Search found 61 matches

by Pennwick
Sun Apr 12, 2015 8:54 am
Forum: Coding Feedback
Topic: Escape shuttle now crushes you to death
Replies: 22
Views: 4634

Re: Escape shuttle now crushes you to death

Maybe a warning light could come on near where the shuttle docks? One that starts blinking when the shuttle is in transit. I can't imagine that being hit by the mining or gulag shuttles is common at all. I suppose a few extra girders could be added to the map outlining the shuttle area. It wouldn't ...
by Pennwick
Sat Apr 11, 2015 7:03 pm
Forum: General Chat
Topic: EVENT: Fascist Work Station (DELAYED)
Replies: 50
Views: 12873

Re: EVENT: Fascist Work Station

Do we have a date on this? Is it even still happening?
by Pennwick
Thu Apr 09, 2015 11:28 am
Forum: General Chat
Topic: EVENT: Fascist Work Station (DELAYED)
Replies: 50
Views: 12873

Re: EVENT: Fascist Work Station

Its Thursday. Any final say on what day it'll be?
by Pennwick
Mon Apr 06, 2015 8:30 pm
Forum: General Chat
Topic: EVENT: Fascist Work Station (DELAYED)
Replies: 50
Views: 12873

Re: EVENT: Fascist Work Station

Actually whats going to happen with maint? I almost think Assistant Maint should be off for this event. Far too easy for an assistant to avoid the draft if they can just slip into maint and hide forever.
by Pennwick
Mon Apr 06, 2015 7:45 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 663575

Re: Little things you learned that are game changing

The real ghetto Cryotube is a wrenched cold shower. Only issue is it'll get you cold enough that you're taking cold damage almost as fast as it heals. In order to be most effective you need to hop in and out of the shower to keep your body temp in that sweet spot where you only take a little bit of ...
by Pennwick
Mon Apr 06, 2015 7:06 pm
Forum: General Chat
Topic: EVENT: Fascist Work Station (DELAYED)
Replies: 50
Views: 12873

Re: EVENT: Fascist Work Station

I voted Sybil but as long as I know ahead of time what day it'll be on I can can possibly learn Basil's map beforehand. Though maybe it would be more organic if I didn't since I plan on aiming to be CMO. I want to deal with the all the harmbaton shaped bruises that the spacemens got from falling dow...
by Pennwick
Fri Mar 27, 2015 8:09 am
Forum: Ideas
Topic: Improvised Throwing Stars (Code in progress)
Replies: 21
Views: 5188

Re: Improvised Throwing Stars (Code in progress)

Yeah. As fun as it would be I don't see a way to balance it. Making them non stackable would be a start but embedding is really rough even a few would be a severe injury.
by Pennwick
Fri Mar 27, 2015 1:15 am
Forum: Ideas
Topic: Improvised Throwing Stars (Code in progress)
Replies: 21
Views: 5188

Re: Improvised Throwing Stars (Code in progress)

Poorman wrote:They already exist, dude. They're called floor tiles.
Apply wirecutters to floortiles. Make jagged edges. The gray tide continues to adapt and grow stronger.
by Pennwick
Thu Mar 26, 2015 10:15 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12677

Re: Helmet cameras on security officers

Disrupting the cam when the helmet is being attacked is all well and good until up you realise that by doing that then suddenly the cams become useless as 95% of people aim for the head. It would hinder Officer Lingly. At least if broken cameras showed up on the list, otherwise they would just brea...
by Pennwick
Fri Mar 20, 2015 8:53 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 642602

Re: Stories of Awesome (Or something close to it.)

>Ivy Miller Virologist, time to make everyone sick. >Get pretty lucky with my plasma. By the time I'm satisfied its a triple healing with stim and respiration. >Put out a trio of chimps named Virus Sama, Virus Sempai, and Virus Kun. >Wander aimlessly for a while. >Decide to see if I can do short spa...
by Pennwick
Fri Mar 20, 2015 1:20 am
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 31955

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

Its getting harder and harder for me not to just post sarcasm and flames. I'm just not seeing a reason for all these changes. A chemist who wants to test a death mix grenade can go to the HoP for science access. A scientist who wants to test chemicals can build a chem dispenser with a little RnD wor...
by Pennwick
Thu Mar 19, 2015 9:39 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 528259

Re: Simple Questions Thread

Whats the most you can dilute a toxin an still have it take effect for a tick? Is there a lower limit?
by Pennwick
Wed Mar 18, 2015 10:17 am
Forum: Ideas
Topic: Character's background and characteristic
Replies: 35
Views: 9259

Re: Character's background and characteristic

I'd think it'd be more physical descriptions, like Urists bushy beard and strong forearms.
by Pennwick
Tue Mar 17, 2015 4:11 am
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 31955

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

Goof just added some new explosive stuff that's pretty fucking robust. If its so robust that its causing severe damage more than a few tiles away with standard sized beakers BY ACCIDENT then maybe there are some balance issues that should be looked at before implementing them. Chemistry is already ...
by Pennwick
Mon Mar 16, 2015 5:29 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 528259

Re: Simple Questions Thread

So I know that you can still get fat even though there aren't fatsprites, but how do you do this? Only way I've ever managed it was admin-injecting myself with 1000 nutriment and waiting a very, very long time, but I think with the cooking and goonchem overhauls nutriment isn't even in most foods a...
by Pennwick
Sun Mar 15, 2015 5:06 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84472

Re: Lack of player input on changes

He says that there will be a poll to to determine if there will be any change at all pretty sure I never said this, keep in mind literally anyone can put in "Iamgoofball" as a name on singulo.io i said there'd be a poll to determine the floor color there might be a poll for the map change...
by Pennwick
Sun Mar 15, 2015 4:06 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84472

Re: Lack of player input on changes

I don't remember hearing a lot about chem needing a huge workspace. And I really fail to see the purpose of the poll. Either way Goof gets to change to change Chemstry and Medbay to suit his wants. He says that there will be a poll to to determine if there will be any change at all but considering t...
by Pennwick
Sun Mar 15, 2015 1:32 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84472

Re: Lack of player input on changes

From the MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION thread. Don't add an abstain option Jeb. I'm not doing this poll to see "hey should we add it or not" I'm doing it to see "which of these two would you prefer" This. This is the kind of attitude thats rubbing all the non coders t...
by Pennwick
Sun Mar 15, 2015 1:19 am
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 31955

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

I'm all for keeping things the way they are. Chems in a good spot that people can keep an eye on it so people just walking by can keep an eye on the chemist. Morgue is moved further away from the department that most uses the morgue. Also it looks like the maintenance closet in the service hall is n...
by Pennwick
Sat Mar 14, 2015 9:54 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 528259

Re: Simple Questions Thread

Clown planet, the DJ station, and the White Ship are either small, near the edges of the map or both. I know you can reach Clown Planet by jumping south off one of the easternmost parts of the Derilect, and you can reach the DJ station I believe from jumping off the Derilect Mass driver and heading ...
by Pennwick
Thu Mar 12, 2015 4:43 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 663575

Re: Little things you learned that are game changing

The bar drinks still heal you a tiny bit. Though you're only healing 1 damage per 5 ticks on average. Really its only good for tiny tiny amounts of damage. Pete smacking you once or twice, burning your fingers with a cheap lighter. Maybe tea or lime for if you don't manage to get into maint before a...
by Pennwick
Tue Feb 10, 2015 4:14 am
Forum: Coding Feedback
Topic: RESTORE NAR-SIE TO FORMER GLORY.
Replies: 17
Views: 4414

Re: RESTORE NAR-SIE TO FORMER GLORY.

Harvester does 1-5. Not enough to down anyone on their own but the mass on the shuttle can easily take someone down if theres only a few left.
by Pennwick
Sat Feb 07, 2015 11:14 pm
Forum: Coding Feedback
Topic: PSA / FEEDBACK: Bleeding and stuff
Replies: 66
Views: 15959

Re: PSA / FEEDBACK: Bleeding and stuff

Iron pills are quite slow for replenishing blood. It takes about 50u to replace 100u of blood and the persons feeling woozy the whole time. Iron pills are good to give to donors or people who are just barely in the low category or just need to get topped off. Speaking of donors though medbay needs a...
by Pennwick
Fri Feb 06, 2015 8:40 pm
Forum: Coding Feedback
Topic: PSA / FEEDBACK: Bleeding and stuff
Replies: 66
Views: 15959

Re: PSA / FEEDBACK: Bleeding and stuff

There's already quite a bit of blood available. You have 6 packs of varying types in surgery, willing donors, monkeymen donors (bugged but in the future most likely), ordering more from cargo, and giving iron pills and toughing it out. Blood loss is only lethal at very high levels, though the oxygen...
by Pennwick
Thu Feb 05, 2015 5:44 pm
Forum: Coding Feedback
Topic: A holistic review of goonchem's practical effects.
Replies: 25
Views: 7764

Re: A holistic review of goonchem's practical effects.

I'll be taking a shot at hot beakers and chem grenades as soon as I can. I think I have a pretty solid idea to get a mixed temp by calculating the heat energy of transferred reagents but I need to look at all reagent sources to make sure it can handle heat changes when they're generated. I want to g...
by Pennwick
Thu Feb 05, 2015 12:49 am
Forum: Coding Feedback
Topic: PSA / FEEDBACK: Bleeding and stuff
Replies: 66
Views: 15959

Re: PSA / FEEDBACK: Bleeding and stuff

I think bloodtypes are random for you Ckey each round. Or that might just be on the character screen. It could be random when you actually spawn in.

It might be nice to have at least one source of O- on the medbay staff. Maybe roundstart CMOs could always have the blood type.
by Pennwick
Wed Feb 04, 2015 6:42 am
Forum: Ideas
Topic: Space Valhalla
Replies: 71
Views: 19051

Re: Space Valhalla

One thought I've been having on the arena front is just to reuse old stuff but with an emphasis on limited resources. You'd have 4 spawn runes in the corners, which would basically just work like golem spawners but spawn you as a random human instead and the rest would just be a free for all area. T...
by Pennwick
Tue Feb 03, 2015 6:39 pm
Forum: Closed Policy Discussion
Topic: Killing People For Killing Damn Pets
Replies: 80
Views: 21007

Re: Killing People For Killing Damn Pets

5 minutes seems FAR too weak to even be a deterrent to something that is effectively greytiding. (Personally now that killing them is banned I've formed a little plan of locking Ian murderers in that little chunk of main near the HoP office. Strip them, build some windows so I can watch them. Toss i...
by Pennwick
Tue Feb 03, 2015 5:17 pm
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12535

Re: [NEW POLL] What is bad about "GoonChem"?

Just a quick explanation of addiction for DeanTwo. A few chems mostly, drugs and Morphine I believe, have overdose thresholds. If you have that amount in your bloodstream you get addicted. If you inject the EXACT amount I'm not sure what happens looking at the code it might be a 50/50 shot. But once...
by Pennwick
Sun Jan 25, 2015 10:18 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50248

Re: Goon Chem Feedback

Spectrometer probably needs a rework. None start in medbay and the basic version only tests what reagents are in the bloodstream. You need the advanced version to tell how much. It would be much easier to use if it skipped the taking blood sample and inject it into the scanner steps and just let you...
by Pennwick
Sun Jan 25, 2015 7:11 am
Forum: Coding Feedback
Topic: Saline Glucose and Tricord
Replies: 11
Views: 4101

Re: Saline Glucose and Tricord

Saline Glucose solution is an actual thing but its more a 'put nutrition' right into the veins kind of deal. It probably should be on the weaker end of the spectrum. I belive there are two salt shakers in the bar and one in the kitchen on box, each has 20 salt. Slightly more limiting would be the fa...
by Pennwick
Sun Jan 25, 2015 2:39 am
Forum: Coding Feedback
Topic: Saline Glucose and Tricord
Replies: 11
Views: 4101

Re: Saline Glucose and Tricord

Atropine actually does what your first suggestion does but it does it rather poorly. Healing 3 brute/burn and doing 1 tox a tick, also it only heals up to -25. I feel its range could be extended and perhaps the tox penalty being removed as it already has overdose penalties and causes dizzyness. Sett...
by Pennwick
Sun Jan 25, 2015 1:03 am
Forum: Coding Feedback
Topic: Saline Glucose and Tricord
Replies: 11
Views: 4101

Saline Glucose and Tricord

For this thread lets try to leave the rest of Goonchem out of this. This is just to discuss old Tricordazine, how Saline Glucose sort of replaces it, and if its a good or bad thing. Some basic stats so we know how each worked explicitly: Tricordrazine: Recipe of: Antitox (silicon, potassium, nitroge...
by Pennwick
Sat Jan 24, 2015 6:39 am
Forum: Coding Feedback
Topic: Temperature Gun is utter shit how do we fix it
Replies: 21
Views: 5823

Re: Temperature Gun is utter shit how do we fix it

I don't see a reason why any scientist would use these over laser cannons which are easier to research and do more damage directly. I do kind of like the base ideas though. Perhaps they could become improvised weapons that are crafted together out of parts. Depending on what parts you can aquire the...
by Pennwick
Fri Jan 23, 2015 10:39 pm
Forum: Ideas
Topic: library Desk Ideas
Replies: 12
Views: 3240

Re: library Desk Ideas

One small thing it could do is analyze a tome and tell the librarian what spells could be cast with the knowledge in the book. May give security an idea of what they might be dealing with.
by Pennwick
Fri Jan 23, 2015 4:28 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84472

Re: Lack of player input on changes

The admin.txt in on the github is not used on the game servers. Coders add themselves to it if they plan on doing a lot of coding so that they don't have to keep re-adding themselves to their local test servers every time they re-download the code base to get the updated code from the other PRs My ...
by Pennwick
Fri Jan 23, 2015 3:41 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29084

Re: Goon chem poll

No it has no beneficial effects aside from getting to be spooky. To be honest once all the chemicals get sorted out at the base levels addiction may need some rethinking/reworking. The way it works now if you have more than x units of a drug in your system you're instantly addicted. Then when the ch...
by Pennwick
Thu Jan 22, 2015 11:04 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50248

Re: Goon Chem Feedback

I put up a PR to fix the addiction problem 2 days ago. Not sure why it hasn't gotten merged yet. Issue is that on the 4th stage of addiction the counter stops so any addiction will get stuck on the harshest phase until you die. Krokodil is especially deadly because it'll do 5 brute damage to you eve...
by Pennwick
Thu Jan 22, 2015 9:31 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84472

Re: Lack of player input on changes

To be honest I've been trying to get into the code but haven't found the experince the least bit enjoyable. I noticed a little bug with goonchem addictions never going away and eventually killing you and tried to submit a issue and noted I'd fix it. Got a PR up fairly timly that would fix it and now...
by Pennwick
Thu Jan 22, 2015 10:44 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29084

Re: Goon chem poll

I have an issue with Krokodil. The whole skin falling off thing is a fanny joke, but becoming a skeleton? Seems like a bit much. As far as i can tell the drug doesn't do anything else. On a tangentally related note, is there any way to get over drug addictions without killing yourself and cloning? ...
by Pennwick
Tue Jan 20, 2015 11:20 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50248

Re: Goon Chem Feedback

Actually it kind of makes sense that if your body stopped producing stimulants you'd be hit with the side effects of the addiction. It would only occur if you got cured frome your stimulant disease. The real problem is addiction wont go from stage 4 to cured. I put up a PR to fix that. Toxic Filter ...
by Pennwick
Tue Jan 20, 2015 8:45 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50248

Re: Goon Chem Feedback

i would REALLY, REALLY like for someone to give a good amount of feedback on almost every chemical. i've taken the entire post's suggestion and updated code. if you want a chemical rebalanced, tell me what to do and i'll do it I'll try to break down each one. At least the Meds as I don't have too m...
by Pennwick
Tue Jan 20, 2015 1:25 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50248

Re: Goon Chem Feedback

Time to go over some of the new update. Haven't had much experince with overdoses and addictions yet. Cryo Buff?: Cryox has been easier to make and has been buffed to Clonex levels however clonex has also been removed meaning you can't stack the two. The code seems to be slightly spaghettied. Theres...
by Pennwick
Mon Jan 19, 2015 10:43 am
Forum: Coding Feedback
Topic: [Poll] Belt slot requiring jumpsuit
Replies: 26
Views: 5599

Re: [Poll] Belt slot requiring jumpsuit

Wasn't all the armor moved from sec jumpsuits to the body armor? I suppose naked/spartan sec could be a thing. Stun batons flapping in the space wind.
by Pennwick
Mon Jan 19, 2015 5:26 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29084

Re: Goon chem poll

It's an inprovement over our ancient system But what was so ancient and bad about TGchem? No one complained except for the coders, who of course got their way because they're not responsible for anything. I think the idea was TGchem was too simple. 20u of Bicaradine, Kelotine, or Anti tox would hea...
by Pennwick
Mon Jan 19, 2015 2:09 am
Forum: Coding Feedback
Topic: Sleepers.
Replies: 125
Views: 27966

Re: Sleepers.

healing patients at the cost of putting them to sleep is essentially what epinephrine does right now. No one likes it, and it's a massive griff tool. We've also seen what outright removal is doing to sleepers, because of their outright levels of ass they're nearly unusable right now. We're dead in ...
by Pennwick
Mon Jan 19, 2015 1:45 am
Forum: Coding Feedback
Topic: Sleepers.
Replies: 125
Views: 27966

Re: Sleepers.

I had a little idea that sleepers would inject an equal amount of sleep toxin into your bloodstream at the same time each time you applied a drug. Maybe cap it at whatever the sleeper's current chem cap is so people don't stack people with a hundred units at a time. This meant while its an effective...
by Pennwick
Sun Jan 18, 2015 10:30 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50248

Re: Goon Chem Feedback

Wait Epinephrine is a healing chem? I figured it was just a anti nuke op/deathsquad emergency weapon. Rush up and stick one with your issued medipen and it'll instantly bypass their hardsuit or armor and constantly knock them out for 50 ticks giving the other assistants a chance to scrable toward th...
by Pennwick
Sat Jan 17, 2015 9:15 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50248

Re: Goon Chem Feedback

Okay, I've been playing chem and seeing how much I could test the new drugs. Personally I loved oldchem but this new stuff seems to have some depth to it so I was willing to give it a try. I've broken down things by individual chemicals. The Drugs: Calomel: Looking in the code this seems like it sho...
by Pennwick
Sun Jan 11, 2015 10:10 am
Forum: Coding Feedback
Topic: [POLL] Should lizards be considered human for the AI&borgs?
Replies: 56
Views: 13015

Re: Should lizards be considered human for the AI and borgs?

I like Lizards not being human but I'm concerned about what happens in this very basic Scenario. Urist McTraitor: AI, please kill Lizard Is-The-Target. With rules as they are now I can't see any reason not for the AI to just kill the lizard. Asking the crew to confirm the order risks Urist getting f...