Search found 120 matches

by TheWulfe
Tue Oct 23, 2018 5:25 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 388019

Re: Mislabeled Filenames

Blood_Brothers.mp4

[youtube]HLrpb8Z--fs[/youtube]
by TheWulfe
Wed Sep 12, 2018 2:04 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 888057

Re: Screenshots General

Image
by TheWulfe
Sat Jul 15, 2017 2:18 pm
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 388019

Re: Mislabeled Filenames

[youtube]mWi41KLH8vg[/youtube]
Escalation.mp4
by TheWulfe
Fri Jul 14, 2017 2:17 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654234

Re: Little things you learned that are game changing

Environmental Object Damage Thresholds: Airlocks have a damage threshold of 20+ force to actually be able to bust them down. The main non-traitor/common ways of doing this are the rare Fire Axe, or the more common thrown spear, which has 20 damage (up from the 18 wielded, which does NOT break down ...
by TheWulfe
Thu Jul 13, 2017 10:54 pm
Forum: Closed Policy Discussion
Topic: OOC in IC
Replies: 49
Views: 17443

Re: OOC in IC

Isn't a blanket ban of just not using "its X" less nazi than "You can't use Its X unless you are specifically responding to the question 'whats going on' or 'whats wrong'"? It would be much easier to the player to have it a blanket "don't say it" than it is to have to ...
by TheWulfe
Thu Jul 13, 2017 8:07 pm
Forum: Closed Policy Discussion
Topic: OOC in IC
Replies: 49
Views: 17443

Re: OOC in IC

-snip- Maybe my point should have been more clear. My point wasn't whether something who does make a grammar misstep actually does cross into referring to a round type. But that the distinction between it and proper use is easy enough to mess up that's it's so minor and hinging on articles and lett...
by TheWulfe
Thu Jul 13, 2017 6:36 am
Forum: Closed Policy Discussion
Topic: OOC in IC
Replies: 49
Views: 17443

Re: OOC in IC

Your character is NOT suppose to know that they are a game character and the shift/round is dictated by an overarching gamemode that spawns one of X number antags, hence why "ITS REVS" is bad. Is it really so hard to say "There's a revolution" instead of "It's revs", o...
by TheWulfe
Thu Jul 13, 2017 2:17 am
Forum: Closed Policy Discussion
Topic: OOC in IC
Replies: 49
Views: 17443

Re: OOC in IC

Well, our server established policy is that everyone knows about the "game modes" or 'events that can happen' and have knowledge of what antagonists do, as we even have it in our CentComm summary: Employee unrest has spiked in recent weeks, with several attempted mutinies on heads of staff...
by TheWulfe
Thu Jul 06, 2017 3:54 am
Forum: General Chat
Topic: Things that bring you joy
Replies: 224
Views: 55423

Re: Things that bring you joy

When your Nuke Op team does something as basic as "Hey, meet at X (usually a solar) and go in together" instead of fucking off the second they leave the ship.
by TheWulfe
Thu Jul 06, 2017 2:30 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 888057

Re: Screenshots General

In the rare case Syndicate Base and Alien Nest ruins spawn at the same time (extremely rare since they're both lava ruin capacity-weight 20 AND they have to be accessable from the base without mining gear), I like to capture aliens and do all that cool researching, breeding, and poking and prodding ...
by TheWulfe
Tue Jun 27, 2017 10:27 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602099

Re: Pet Peeves Thread - Little things that REALLY annoy you

>It's a "Heads of staff win the revolution by hiding in space like little bitches" episode again SOMEBODY CHANGE THE CHANNEL When a guy does obvious munchkin tactic/build and has the gall to boast about it >point in case going jetpack/suit/stungun/hug the borders of space/only gank the ed...
by TheWulfe
Sat Jun 24, 2017 10:08 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019041

Re: ITT: We make shitty suggestions and come up with poor id

So get this: You know how soldiers have Urban camo for city fighting? http://i.imgur.com/g6WMujX.jpg I was thinking there should be a Space Station Camo for purchase for Traitors/Ops, where their version of camo matches up with the default grey floor, and another variant matching the underpaneling (...
by TheWulfe
Thu Jun 22, 2017 6:31 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602099

Re: Pet Peeves Thread - Little things that REALLY annoy you

How about the classic ashwalker who never leaves the base because he wants to hog any bones and sinew that comes in so he can make armor I've never seen the person doing the tribe crafting ever being the one who deserves it. It's usually: *Spend 20 minutes kiting and killing properly, using efficie...
by TheWulfe
Mon Jun 19, 2017 1:41 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 827157

Re: Stories of rage, tears and regret

>I observe because I'm doing other non-urgent stuff but I might be a ghost role if there's a cool oppurtunity (great Ashwalker positioning/creep farm zone, etc.) >always check if Nuke Ops/Wizard spawned before anything because I can observe and watch coolshit >it's Flukes >The Syndicate Lavaland Bas...
by TheWulfe
Sun Jun 18, 2017 1:16 am
Forum: Closed Policy Discussion
Topic: Ban requests
Replies: 54
Views: 9889

Re: Ban requests

People don’t AHelp during the rounds because they legitimately believe someone may be an antagonist, because only a brazen douchebag would do their actions as a nonantag. And you don't wanna be a 'that guy' and pester an admin going 'Valid?' on every little death/attack/stuncuff. Round end and cue, ...
by TheWulfe
Tue Jun 13, 2017 5:17 am
Forum: Coding Feedback
Topic: Can we just make syndie forward base kill leaving scientists
Replies: 60
Views: 14958

Re: Can we just make syndie forward base kill leaving scient

Players see the cool shit that spawn and they want to interact with it. Shocker. And it's impossible to just do the "Hop right up to the station" since the oxygen damage and knockout basically puts anyone hugged to crit on lavaland. So the alien spawns just wind up dicking around lavaland,...
by TheWulfe
Mon Jun 12, 2017 11:22 am
Forum: Coding Feedback
Topic: Can we just make syndie forward base kill leaving scientists
Replies: 60
Views: 14958

Re: Can we just make syndie forward base kill leaving scient

All of the worst lavaland ruins in a nutshell inexplicably collide into a total mess, where only 1 syndie the comms guy has any long term playability, so chemists who actually don't need the tutorial will carpet bomb their way outside, the doctors are opportunistic greifers and generally completely...
by TheWulfe
Mon Jun 12, 2017 9:34 am
Forum: Coding Feedback
Topic: Can we just make syndie forward base kill leaving scientists
Replies: 60
Views: 14958

Re: Can we just make syndie forward base kill leaving scient

I feel the need to establish some context for those pictures being one of the players that got involved in the events of that pic. In context: The Syndicate Base, Animal Doctors, and Xeno Nest were all spawned practically right next to each other. The doctors started digging around the border edges ...
by TheWulfe
Mon Jun 12, 2017 3:43 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 430738

Re: Memorable Quotes

Image
by TheWulfe
Sun Jun 11, 2017 10:15 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602099

Re: Pet Peeves Thread - Little things that REALLY annoy you

When you still see other veteran players you've seen on the server since 2012 still play nothing but Assistant.
by TheWulfe
Thu Jun 08, 2017 6:00 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602099

Re: Pet Peeves Thread - Little things that REALLY annoy you

When a ling decides greentext is worth his ticket into heaven and sells out every other ling, and then the captain and sec take everything he says as gospel and wordlessly beat anyone he says is a ling to death LINGS ARE NOT TEAM ANTAGS The very nature of having an exclusive role-based chat amongst...
by TheWulfe
Wed Jun 07, 2017 11:08 pm
Forum: Closed Policy Discussion
Topic: Teamkilling Uncooperative Teammates For Critical Items/Time
Replies: 15
Views: 3600

Teamkilling Uncooperative Teammates For Critical Items/Time

So this regrettable situation came up in a round I was in: We were Clockcult and the main tier-objective left was to convert the AI and the shuttle timer was ticking around 2ish minutes, so naturally I had to get to the AI satellite. Equipped with a guardian for turrets and proselytizer for any depo...
by TheWulfe
Tue May 16, 2017 2:59 am
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 41692

Re: Shuttle Calls shouldn't be because the game happened

Do you even play security? Teamantag rounds can be fun as security but they can also just suck and regardless they are super stressful and exhausting. It doesn't matter if you have a few good fights, unless its lowpop its going to be a stressful mess with no time to relax and on a whole the round w...
by TheWulfe
Tue May 16, 2017 2:34 am
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 41692

Re: Shuttle Calls shouldn't be because the game happened

From now on I think it's best to ignore the people trying to deliberately flamebait. --- I literally don't get this meme of security not having fun against team antagonists. Almost every one of my memorable rounds have involved team based interactivity. Defending the brig against an overwhelming num...
by TheWulfe
Mon May 15, 2017 11:50 pm
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 41692

Re: Shuttle Calls shouldn't be because the game happened

This isn't digg, if you act like a retard expect to be treated like one Only quoting relevant text to avoid spam I (or 'we' if you want to assume Kor is my buddy and we just pick people to tear apart (we dont)) havent bullied this person in any way, it is not like I started insulting him personally...
by TheWulfe
Mon May 15, 2017 10:33 pm
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 41692

Re: Shuttle Calls shouldn't be because the game happened

Bullying someone for a policy vision that feel would improve the game is totally uncalled for. Several player's bias against team antagonists has already been established and detracts from policy discussion. Ganging up and attempting to bullying someone because you're on one side of the aisle; and t...
by TheWulfe
Mon Dec 19, 2016 10:00 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654234

Re: Little things you learned that are game changing

You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstru...
by TheWulfe
Sun Dec 18, 2016 11:57 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 388019

Re: Mislabeled Filenames

Powergamers If Devil Rounds Got Implemented.mp4
[youtube]RUqLVN5Ydtc[/youtube]
[youtube]-0ry4qBSX2U[/youtube]
by TheWulfe
Tue Dec 13, 2016 10:20 pm
Forum: Closed Policy Discussion
Topic: Security is more or less impossible to deal with IC
Replies: 355
Views: 84161

Re: Security is more or less impossible to deal with IC

reeeeee -snip- Seek help. Escalation baiting is against the rules, this is about a narrow set of circumstances that fall both under admin protection for the instigator and "IC issue" for the victim. Read the thread or stop posting in it. This is not mannered discussion. Quit trying to gas...
by TheWulfe
Tue Dec 13, 2016 8:52 pm
Forum: Closed Policy Discussion
Topic: Security is more or less impossible to deal with IC
Replies: 355
Views: 84161

Re: Security is more or less impossible to deal with IC

Burer and Uhangi have been banned for literal years, it is time to let go. And this still false dilemma nonsense. Nobody in this thread has argued you should be able to kill security after they try to arrest you for legitimate crimes. But that doesn't mean security should be able to run death camps...
by TheWulfe
Tue Dec 13, 2016 7:58 pm
Forum: Closed Policy Discussion
Topic: Security is more or less impossible to deal with IC
Replies: 355
Views: 84161

Re: Security is more or less impossible to deal with IC

The real problem is that people see escalation as a permanent round thing when its not supposed to be Once you disengage from the fight and are no longer at risk you LOSE the right to fight back with lethal force. You have lethal force justification if they come back for round 2 but you can't disen...
by TheWulfe
Sun Dec 11, 2016 1:39 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 888057

Re: Screenshots General

'When Security Goes Megaturbohitler During Rev'

Image
by TheWulfe
Thu Oct 13, 2016 10:22 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654234

Re: Little things you learned that are game changing

Single panes blocking light when sprayed is almost certainly a bug. Fulltile windows are a subtype of single panes (WHY), whomever added window spraying forgot to handle single panes differently to full windows. It can probably be fixed in a way that allows it to still work like: X | O but not X _ ...
by TheWulfe
Thu Oct 13, 2016 4:05 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654234

Re: Little things you learned that are game changing

You can use spray cans from the autolathe with a color selected to a dark color to block vision through windows. This can free up build space in a cramped space-exposed windowed area for your cult base so you don't have to build metal walls (one less tile to build on) to block vision to remain secre...
by TheWulfe
Fri Oct 07, 2016 9:38 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 522048

Re: Simple Questions Thread

How do the Servant of Ratvar's cache-to-wall generation work. Can I honeycomb a single clock-wall and all the caches generate parts, or does it need to be one-for-one Where X=Clockwork Wall and C=Cache Will C XC C Have 3 caches generating parts or XC XC XC Have to be used for generating parts?
by TheWulfe
Tue Aug 23, 2016 12:35 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602099

Re: Pet Peeves Thread - Little things that REALLY annoy you

>round start >be ganghead >try to be subtle but efficient on converts >you get the extremely bad luck of the first/second person you want to convert in your department also being a ganghead and your convert duds >Urist McDumbGanger thinks he's some sort of master schemer and screams, "GANG MCLE...
by TheWulfe
Thu Jul 28, 2016 12:00 am
Forum: Coding Feedback
Topic: Syndiborg needs a prompt like aliens
Replies: 10
Views: 3215

Re: Syndiborg needs a prompt like aliens

The answer is to just make it prioritize by lower inactivity What does that even mean? If I'm not constantly ASDFing around the nuke ops I no longer get a fair chance at syndie-borg in favor of a bunch of 'that guy' autists who are going to abuse activity mechanics? A prompt would be fine. Odds are...
by TheWulfe
Mon Jul 18, 2016 1:39 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602099

Re: Pet Peeves Thread - Little things that REALLY annoy you

Ashwalker Pet Peeves: Asswalkers who can't kite a Goliath despite watching me do the entire process, telling you to kite from two tiles away, before engaging themselves. This causes me to have to charge in after them before they get themselves killed and causing *me* to take hits also. And then thei...
by TheWulfe
Sat Jul 09, 2016 2:26 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 633829

Re: Stories of Awesome (Or something close to it.)

-snip- >One of the enemies devised the most horrible idea of all >He throws a donkpocket at us >We swarm the stange object >"It looks nothing like a pocket!" Yells one of the ashwalkers >"Maybe it's poisoned!" I claim >We don't notice the chaplain sneaking up on us >He whips out...
by TheWulfe
Fri Jul 08, 2016 10:43 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602099

Re: Pet Peeves Thread - Little things that REALLY annoy you

Whenever you have one of those detainments as security: >have wanted person in sight >I don't feel like tasing out of the blue. Despite the risk, I feel like building up some cred to security on this server by being nice and asking for a search after stopping them and maybe give some semblance of ro...
by TheWulfe
Thu Jul 07, 2016 7:31 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654234

Re: Little things you learned that are game changing

For a while I didn't know how melee combat actually worked Basically, there's only two actual spots you're going to want to hit in melee (Even with dismemberment code, probably still applies) Aiming for the chest has your melee weapons base damage plus ten chance for knockdown (Weaken) Aiming for th...
by TheWulfe
Wed Jun 29, 2016 6:34 am
Forum: Resolved Appeals
Topic: [Saegrimr]John Peppercorn - Don't kill liggers?
Replies: 42
Views: 10220

Re: [Saegrimr]John Peppercorn - Don't kill liggers?

Christ, just give Fourty context rather than giving sardonic and edgy comments. You did the 'answer a question with a question' - which is something my mama always told me not to do, don't know about yours - and got shocked someone can get tilted from it. Saegrimr, you explained general rulesets (Hu...
by TheWulfe
Sun Jun 26, 2016 9:54 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602099

Re: Pet Peeves Thread - Little things that REALLY annoy you

People who start to panic-juke on every tiny interaction with another crewmember just to screw any potential conversion antag of them. I don't mean that someone was announced as dangerous over the radio and to keep wary of them. I'm saying that if something as minor as, 'Hey', and you immediately br...
by TheWulfe
Fri Jun 03, 2016 8:16 am
Forum: Site, Forums, And Wiki
Topic: Moving Feedback Threads To Cuck Shed
Replies: 41
Views: 8794

Re: Moving Feedback Threads To Cuck Shed

posting about a "controversial" topic so you can get "discussion" to "justify" your next sec buff and brew drama is absolutely worthy of the cuck shed. nothing wrong here You're part of the problem, you keep sabotaging actual discussion threads with shitposting and the...
by TheWulfe
Sun Apr 10, 2016 10:30 pm
Forum: Coding Feedback
Topic: Detectives as antags
Replies: 171
Views: 38559

Re: Detectives as antags

It's like the very concept of this was thought up from some imaginary fanfiction/green text story of 'Am le traitor detective, planted le evidence on innocent person, le epic win.' We've had antagcurity way long ago, it was broken and any traitor that was security was a massive joke to the round and...
by TheWulfe
Tue Mar 22, 2016 4:14 am
Forum: Coding Feedback
Topic: Secborg removal test poll
Replies: 59
Views: 13722

Re: Secborg removal test poll

Without going into detail, the secborg removal was amazing, I hope it's permanent.

No player should ever feel like the mere presence of something is an instant round-over if it gets near you without a rare hard-counter.
by TheWulfe
Wed Mar 16, 2016 10:07 am
Forum: Closed Complaints
Topic: [KorPhaeron] Gives Nonantag Permission to Murder Security
Replies: 10
Views: 3056

Re: [KorPhaeron] Gives Nonantag Permission to Murder Securit

[quote="sirnat"] -snip- The portion of IC character interaction was already resolved, you already got your handwave. But you responded anyway so I get my response While you're being cheeky with your plausible deniability PDAs, you ignored my PDA where I specifically told you to come the b...
by TheWulfe
Wed Mar 16, 2016 5:30 am
Forum: Closed Complaints
Topic: [KorPhaeron] Gives Nonantag Permission to Murder Security
Replies: 10
Views: 3056

Re: [KorPhaeron] Gives Nonantag Permission to Murder Securit

Because a traitor is a traitor, and a non-antagonist is a non-antagonist. I'd explain the merit of why that's an incredible distinction, but I feel I inadvertently alienate when I compound too much, so I'll leave it at that. I've accepted the moral compass of this incident is towards the greytider w...
by TheWulfe
Sun Mar 13, 2016 10:36 pm
Forum: Closed Complaints
Topic: [KorPhaeron] Gives Nonantag Permission to Murder Security
Replies: 10
Views: 3056

Re: [KorPhaeron] Gives Nonantag Permission to Murder Securit

That's literally the whole point I'm getting for this portion of an admin complaint of the incident, is the establishment of 'Why?' What part of the responsibility falls on knowingly or haphazardly granting permission to murder, what part was the poor self-escalation on the part of Nathan Ward to ev...
by TheWulfe
Sun Mar 13, 2016 10:22 pm
Forum: Closed Complaints
Topic: [KorPhaeron] Gives Nonantag Permission to Murder Security
Replies: 10
Views: 3056

[KorPhaeron] Gives Nonantag Permission to Murder Security

Byond account and character name: TheWulfe | August Talon Admin: KorPhaeron Time incident occured: 3/12/16; Sybil 11:30~ish Summary: I don't feel like copying the massive circumstances the incident is actually based on from the FNR thread, so I'll just point to this thread. https://tgstation13.org/p...