Search found 8797 matches
- Sat Apr 20, 2024 9:17 am
- Forum: Coding
- Topic: [BOUNTY] Typing Indicator for Command Bar
- Replies: 3
- Views: 285
Re: [BOUNTY] Typing Indicator for Command Bar
holy fuck please do this, ever since fancy chat my control scheme has been turbo fucked and has never recovered
- Sat Apr 20, 2024 9:01 am
- Forum: Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 46
- Views: 1913
- Sat Oct 21, 2023 7:28 am
- Forum: General Chat
- Topic: Silicon Policy is ass
- Replies: 9
- Views: 3271
Re: Silicon Policy is ass
it always has been
- Tue Oct 17, 2023 3:13 am
- Forum: Ideas
- Topic: Tackling from a higher Z-Level
- Replies: 1
- Views: 1058
Re: Tackling from a higher Z-Level
this but goomba stomping
- Fri Oct 13, 2023 6:50 am
- Forum: Ideas
- Topic: The Thing blood test for lings
- Replies: 9
- Views: 9227
Re: The Thing blood test for lings
if you dont think a literal antag check wont be abused by players until a rule is made thus defeating the purpose of it existing then im surprised youve played enough to have found your way to the forums
- Fri Oct 06, 2023 8:25 am
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1503
- Views: 654720
Re: Chinese Cartoons
tengoku daimakyou
- Tue Oct 03, 2023 5:31 am
- Forum: Ideas
- Topic: Tongs. Tongs, fellows.
- Replies: 21
- Views: 6754
Re: Tongs. Tongs, fellows.
badass
- Fri Sep 29, 2023 7:40 am
- Forum: Coding Feedback
- Topic: What makes meta special?
- Replies: 30
- Views: 19857
Re: What makes meta special?
honestly having more than one map is kind of overrated. having x maps makes the game x times harder to learn. some clever traps or shortcuts or what have you that only work on one map may not get to really shine because you might not even see that map after playing for a whole day. meta is popular b...
- Fri Sep 29, 2023 7:36 am
- Forum: Coding Feedback
- Topic: I like the text-to-speech, What do you think?
- Replies: 35
- Views: 14614
Re: I like the text-to-speech, What do you think?
this may unironically be the best addition to the game in actual years
- Fri Sep 29, 2023 7:34 am
- Forum: Ideas
- Topic: Tongs. Tongs, fellows.
- Replies: 21
- Views: 6754
Re: Tongs. Tongs, fellows.
did anybody make this its funny
- Fri Sep 29, 2023 7:24 am
- Forum: Ideas
- Topic: give felinids a speed bonus when walking on catwalks
- Replies: 5
- Views: 3084
Re: give felinids a speed bonus when walking on catwalks
youve still got it crag
- Fri Sep 29, 2023 7:23 am
- Forum: Coding Feedback
- Topic: Proposed Fire buff
- Replies: 14
- Views: 4035
Re: Proposed Fire buff
im all for dead spacemen but much like being in space not instagibbing you fire damage is a video game mechanic first and should probably stay that way now if you want a mass station destroying thing thats easy to set loose and instakills people on touch and fucks the whole round up, i think what yo...
- Fri Sep 29, 2023 7:08 am
- Forum: Closed Policy Discussion
- Topic: Does type baiting apply to action windows?
- Replies: 30
- Views: 9883
Re: Does type baiting apply to action windows?
if you cant type at full speed with only your left hand (or use hotkey mode) you should be permabanned
- Fri Sep 29, 2023 7:05 am
- Forum: Admin Feedback
- Topic: MrStonedOne
- Replies: 39
- Views: 30288
Re: MrStonedOne
pretty cool to be honest
- Fri Sep 29, 2023 7:00 am
- Forum: General Chat
- Topic: What happened in the last couple of years?
- Replies: 24
- Views: 8337
Re: What happened in the last couple of years?
all gameplay elements can be totally ignored. they have added text to speech voices so you can just walk around saying things and it's automatically entertaining. they finally solved it
- Thu Jun 29, 2023 6:46 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 86347
Re: Older players - what did you enjoy about playing on /tg/?
you know what was really funny was when assistants had 3 spawn points, all in primary tool storage and all within arms reach of each other, and there was no assistant cap/maps and maint loot was hard coded. you would spawn on top of 10-20 other people and a fight would instantaneously break out. fou...
- Sat Oct 08, 2022 2:03 am
- Forum: Coding
- Topic: What went wrong with clock cult?
- Replies: 7
- Views: 3412
Re: What went wrong with clock cult?
it always felt kind of railroaded. where other antags sort of do their own sabotage and things play out in an emergent and unique way, clock cult had the same requirements to set things up and the same forced base defense that would abruptly end the round the same way every time. they even forced it...
- Sat Oct 08, 2022 1:39 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 63638
Re: Progression Traitor Feedback
played as this a couple times and to be honest it's better than i expected! the restrictions on what equipment you can buy are light enough that they dont feel like bullshit while still being heavy enough to incentivize you to get out there and create drama. couple of nitpicks: - variety in objectiv...
- Sat Oct 08, 2022 1:31 am
- Forum: Coding Feedback
- Topic: Change Changelings to also be Mid-Round / Late Join Antagonists
- Replies: 13
- Views: 2040
Re: Change Changelings to also be Mid-Round / Late Join Antagonists
Armhulen had a pretty good idea about this where a late-join changeling would like... "crash" onto the station in a meteor made out of flesh and it would have to slink amongst the crew after that... Sounded cool, not sure how you can balance that out. Mid-round changeling "feels"...
- Sat Sep 17, 2022 12:32 pm
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12087
Re: Interactions you didn't expect
Guys did you know you get an achievement by inspecting a meteor from 1 tile away (while not being a ghost, obviously) Not from one tile away, just at all and it can't be admin spawned If you mindswap a holoparasite you'll swap with its user instead If you have no legs and ride a skateboard your spr...
- Sat Sep 10, 2022 10:24 pm
- Forum: Ideas
- Topic: GLORFing cigarettes
- Replies: 2
- Views: 840
GLORFing cigarettes
If you're smoking and you get GLORFed, you should accidentally swallow your cigarette whole which would make you take a bunch of oxygen damage and cough up smoke. If it's a big thing like a cigar or a pipe you would choke until going to crit and need CPR to get it out (as a stand-in for the Heimlich...
- Sat Sep 10, 2022 10:22 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 28318
Re: The game has become too complex
we still have knock down punches, but they drop you instead of hard stun. one shove will hard stun Ah so it was effectively removed then, since people on the ground can still attack with their fists perfectly fine I'm pretty sure you, as in literally you, made it nearly statistically impossible to ...
- Fri Aug 12, 2022 12:33 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 28318
Re: The game has become too complex
Ah so it was effectively removed then, since people on the ground can still attack with their fists perfectly fineMothblocks wrote: ↑Fri Aug 12, 2022 12:31 pm we still have knock down punches, but they drop you instead of hard stun. one shove will hard stun
- Fri Aug 12, 2022 8:53 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 644717
Re: Stories of Awesome (Or something close to it.)
>be me >assistant. >non-antag >hatch a plan to become Chainsaw Man >Ask AI to open EVA and it does it >grab dat plasteel >break into cargo and print a circular saw >prime tool storage, get a welding tool and cable coils >go to medbay to get surgery >craft that shit on the surgery table >have the su...
- Fri Aug 12, 2022 7:47 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 644717
Re: Stories of Awesome (Or something close to it.)
I can't believe that there have been zero (0) awesome stories on /tg/station in exactly 1 year and 2 days. How sad!
- Fri Aug 12, 2022 7:30 am
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 28318
Re: The game has become too complex
Decapitation and disembowel don't count No the old shove mechanic was rng based for pushing people to the ground. Hints what MSO was taking about a librarian shoving down a wizard. There was also stun punches when your punch rolled max damage so you would randomly hit for 10% of their health and kn...
- Fri Aug 12, 2022 7:00 am
- Forum: Coding Feedback
- Topic: Make min/max age a config.
- Replies: 15
- Views: 3125
Re: Make min/max age a config.
Raise the maximum age please I need to be 500 years old
- Fri Aug 12, 2022 6:59 am
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 17296
Re: On death and deadliness
gotta encourage people to tap the sign some more 10. Losing is part of the game. Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose. There are of course lev...
- Sat Jul 23, 2022 12:42 am
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 28318
Re: The game has become too complex
Counterpoint - A lot of people (like shadowflame, actually) feel job content is insufficient currently, especially for longer shifts. The station crew and their jobs have always been a facade meant to be a backdrop to the actual meat of the game, that is subterfuge and sabotage driven by conflict-c...
- Sun Jul 10, 2022 10:04 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 28318
Re: The game has become too complex
Counterpoint - A lot of people (like shadowflame, actually) feel job content is insufficient currently, especially for longer shifts. The station crew and their jobs have always been a facade meant to be a backdrop to the actual meat of the game, that is subterfuge and sabotage driven by conflict-c...
- Thu May 05, 2022 11:16 pm
- Forum: Off Topic
- Topic: Isekai Thread
- Replies: 29
- Views: 6577
Re: Isekai Thread
just dont read them lol
- Mon Apr 25, 2022 1:49 am
- Forum: General Chat
- Topic: Why don't we have an AI do code stuff
- Replies: 11
- Views: 2745
Re: Why don't we have an AI do code stuff
Every time copilot gives me a small snippet it's either wrong (worse, non obviously), doesn't match style guides (it uses one letter variables for instance), or is something I could've typed significantly faster if it would let me use my autofill instead of constantly trying to hijack Tab. skill is...
- Mon Apr 25, 2022 1:47 am
- Forum: Coding Feedback
- Topic: Reinforced windows got buffed too hard.
- Replies: 7
- Views: 1526
- Thu Apr 21, 2022 3:31 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854907
Re: What are you fucks playing?
They added a no-building mode to Fortnite and it's unironically fantastic. A couple of my friends tried it with me and we've been on it for maybe a week or two. The last time I played the game was way, waaay back before it became a big meme, and the game has improved a ton since then in ways besides...
- Thu Apr 21, 2022 3:21 am
- Forum: Coding Feedback
- Topic: Detomatix Check-In
- Replies: 18
- Views: 2716
Re: Detomatix Check-In
Marathon Campbell, who regularly has 9-hour rounds with 4 players on at a time, is an outlier and should not be counted. It's a pie in the sky estimate, I'm not going to spend more time on this than I already have, if you think the SQL query is wrong, point out the issue, if you think the feedback ...
- Fri Apr 08, 2022 7:53 am
- Forum: Closed Policy Discussion
- Topic: Approve removal of secborgs from the code
- Replies: 21
- Views: 4180
Re: Approve removal of secborgs from the code
wrong, con is you cant use them in eventsiamgoofball wrote: ↑Thu Apr 07, 2022 9:18 am cons of removing secborgs:
1. absolutely none, no cons, secborgs need to go
dont ever reenable em in regular gameplay tho
- Thu Apr 07, 2022 6:27 am
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 10309
Re: High Transmission Regen Coma
Borb what the fuck are you talking about with starlight condensation having any downside at all. Having healing be conditional/require some downside or effort was part of the "deal" required for virology to have healing at all. It fuckin' deletes Slimepeople. Most of medical won't reallll...
- Thu Apr 07, 2022 4:18 am
- Forum: General Chat
- Topic: If you could switch/bring back one mechanic. What would it be?
- Replies: 44
- Views: 10041
Re: If you could switch/bring back one mechanic. What would it be?
Trekchem. Somehow the balancing was better in every way than our current chemistry system. to be fair to it it was fun in a lot of ways but it really really wasn't balanced at all polychem grenades? very high potential for !FUN!, but holy shit they were not balanced at all stacking 1000u of every h...
- Mon Apr 04, 2022 2:26 am
- Forum: General Chat
- Topic: If you could switch/bring back one mechanic. What would it be?
- Replies: 44
- Views: 10041
Re: If you could switch/bring back one mechanic. What would it be?
It's been a long time since the singulo got removed and I still haven't seen any notable "power economy" balance updates since. Why'd we remove it if it wasn't so we could balance the engine? Well you see, uhhhhhhhhhhhhhhhhh, engineering is now uhhhhhhhhhhhhhhhhhhhhhhhhhh, more... fun? I ...
- Mon Apr 04, 2022 2:18 am
- Forum: Coding Feedback
- Topic: Make engine failure Dangerous
- Replies: 17
- Views: 2412
Re: Make engine failure Dangerous
We should definitely add a way to sabotage the SM's comms abilities (the way it screams over engineering radio that it's being sabotaged) so that you can do it quietly. Make a radio relay machine in the room that you need to depower or blow up or something. The more dangerous delams (singulo, tesla)...
- Mon Apr 04, 2022 2:12 am
- Forum: SS13 Ports and Adaptations
- Topic: Space Station Idle
- Replies: 21
- Views: 9622
Re: Space Station Idle
Hmm yeah maybe that one is a bit muchdatorangebottle wrote: ↑Fri Apr 01, 2022 6:12 am why does R&D want to deconstruct 50 human legs. where do i even get that many legs. i've been murdering cooks and surgeons for hours.
- Tue Mar 29, 2022 6:18 am
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 18748
Re: Expand the definition of rule 11 to include disability based bigotry
I've been an advocate for not using the term "schizo" to denote "anyone who is acting uncharacteristic or slightly paranoid" because it really doesn't help out people who suffer from the disorder. Just because someone makes a rambling mess of conspiracy theories about admins or ...
- Sun Mar 27, 2022 1:08 pm
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 18748
Re: Expand the definition of rule 11 to include disability based bigotry
what specifically is this asking for. dont say "retarded"? dont say "autistic"? can engineers still build their autism forts? dont call the guy who's way too angry in ooc a "schizo"? you state "bigotry directed at people based on physical or mental disability statu...
- Sun Mar 27, 2022 1:04 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 7658
Re: Limit revival to 5 minutes after death
Consider this: Death shouldn't just be trivial or not trivial. If you get into a scuffle, you should be able to have a very trivial death and revival. If you are specifically targeted by a well equipped syndicate assassin, you should have a non trivial death. What if we made death as it is a bit mor...
- Sun Mar 27, 2022 12:16 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 63638
Re: Progression Traitor Feedback
got this the other day and was kind of confused because the way to get more objectives isnt clear (i now know its in your PDA and you gotta clickdrag stuff), maybe putting some mention of that into the antag info panel that pops up when you first spawn in would be good
- Sun Mar 27, 2022 12:12 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 86347
Re: Older players - what did you enjoy about playing on /tg/?
It'd be kinda based if headmin/adminbus (?) were just like "Policy announcement meta-strat silent invisible bombs are now banned for a month so atmos players can think of other fun gimmicks while this one cools off. We like it too much to see it gone but its done too often now that every round...
- Sun Mar 27, 2022 12:09 pm
- Forum: General Chat
- Topic: If you could switch/bring back one mechanic. What would it be?
- Replies: 44
- Views: 10041
Re: If you could switch/bring back one mechanic. What would it be?
Honestly shadowling has a special place in my heart for being genuinely terrifying to play as and against. The end-game also just let you gib everyone honestly yes it was pretty cool. the crew NEEDING to move in pairs because of thralls having things like stun stares innately and having light/dark ...
- Sun Mar 27, 2022 4:09 am
- Forum: Coding Feedback
- Topic: Why are things so annoying to break into
- Replies: 34
- Views: 4442
Re: Why are things so annoying to break into
I really really hated that windows got so much stronger when this was first added, but I think I have come around to it a bit. I do think it's a bit much. At the very least the welder step of deconstructing an r-window should be removed. Past that bare minimum change, I think r-windows could stand t...
- Sun Mar 27, 2022 3:57 am
- Forum: General Chat
- Topic: If you could switch/bring back one mechanic. What would it be?
- Replies: 44
- Views: 10041
Re: If you could switch/bring back one mechanic. What would it be?
bc it sucked lol
now gangs on the other hand...
- Sun Mar 27, 2022 3:54 am
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1503
- Views: 654720
Re: Chinese Cartoons
There were only like 8 other people there in the theatre. A few people were in cosplay it was cool. Since there weren't many people there I could whisper with my friend Reminds me of when I went to a Mob Psycho II showing of an original recap episode for S1 and the first episode of S2 at the theate...