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Re: @bandit

by skoglol
Mon Feb 24, 2020 4:37 pm
 
Forum: NTR Hut
Topic: @bandit
Replies: 14
Views: 132

Re: Furry free zone

If you are a lizard wearing a monkey suit, are you then a scalie or a furry? If you need an illustration, please refer to the picture in the OP.
by skoglol
Sun Feb 23, 2020 7:48 pm
 
Forum: Off Topic
Topic: Furry free zone
Replies: 18
Views: 429

Re: bobbahbrown avatars thread

You forgot
Image
by skoglol
Sun Feb 23, 2020 5:27 pm
 
Forum: Off Topic
Topic: bobbahbrown avatars thread
Replies: 4
Views: 69

Re: 1/4 of the crew traitor?

42.2 threat, scaling is killed if it reaches >25% antags which might be a bit too high. 30 threat was spent for those 6 traitors. Seems a bit much, lowpop was a bit difficult to try to balance since it needs to work for 4 players as well as 24. What I would probably do is double the scaling cost of ...
by skoglol
Sun Feb 23, 2020 1:44 pm
 
Forum: Coding Feedback
Topic: 1/4 of the crew traitor?
Replies: 5
Views: 201

Re: Admins don't need to connect enough

https://sb.atlantaned.space/info/admins?interval=30 We all have ups and downs both of interest in playing the game and time available, so a month or two with few logins shouldnt disqualify someone from admin imo. Yes you can temporarily deadmin, but its more work for the headmins since ranks gotta b...
by skoglol
Sun Feb 23, 2020 2:57 am
 
Forum: Policy Discussion
Topic: Admins don't need to connect enough
Replies: 13
Views: 329

Re: TWAT 2020

Plapatin wrote:we have 4 us and 2 eu iirc


Yes, but thats not what the OP is basing it on. It says 3/3, and you are making it an argument about 4/2 without adding any background on why you are doing so.
by skoglol
Sat Feb 22, 2020 11:08 pm
 
Forum: Player's Headmin Election
Topic: TWAT 2020
Replies: 38
Views: 965

Re: TWAT 2020

Plapatin wrote:manuel is hosted on the sybil box. if you wanted an eu roleplaying server as outlined in your 2/2/2 plan, would you turn terry or event hall into the roleplaying server?


Wouldnt be 3 eu and 3 us if the eu box still had only 2 servers.
by skoglol
Sat Feb 22, 2020 9:57 pm
 
Forum: Player's Headmin Election
Topic: TWAT 2020
Replies: 38
Views: 965

Re: Naloac -not a cry for HELP

Considering it is something server management related, headmins would have to enable the config for it if someone made it. I think going for the duality of wanting more players but only when below a certain pop will just be confusing to the hubbies, and detrimental to the effort. Reminder that not e...
by skoglol
Sat Feb 22, 2020 7:31 pm
 
Forum: Player's Headmin Election
Topic: Naloac -not a cry for HELP
Replies: 9
Views: 335

Re: Furry free zone

This is an outreach effort

I need to know.
by skoglol
Sat Feb 22, 2020 3:52 am
 
Forum: Off Topic
Topic: Furry free zone
Replies: 18
Views: 429

Re: Furry free zone

This wasnt getting us anywhere, had to rebrand.
by skoglol
Sat Feb 22, 2020 1:39 am
 
Forum: Off Topic
Topic: Furry free zone
Replies: 18
Views: 429

Re: Turkey playing a game of chicken with Russians in Syria

Gotta admit I was expecting a video of a turkey and now that I once again remember turkey is also a country I am a bit disappointed.
by skoglol
Fri Feb 21, 2020 11:30 pm
 
Forum: NTR Hut
Topic: Turkey playing a game of chicken with Russians in Syria
Replies: 9
Views: 93

Re: remove boxstation from the map rotation

imsxz wrote:
PKPenguin321 wrote:Proofs? Round ID? Github issue?

I will give you the round id of the next round I play on boxstation if it lasts long enough


https://github.com/tgstation/tgstation/issues/48026
by skoglol
Fri Feb 21, 2020 8:14 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 64
Views: 930

Re: Phobia Feedback

I once accepted a bribe of some meth pills as sec, ate one and just after someone started singlecapping. I head over to EVA with my partner to get suits so we can dunk the space bomber who was at this time singing about cuban pete and yelling prophecies about moses. As the AI opens the eva doors, th...
by skoglol
Fri Feb 21, 2020 5:24 pm
 
Forum: Coding Feedback
Topic: Phobia Feedback
Replies: 21
Views: 474

Re: remove boxstation from the map rotation

Reason we need less maps is partially due to noone wanting to update certain maps (wheres plumbing?) And the utter soulsucking work that is remapping on 6 maps bogging down cool feature PR's. Lets not even mention map merge conflicts.
by skoglol
Fri Feb 21, 2020 5:14 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 64
Views: 930

Re: Add the rest of the ghost prompts to character setup.

Its where the "never for this round" preferences go, for those things where you want to be offered some times but when you dont want dumb non antag xeno mob. Many of them do not have their own role because they are specific stuff, I think turning off the sentience option in game prefs turn...
by skoglol
Thu Feb 20, 2020 10:24 pm
 
Forum: Ideas
Topic: Add the rest of the ghost prompts to character setup.
Replies: 6
Views: 167

Re: remove boxstation from the map rotation

Just put Box out of its misery, we need less maps anyway. If people update it now, we'll just have the same situation in a few months. Better than wasting someones time yeah. If we were to hypothetically reduce our officially supported maps to 3 my picks would be meta, delta, pubby. With kilo still...
by skoglol
Thu Feb 20, 2020 8:08 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 64
Views: 930

Furry free zone

Welcome furries!

Costume or fur suit? Are the people who rush this every round furrries?

Spoiler:
Image
by skoglol
Thu Feb 20, 2020 7:01 pm
 
Forum: Off Topic
Topic: Furry free zone
Replies: 18
Views: 429

Re: remove boxstation from the map rotation

Maybe then we could cycle between metastation and metastation back and forth on the map rotation. The playerbase: "Yes" Up to date ones: https://cdn.discordapp.com/attachments/326831214667235328/673087028178714630/unknown.png https://cdn.discordapp.com/attachments/326831214667235328/67308...
by skoglol
Thu Feb 20, 2020 6:57 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 64
Views: 930

Re: remove boxstation from the map rotation

Saying meta is bad doesnt make box any better, you know.
by skoglol
Thu Feb 20, 2020 11:37 am
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 64
Views: 930

Re: Add the rest of the ghost prompts to character setup.

Those are per round though
by skoglol
Thu Feb 20, 2020 10:05 am
 
Forum: Ideas
Topic: Add the rest of the ghost prompts to character setup.
Replies: 6
Views: 167

Re: remove boxstation from the map rotation

The powernet issue is a code issue that only hits box, even the code has stopped supporting box 8-)
by skoglol
Wed Feb 19, 2020 11:35 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 64
Views: 930

Re: remove boxstation from the map rotation

Id rather see more pubby over box, maybe even donut. At least donut is still being updated.
by skoglol
Wed Feb 19, 2020 10:45 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 64
Views: 930

Re: Testmerge #49042: 'Adds speech sounds'

Please hold off on making anything until Ive decided what inflections can reasonably be achieved. Im all for inflections, voice packs and adjustable frequency.
by skoglol
Tue Feb 18, 2020 8:22 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 997

Re: Make Manuel Dynamic As Well

"its current state" is that it is adjustable in its entirety through configs, and it can take whatever shape is wanted of it.
by skoglol
Tue Feb 18, 2020 8:39 am
 
Forum: Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 13
Views: 274

Re: Make Manuel Dynamic As Well

Dynamic can be tuned to a much greater extent than secret can, per server. The powers that be dont wanna be the ones to do it though, take it up at the next headmin election which is pretty close.

Spoiler:
Then watch it get ignored or promised and never done, you should have learned by now.
by skoglol
Tue Feb 18, 2020 12:37 am
 
Forum: Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 13
Views: 274

Re: Testmerge #49042: 'Adds speech sounds'

I'm away for a couple weeks, won't be done till I'm back. Untestmerged, I got the feedback I needed for now.
by skoglol
Sat Feb 15, 2020 1:31 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 997

Re: Testmerge #49042: 'Adds speech sounds'

It also cant be heard through walls or when you would otherwise not be able to hear what is being said, so how is it a cult nerf exactly? Stop being bad, BadSS13Player
by skoglol
Fri Feb 14, 2020 6:11 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 997

Re: Testmerge #49042: 'Adds speech sounds'

Ask whoever put the intercoms around the AI core.
by skoglol
Fri Feb 14, 2020 6:31 am
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 997

Re: Goon Code 2020: Brought to you by Cirrial

nobody cares, it's the same spaghetti mess of shit it was in 2016 port widescreen you fucking fruit Widescreen sux its 2020 give me wiDESCREEN SUPPORT EVERY OTHER SERVER HAS IT EVEN VORESTATION HAS IT AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH But we have widescreen support. https://github.c...
by skoglol
Wed Feb 12, 2020 5:25 am
 
Forum: General Chat
Topic: Goon Code 2020: Brought to you by Cirrial
Replies: 30
Views: 604

Re: Turn off night lighting already

oranges wrote:I like night lighting

Not-Dorsidarf wrote:I like night lighting and I dont understand people who say it hurts their eyes like jesus wept its like 2 levels lower than fullbright


Ghosts have night vision by default.
by skoglol
Tue Feb 11, 2020 12:33 pm
 
Forum: Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 842

Re: Doctor is a Less Shit Job Now: The State of Medbay

Living people healing prevents them dying, leading to less dead people. Only having to deal with blood loss and toxin damage is boring.

Would you rather alt tab out of the game while you wait for a corpse?
by skoglol
Mon Feb 10, 2020 10:40 pm
 
Forum: Coding Feedback
Topic: Doctor is a Less Shit Job Now: The State of Medbay
Replies: 31
Views: 760

Re: Doctor is a Less Shit Job Now: The State of Medbay

I dont get how people struggle with toxin, I just stab people twice with a syriniver syringe and they magically heal everything real quick. Virology right now can mostly invalidate medbay by doing airborne regen coma, leaving only the dead cases coming in while the rest heal naturally. Its kinda shi...
by skoglol
Mon Feb 10, 2020 6:45 pm
 
Forum: Coding Feedback
Topic: Doctor is a Less Shit Job Now: The State of Medbay
Replies: 31
Views: 760

Re: anomaly slimes need a nerf

Balance discussions arent held on the issue tracker, that is exclusively for bugs and the like. You are allowed to open a PR to rebalance something even when connected to a closed issue. The fact that slimes can break glass is good imo, but I can see how breaking APC's all over the place just get an...
by skoglol
Mon Feb 10, 2020 1:19 am
 
Forum: Coding Feedback
Topic: anomaly slimes need a nerf
Replies: 58
Views: 942

Re: Manuel Testmerge #49042: 'Adds speech sounds'

AI realizing how annoying it is when they speak. What can I say 8-)

Changed the title since this is not manuel exclusive. Its on EH as well.
by skoglol
Sun Feb 09, 2020 3:39 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 997

Re: Does Rule 4 Apply Before the Game Tells you about being a head rev

I dont see why you would be. You are an antag from the moment you are made an antag, and prior to that you are just a mind in a list. If you die, go to lavaland or whatever you wouldnt be turned into a headrev.
by skoglol
Sun Feb 09, 2020 4:32 am
 
Forum: Policy Discussion
Topic: Does Rule 4 Apply Before the Game Tells you about being a head rev
Replies: 4
Views: 189

Re: anomaly slimes need a nerf

Just straightjackethire some assistants to sit in the engine chamber to distract the slimes
by skoglol
Sat Feb 08, 2020 4:35 pm
 
Forum: Coding Feedback
Topic: anomaly slimes need a nerf
Replies: 58
Views: 942

Re: Turn off night lighting already

There is a button on the APC but its access locked defeating the point entirely. Some maps like box also dont have APC's easily accessible, so this isnt always a good solution.
by skoglol
Sat Feb 08, 2020 2:56 am
 
Forum: Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 842

Re: Manuel Testmerge #49042: 'Adds speech sounds'

In the interest of not bloating it too hard, inflection would have to be limited to already existing checks like we do for speech verb and span. So punctuation, whispering, that kinda thing. Worth looking into if there is interest in keeping this around, which there seems to be. Ive mostly been hang...
by skoglol
Fri Feb 07, 2020 9:49 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 997

Turn off night lighting already

It hurts my eyes, and its not like we are sleeping anyway. It was cute for flavor the first few times, but the feeling passed a long time ago.

Its a config options, so headmin stuff.
by skoglol
Fri Feb 07, 2020 9:45 pm
 
Forum: Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 842

Re: Manuel Testmerge #49042: 'Adds speech sounds'

You are welcome to read and comment on the PR as well, I wont bother repeating everything here. https://github.com/tgstation/tgstation/pull/49042 Here's a summary: I dont want a toggle because if you turn them off you are still going to be that annoying piece of shit that doesnt react when someone t...
by skoglol
Fri Feb 07, 2020 12:44 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 997

Re: Shuttle call gates

I dont think the "shuttle will arrive in x minutes" is a good thing, as I mentioned earlier it makes the shuttle not very reactive. It forces people to call the shuttle in case they cant handle the threat instead of calling it when its clear they cant handle the threat.
by skoglol
Thu Feb 06, 2020 7:01 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 48
Views: 849

Re: Examining abductor gland thingies

Just normal examine, shift click the gland.
by skoglol
Thu Feb 06, 2020 6:59 pm
 
Forum: General Chat
Topic: Examining abductor gland thingies
Replies: 3
Views: 154

Re: Shuttle call gates

Stillplant is wrong. https://sb.atlantaned.space/rounds If we count rounds that end with "Proper Completion", that last less than 50 minutes, at time of writing, we have 129709, and 129689, from 64 rounds on the first page. This is 3 percent of the rounds. Allright, that is looking a lot ...
by skoglol
Thu Feb 06, 2020 6:25 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 48
Views: 849

Re: Shuttle call gates

deedubya once again arguing about shit, but not bothering to read or being unable to comprehend what has been said already. Just stop, you are embarassing yourself. >he disagreed with me and provided valid counterpoints so I'll resort to ad-hom to score epic gamer points how are you not on post app...
by skoglol
Thu Feb 06, 2020 6:14 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 48
Views: 849

Re: Shuttle call gates

deedubya once again arguing about shit, but not bothering to read or being unable to comprehend what has been said already. Just stop, you are embarassing yourself.
by skoglol
Thu Feb 06, 2020 4:47 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 48
Views: 849

Re: Shuttle call gates

stuff If there are legitimate reasons to call the shuttle, go for it. I do think we should raise the bar for what counts as a legitimate reason though, and a hole in the station should be attempted fixed first. Its only a foam grenade away most times. Im not saying you cant call shuttle with curren...
by skoglol
Thu Feb 06, 2020 11:29 am
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 48
Views: 849

Re: Shuttle call gates

Shuttle is one of the biggest gripes I have with the game currently. - Its used as the biggest counter to certain game modes, like nuke ops and cult, as well as events like xenos, swarmers etc.It is however also called for pointless reasons during events like blob, despite being unable to leave. - A...
by skoglol
Thu Feb 06, 2020 10:42 am
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 48
Views: 849

Re: CLONING REMOVAL FEEDBACK

Just another reason cloning should have gone then. I cant imagine that was intentional, and it was likely a byproduct of husks being cloneable at t4.
by skoglol
Thu Feb 06, 2020 12:32 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 10626

Re: CLONING REMOVAL FEEDBACK

You are wrong.
by skoglol
Wed Feb 05, 2020 6:05 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 10626

Re: CLONING REMOVAL FEEDBACK

Changeling suck makes you not viable for revival, that part is intentional and was like that before cloning removal as well. You get ling succed? You're out, permanently. Should probably just replace the brain organ with a dried out/shrunk one though to make it more clear to doctors as they extract ...
by skoglol
Wed Feb 05, 2020 5:50 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 10626
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