Search found 49 matches

by Razharas
Sat Apr 11, 2020 12:21 am
Forum: Coding
Topic: /tg/ Github Suspended Megathread
Replies: 82
Views: 63454

Re: /tg/ Github Suspended Megathread

Microsoft claimed another one
by Razharas
Thu May 23, 2019 3:16 am
Forum: Coding
Topic: Components, Signals, and You: A guide to uncooking a spaghetti
Replies: 9
Views: 9116

Re: Components, Signals, and You: A guide to uncooking a spaghetti

This post really needs to be in some kind of coding wiki which we really should have had for many years already by this point

Otherwise itll just sink to obscurity of not-first page forever
by Razharas
Sun Mar 31, 2019 3:27 pm
Forum: Ideas
Topic: Stun Removal - Limb based damage effects
Replies: 4
Views: 1675

Re: Stun Removal - Limb based damage effects

Theres a thread about body part trauma health system to replace current hp bars which encompasses this idea
by Razharas
Sun Mar 31, 2019 3:26 pm
Forum: Ideas
Topic: Organ trauma: byond the brain!
Replies: 7
Views: 1944

Re: Organ trauma: byond the brain!

Theres a thread about organ trauma health system, i think it encompasses this too
by Razharas
Sat Feb 16, 2019 8:41 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 21825

Re: Round length

Not sure what you mean moved to tg, i was exclusively a tg coder my entire ss13 experience
by Razharas
Sat Feb 16, 2019 12:52 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 21825

Re: Round length

Its actually fairly simple to add length to any antags - add any kind of progression reward system Old death-sting lings were removed exactly because powergamers kept recalling the shuttle for hours to absorb more people and unlock more powers Flat antag rewards means theres no point to wait for any...
by Razharas
Sat Feb 16, 2019 7:35 am
Forum: Ideas
Topic: Round length
Replies: 81
Views: 21825

Re: Round length

People already mentioned the case of everything being too easy to tamper with(both station and players) and it is true and at least player part of it hopefully will be solved by the complete rework of the medsystem to be more complex to both damage and heal The interactions in general being too casu...
by Razharas
Mon Feb 04, 2019 4:52 am
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 13194

Re: New health system needs ideas for traumas and their interactions

Expected method of trauma treatment is: 1)Notice that something is not right(like a text saying you are in an excruciating pain while rolling blinded on the floor) 2)Haul your ass to medbay or screm at your lungs that you need help in theatre maint 3)Doc examines you for any obvious shit like a gapi...
by Razharas
Thu Jan 31, 2019 10:49 am
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 13194

Re: New health system needs ideas for traumas and their interactions

Additional notes: This system doesnt augment current one, it completely replaces it, this means there will be no hp bars on mobs, on organs, or on anything else, all kinds of damage will be emulated through traumas, be it toxic, blood loss, oxy loss, irradiation, pain, stamina or anything else we co...
by Razharas
Tue Jan 29, 2019 7:18 am
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 13194

Re: New health system needs ideas for traumas and their interactions

To answer some quesions: 1)For chemical cases it will be basically cut+paste of current chem effect into a trauma effects, each chem metabolism check it will just try to apply the effect through the appliance of the associated trauma(effects can be positive, trauma is just a name of a similar system...
by Razharas
Mon Jan 28, 2019 7:25 am
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 13194

New health system needs ideas for traumas and their interactions

Goof is currently in the process of making new health system which takes hp, throws it out the window and replaces with pure trauma management system Traumas are essentially what current brain traumas are but generalised to all organs and bodyparts, i.e. a token which does something to a mob when pr...
by Razharas
Sat Dec 22, 2018 12:49 am
Forum: Ideas
Topic: remove TGUI
Replies: 14
Views: 3121

Re: remove TGUI

Tgui is the worst thing to happen to our interfaces
Naked cssless html is unironically a better solution, at least people can actually contribute it
by Razharas
Sat May 13, 2017 10:28 pm
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 20426

Re: The Eternal TGUI Strife.

Anything that requaires not one but two side tools and a list of dependancies to be changed is shit by definition
Until we return to the nano style of "just add the file with markup and it works" ill be against any propagation of this shit in our code
by Razharas
Mon Mar 13, 2017 11:18 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 116700

Re: Planetary Station """""design""""" document

Nice try startoad but your disguise is really obvious i can see right throught you
by Razharas
Tue Sep 08, 2015 3:58 pm
Forum: Ideas
Topic: Space Torus
Replies: 19
Views: 6023

Re: Space Torus

Yes, foldness of torus is amount of holes it has
All unusual looping in the 2d plane can be explained by the torus faving more than one loop
by Razharas
Mon Sep 07, 2015 8:08 pm
Forum: Ideas
Topic: Space Torus
Replies: 19
Views: 6023

Re: Space Torus

https://github.com/tgstation/-tg-station/pull/11643

Its done, per-round randomized multifold tori space travel instead of cube
by Razharas
Fri Jun 26, 2015 3:48 pm
Forum: Coding
Topic: Dismemberment & Organs
Replies: 162
Views: 40960

Re: Dismemberment & Organs

Thats a nice dismemberment implementation attempt you have here
I hope nothing bad will happen to it
by Razharas
Fri Jun 26, 2015 3:45 pm
Forum: Coding Feedback
Topic: #REMOVE CHEMBLOB BULLSHIT 2015
Replies: 16
Views: 5470

Re: #REMOVE CHEMBLOB BULLSHIT 2015

Smoke clouds left by bloblings now contain the reagent of the blob
Said cloud interacted with you, applying the lung destroying toxin to you, doing you massive oxyloss damage
You went into crit from having too much oxyloss and died slowly due to oxyloss not healing naturally while in crit
by Razharas
Tue Jun 23, 2015 3:20 pm
Forum: Resolved Appeals
Topic: Paprika ban appeal
Replies: 91
Views: 21012

Re: Paprika ban appeal

Please note that this appeal has nothing to do with coding at any level
You can now stop bringing this up
by Razharas
Sun Feb 08, 2015 12:35 am
Forum: Coding Feedback
Topic: Cooking Overhaul (PR #7572) feedback
Replies: 53
Views: 13483

Re: Cooking Overhaul (PR #7572) feedback

I can help with ideas about how to implement things for tablecrafting if its even compatible on the idea level
by Razharas
Wed Feb 04, 2015 9:19 pm
Forum: Town Hall
Topic: Poll: Adding a Population Cap
Replies: 115
Views: 25787

Re: Poll: Adding a Population Cap

I dont like basil, i dont want to play on basil
When people prefer to be 26th assistant on sybil over playing on basil it probably tells you something about that server
by Razharas
Mon Feb 02, 2015 4:17 pm
Forum: Coding Feedback
Topic: New poll for goofchemistry
Replies: 4
Views: 1954

New poll for goofchemistry

Extrapolate your options.

MOD EDIT:

Similar thread here: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2802
by Razharas
Thu Jan 29, 2015 6:36 pm
Forum: Ideas
Topic: Librarian's arcane research
Replies: 42
Views: 10433

Re: Librarian's arcane research

We actually have hilariously underused spell system
It can make craftable spells but instead only used for relatively hardcoded wiz spells
Maybe make librarian and chaplain (2 most useless jobs apart from cult rounds for chaplain) cooperate to gain some little shit
by Razharas
Wed Jan 28, 2015 8:49 pm
Forum: Ideas
Topic: Make drones more available
Replies: 51
Views: 12958

Re: Make drones more available

Their laws say impove the station, notion that they should not upgrade things like machinery directly contradicts with their laws(in fact scientist upgrade machines outside science so rarely i fully support drones doing it) And i dont think drones bring too much problems, im on sybil obsing every da...
by Razharas
Thu Jan 15, 2015 5:37 am
Forum: Coding Feedback
Topic: Sleepers.
Replies: 125
Views: 27599

Re: Sleepers.

Lets make sleepers actually sleepers instead of glorified chem injectors You are in - you are getting the effect of the choosen chem constantly You are out - you dont have any chems left in you So it wont be get in - three clicks - get out - next, but instead get in - wait until healed - get out - n...
by Razharas
Tue Jan 13, 2015 7:53 pm
Forum: Closed Complaints
Topic: [scaredofshadows] Abuse of IRC power.
Replies: 22
Views: 6648

Re: [scaredofshadows] Abuse of IRC power.

Coderbus ban resolved, antonkr unbanned
by Razharas
Sun Jan 11, 2015 8:19 pm
Forum: Town Hall
Topic: Tedward1337 Community Discussion
Replies: 104
Views: 37304

Re: Tedward1337 Community Trial

>Spawning singularity on top of people and then banning man who just repeats what you done is ok
>Spawning a stamp is instadeadmin
>Let players judge only second issue and not the first


Im not sure if our headmins are really retarded or just pretending
by Razharas
Sat Dec 20, 2014 2:33 am
Forum: Closed Policy Discussion
Topic: no more ERP
Replies: 265
Views: 66106

Re: no more ERP

The only "offese" against erp is some admins personally not liking it, also saying "we point to the bad sides all the time" but i still cant find any bad sides apart from pure conclusions they made Erp dont need any "defenses" at all, by default everything that was perm...
by Razharas
Sun Dec 14, 2014 8:11 am
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 36867

Re: [POLL] Security Sprite Changes

Im not like other coders, you can trust me guys
by Razharas
Sun Dec 14, 2014 5:17 am
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 36867

Re: [POLL] Security Sprite Changes

Hmm
Revert PR in a week sounds ok
by Razharas
Sun Dec 14, 2014 5:07 am
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 36867

Re: [POLL] Security Sprite Changes

Amount of people whining on coderbus
by Razharas
Sun Dec 14, 2014 5:03 am
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 36867

Re: [POLL] Security Sprite Changes

If its too bad it can be reverted guys
by Razharas
Thu Dec 11, 2014 12:05 am
Forum: Coding Feedback
Topic: Vote for stun overhauls
Replies: 47
Views: 11387

Re: Vote for stun overhauls

How make people play it first, its hard enough with one overhaul and with two incompatible ones i dunno how to do this(apart from merging - sos updating - playing - revering - merging new one - sos updating - playing - reverting - deciding, which is long even in words, and in practice i bet none wil...
by Razharas
Wed Dec 10, 2014 11:03 pm
Forum: Coding Feedback
Topic: Vote for stun overhauls
Replies: 47
Views: 11387

Vote for stun overhauls

So since we have 2 stun overhauls in queue which are not fully compatibe with one another, heres the thread with poll to decide which is the better one https://github.com/tgstation/-tg-station/pull/6285 - Ergovisavi's pull request https://github.com/tgstation/-tg-station/pull/6293 - Paprika's pull ...
by Razharas
Mon Dec 08, 2014 10:41 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 28641

Re: So now explosions destroy all the things

Lets hope sos will not update servers for some days so we can all enjoy this wonderful feature for the last time
by Razharas
Mon Dec 08, 2014 10:28 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 28641

Re: So now explosions destroy all the things

Set myself fitting avatar specially for such occasion
by Razharas
Mon Dec 08, 2014 9:33 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 28641

Re: So now explosions destroy all the things

*cliffhanger background music starts to play* ...or not?
The end.
Title screen starts below this line
by Razharas
Fri Dec 05, 2014 9:41 pm
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 28641

Re: So now explosions destroy all the things

I havent had so much fun in a while
by Razharas
Wed Dec 03, 2014 5:29 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 28641

Re: So now explosions destroy all the things

Everything that uses ex_act() will destroy your shit
Pulse rifles are now strip-rifles
Or wait no they dont use ex_act() on humans
by Razharas
Wed Dec 03, 2014 1:07 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 28641

Re: So now explosions destroy all the things

No limit, the smallest of explosions can destroy your shoes or hyperzine pill in the pillbox in the medbelt in the box in the backpack in the boh on your back while not touching anything else
by Razharas
Tue Dec 02, 2014 3:56 pm
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 28641

So now explosions destroy all the things

Got caught in the explosion - say goodby to some of your items You are a borg - tough luck, youll need module reset(or your cell broke and you are ded, or your MMI broke and you are gone for good) Admins griff station with mass explosive vines - gg no re, everyone will be naked for the rest of the r...
by Razharas
Sat Nov 29, 2014 11:35 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 633835

Re: Stories of Awesome (Or something close to it.)

The cultists were: Erik Robustin(ErikHanson) as a Juggernaut (body destroyed) Zayden Watson(Landline) as a Medical Doctor (died) Rowan Adams(Razharas) as a Geneticist (died) Gratian Laborde(HansDampf) as an Atmospheric Technician (died) Zayn Hussein(ZaynHusseinDid911) as an Assistant (died) Alfred ...
by Razharas
Mon Nov 24, 2014 10:12 am
Forum: Coding Feedback
Topic: Separate Genetics/Science
Replies: 47
Views: 10202

Re: Separate Genetics/Science

Stop trying to make medbay less useless by attaching unrelated stuff to it, it will not do the trick
Medbay is shit because you dont need medbay with our health system
by Razharas
Thu Nov 20, 2014 11:44 am
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 11902

Re: HTML interface module (need a /tg/ dev to look at this!)

Looks nice but i hope it will not follow nano ui fate
by Razharas
Tue Nov 18, 2014 4:14 pm
Forum: Spriting and Mapping
Topic: It finally happened.
Replies: 13
Views: 4080

Re: It finally happened.

by Razharas
Sat May 03, 2014 11:11 am
Forum: Former Admins
Topic: [No longer admin]Bluespace
Replies: 141
Views: 36532

Re: Bluespace

He is an example for all admins in the field of active hours on the server
by Razharas
Sat May 03, 2014 11:08 am
Forum: Former Admins
Topic: [Dethroned]Hornygranny
Replies: 235
Views: 68311

Re: Hornygranny

Alium spawner 40k
by Razharas
Sat May 03, 2014 11:07 am
Forum: Former Admins
Topic: [No Longer Admin] Cheridan
Replies: 10
Views: 3883

Re: Cheridan

5/5 coder
1/5 admin, never on
by Razharas
Fri Apr 18, 2014 6:06 am
Forum: General Chat
Topic: can someone please tell me what is going on
Replies: 52
Views: 232637

Re: can someone please tell me what is going on

One of the rules of coderbus is "dont bring drama, no matter the case" Dont talk about how good/bad some people are because it brings nothing but stirring shit It can slip sometimes but repeatedly bringing up that theme over and over again will get you banned If you have questions about ho...