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Re: Reintroduce cloner as source of new bodies

Sometimes body of patient is too fucked up and/or exotic. Does producing braindead clone of that sound too bad? Cloner should stay but require at very least brain transplant. T1-tier cloner that spits out braindead would be enough of nerf cloner actually needed. Experimental cloner ruin was rare fi...
by skoglol
Sun May 24, 2020 7:40 pm
 
Forum: Ideas
Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
Replies: 33
Views: 406

Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds

If you mean the complete removal, it was done so that the pile of cloning bugs could be done away with. There are other sections of the code which have a pile of bugs, and lie dormant, therefore not receiving the same treatment. I see it as spite. Simple as. Feel free to open a removal PR for dead ...
by skoglol
Sun May 24, 2020 1:17 am
 
Forum: Ideas
Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
Replies: 33
Views: 406

Re: Bug reporting without Github

Admins should be relaying issues where they are the ones sitting on describing information, for instance if they have used VV to confirm info or used it to view bugged states that might be helpful in tracking down the issue. In most other cases, directing the player to report the issue via the butto...
by skoglol
Thu May 21, 2020 3:00 pm
 
Forum: Ideas
Topic: Bug reporting without Github
Replies: 16
Views: 330

Re: C4 is shit.

Want stronger C4? Get X4 :c4: :newcop:
by skoglol
Sun May 10, 2020 12:54 pm
 
Forum: Coding Feedback
Topic: C4 is shit.
Replies: 42
Views: 615

Re: my guide to fixing the population on the LRP servers without using the hub as life support

Hub brings fresh players to our servers, something we sorely need. There are few things quite as boring as when everyone on the server knows everything and see no reason to have job related conversations. Besides, prime time sees more than one servers worth of traffic.
by skoglol
Fri May 08, 2020 12:53 am
 
Forum: Policy Discussion
Topic: my guide to fixing the population on the LRP servers without using the hub as life support
Replies: 44
Views: 875

Re: Should tide be banned?

The OP is presenting tide as fun for all, but that isn't the case. In these """wow haha so funny break things""" situations there are bound to be a fair few people who did not enjoy their time due to some random greyshits setting out to make their life harder. Sure, its...
by skoglol
Wed May 06, 2020 4:18 pm
 
Forum: Policy Discussion
Topic: Should tide be banned?
Replies: 17
Views: 397

Re: Box Removal Discussion

I vote we just remove all the maps and replace it with an empty z-level. Noone around to bitch and moan if they all suffocate. No disagreements about maintenance being too small/big/cluttered/whatever either. On a more serious note, box has always felt shit to me. Pre map vote, noone wanted to play ...
by skoglol
Wed Apr 29, 2020 7:20 am
 
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 4037

Re: Furry Headquarters

Do you get sticky if you pet the donut dog?
by skoglol
Tue Apr 28, 2020 6:50 pm
 
Forum: Off Topic
Topic: Furry Headquarters
Replies: 48
Views: 1067

Re: Swap Bagil off 24/7 Dynamic.

I am as far as I know the last one to touch dynamic weights and requirements. The numbers for the basic scaling antags were a wild guess, and I left further adjustments up to headmins in the configs. I have tried to make that happen for at least half a year, and I'm not very confident it will happen...
by skoglol
Tue Apr 28, 2020 7:10 am
 
Forum: Policy Discussion
Topic: Swap Bagil off 24/7 Dynamic.
Replies: 56
Views: 1238

Re: Trialmin Review: Skoglol

Vekter wrote:He was mean to me and said rude things about my mother.

So yes, please promote. Goodmin.


Your mother was a hamster and your father smelt of elderberries!
by skoglol
Tue Apr 28, 2020 6:57 am
 
Forum: Town Hall
Topic: Trialmin Review: Skoglol
Replies: 16
Views: 821
PostThis post was deleted by Cobby on Wed Apr 29, 2020 12:45 am.
Reason: Response to deleted

Re: Swap Bagil off 24/7 Dynamic.

If the solution is as easy as "just reconfig it", please provide what you'd like to see in the configuration if the solution is to let people configure it, please provide documentation on your configuration code you filthy coder so i don't stare random bs. I was talking about config admin...
by skoglol
Mon Apr 27, 2020 4:51 pm
 
Forum: Policy Discussion
Topic: Swap Bagil off 24/7 Dynamic.
Replies: 56
Views: 1238

Re: A map vote

dude what meta is still played more than any other map. There was some graph i think skog made or something of map playtime before and after map votes. Meta is still the most played but not as much as it once was https://cdn.discordapp.com/attachments/326831214667235328/673087028178714630/unknown.p...
by skoglol
Tue Apr 21, 2020 5:15 am
 
Forum: Coding Feedback
Topic: A map vote
Replies: 55
Views: 1998

Re: Remove Random Searching in Alert Levels

Also one of my pet peeves. Security random searching or searching for little reason during blue is pretty shitty, and trying to point that out IC is met with silence. Noone cares, because its not enforced. I would like to see it enforced. Define probable cause though. Seen with a weapon? Seen inside...
by skoglol
Fri Apr 17, 2020 11:32 pm
 
Forum: Policy Discussion
Topic: Remove Random Searching in Alert Levels
Replies: 72
Views: 2100

Re: Preserving OG Options

who the fuck isn't validating pref options? I stg We are, in two places during load_preferences. The sanitize bug with 513 caused the colors to come out as "000" instead of "#000" so it is currently not catching these. if(!features["mcolor"] || features["mcolor&qu...
by skoglol
Sun Apr 12, 2020 1:19 pm
 
Forum: Policy Discussion
Topic: Preserving OG Options
Replies: 24
Views: 732

Re: Preserving OG Options

It doesnt matter how you got it, or if there is an advantage in having it or not. Its not a valid color option, and this discussion is asinine.
by skoglol
Sun Apr 12, 2020 2:03 am
 
Forum: Policy Discussion
Topic: Preserving OG Options
Replies: 24
Views: 732

Re: Preserving OG Options

No, you cannot keep your full black #000000 lizard. The reasons for this should be very very obvious, but in case the readers dont get it: When you are full black, you are harder to spot in darkness. Regardless of any of that, the color you have is not a valid color pick. Just because you abused the...
by skoglol
Sun Apr 12, 2020 1:55 am
 
Forum: Policy Discussion
Topic: Preserving OG Options
Replies: 24
Views: 732

Re: [Peoplearestrange] This is a thing that happened

You were asked to stop doing so here: https://tgstation13.org/phpBB/viewtopic.php?f=7&t=26326#p554298 Having this settled, I would like to assert that your decision to have your characters speak in allcaps is detrimental to the MRP experience, as we have methods of shouting IC and allcapsing has...
by skoglol
Sat Apr 11, 2020 9:43 pm
 
Forum: Resolved Appeals
Topic: [Peoplearestrange] This is a thing that happened
Replies: 20
Views: 969

Re: [skoglol] Twottle_Birb If I get unbanned I won't fuck with the AI again

5. A permaban may only be appealed once every 12 months unless stated otherwise by the banning admin or a headmin. Subsequent appeals will be automatically rejected and deleted, and may result in a forum ban if repeated. Your last appeal was denied less than a week ago. You may appeal again in abou...
by skoglol
Fri Apr 10, 2020 9:13 pm
 
Forum: For No Reason Trash
Topic: [skoglol] Twottle_Birb If I get unbanned I won't fuck with the AI again
Replies: 1
Views: 313

Re: [Skoglol] Darek143 - Blatant metacomms

Good. Ban reduced to 90 days, will expire 2020-07-03 23:53:52, see you then.
by skoglol
Wed Apr 08, 2020 10:03 pm
 
Forum: Resolved Appeals
Topic: [Skoglol] Darek143 - Blatant metacomms
Replies: 11
Views: 811

Re: [Skoglol] SasukexSakura1337 - Blatant metacomms.

Allright, good. Ban reduced to 30 days, expires 2020-05-04 23:59:28. See you then.
by skoglol
Wed Apr 08, 2020 10:00 pm
 
Forum: Resolved Appeals
Topic: [Skoglol] SasukexSakura1337 - Blatant metacomms.
Replies: 3
Views: 377

Re: [Skoglol] SasukexSakura1337 - Blatant metacomms.

Allright. Sorry for taking a while to respond to this one. I wanted to focus on one side of the situation at a time, in this case I started with Darek's appeal since he is the older player and also the one who had given us a bit of back and forth about your relation in the previous interactions. I b...
by skoglol
Wed Apr 08, 2020 5:51 pm
 
Forum: Resolved Appeals
Topic: [Skoglol] SasukexSakura1337 - Blatant metacomms.
Replies: 3
Views: 377

Re: [Skoglol] Darek143 - Blatant metacomms

Allright, that sounds believeable. You are on the hook for metacomming, the reason I am digging into your previous interaction as well is to get a straight story out of you. If I were to reduce the ban, that requires me to be able to trust you not to do this again. The story as presented didnt fill ...
by skoglol
Wed Apr 08, 2020 5:41 pm
 
Forum: Resolved Appeals
Topic: [Skoglol] Darek143 - Blatant metacomms
Replies: 11
Views: 811

Re: [Skoglol] Darek143 - Blatant metacomms

So you didnt explictly say when I asked. You keep telling me that your brothers byond name is similar to sasukexsakura1337, what is the exact byond username your brother uses?
by skoglol
Tue Apr 07, 2020 1:48 pm
 
Forum: Resolved Appeals
Topic: [Skoglol] Darek143 - Blatant metacomms
Replies: 11
Views: 811

Re: [Skoglol] Darek143 - Blatant metacomms

Full ban reason: "Blatant metacomms with sasukexsakura1337. Warned about this before. In this case, Darek rolled wizard, had sasuke ghost from his crew role and bought apprentice for him. Upon getting on ship, neither of them spoke a single word but got loaded up on gear just fine." The ru...
by skoglol
Sun Apr 05, 2020 1:43 pm
 
Forum: Resolved Appeals
Topic: [Skoglol] Darek143 - Blatant metacomms
Replies: 11
Views: 811

Re: TC trades are out of control

Go admin event hall, in all my hours over there I have had a single tc trade request. Its like they dont know the option exists (they dont) Frankly I have been hinting to them that they should be, admins can make a lot of fun stuff. I had a clown ahelp if I could give his traitor away to someone els...
by skoglol
Sun Apr 05, 2020 10:31 am
 
Forum: Policy Discussion
Topic: TC trades are out of control
Replies: 21
Views: 908

Re: [skoglol] Twottle_Birb Should ock ick really be a permaban?

You are the non antag captain ordering the non antag AI to kill part of your crew. You are not allowed to kill people just because they are felinids, nor kill them by proxy.
by skoglol
Sat Apr 04, 2020 9:59 pm
 
Forum: Resolved Appeals
Topic: [skoglol] Twottle_Birb Should ock ick really be a permaban?
Replies: 9
Views: 576

Re: [skoglol] Twottle_Birb Should ock ick really be a permaban?

You're supposed to leave the template parts in, so we can easily read what line you are filling in, but okay. I was being lenient on the AI law thing, only giving you a day off for blatant disregard of our rules in the captains position. You were warned for improper and dangerous AI laws only yester...
by skoglol
Sat Apr 04, 2020 9:52 pm
 
Forum: Resolved Appeals
Topic: [skoglol] Twottle_Birb Should ock ick really be a permaban?
Replies: 9
Views: 576

Re: Disable Meteors

Meteor storms should cause a lot of meteors to come in from a single general direction, not all over like current. Makes them more devastating locally, but also a lot easier to focus repairs.
by skoglol
Tue Mar 31, 2020 6:41 pm
 
Forum: Policy Discussion
Topic: Disable Meteors
Replies: 35
Views: 1173

Re: I want to make my first PR

zxaber wrote:
Jack7D1 wrote:Make orm no longer unanchorable.

So, what, greytide just dismantle it? The ORM being moveable means it's generally not destroyed when someone wants access to the autolathe.


The issue here is how moving it opens a path into cargo, not that you can move it. Just put something dense under it.
by skoglol
Mon Mar 30, 2020 4:49 pm
 
Forum: Ideas
Topic: I want to make my first PR
Replies: 10
Views: 364

Re: Stealing SM sliver too vague

Yeah, there is a paper in the kit.
by skoglol
Sun Mar 29, 2020 1:56 pm
 
Forum: Policy Discussion
Topic: Stealing SM sliver too vague
Replies: 29
Views: 1361

Re: Are disease and spawner grenades okay on Manuel?

feem wrote:buzzkill grenade in medbay about 20 minutes after shift start.

feem wrote:at roundstart that killed four people

feem wrote:at roundstart

feem wrote:they attacked medbay at roundstart


>20 minutes
>roundstart

Okay retard.
by skoglol
Sat Mar 28, 2020 11:09 pm
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 758

Re: Trialmin Review: Vekter

Frankly, for his own sake, deadmin. He has played 3 rounds since he got adminned on the 14th of january and adminned a ton. Seems to constantly put himself at odds with the playerbase and get stressed out about it. As for his adminning, Im mostly just watching from the sidelines. Seems a bit heavy h...
by skoglol
Sat Mar 28, 2020 10:35 am
 
Forum: Town Hall
Topic: Trialmin Review: Vekter
Replies: 22
Views: 1845

Re: skolaris or whatever theyre called not checking logs

I stand by my actions in the incident you are complaining about. Security was looking for a chemist that set off a grenade, you were a chemist and they searched you. They found a grenade and set it off to see what it was, then let you go. All perfectly valid security play, and the definition of an I...
by skoglol
Thu Mar 19, 2020 10:24 pm
 
Forum: Closed Complaints
Topic: skolaris or whatever theyre called not checking logs
Replies: 4
Views: 395

Re: Remove the BoH bomb stacking feature

Yes, but that wouldnt cause what you see in the OP. Thats the max eat distance of that singulo thats not deleting and therefore eating too much.


What you describe looks like this in comparison:
Image
by skoglol
Thu Mar 19, 2020 6:39 am
 
Forum: Ideas
Topic: Remove the BoH bomb stacking feature
Replies: 7
Views: 447

Re: Remove the BoH bomb stacking feature

This is not intended, its caused by the timer subsystem being behind and not deleting the singulo when supposed to. Ive said as much before, but you seem to have missed it.
by skoglol
Thu Mar 19, 2020 4:11 am
 
Forum: Ideas
Topic: Remove the BoH bomb stacking feature
Replies: 7
Views: 447

Re: Decrease the probability of families gamemode

@nabski Once they start yelling about reporting you to gods, toss them in perma and forget about them. There are some people on EH doing this cause they are new and from hugbox servers. On families rate, its a bit too high for a mode that breaks the secrecy and announces itself. Should aim for once ...
by skoglol
Mon Mar 16, 2020 3:28 pm
 
Forum: Policy Discussion
Topic: Decrease the probability of families gamemode
Replies: 13
Views: 690

Re: [<Skoglol>] <Satric>-"PermaBan"

Thank you, the ban has now been lifted. Have fun!
by skoglol
Mon Mar 16, 2020 1:38 am
 
Forum: Resolved Appeals
Topic: [<Skoglol>] <Satric>-"PermaBan"
Replies: 3
Views: 378

Re: [Skoglol] <Odosendai> - Note for Powergaming/Metagaming

Fading essentially means that older notes are visibly indicated to be older and eventually hidden behind a "show all" button since they are rarely very relevant. It will not completely disappear, but as I said this is a minor informative note and nothing more. Headmins may overrule as alwa...
by skoglol
Mon Mar 16, 2020 1:34 am
 
Forum: Resolved Appeals
Topic: [Skoglol] <Odosendai> - Note for Powergaming/Metagaming
Replies: 5
Views: 438

Re: [Skoglol] <Odosendai> - Note for Powergaming/Metagaming

Hi there. The reason I contacted you about this was that you were done adding this law to all three AI less than five minutes into the round, before any threat was confirmed and even before I had the time to make an announcement about the three AI's. Try to be a bit less preemptive about solving pro...
by skoglol
Sun Mar 15, 2020 8:29 pm
 
Forum: Resolved Appeals
Topic: [Skoglol] <Odosendai> - Note for Powergaming/Metagaming
Replies: 5
Views: 438

Re: [<Skoglol>] <Satric>-"PermaBan"

Hi, and thanks for stopping by to appeal this. The reason it was made a permaban was that you disconnected before we could talk this out. You have pretty low playtime with us, and your behaviour could have been indicative of just wanting to cause trouble. Normally it would have been maybe a day, two...
by skoglol
Sun Mar 15, 2020 7:36 pm
 
Forum: Resolved Appeals
Topic: [<Skoglol>] <Satric>-"PermaBan"
Replies: 3
Views: 378

Re: Can i get unbanned? banned by Skoglol btw

The full ban reason is: Banned from the server permanently - Metacomming with Zmrd on discord. Asked others to join them on discord in IC chat. Killed a few people together as non-antags. See https://tgstation13.org/phpBB/viewtopic.php?f=7&t=25916#p549341 for my response to Zmrd's ban appeal. Yo...
by skoglol
Sat Mar 14, 2020 6:35 pm
 
Forum: Resolved Appeals
Topic: Can i get unbanned? banned by Skoglol btw
Replies: 1
Views: 242

Re: [<Skoglol>] <Zmrd> - „Fluff text”

Hi there. I had been trying to get a hold of you previous in the round but you were not responding to the admin PM's. This was regarding your name, as well as several murders you took part in with your friend. During this round you also asked someone on two different occasions to add you on discord ...
by skoglol
Sat Mar 14, 2020 3:31 am
 
Forum: Resolved Appeals
Topic: [<Skoglol>] <Zmrd> - „Fluff text”
Replies: 2
Views: 312

Re: Note on mechs and hardsuits

1) hardsuits morph into a more exosuits with modular building system and bonuses to specific attributes of a suit (i.e hazardous environment protection, or tool use, or defence), soaking up the aspects of mechs that were useable on station. 3) Exosuits/hardsuits should have no fixed extra weapons l...
by skoglol
Thu Mar 12, 2020 5:39 pm
 
Forum: Coding Feedback
Topic: Note on mechs and hardsuits
Replies: 35
Views: 1409

Re: Alternate uniforms will no longer be accepted

Is it time for the great purge?
by skoglol
Wed Mar 11, 2020 10:46 pm
 
Forum: Coding Feedback
Topic: Alternate uniforms will no longer be accepted
Replies: 37
Views: 1192

Re: Dr who is dead - The timeless child

Ive still not gotten over Tennant and Donna. Best part of the new series.
by skoglol
Wed Mar 11, 2020 7:25 pm
 
Forum: Off Topic
Topic: Dr who is dead - The timeless child
Replies: 16
Views: 1094

Re: Box 2020 - Feedback & Mapping

I think there's a fair argument to be made of how it's not that Box that should have all this more stuff added, but that it's the other maps which should have theirs reduced. So for the examples of EVA and emergency firesuits, the other maps could probably do with less of each. Decals and over-deco...
by skoglol
Thu Mar 05, 2020 8:06 pm
 
Forum: Spriting and Mapping
Topic: Box 2020 - Feedback & Mapping
Replies: 32
Views: 1344
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