Search found 42 matches

by Numbers
Sat Apr 26, 2014 12:44 pm
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 86245

Re: The Eternal 'Port Baymed' Thread

Honestly the only thing medbay needs is the new chemistry and some kind of stolen version of bay medical. Injuries that actually matter and are not just cured by applying a few chemicals.
I'm trying to patch up a demonstration version but RL hit me hard. Stay tuned.
by Numbers
Wed Apr 23, 2014 1:57 pm
Forum: Coding
Topic: Lag is over
Replies: 19
Views: 7909

Re: Lag is over

Image

I give this Ron Paul stamp of approval.
by Numbers
Tue Apr 22, 2014 1:10 pm
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 86245

Re: The Eternal 'Port Baymed' Thread

1) Stop being so worked up and political 2)Time to shoot down your arguments one by one Look at Engineering - Electrical power is a complex system with multiple potential sources and requires at least some degree of specific knowledge - Even setting up the engine, while completely rote, is somewhat ...
by Numbers
Tue Apr 22, 2014 12:21 am
Forum: Coding
Topic: Rewriting Life()
Replies: 14
Views: 5121

Re: Rewriting Life()

remove ninja forever
Yeah good luck.
by Numbers
Mon Apr 21, 2014 11:31 pm
Forum: Coding Feedback
Topic: Many bugs go unreported
Replies: 37
Views: 15192

Re: Many bugs go unreported

Oh no Jalleo. I was thinking of making a feature freeze BEFORE the overhauls going in. That way it will be easier to track the bugs related to big overhauls
by Numbers
Mon Apr 21, 2014 11:27 pm
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

Well the demonstration version would be good for people compiling and actually trying it out... Attracting some attention from people outside from TGStation. And the thing is - I can't put this in unused section because it would conflict with existing files. Some of this stuff needs qdel(). The vers...
by Numbers
Mon Apr 21, 2014 4:07 pm
Forum: Coding Feedback
Topic: Many bugs go unreported
Replies: 37
Views: 15192

Re: Many bugs go unreported

It would be a good thing. It's not like there are huge overhauls waiting to be merged right now. Those can wait.
by Numbers
Mon Apr 21, 2014 2:55 pm
Forum: Archived/Deleted
Topic: Silicon policy. ick.
Replies: 7
Views: 2953

Re: Silicon policy. ick.

Yes, you bug SoS to change the config options. And please don't make PRs trying to stealthly change the default AI lawset. That stuff is in very poor taste.
by Numbers
Mon Apr 21, 2014 2:53 pm
Forum: Archived/Deleted
Topic: Silicon policy. ick.
Replies: 7
Views: 2953

Re: Silicon policy. ick.

Despite my days of headcoding being over I will stress this a thousand and more times: The person that can switch the AI laws is the server owner. Miauw gave the functionality of server owners being able to change AI laws by a config setting. AI laws are no longer hardcoded. IN OTHER WORDS: NOT A CO...
by Numbers
Mon Apr 21, 2014 2:41 pm
Forum: Video Games
Topic: War Thunder General
Replies: 43
Views: 15121

Re: War Thunder General

I've just played arcade mode and shot 3 Fw 190s from my B-17 because they were idiotic enough to stay on my tail and let me pick them one by one.
by Numbers
Mon Apr 21, 2014 12:45 pm
Forum: Video Games
Topic: War Thunder General
Replies: 43
Views: 15121

Re: War Thunder General

B-17 is a roulette. If you hit it in the right spot with cannons, it's easy to take down. If you have MGs? Tough luck. B-25 is a pissy little strafer and a great bomber hunter(!) against Jap, Brit and German bombers I've never had problem with Brit planes except the bombers. Spit can easily outmanoe...
by Numbers
Mon Apr 21, 2014 10:57 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 86245

Re: The Eternal 'Port Baymed' Thread

The issue of runtimes is basically an issue of shitty porting. And yes we could do that with a good port.
by Numbers
Mon Apr 21, 2014 10:50 am
Forum: Video Games
Topic: War Thunder General
Replies: 43
Views: 15121

Re: War Thunder General

I think this only applies to Arcade mode. In RB and above it seems not to be that much of a problem. In arcade mode piloting a fucking bomber is a death wish. In RB my B17 shot down 2 attacking planes (Fw 190 and Bf109) and managed to crash land on the airport with 3 engines out, no gear and half of...
by Numbers
Mon Apr 21, 2014 9:47 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 86245

Re: The Eternal 'Port Baymed' Thread

There is a fair bit of stuff in new chemistry that will make healing harder (OD). Toned down baymed could be a nice addition (With config values to adjust 'severity' of the injuries). The thing is - each time we tried to port baymed or dismemberment, it ended up being a runtime fuckfest.
by Numbers
Sun Apr 20, 2014 11:59 pm
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

I got asked today to do a compilable version of the New Chemistry stuff... well yeah I think I owe you guys that given the codebase I've used was from pre qdel times and now causes massive compile errors. I tell you what - I can do this either way. Either a clean wipe of newchemistry branch and re-u...
by Numbers
Sun Apr 20, 2014 11:48 pm
Forum: Video Games
Topic: War Thunder General
Replies: 43
Views: 15121

Re: War Thunder General

I can't wait to try out the Twin Mustang. The major problem with Brits I've always found is that Lancaster is a fragile piece of shit in Arcade, but has amazing bombload (I think only Yer-2 tops it). Their fighters though fly like a dream, hell even the British Mustang Ia feels a bit better than the...
by Numbers
Sun Apr 20, 2014 3:23 pm
Forum: Coding
Topic: R&D overhaul possible basic mechanics discussion
Replies: 9
Views: 4155

Re: R&D overhaul possible basic mechanics discussion

The thing is that current R&D is not okay. The fact you can max out the research in matter of minutes if you know what you're doing and then churn out guns is a bad thing. There have been talks about overhauling R&D for years now and well something has to be done about it. Building stuff out...
by Numbers
Sat Apr 19, 2014 6:01 pm
Forum: Off Topic
Topic: This is where we HONK
Replies: 68
Views: 46909

Re: This is where we HONK

I refuse to honk.
Jesus Christ how HONKifying
by Numbers
Sat Apr 19, 2014 3:24 pm
Forum: Video Games
Topic: Firecage's list of games with personal ratings
Replies: 15
Views: 5971

Re: Firecage's list of games with personal ratings

1st Trilogy I found more enjoyable than the 2nd Trilogy. 3 was their magnum opus. Then it was downhill from there.

I did enjoy Blades a lot.

> No Vicky 2.

OH COME ON.
by Numbers
Sat Apr 19, 2014 12:36 pm
Forum: NTStation Coding
Topic: The server/game is grinding to a halt: high pop
Replies: 7
Views: 6369

Re: The server/game is grinding to a halt: high pop

I think it was say using an insanely high amount of get_turf last time we checked.
by Numbers
Sat Apr 19, 2014 10:02 am
Forum: Ideas
Topic: Suggestions from other games
Replies: 8
Views: 3463

Re: Suggestions from other games

Ill start Vicky 2 economy system so all the servers are trading with each other and driving up and down the prices in the station while having some sort of minimum and maximum set by large companies and groups accepted to exist in game. Vicky 2 is a bad example. Vicky 2 economy code is a one-man wr...
by Numbers
Sat Apr 19, 2014 10:00 am
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

Yeah that's one of the big problem with medicine in ss13 - it's just spacealin nothing else. I wish that could be expanded in the near future. We'll see once we get the ball rolling. I think Biosensors would be a nicer name and more fitting name but it would be a little bit confusing for some still....
by Numbers
Fri Apr 18, 2014 10:27 pm
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 205703

Re: Site ideas

-Remove Smiles. This is just my opinion, but come on.

I use them to mark or bulletpoint stuff. Better than colour sometimes.
by Numbers
Fri Apr 18, 2014 9:15 pm
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

Yes I'm bending the thing here and simplifying things. Generally Carbon Scaffolding (TM) (All rights reserved by NT) was meant to be a general compound with a really shitty named (I queried the names before and people were coming up with CATALYST, which I think would be worse choice.) to build medic...
by Numbers
Fri Apr 18, 2014 8:44 pm
Forum: Coding
Topic: Mutantraces (help pls)
Replies: 7
Views: 3814

Re: Mutantraces (help pls)

Right because instead

Code: Select all

var/robottextend = lentext(T)
It should be
var/robottextend = lentext(message)
by Numbers
Fri Apr 18, 2014 8:32 pm
Forum: Archived/Deleted
Topic: Please re-add stenography
Replies: 8
Views: 3606

Re: Please re-add stenography

Image
by Numbers
Fri Apr 18, 2014 6:56 pm
Forum: Coding
Topic: Mutantraces (help pls)
Replies: 7
Views: 3814

Re: Mutantraces (help pls)

Well that's relatively simple. See the reason that if(copytext(message, 1, 2) != "*") is getting checked is whether what the mob sends is an emote. What you need is to do is check at the end of the string for such characters. Structured maybe like this if(dna.mutantrace == "robot"...
by Numbers
Fri Apr 18, 2014 1:10 pm
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

The thing I didn't include is better handling input/output but
A) That would require additional computing power on process
B) Complicated math

Anyway... I'll try to put a semi workable code on my Github soon for you guys to play with. This is pretty much process() from it.
by Numbers
Fri Apr 18, 2014 11:54 am
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

I'd also like to add that you could have the reactor loadable with an /obj/s and with certain conditions have those /obj/s be converted into some other objs at expense of the gases. A smart coder should already know how to do this.
by Numbers
Fri Apr 18, 2014 11:30 am
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

For further reference - reactions in gaseous phase: I heard a lot of people wanting gas reactions. It's doable as long as you add more gases (and eat more resources). But okay how does it work you ask? Well first of all - most gaseous phase reactions take place in very extreme pressures and temperat...
by Numbers
Fri Apr 18, 2014 12:14 am
Forum: Off Topic
Topic: This is where we HONK
Replies: 68
Views: 46909

Re: This is where we HONK

> Quitting Honking

NOT ON MY HONK

I am still around to help implementing HONKchemistry
by Numbers
Thu Apr 17, 2014 11:32 pm
Forum: Off Topic
Topic: This is where we HONK
Replies: 68
Views: 46909

This is where we HONK

HOOOOOOOOONNNNKKKKKKKKK
by Numbers
Thu Apr 17, 2014 8:36 pm
Forum: General Chat
Topic: can someone please tell me what is going on
Replies: 52
Views: 232637

Re: can someone please tell me what is going on

It's really up to them if they want to stick with Erro or not.

coderbus didn't want a civil war between branches anyway...
by Numbers
Wed Apr 16, 2014 7:29 pm
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

The thing that is sill unfinished were the carbon based stuff from CO2 converter which would be stuff like naphtalene, fullerens, graphene, soft carbon, graphite, phenols. Output would've been controllable by reaction temperature and catalyst (Researchable by R&D). In the long run fullerens woul...
by Numbers
Wed Apr 16, 2014 5:53 pm
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

:!: - Orderable :idea: - From plants :evil: - For traitors SO IT BEGINS HERE Blood Vaccine Not changed Water :!: Holy Water Space Lube Not changed Hydrogen :!: Nitrogen :!: Oxygen :!: Better descriptions were given to these gases. Still orderable from Chemmaster Lithium :!: Sodium :!: Potassium :!: ...
by Numbers
Wed Apr 16, 2014 4:48 pm
Forum: General Chat
Topic: Getting Wiki Copied
Replies: 18
Views: 9361

Re: Getting Wiki Copied

His copyright claim has no effect because the wiki was PD beforhand. You can't un-PD something. Once it's Open Source or PD, it's that way forever.
by Numbers
Wed Apr 16, 2014 2:17 pm
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 205703

Re: Site ideas

Dude, I will be the most kawaii semapi out there.
by Numbers
Wed Apr 16, 2014 1:24 pm
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 205703

Re: Site ideas

Bigger avatars.
by Numbers
Wed Apr 16, 2014 12:45 pm
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

Thanks. I've been told that my decision to leave was not what everyone expected but I'm really put off by the negative atmosphere. ANYWAY. The original list of chemicals (New Chemistry Version 2. This one failed around late 2012-early 2013) had like 30-60 salts and a lot more organic compounds. You ...
by Numbers
Wed Apr 16, 2014 11:25 am
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

Re: New Chemistry

This is mostly for Mloc and N3X15 whether they want a similar system implemented: How temperature reactions in atmosphere work. Apparently my code is almost identical to goon (drsingh told me so) but also has a tweak that makes the whole thing more optimized.: When a tile is processed there are chec...
by Numbers
Wed Apr 16, 2014 10:54 am
Forum: Coding
Topic: New Chemistry
Replies: 20
Views: 13640

New Chemistry

Well for all those interested, I've uploaded the 85% finished newchemistry code here, as promised. Don't try to download and compile it though - it won't work as 3/4 of the codebase is from around January and some of the other codebase is from after qdel. But you can just grab the invidual files and...