Search found 73 matches

by Vaina
Thu Jan 24, 2019 12:00 am
Forum: Closed Policy Discussion
Topic: Headmins should rule based on rules
Replies: 71
Views: 16784

Re: Headmins should rule based on rules

I will always refer to this thread whenever that ban is brought up. Asking for consistency in admin ruling is like asking a public toilet to not have shit in it. This thread isn't going to change a thing.
by Vaina
Tue Jan 22, 2019 4:41 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 60605

Re: Hygiene Removal

Sulphur and acetone derivatives (would have to be added) should stink people it's splashed on. Maybe make it harder to obtain--seeing as it's only used for high-end recipes anyway--through mining.
by Vaina
Mon Jan 21, 2019 12:07 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

Kierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
>not the r&d revamp with effortless button pushing and shared minerals + dep lathes

shiggity
by Vaina
Sun Jan 20, 2019 8:57 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

Buffs are fine, but you can't only buff or you run into power creep and complexity creep problems. For example, in that video you posted, they mention fighting games offering many fighters with custom supers and modes and whatever other nonsense, but you gotta realize, that shit is confusing for a ...
by Vaina
Sun Jan 20, 2019 8:36 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

Lumbermancer wrote: That's it, we've lost the game to the pvp crowd.
You didn't watch the video, did you.
by Vaina
Sun Jan 20, 2019 10:48 am
Forum: Closed Policy Discussion
Topic: Fake Revs
Replies: 65
Views: 19575

Re: Fake Revs

Dax Dupont wrote:I'm just gonna start banning people who do the fake Rev meme.
Godspeed.
by Vaina
Sun Jan 20, 2019 10:43 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

Hypodermic needles and liquid contents can now trigger on slip, giving botany the ability to make chemical landmines, taking away their ability to make reliable fucking explosives was a good thing to take away after that buff. This is a good--if not small--compromise that honestly should have borne...
by Vaina
Sun Jan 20, 2019 7:05 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

PKPenguin321 wrote: *follows the pastebin guide to make instakill plants in 5 minutes*
*doesn't cite sources*

I know three different recipes that can ruin your day, and neither of them require separated chemicals. Unless you're referring to this one, in which case: nice.
by Vaina
Sun Jan 20, 2019 5:34 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

Nerfing is, in general, poor by design. The /tg/station playerbase in one sentence [youtube]bsC8io4w1sY[/youtube] Even your biggest nerf in recent memory--slips no longer stunning--had a net positive, which was the crawling feature--and it was great. Genetics was shafted in many ways with the nerf ...
by Vaina
Sun Jan 20, 2019 3:31 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

When the entirety of the longest point of your argument relies on a statement that is inherently false, you get a "no" The lengthy step-by-step process illustrates why it's far from "inherently false." Is it simple once you learn it? Of course. Anything is. Relative to the other...
by Vaina
Sun Jan 20, 2019 3:05 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

Length of a reply does not a detailed justification make. You said all the steps that we already know go into making exploding plants, then effectively said "and these take a long time, and so you deserve to be killed by them". None of these steps require skill or even really that much kn...
by Vaina
Sun Jan 20, 2019 2:17 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

It takes a skilled and knowledgeable botanist to produce anything that could be considered overpowered within a reasonable window. no I gave detailed justification and reasoning like you enquired, and the most I get out of it is a "no"? You're not going to acknowledge my other points? You...
by Vaina
Sun Jan 20, 2019 2:04 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

It takes a skilled and knowledgeable botanist to produce anything that could be considered overpowered within a reasonable window. Firstly, you'll need a substantial measure of mutagen to get all the plant mutations you'll require--densified chemicals from redbeets, separated chemicals from glowberr...
by Vaina
Sun Jan 20, 2019 12:30 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

Holy fucking shit it’s almost as if things that are overpowered and put you at a significant advantage over others despite minimal work aren’t fair and get removed. What the heck????? Mods?!???? By your argument current singletank bombs should stay because it’s fun for me to bomb the station into o...
by Vaina
Sat Jan 19, 2019 7:29 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22034

Re: Why was #42386 merged?

Chemistry is getting castrated and there's nothing we can do about it. Give up while you can.
by Vaina
Fri Jan 18, 2019 5:06 pm
Forum: Coding Feedback
Topic: Teleporting Directly onto the AI
Replies: 26
Views: 6965

Re: Teleporting Directly onto the AI

There's plenty of things that "aren't fair" for the AI. Reinforced walls are jackshit against anyone coming by with thermite, cult and wizard practically get "one free AI kill" with wraith and shifting respectively. The whole point of the AI is the idea that it's vulnerable and ...
by Vaina
Fri Jan 18, 2019 1:03 am
Forum: Closed Policy Discussion
Topic: Fake Revs
Replies: 65
Views: 19575

Re: Fake Revs

sure 3 antags being fucked over is pretty shit but if secolds could actually tell when its fake and real revs that'd be neat Then you tell me how to confirm if someone an antagonist without inadvertently screwing them over because they actually were. Oh right. That's not happening. Let me regale yo...
by Vaina
Thu Jan 17, 2019 8:15 pm
Forum: Closed Policy Discussion
Topic: Fake Revs
Replies: 65
Views: 19575

Re: Fake Revs

As someone who's dealt with this before , it's absolutely cancerous. There's playing 'le fune rev meme xd' once in a blue moon, and there's being a cunt for the umpteenth round to confuse and misdirect security's efforts. I can't begin to count the number of times I've failed to respond accordingly...
by Vaina
Sun Jan 13, 2019 12:31 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

The cost of the item is based exactly upon the risk of the item: a good holopara or demon can dominate the playing field and adding other items upon that just tip the scales further. They are both extremely high risk high reward items and you know that before even purchasing them. If you want a saf...
by Vaina
Sat Jan 12, 2019 10:23 pm
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

I'm saying that "lol ur argument is bad becuz i can change a word and it falls apart" is really dumb and any (short) argument can have a word changed and change the whole meaning. (Case in point: your quoted posts.) Try re-reading the quote in my "lol" post. It wasn't the base o...
by Vaina
Sat Jan 12, 2019 10:16 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

Best case yet.
by Vaina
Sat Jan 12, 2019 8:58 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

The game lasted for years just fine without any ghost roles at all. So even if the player sucks, it's not like they ruined the round or anything. No round is technically ruined by a bad antag, you're right, but it's certainly nice to see the Lexias and Dantes of /tg/ make things more interesting by...
by Vaina
Sat Jan 12, 2019 8:29 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

The mechanics of the game overall sure,but people who don't figure out how to switch hands barely last past one round, but then outside of that, there's nothing that can prepare you for these roles other than playing them. Pretending like they'll somehow become competent because they played the nor...
by Vaina
Sat Jan 12, 2019 6:47 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

Ghost roles are mostly to ensure people can get a chance to come back into the round so we can make rounds last longer, not for any other purpose, the fact that some of those roles are direct side event antagonists is a byproduct. It's not 'some' of them. It's all of them. Every mid-round ghost rol...
by Vaina
Sat Jan 12, 2019 5:46 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

why do you think you're entitled to competent players in a role that isn't a major driving force unless literally no other roundstart threat exists? they exist to give players non-vital positions to be part of the round again, you aren't entitled to a 'good show'. I'm entitled to a good holoparasit...
by Vaina
Sat Jan 12, 2019 2:20 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

ghost roles aren't there to be the main driving force of a round, so your point is invalid Your assertion is patently false. Instead of painting things in one sweeping stroke, try and consider their purpose. Ghost roles are there to supplement adversity the roundstarters have failed to deliver--thi...
by Vaina
Sat Jan 12, 2019 12:03 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

You don't deserve the head role and you don't deserve a competent player, no matter how frustrating that is sorry. It's easy to see how flat any argument falls when replacing just a single word. lol Discrediting that tactic only works if there's false equivalence--which there isn't. Head roles and ...
by Vaina
Fri Jan 11, 2019 11:46 pm
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13559

Re: Ghost role issue

You don't deserve the head role and you don't deserve a competent player, no matter how frustrating that is sorry. By replacing just a single word, it's easy to see how flat your argument falls. If we timegate players for head roles, we should timegate players for antagonist roles (whether they're ...
by Vaina
Wed Jan 02, 2019 12:01 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 45413

Re: Does the detective fluff matter?

New policy suggestion: can we ban curators who don't stock the shelves and do their job?
by Vaina
Tue Jan 01, 2019 1:39 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 45413

Re: Does the detective fluff matter?

https://tgstation13.org/phpBB/viewtopic ... 56&t=14915

Inconsistent admin ruling at its finest.
by Vaina
Sun Dec 30, 2018 4:30 am
Forum: Closed Policy Discussion
Topic: ok time for a realtalk about abductors
Replies: 41
Views: 10800

Re: ok time for a realtalk about abductors

There's plenty of things that "aren't fair" for the AI. Reinforced walls are jackshit against anyone coming by with thermite, cult and wizard practically get "one free AI kill" with wraith and shifting respectively. The whole point of the AI is the idea that it's vulnerable and ...
by Vaina
Sun Dec 23, 2018 1:00 am
Forum: Coding Feedback
Topic: Make AI vox toggleable
Replies: 24
Views: 5504

Re: Make AI vox toggleable

SpaceManiac wrote:
RandolfTheMeh wrote:Pretty sure hear/silence announcements is what toggles it.
Yep
Shit. Thanks.
This thread was a waste of time. Apologies to everyone.
by Vaina
Sat Dec 22, 2018 9:57 pm
Forum: Coding Feedback
Topic: Make AI vox toggleable
Replies: 24
Views: 5504

Re: Make AI vox toggleable

If an AI isn't following law 2, you ahelp them. It's as simple as that. I have in the past. It was ruled IC. Asking for suit sensors is law 1 and enough pretext for throwing ten ass blasts into the mix. The fact of the matter is no one wants to hear that stupid fucking voice blaring "ASS BLAST...
by Vaina
Sat Dec 22, 2018 9:32 pm
Forum: Coding Feedback
Topic: Make AI vox toggleable
Replies: 24
Views: 5504

Re: Make AI vox toggleable

Farquaar wrote:If the AI is abusing vox, then Law 2 ask it to stop
If this worked, this thread wouldn't exist.
by Vaina
Sat Dec 22, 2018 7:49 pm
Forum: Coding Feedback
Topic: Make AI vox toggleable
Replies: 24
Views: 5504

Make AI vox toggleable

For the love of god.
by Vaina
Thu Dec 20, 2018 8:29 pm
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

This doesn't change jackshit about before, because it still lies heavily on the admins definition of 'reasonable', only difference being that admins still have to apply it to Agent ID's, Clowns and Wizards only with more leniency, which will probably differ amongst the admins. We arent Aurora stop ...
by Vaina
Wed Dec 19, 2018 11:05 pm
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

I can't remember if it was nerv or ari but they said a name with "von" in it, as long as it's good faith, is allowed. either youre misinformed somehow or they were lying, because I was told the direct opposite by nervere https://file.house/0ump.png >not even the headmins can agree on the ...
by Vaina
Wed Dec 19, 2018 9:39 pm
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

You and I both know what the head admins meant by consistency. Clearly not. I'm just clarifying that the reason why honorifics and nicknames aren't allowed isn't for the same reason that bad-faith names aren't allowed. And I'm not arguing for honorifics or nicknames, if you were paying attention. T...
by Vaina
Wed Dec 19, 2018 9:27 pm
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

Nobody's saying they're bad faith, That's the whole point. If they're not in bad faith, there should be no reason to prohibit them. just that they're remaining disallowed in the name of consistency. Consistency of what? First Name Last Name? Ignoring the number of actually ridiculous formats allowe...
by Vaina
Wed Dec 19, 2018 8:39 pm
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

NikNakFlak wrote:There were arguments, you just dismissed them because you didn't like them.
Nilons did my job already. I have yet to see a single good reason why nobiliary particles in naming are either in bad faith or don't work other than "them's the rules, kiddo".
by Vaina
Wed Dec 19, 2018 8:28 pm
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

Ok but do we lose anything if we make “of” type names a thing of the past. Vaina is it just gonna ruin the game for you if you don’t see Ostrava of Nanotrasen or Jill desouza running around anymore? Headmins gave their ruling, why don’t you just accept it and stop contesting this stupid little deta...
by Vaina
Wed Dec 19, 2018 11:50 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

Everyone who is using the example of why "of" should be allowed, then proceeds to give me examples of "of" in different languages being applied to english names. Not only were you given legitimate examples of "of" as a nobiliary particle in the English language, but al...
by Vaina
Wed Dec 19, 2018 8:49 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

I'm sure you have never met an American, English-Canadian, or Brit who has "of" in their last name. As a matter of fact, yes: a friend with the surname "of Cambridge". But to answer your question: Ignoring every British royal that's ever lived, this bears no relevance whatsoever...
by Vaina
Wed Dec 19, 2018 8:12 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

Way to grasp at straws. It's a valid naming convention. You asked for evidence, you were given the evidence. Funfact: De la Rosa, and by lesser extension DeSouza (or D'Souza), are both surnames that fall under nobilary particle (or toponymy). Fairly common names, too. It's nice that you think Wernhe...
by Vaina
Wed Dec 19, 2018 8:06 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

Ostrava of Nanotrasen doesn’t follow the firstname lastname format, and as such isn’t allowed under this policy. "of x" is a last name with a nobiliary particle like von Braun, van Gogh, d'Este, de Gaulle etc. You're again abusing policy to ban names you don't like but don't quite break i...
by Vaina
Wed Dec 19, 2018 7:39 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

Ostrava of Nanotrasen doesn’t follow the firstname lastname format, and as such isn’t allowed under this policy. "of x" is a last name with a nobiliary particle like von Braun, van Gogh, d'Este, de Gaulle etc. You're again abusing policy to ban names you don't like but don't quite break i...
by Vaina
Wed Dec 19, 2018 4:47 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

It’s impossible to remove subjectivity from naming policy. The changes we’ve made here help to make the policy more objective, but complete objectivity is impossible. At the same time, completely removing the clause would make naming policy next to useless. Again, this is a rather broad policy. Wit...
by Vaina
Wed Dec 19, 2018 4:18 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 45977

Re: Naming Policy Changes

Admins may get involved if your name is dumb and can approve or disallow names at their discretion while in-game. This is because, much like our other rules such as rule 1, naming policy cannot cover everything. Try as we might to make it consistent and well-defined, people are always thinking up n...