Search found 66 matches

by zaracka
Fri Aug 17, 2018 2:24 am
Forum: Coding
Topic: issues i'm probably never going to get around to reporting
Replies: 14
Views: 4709

issues i'm probably never going to get around to reporting

kept track of issues I encountered while playing, most are trivial, some are subjective, others may have been already reported, some I never bothered testing so might not even exist - using lava staff to make tile under blob core lava - vitilo acts instantly after using a mulligan injection (instead...
by zaracka
Thu Aug 16, 2018 10:13 pm
Forum: Closed Complaints
Topic: (citrusgender) zaracka - hypocrisy
Replies: 7
Views: 2384

Re: (citrusgender) zaracka - hypocrisy

According to the rules, spamming any channel isn't allowed but as you can see, it's largely overlooked inter station announcements included. I don't know how to efficiently search public logs, but I can remember a specific incident where a certain copypasta was given to the AI as laws, sent repeated...
by zaracka
Thu Aug 16, 2018 7:32 pm
Forum: Closed Complaints
Topic: (citrusgender) zaracka - hypocrisy
Replies: 7
Views: 2384

(citrusgender) zaracka - hypocrisy

Byond account and character name: zaracka Admin: citrusgender Time and Server(Bagil or Sybil) incident occurred: bagil ROUND ID HERE: 92280 Detailed summary: Ruled that sending copypastas was against the rules and promised to start making admins enforce the rule (which was not enforced before), but ...
by zaracka
Wed Aug 08, 2018 10:29 pm
Forum: Closed Policy Discussion
Topic: pre-emptively search for, hinder or otherwise seek conflict with antagonists
Replies: 12
Views: 3317

Re: pre-emptively search for, hinder or otherwise seek conflict with antagonists

I already forgot why I made it but trying to remember there was one instance where cap gave the ai: "syndicate, changelings, revs, cultists, wizards are not human" law I ahelped, the admin asked adminbus for input and told me that they couldn't come to a conclusion whether it was ok or not...
by zaracka
Wed Aug 08, 2018 9:35 pm
Forum: Closed Policy Discussion
Topic: pre-emptively search for, hinder or otherwise seek conflict with antagonists
Replies: 12
Views: 3317

pre-emptively search for, hinder or otherwise seek conflict with antagonists

Lone antagonists can do whatever they want. Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whateve...
by zaracka
Tue Aug 07, 2018 2:38 am
Forum: Resolved Appeals
Topic: (tribeofbeavers) zaracka - note
Replies: 3
Views: 1359

(tribeofbeavers) zaracka - note

Byond account and character name: zaracka random name Banning admin: tribeofbeavers Ban type (What are you banned from?): note Ban reason and length: Warned not to send excessively spammy messages to the other stations with the command console. Time ban was placed (including time zone): 2018-07-15 0...
by zaracka
Fri Aug 03, 2018 8:47 pm
Forum: Closed Policy Discussion
Topic: clarification on antagonists and laws/flavor text
Replies: 5
Views: 1936

clarification on antagonists and laws/flavor text

since it was recently concluded that swarmers can do whatever (not follow their laws) since they're an antag… what's the stance on other antags like abductors and devils whats the stance on lavaland syndies if theyre antag can they ignore their flavor text and leave the base and do whatever if they ...
by zaracka
Tue Jul 31, 2018 5:45 pm
Forum: General Chat
Topic: Advanced Mining Tech Isn't Worth Getting Immediately
Replies: 0
Views: 1411

Advanced Mining Tech Isn't Worth Getting Immediately

Common tech webs route: Data Theory (2500) > Industrial Engineering (7500) > High Efficiency Parts (7500) > Basic Bluespace Theory (2500) > Applied Bluespace Theory (5000) > Basic Plasma Research (2500) > Mining Technology (2500) > Electromagnetic Theory (2500) > Advanced Engineering (2500) > Advanc...
by zaracka
Tue Jul 24, 2018 1:05 am
Forum: Coding Feedback
Topic: The item pick-up animation
Replies: 73
Views: 17820

Re: The item pick-up animation

1441 crashes too though, doesn't it? what's the new version that doesn't crash

there's also this bug https://github.com/tgstation/tgstation/issues/39267 that makes it so if you take an emag out of your storage implant it does a dance on your character roughly the size of it being on the ground
by zaracka
Mon Jul 23, 2018 7:44 am
Forum: Coding Feedback
Topic: The item pick-up animation
Replies: 73
Views: 17820

Re: The item pick-up animation

I heard it's causing crashes on 1416 and below
by zaracka
Mon Jul 23, 2018 1:57 am
Forum: Resolved Appeals
Topic: owegno - note
Replies: 5
Views: 2205

Re: owegno - note

i can't speak for them but that's what they were doing. i would have appealed sooner but wasn't as involved in the community and didn't have a forum account. to be honest, i stopped playing for a bit after the note and played sec a lot less, i thought the administration wasn't as friendly as it real...
by zaracka
Mon Jul 23, 2018 1:20 am
Forum: Resolved Appeals
Topic: owegno - note
Replies: 5
Views: 2205

Re: owegno - note

i died shortly after the ahelp because it's hard to respond to an admin while staying alive, it's also not easy to keep track of so many people breaking in and causing chaos during a rev round. i think i said he disarmed me and you told me to be careful because he was implanted. at this point, i ass...
by zaracka
Sun Jul 22, 2018 8:00 am
Forum: Resolved Appeals
Topic: owegno - note
Replies: 5
Views: 2205

owegno - note

Byond account and character name: zaracka Banning admin: owegno Ban type (What are you banned from?): note Ban reason and length: Warned for critting and then brigging an implanted crew member who was cuffed during a rev round. Claimed the person disarmed them but they didn't. Only warning to pay at...
by zaracka
Tue Jul 17, 2018 10:59 pm
Forum: Coding Feedback
Topic: Cult deconversion sucks and isn't fun for anyone
Replies: 8
Views: 2491

Re: Cult deconversion sucks and isn't fun for anyone

just timed it, it takes 2 minutes. currently cult blabber and seizures exist but are locked behind a probability of 8 and 8 then 20 respectively. maybe increase the probability?

feel free to code in a guaranteed visual effect though
by zaracka
Tue Jul 17, 2018 3:00 am
Forum: Coding Feedback
Topic: Cult deconversion sucks and isn't fun for anyone
Replies: 8
Views: 2491

Re: Cult deconversion sucks and isn't fun for anyone

turns out it takes 25 units
by zaracka
Thu Jul 12, 2018 4:24 am
Forum: Resolved Appeals
Topic: [Nabski] Wesoda25 - Behaving Inappropriately?
Replies: 28
Views: 8292

Re: [Nabski] Wesoda25 - Behaving Inappropriately?

I saw what happened, he was basically commenting on a scenario that played out like this

[youtube]bdWNCoTkgE4[/youtube]
by zaracka
Tue Jul 10, 2018 6:47 pm
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11595

Re: Experimenting with the SME

That is excellent phrasing, Rustled.
by zaracka
Mon Jul 09, 2018 11:12 pm
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11595

Re: Experimenting with the SME

MrAlphonzo wrote:If I had been banning people for just screwing up the engine, we wouldn't have a playerbase right now.
Another based admin, god bless.
by zaracka
Mon Jul 09, 2018 11:05 pm
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11595

Re: Experimenting with the SME

@oranges at what point did they make the engine "critical" or even allude to doing that? what does that even mean?
by zaracka
Mon Jul 09, 2018 6:26 pm
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11595

Re: Experimenting with the SME

From what I can see, a player was banned for playing the game. Assuming they should "know what they're doing" when not following a wiki setup, but not scrutinizing those who mess up the default wiki setup is very weird. Either do something in the more detrimental case too so as to fix the ...
by zaracka
Mon Jul 09, 2018 9:57 am
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11595

Re: Experimenting with the SME

True, I have no idea how it could work, but if it somehow could it would be amazing.
by zaracka
Mon Jul 09, 2018 9:43 am
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11595

Re: Experimenting with the SME

What we need is a hybrid setup where the crystal comes in a crate in secure storage and you can choose. Anomalies will be less of a problem that way and can be literally farmed.
by zaracka
Mon Jul 09, 2018 9:39 am
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11595

Re: Experimenting with the SME

Yeah, people are messing up the default "boring" setup and causing non-antag delam.

@Arianya please elaborate
by zaracka
Mon Jul 09, 2018 9:12 am
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11595

Re: Experimenting with the SME

Don't take my suggestion as absolute, it's just a better rule of thumb than going halfway and punishing someone for a one-time thing when the supermatter is delaminating every round from some kind of non-antag mess up and nobody punished in the latter cases. You can make a billion edge case reasons ...
by zaracka
Mon Jul 09, 2018 8:00 am
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11595

Re: Experimenting with the SME

It is sad that players can get away with delaminating the supermatter every round and claim (possibly feign) incompetence, and players who genuinely make a mistake get a ban thrown in their face. I personally think a short ban in ALL cases would be good incentive not to mess up, however this dumb in...
by zaracka
Fri Jun 29, 2018 3:12 pm
Forum: Resolved Appeals
Topic: [DaxYeen] Chickenboy10 - Note for brain damage surgery
Replies: 9
Views: 2492

Re: [DaxYeen] Chickenboy10 - Note for brain damage surgery

Hate to be that guy, but... Security Policy & Precedents Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals , or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4. Esc...
by zaracka
Thu Jun 28, 2018 3:43 pm
Forum: Ideas
Topic: Too easy to get bored? Ideas?
Replies: 8
Views: 3040

Re: Too easy to get bored? Ideas?

If you get bored you should hit X. I think the majority of the current playerbase, at least on bagil, does jobs to strengthen themselves against antagonists. However, doing things just for the sake of doing them can be fun too. A few ideas I've come up with throughout playing (in no particular order...
by zaracka
Wed Jun 27, 2018 3:33 pm
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

I suppose we've all said our take on the topic. I assume none of it is official unless it's a headmin's post, so maybe a headmin can post their take now, even if it's literally "this thread is dumb lol."
by zaracka
Wed Jun 27, 2018 12:06 pm
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

I'd like to add some clarification. This isn't JUST security, it's anyone acting like security. And it's not specifically a 10 minute SENTENCE, but restraining someone for that long.
by zaracka
Wed Jun 27, 2018 11:57 am
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

You are allowed, but that doesn't mean there won't be consequences proportional to how crazy you acted. Despite it being dumb that an officer can give you a 10 minute sentence without evidence, it's how it is, probably because 10 minutes isn't worth arguing over. If 10 minutes is too long, reduce it...
by zaracka
Wed Jun 27, 2018 8:21 am
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

He chose to escalate it. If he didn't run away and was treated the same way, that's an issue. But if it wasn't unwarranted, then what's the issue? I suppose running away is resisting arrest, so that's a timed sentence. Acting like an antag gets you treated like an antag.
by zaracka
Wed Jun 27, 2018 8:10 am
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

If someone doesn't want to be questioned and they run away, I don't think that gives you the right to kill them. It would be other factors aka "behaviours that may make you valid" which would allow them to do that.
by zaracka
Wed Jun 27, 2018 6:57 am
Forum: Thinking Cap
Topic: Iamgoofball General
Replies: 394
Views: 82799

Re: Repukan's appeal

Even when goof loses, he wins.
by zaracka
Wed Jun 27, 2018 6:55 am
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

I'm probably looking for consistency. Yeah, not absolute policy, because there's Rule 0, but strict er policy. I feel it would be beneficial for the current playerbase, feel free to disagree. In the very least, maybe some admins get together and talk about it, getting them on the same page somewhat....
by zaracka
Fri Jun 22, 2018 5:54 pm
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

I can't put the admin at fault when it's clearly up to discretion/interpretation. I'm looking for strict policy. Either Dax's any random arrest is actionable right off the bat, my proposition of actionable after 10 minutes, or simply being an IC issue where admins interfere minimally. It's definitel...
by zaracka
Fri Jun 22, 2018 5:47 pm
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

My proposition isn't for all cases where the timer hits 10+, only the cases where said person's reasoning is non-existent or flimsy . The implication is that technically it should be actionable right off the bat, but we don't want to control every encounter, so as long as it's not severely impactful...
by zaracka
Fri Jun 22, 2018 4:36 pm
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

So you can't see, talk, or hear while bucklecuffed? Sorry, but is this the pinnacle of policy discussion? On the off chance that you're serious, do you understand the no escape/lack of freedom aspect? You are implying that being able to ask for help somehow negates that, when in practice it doesn't...
by zaracka
Fri Jun 22, 2018 2:37 pm
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

The fact that you think being buckle cuffed is the same as n2o brigging makes me think you don't actually know what n2o brigging is or that you're being intellectually dishonest. You can resist out of being bucklecuffed, theres no intent to keep you out of the round forever when you're buckle cuffe...
by zaracka
Fri Jun 22, 2018 2:19 pm
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

But it's not a one time thing and it doesn't happen to me exclusively, hence the policy discussion. Rules are meant to be broad. You don't have 1000 rules, you have <10. As a Security Officer, remember that correlation does not equal causation. Someone may have just been at the wrong place at the wr...
by zaracka
Fri Jun 22, 2018 1:51 pm
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

>once they lose control Around winter last year, roughly the same time Bagil started getting 80 players instead of 40, the admins online decided that if it was "high pop" Security could kill everyone to stop the threat at hand (cult or revolution) because "high pop" meant they ha...
by zaracka
Fri Jun 22, 2018 7:05 am
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

For arrested players, timed sentences up to a total of 10 minutes, buckle-cuffing, and stripping, are considered IC issues and are not actionable by admins. Brig sentences totaling more than 10 minutes can be adminhelped, as can be gulag or perma sentences or a pattern of illegitimate punishment. No...
by zaracka
Fri Jun 22, 2018 4:56 am
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Re: Arresting/accusing everyone because they might be an antagonist

You probably don't play/observe enough to remember the times it has literally happened and the actual admins who have repeatedly stated it's an existing rule. It is a fact that different admins have entirely opposite interpretations of some rules, which is the reason policy discussion exists, right?...
by zaracka
Fri Jun 22, 2018 3:38 am
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8838

Arresting/accusing everyone because they might be an antagonist

Extreme powergaming is against the rules even when the person being affected is an antagonist. However, in the case that Security or any individual holds someone who isn't an antagonist unprovoked and for a relatively long period of time, it's an IC issue. Worst case scenario, you ahelp and they're ...
by zaracka
Thu Jun 14, 2018 11:05 pm
Forum: Closed Policy Discussion
Topic: Does Rule 1 actually cover grief?
Replies: 31
Views: 7630

Re: Does Rule 1 actually cover grief?

feem's interpretation is better
by zaracka
Thu Jun 14, 2018 9:46 pm
Forum: Closed Policy Discussion
Topic: Does Rule 1 actually cover grief?
Replies: 31
Views: 7630

Re: Does Rule 1 actually cover grief?

I made this thread mostly for awareness of an issue I was experiencing so I wouldn't have to make 50+ complaints. Doesn't help that you're put in a catch-22 where if you defend yourself/retaliate you either get bwoinked or need to "make a reasonable effort to return them to life at least once o...
by zaracka
Thu Jun 14, 2018 9:29 pm
Forum: Closed Policy Discussion
Topic: Does Rule 1 actually cover grief?
Replies: 31
Views: 7630

Re: Does Rule 1 actually cover grief?

In the ahelp, the admin didn't say the law was badly written, they said someone could print whatever they want. Everyone trying to law lawyer the law is missing the point. I tried to find the round in question to grab the actual phrasing, but wasn't able to. Regardless, I think you're spreading mis...
by zaracka
Wed Jun 06, 2018 8:39 am
Forum: Closed Policy Discussion
Topic: Does Rule 1 actually cover grief?
Replies: 31
Views: 7630

Re: Does Rule 1 actually cover grief?

How exactly do you keep track of them if you're not adding a note or something? I feel like some things are more deserving of this, while other things are not. This basically means bad faith griefing is okay if you do it only once. Imagine working on an Engineering project or literally trying to do ...
by zaracka
Tue Jun 05, 2018 3:29 pm
Forum: Closed Policy Discussion
Topic: Does Rule 1 actually cover grief?
Replies: 31
Views: 7630

Re: Does Rule 1 actually cover grief?

If I recall correctly, silicon policy in general is an "act in good faith" thing and not a "do it literally" thing. See: Silicon Policy. The clause appears three times and is the reason you can't put everyone in solitary confinement to prevent human harm. Again, if it's creative,...
by zaracka
Tue Jun 05, 2018 3:06 pm
Forum: Closed Policy Discussion
Topic: Does Rule 1 actually cover grief?
Replies: 31
Views: 7630

Re: Does Rule 1 actually cover grief?

thanks for the clarification, Dax. that's kind of what I was looking for. so TIL greytiding is actually against the rules, wow... huh, seems like the opposite if you play on the servers. also, explain this then: "Server Rule 1: "Don't be a dick out of character" applies for law interp...
by zaracka
Tue Jun 05, 2018 2:59 pm
Forum: Closed Policy Discussion
Topic: Should an involuntary polymorph make you an antag?
Replies: 33
Views: 8082

Re: Should an involuntary polymorph make you an antag?

definitely, it's the same as killing you in my opinion. if it was an accident, admins can treat it as such and ignore it or whatever. at the very least, it's "wronging" you to a high degree. mob escalation is a thing, I think. more relaxed than normal escalation 'cause not everyone is goin...