Search found 2109 matches
- Sun Jan 14, 2024 5:42 am
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 37
- Views: 5109
Re: How To Make Blob Better Thread
its a gear check
- Mon Jan 01, 2024 5:33 am
- Forum: Resolved Appeals
- Topic: [jaredfogle]Snailomi - Self requested permaban appeal (New year, new snail)
- Replies: 1
- Views: 942
- Fri Dec 29, 2023 6:59 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
at this point it feels like the head admins are just too nice to close the thread
- Thu Dec 28, 2023 10:18 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
i will close a pr that adds non human to any head of staff that isn't the qm. let the qm have this
- Thu Dec 28, 2023 12:59 am
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 12152
Re: Complaints on birdshot(ADD YOUR INPUT)
the metrics show that the population does not drop by a significant amount (accountable for by noise) when birdshot is picked. if you want it removed from rotation then you will need something that can't be objectively disproven lke that As nice as it is to have a solid statistic to go off of, you ...
- Wed Dec 27, 2023 4:39 am
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 12152
Re: Complaints on birdshot(ADD YOUR INPUT)
the metrics show that the population does not drop by a significant amount (accountable for by noise) when birdshot is picked. if you want it removed from rotation then you will need something that can't be objectively disproven lke that
- Sat Dec 23, 2023 9:28 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
not a chance. qm being the lone exception is interesting
- Sat Dec 23, 2023 8:06 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
fikou's motivations with that PR are extremely obvious in the description. he doesn't like that it's only QM, it's not that he likes non human heads. it's only ostensibly relevant. me and him disagree on this and have discussed it several times
- Sat Dec 23, 2023 2:07 am
- Forum: Resolved Appeals
- Topic: [DISCORD] k4rlox - Spriter chat ban
- Replies: 4
- Views: 2381
- Fri Dec 22, 2023 8:02 pm
- Forum: Player's Club
- Topic: do you guys like the new blood brothers
- Replies: 27
- Views: 11763
Re: do you guys like the new blood brothers
no they cant. 10% chance for the first brother and impossible otherwise. report the round id as a bug if you saw this I'm not entirely sure if this counts as a bug or not but here's the round: https://scrubby.melonmesa.com/round/220792?h it just rolled blood brothers twice, so not a bug though twea...
- Fri Dec 22, 2023 1:47 am
- Forum: Player's Club
- Topic: do you guys like the new blood brothers
- Replies: 27
- Views: 11763
- Thu Dec 21, 2023 5:41 am
- Forum: Player's Club
- Topic: do you guys like the new blood brothers
- Replies: 27
- Views: 11763
do you guys like the new blood brothers
just checking
- Mon Dec 18, 2023 7:51 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
snip ... Lots of the arguments against seem to boil down to "I just don't want more competition on my head rolls." ... i was wondering how much truth this had behind it and it looks like among the 12(?) opposed non-admins in this thread, 5 play head roles like 30%+ of the time. There's no...
- Sun Dec 17, 2023 8:07 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
i would not merge that middleground
- Sat Dec 16, 2023 6:44 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
just make non-humans head of staff a somewhat common station trait Station trait wouldn't work, I've gone into this in the past. You don't want to promote random people to head of staff, so you have to let them opt in for it. But letting them opt in for it means them having head of staff high, and ...
- Wed Dec 13, 2023 8:04 am
- Forum: Player's Club
- Topic: we should rock this vote
- Replies: 59
- Views: 45483
Re: we should rock this vote
Didn't rock the vote only get added because goof, added it with the arguement of that the players could change the map because people who didn't notice the vote could change the map and maybe some peoppe can't even vote middle in the round due what they are doing like a antag chase idk. Maybe the v...
- Wed Dec 13, 2023 5:34 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
my point is that as detailed as all the lore discussion is i'm not actually sure it's beneficial to either party here because i don't see head admins being as invested as you guys are in it, other than on surface level. not going to post more about this because i don't want to derail the thread but ...
- Wed Dec 13, 2023 5:32 am
- Forum: Auditorium
- Topic: Dynamic config changes
- Replies: 8
- Views: 5637
Re: Dynamic config changes
heretic can still only roll once, but will continue making multiple heretics in that one roll. also its weight is decreased
- Wed Dec 13, 2023 4:38 am
- Forum: Player's Club
- Topic: we should rock this vote
- Replies: 59
- Views: 45483
Re: we should rock this vote
the reason is because at the time of the change, north star had ran ten times in total in the past 3 months on sybil. when i was playing a round the one time i was going to see it in the last month of playing, the vote was rocked to instead choose meta station. the map voting system will almost cert...
- Wed Dec 13, 2023 4:14 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
at some point you need to understand the head admins are very lazily skimming through all these lore posts
- Tue Dec 12, 2023 2:21 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
You have just described the one outcome and Avenue for conflict I was talking about: the original head showing up. It’s a reputation check all the way down. If your static has the brand recognition to have people revolt for you then it’s fun, if you’re new or on a random name then you don’t. I didn...
- Mon Dec 11, 2023 10:09 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
Also QMs are allowed to be nonhuman for a couple of reasons:
1. Nepotism (It's not a long story but it's not an interesting one)
2. Because it adds a very distinct flavor to QM. Not everything needs to be consistent. Revel in the consistent inconsistency.
1. Nepotism (It's not a long story but it's not an interesting one)
2. Because it adds a very distinct flavor to QM. Not everything needs to be consistent. Revel in the consistent inconsistency.
- Mon Dec 11, 2023 10:07 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 165609
Re: Enforce Human Authority: 0
It's bad for the vibe and flavor but also I have more CMO hours as moth than most people do as CMO. Some of the most memorable rounds from that would not be possible if it was just a roundstart. I have stories including from just today about being denied access, or real CMOs showing up and clashing/...
- Sun Dec 10, 2023 4:19 am
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 9274
Re: Blood brother's flash should work like a regular revhead flash
then it would only make sense if it was voluntary and be a completely different, worse antagonist
- Thu Nov 30, 2023 4:00 am
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 9274
Re: Blood brother's flash should work like a regular revhead flash
i took the code from something else that did this but it mightve been cult and not revs. i listed this in my "things i wouldnt mind if someone changed"
- Tue Nov 28, 2023 7:01 am
- Forum: Auditorium
- Topic: Dynamic config changes
- Replies: 8
- Views: 5637
Re: Dynamic config changes
blood brothers is enabled everywhere while this pr is up
- Fri Nov 24, 2023 9:42 pm
- Forum: Town Hall
- Topic: $50 BOUNTIES: New Gateway Maps
- Replies: 14
- Views: 5744
Re: $50 BOUNTIES: New Gateway Maps
yes gateway bounties still up. contact me on discord to claim one, i dont actively read the forums
- Fri Nov 24, 2023 1:16 am
- Forum: Auditorium
- Topic: Dynamic config changes
- Replies: 8
- Views: 5637
Re: Dynamic config changes
heretics now cannot spawn more than one of themselves. heretic smuggler unchanged
- Wed Nov 15, 2023 7:22 am
- Forum: Auditorium
- Topic: Dynamic config changes
- Replies: 8
- Views: 5637
- Tue Nov 07, 2023 5:32 am
- Forum: Coding
- Topic: New Hire Log
- Replies: 123
- Views: 80189
Re: New Hire Log
nvm
- Sun Nov 05, 2023 9:26 pm
- Forum: Coding
- Topic: Want 20 dollars?
- Replies: 3
- Views: 2778
Re: Want 20 dollars?
radial with the helper buttons is better
- Thu Nov 02, 2023 8:23 am
- Forum: Coding
- Topic: New Hire Log
- Replies: 123
- Views: 80189
Re: New Hire Log
ZephyrTFA retired
- Sat Oct 14, 2023 1:04 am
- Forum: Closed Policy Discussion
- Topic: Headmins should document dynamic changes in the auditorium.
- Replies: 15
- Views: 5769
Re: Headmins should document dynamic changes in the auditorium.
Even if dynamic is controlled by someone else more technically-minded, if I understand right the incentives to tweak dynamic and config are still pushed by the headmins Not really, especially in the past I was basically calling all the shots and just letting head admins know what's up. ok let's see...
- Fri Oct 13, 2023 3:36 am
- Forum: Closed Policy Discussion
- Topic: Headmins should document dynamic changes in the auditorium.
- Replies: 15
- Views: 5769
Re: Headmins should document dynamic changes in the auditorium.
Hi all, While head admins are the ones who hold the final say over Dynamic, historically they entrust the keys with subject matter experts. Last term it was Spookuni, the several terms before that it was me, this term it's more or less me again. They are kept in touch about changes and especially fo...
- Sun Aug 13, 2023 5:49 pm
- Forum: Coding Feedback
- Topic: Suggestion: Centralize Design Work in a RFC Repo
- Replies: 5
- Views: 3285
Re: Suggestion: Centralize Design Work in a RFC Repo
i think specifically being able to propose hackmd posts on github could be a good idea since we don't really use the google docs type stuff often anyway but the actual proposal of this very much seems like the "multiple standards? we should have just one" joke. discussion tends to happen i...
- Fri May 26, 2023 1:30 am
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 26564
Please give ideas for things in outfits
Head coders have approved a cosmetic loadouts system. Please use this thread for ideas on what kinds of things should be in them. For reference, we will *definitely* include things like existing heterochromia and pride pin quirks, and scarves. We will *probably* add coats (I want them at least). We ...
- Wed May 17, 2023 1:33 pm
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 17814
Re: State of Dynamic 2023
As for the traitors I'm still thinking of a good way to address that that doesn't make the systems too complicated
- Wed May 17, 2023 1:33 pm
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 17814
Re: State of Dynamic 2023
Ok, this is useful. For instance, from here I can gather Stowaway Changeling's requirements look a bit bonkers, I can adjust those. Furthermore the latejoin timer here is acting oddly. I forget if this is just its minimum bound but either way two latejoins 12 minutes after each other is Strange. [20...
- Wed May 17, 2023 1:27 pm
- Forum: Ideas
- Topic: Admin Assistant: Valid Confirmer
- Replies: 2
- Views: 1021
Re: Admin Assistant: Valid Confirmer
this has been proposed before and the answer is the same, absolutely not
- Sat May 13, 2023 3:05 am
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 17814
Re: State of Dynamic 2023
you could ask armhulen what he thinks about making obsessed only hit non antags i bet he would give a smart answer
- Fri May 12, 2023 5:43 am
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 17814
Re: State of Dynamic 2023
you need round ids
- Mon May 08, 2023 1:52 am
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 17814
Re: State of Dynamic 2023
Yes because spawning a sentient disease in the beginning of the round sucks--the problem is sentient disease itself but heavy is the best classification for the way it exists now
- Sun May 07, 2023 6:09 pm
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 17814
Re: State of Dynamic 2023
Checking that round it looks like it rolled heavies but nobody hit yes on the prompt for them lol
- Fri May 05, 2023 8:42 pm
- Forum: Ideas
- Topic: Emote idea: Stomp on a crit/dead crewmate
- Replies: 11
- Views: 2552
Re: Emote idea: Stomp on a crit/dead crewmate
everything is sexualized, don't be stupid. it doesn't matter. this was not even my first or second thought reading this.
- Sun Apr 30, 2023 5:45 pm
- Forum: Coding
- Topic: [BOUNTY] Played-time ban
- Replies: 16
- Views: 6076
Re: [BOUNTY] Played-time ban
You will soon have no excuseTheFinalPotato wrote: ↑Sat Apr 29, 2023 9:43 am It's impossible to test code like this without a db running locally, which is a pain because the default "testing" template in the codebase is aggressively outdated
- Sun Apr 30, 2023 5:44 pm
- Forum: Ideas
- Topic: Ghost-betting, Ghost Points (GP) and after-death round interactions
- Replies: 12
- Views: 3146
Re: Ghost-betting, Ghost Points (GP) and after-death round interactions
The original idea was to not have ghost interactions at all and be just bragging points, but my main worry with this is that people just won't care. Have you ever been to northernlions chat. everyone there hate watches for the casino even though you cannot spend the channel points on anything other...
- Fri Apr 28, 2023 3:26 pm
- Forum: Coding
- Topic: [BOUNTY] Played-time ban
- Replies: 16
- Views: 6076
Re: [BOUNTY] Played-time ban
the harder part is setting up the database
- Fri Apr 28, 2023 3:15 pm
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 7534
Re: Please simplify id cards access
This is a UI problem, not one with the system itself. I'm not sure there's a wonderful reason the trimmer/painter/whatever need to be separate from the main computer (as long as tablets are limited like they are now).Very unintuitive with requiring to paint the card and the trim etc.
- Mon Apr 10, 2023 4:38 am
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 17814
- Sun Mar 26, 2023 10:49 pm
- Forum: Ideas
- Topic: Conversion antags should offer up ghost control
- Replies: 19
- Views: 2813
Re: Conversion antags should offer up ghost control
I think in a perfect world for a game like SS13, everything that can have a code solution to enforce roleplaying or an expected/wanted behavior should do so. Even if I were to generally agree, it is necessary to weigh the cost of what you lose by solving a solution through code. I think this soluti...