: Navigation lines that connect like smart cables

We should use a special entry airlock or a map-placed marker that would go over the entry airlock. There's many strategies that would work once we have that, such as building an adjacency map, using A*, or taking an angle using simple trig. From there displaying the information to the player is an o...
by MisterPerson
Fri Dec 20, 2019 1:07 am
 
Forum: Ideas
Topic: Navigation lines that connect like smart cables
Replies: 4
Views: 413

Re: make wheelchairs faster

oranges wrote:Don't use this piece of content, it sucks, and we won't make it better


Pretty much on its last legs
by MisterPerson
Wed Dec 18, 2019 4:13 pm
 
Forum: Ideas
Topic: make wheelchairs faster
Replies: 14
Views: 1330

Re: Mute Quirk

Powergamers get 2 free quirk points and they don't even have to give anything up?
by MisterPerson
Wed Dec 11, 2019 11:55 pm
 
Forum: Ideas
Topic: Mute Quirk
Replies: 4
Views: 540

Re: How do we extend average round time?

I agree with what you're saying in theory skoglol but you're ignoring how tedious, finicky and boring large scale construction actually is (which it wouldn't be if a lot of people were working on it, but that rarely if ever happens) this is definitely true, the whole slap things together in your ha...
by MisterPerson
Wed Dec 11, 2019 12:27 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 5849
PostThis topic was deleted from Ideas by oranges on Tue Dec 10, 2019 9:21 pm.
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