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Re: Best code comments

The comments in revenant_abilities.dm that specifically warn admins not to give non-revenants revenant powers (right next to the code that makes those powers still able to work (and not cost any essence) when cast by non-revenants) are pretty funny: https://github.com/tgstation/tgstation/blob/master...
by ATHATH
Thu Dec 05, 2019 8:08 pm
 
Forum: Coding
Topic: Best code comments
Replies: 76
Views: 14855

Re: Best code comments

The comments in hydroponics.dm (https://github.com/tgstation/tgstation/ ... oponics.dm) are quite good, both in how they explain what's happening/what does what and in humor in the section for dealing with adding special chemicals to a plant tray.
by ATHATH
Thu Dec 05, 2019 8:01 pm
 
Forum: Coding
Topic: Best code comments
Replies: 76
Views: 14855

Re: [RSlite] Delaron Ereborn - Viro Perm job Ban

By included DNA saboteur I made it way more problematic than it needed to be. Just so you know for future reference, even if your virus didn't have the confusion or DAS symptoms in it, you'd have still been bwoinked for the non-neutered disfiguration symptom in your virus due to our current virolog...
by ATHATH
Mon Dec 02, 2019 6:21 am
 
Forum: Ban Appeals
Topic: [RSlite] Delaron Ereborn - Viro Perm job Ban
Replies: 4
Views: 425

Re: thinkin' bout vampires

This sounds like a pretty interesting idea.

It's sort of like a cross between hivemind and sentient disease.
by ATHATH
Sun Dec 01, 2019 10:27 pm
 
Forum: Ideas
Topic: thinkin' bout vampires
Replies: 14
Views: 340

Re: [RSlite] Delaron Ereborn - Viro Perm job Ban

By included DNA saboteur I made it way more problematic than it needed to be. Just so you know for future reference, even if your virus didn't have the confusion or DAS symptoms in it, you'd have still been bwoinked for the non-neutered disfiguration symptom in your virus if you had done this under...
by ATHATH
Sun Dec 01, 2019 10:15 pm
 
Forum: Ban Appeals
Topic: [RSlite] Delaron Ereborn - Viro Perm job Ban
Replies: 4
Views: 425

Re: Put dynamic on all servers

wesoda25 wrote:Fuck you im not reading that

Just give dynamic a large weight in gamemode pool : )
- intellectual with minimal experience with dynamic

https://www.youtube.com/watch?v=Jrru9SHCPqc
by ATHATH
Wed Nov 27, 2019 6:10 am
 
Forum: Policy Discussion
Topic: Put dynamic on all servers
Replies: 56
Views: 1371

Re: A "Daily" server config for Event Hall 2

Some antag types rely on people not knowing what antags the round has in order to function well, and I don't think that they'd work well with this idea (which is a shame, since cult is one of our more complex antag types).
by ATHATH
Wed Nov 27, 2019 6:05 am
 
Forum: Policy Discussion
Topic: A "Daily" server config for Event Hall 2
Replies: 1
Views: 123

Re: Re-evaluate the relation between community and codebase

To add to what Ari said, most players aren't able to make informed decisions on coding skill, code quality and oversight. Letting the people who actually do decide who is head honcho is the best way to ensure the codebase is in good hands. Managing the codebase requires a fair amount of technical s...
by ATHATH
Thu Nov 21, 2019 6:21 pm
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1085

Re: A New Toolkit For Mime Antagonists

This is a great idea, except for:
4. As the thief runs, items will fall out of the sack at random intervals, including trapped persons.


Maybe make the mime drop a few things from their sack whenever they get hit by something?
by ATHATH
Mon Nov 18, 2019 7:00 am
 
Forum: Ideas
Topic: A New Toolkit For Mime Antagonists
Replies: 5
Views: 192

Re: An Autistic Look at Gold Slime Spawns

Indie-ana Jones wrote:It's actually impossible for Terrygold to do damage. His attack proc literally doesn't run any prior code. Therefore, you can make him a giant tank, but he can never hurt people.

Oh shit, really? Oof.
by ATHATH
Mon Nov 18, 2019 6:56 am
 
Forum: Ideas
Topic: An Autistic Look at Gold Slime Spawns
Replies: 27
Views: 632

Re: An Autistic Look at Gold Slime Spawns

I think that you should bump Terrygold up a tier or two. Not only can you hit him to gain some nutriment and vitamins (which can slowly heal you, by the way), but if you can give him some bear armor and a fugu gland, he becomes a combat MONSTER. If you use the fugu gland on him first and then use th...
by ATHATH
Mon Nov 18, 2019 5:23 am
 
Forum: Ideas
Topic: An Autistic Look at Gold Slime Spawns
Replies: 27
Views: 632

Re: TGMC Hotkeys Port Feedback

Maybe add a sort of sechailer-like system to hotkeyed emotes? Like, say, if you use hotkeys to use the same emote 5 times in 5 seconds, your hotkey for it gets disabled for a minute?
by ATHATH
Mon Nov 18, 2019 4:39 am
 
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 894

Re: On Mindshield Implants, what they do and don't mean.

Being mindshielded Makes you immune to hypnoflash and MIGHT clear out hypnoflash True. Mindshields protect you from being hypnoflashed, but don't clear out any hypnotic commands that you've been given by a hypnotic flash. Think of it like mindshields vs. cult conversion. Note that directives/object...
by ATHATH
Sun Nov 17, 2019 6:12 pm
 
Forum: Policy Discussion
Topic: On Mindshield Implants, what they do and don't mean.
Replies: 13
Views: 414
PostThis post was deleted by MortoSasye on Sat Nov 16, 2019 9:09 am.
Reason: Stop peanut posting please

Re: Robotics Augtodoc

Ahem: https://github.com/tgstation/tgstation/pull/47721

This should help alleviate your problem without introducing a craftable automated (automatic?) surgeon into the game.
by ATHATH
Mon Nov 11, 2019 9:26 pm
 
Forum: Ideas
Topic: Robotics Augtodoc
Replies: 43
Views: 1670

Re: Letting ban/note apeals be resolved by the same admin that placed them is dumb.

I sort of agree that it would be annoying to have the thread locked on you after the admin got the final word. On the other hand, I've seen too many appeal threads turn into long circular arguments where nothing is accomplished and no one is learning anything. Admins are encouraged to close their t...
by ATHATH
Wed Nov 06, 2019 9:17 pm
 
Forum: Policy Discussion
Topic: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
Replies: 23
Views: 565

Re: Letting ban/note apeals be resolved by the same admin that placed them is dumb.

At the very least, non-headmins shouldn't have close topic privileges on FNR. This. It feels absolutely awful to have your argument silenced by the admin who banned you because they locked the thread (allowing them to get in the "last word" and preventing you from posting any response to ...
by ATHATH
Wed Nov 06, 2019 8:54 pm
 
Forum: Policy Discussion
Topic: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
Replies: 23
Views: 565

Re: special bolt reactions for undead

by ATHATH
Thu Oct 17, 2019 10:58 pm
 
Forum: Ideas
Topic: special bolt reactions for undead
Replies: 5
Views: 206

special bolt reactions for undead

If I made a PR that made undead creatures (skeletons, zombies, etc.) be healed by bolts of death (the kind fired from wands of death, not the kind that the colossus fires) and killed by bolts of resurrection, would anyone support it? Would it even be a good change to make to the game, balance/fun-wi...
by ATHATH
Thu Oct 17, 2019 9:30 pm
 
Forum: Ideas
Topic: special bolt reactions for undead
Replies: 5
Views: 206

Re: Buff Meme Races - Also add em to the dam Wiki

vampire should have the curator's whip fuck them up and dullahan should have disarms targetting the head instantly de-head them. allowing people to pick it up and chuck it in space. ez cucking them with blindness Fun fact: the chaplain's whip null rod form already does extra damage to vampires. Giv...
by ATHATH
Tue Oct 15, 2019 6:02 pm
 
Forum: Ideas
Topic: Buff Meme Races - Also add em to the dam Wiki
Replies: 12
Views: 587

Re: ban fusion shitters

Proposal: Nerf the station-wiping potential of fusion, but at the same time, add more beneficial gasses/buff the existing beneficial gasses so that non-antag atmos techs have more of a reason to create beneficial fusion setups instead of making station-wipers in cans just to prove that they can beca...
by ATHATH
Fri Oct 11, 2019 3:43 am
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1296

Re: Update to rule 1.

ok but define "a fight" This. Am I gonna get bwoinked for salting at someone in OOC chat with a pre-typed paragraph of text expressing my bafflement at the awfulness of/sheer incompetency shown by their decisions over the course of the round after the round ends, for example? EDIT: Ah, I ...
by ATHATH
Tue Oct 01, 2019 4:32 am
 
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 8189

Re: Removing most "kill symptoms" from virology

I'm making some progress on a complete rework that'd address this by gating the most lethal symptoms behind either lategame, antag tools, or interdepartmental cooperation in the form of research. In all fairness, you also said that I shouldn't make many virology PRs because you were working on a vi...
by ATHATH
Fri Sep 27, 2019 5:57 pm
 
Forum: Ideas
Topic: Removing most "kill symptoms" from virology
Replies: 13
Views: 504

Re: Removing most "kill symptoms" from virology

I don't think the issue lies with viruses having kill potential. In my view, viruses should be slow to kill, but hard to cure. There's nothing more deliciously chaotic to see station sick wards filled with dying patients, medical doctors dressed to the nines in PPE as they apply stopgap measures wh...
by ATHATH
Tue Sep 24, 2019 7:05 pm
 
Forum: Ideas
Topic: Removing most "kill symptoms" from virology
Replies: 13
Views: 504

Removing most "kill symptoms" from virology

As I was planning out my upcoming nerfs to the autophagocytosis necrosis (halved DPS, less rapid blood loss from the chem threshold effect), acute respiratory distress syndrome (permastunning from the chem threshold effect changed to permaknockdown-ing), and alkali perspiration (cut out the chem pro...
by ATHATH
Tue Sep 24, 2019 6:23 pm
 
Forum: Ideas
Topic: Removing most "kill symptoms" from virology
Replies: 13
Views: 504

Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)

raiding the station while some lizards remain to protect the nest This right here is the problem with our current ash lizard policy: You're allowed to raid the station, but only if one ash lizard agrees to stay behind and twiddle his thumbs in the nest while the rest of you go and have fun raiding ...
by ATHATH
Tue Sep 24, 2019 3:10 am
 
Forum: Policy Discussion
Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Replies: 35
Views: 1037

Re: "What Is and Isn't Shitcurity, A discussion"

too light (say 3 minutes for Hand Teleporter ) https://cdn.discordapp.com/attachments/276972000793329674/621235842186477568/image0-189.jpg Bruh moment. Capital Crimes These crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, or Cyborgization. Only the Captain, HoS, and...
by ATHATH
Fri Sep 13, 2019 5:21 pm
 
Forum: Policy Discussion
Topic: "What Is and Isn't Shitcurity, A discussion"
Replies: 36
Views: 779

Re: "What Is and Isn't Shitcurity, A discussion"

Istoprocent1 wrote:too light (say 3 minutes for Hand Teleporter)

https://cdn.discordapp.com/attachments/ ... e0-189.jpg
by ATHATH
Thu Sep 12, 2019 7:04 pm
 
Forum: Policy Discussion
Topic: "What Is and Isn't Shitcurity, A discussion"
Replies: 36
Views: 779

Re: Addendum to Rule 4

Timonk wrote:dont let this drop
by ATHATH
Thu Sep 12, 2019 7:00 pm
 
Forum: Policy Discussion
Topic: Addendum to Rule 4
Replies: 37
Views: 1241

Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

I know where I stand. I want to know what the exploit was, in detail. There WAS no exploit/exploitation, nor was there PLANNED to be any. Airborne ARDS Deathvirus does not use any exploits. Sudden Death uses an odd interaction (that could maybe be called an exploit if you were looking for one) betw...
by ATHATH
Mon Sep 09, 2019 10:35 pm
 
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 1485

Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

He was planning to rush this virus out and I have seen him do it in under 10 minutes. Also, under 10 minutes?! You flatter me, DinkleNH, but I don't think that even I could rush this virus out in under 10 minutes, even if the miners somehow immediately brought the uranium that I'd need to make it w...
by ATHATH
Mon Sep 09, 2019 7:29 pm
 
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 1485

Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

Sandshark. He himself has said that the virus he had planned to make killed in under a minute, had zero symptoms until about 20 seconds before it just kills you. Krusvik. He was planning to rush this virus out and I have seen him do it in under 10 minutes. You're confusing my viruses, DinkleNH. The...
by ATHATH
Mon Sep 09, 2019 6:13 pm
 
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 1485

Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

If you were any antagonist except solo headrev, and wanted to make the same virus you have been making over and over again to kill all 30 people on the station, I wouldn't have cared. Now, when you yourself made it clear that you were just going to make this virus and not be a headrev, I told you t...
by ATHATH
Sun Sep 08, 2019 9:05 am
 
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 1485

[DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

Round ID: 118092 I was a naturally-spawned solo headrev virologist, and wanted to try to pull off a conversionless revs greentext against the three heads of staff. DinkleNH, however, did not approve, and threatened to spawn meteors if I did not begin to flash/convert people. The logs from one of our...
by ATHATH
Sun Sep 08, 2019 7:55 am
 
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 1485

Re: golems, revs, and cults

The reason I bring this up is because the servant golem greeting text says that "This will never change unless your creator's body is destroyed.", with "This" referring to your creator being your master. Can brainwashing turn a golem against its master? Also, I just noticed that ...
by ATHATH
Fri Sep 06, 2019 4:24 am
 
Forum: Policy Discussion
Topic: golems, revs, and cults
Replies: 11
Views: 492

Re: golems, revs, and cults

Terranaut also brought up on Discord the possibility of a traitor getting converted to the side of a revolution or a cult and realizing that one of their assassination targets is on their team. Can they still try to assassinate that target, even though they're their "ally"?
by ATHATH
Fri Sep 06, 2019 4:20 am
 
Forum: Policy Discussion
Topic: golems, revs, and cults
Replies: 11
Views: 492

golems, revs, and cults

Let's say you're a servant golem named Adamantine Memicus and your master is John Doe. You go and do normal golem things until, suddenly, you get converted to a cult or a revolution! While you are a cultist/revolutionary, John Doe is not. Who do you serve above all else: John Doe or the cult/revolut...
by ATHATH
Fri Sep 06, 2019 4:19 am
 
Forum: Policy Discussion
Topic: golems, revs, and cults
Replies: 11
Views: 492

Re: [NecromancerAnne] Sandshark808 - Bizarre ruling on RDM

Well I didn't see that conversation in OOC because at the time I was handling a shuttle bombing as well as your ahelp. The appeal up at the moment was literally that bombing because I couldn't get the person who did it to respond. Also, I think you're mistaken for the playtime of the player. They h...
by ATHATH
Thu Sep 05, 2019 6:04 pm
 
Forum: Closed Complaints
Topic: [NecromancerAnne] Sandshark808 - Bizarre ruling on RDM
Replies: 8
Views: 1241

Re: Escalation against security falsely arresting you

Tlaltecuhtli wrote:stun n cuff em then get a wallet, steal an id from morgue and never care about the sec officer for the rest of the round

This right here. If you try this, though, don't go whining to an admin if you fail and get executed.
by ATHATH
Thu Sep 05, 2019 6:01 pm
 
Forum: Policy Discussion
Topic: Escalation against security falsely arresting you
Replies: 50
Views: 1655

Re: Addendum to Rule 4

Combine this with Isto's, or anyone else in the same mindset of him's interpretation of what an "antagonist" is, and you've got a policy enacted that allows people to cremate, space, etc for the most minor offenses due to the 'act like an antag and get treated like an antag' viewpoint. Th...
by ATHATH
Fri Aug 30, 2019 5:07 pm
 
Forum: Policy Discussion
Topic: Addendum to Rule 4
Replies: 37
Views: 1241

On What Viruses Non-Antag Virologists Can Make

What are your opinions on the subject of this thread? viewtopic.php?f=33&t=23292 Should non-antag virologists be allowed to release purely-cosmetic (aside from making it harder to infect people with other viruses, etc., etc.)/meme viruses that don't damage anyone, stun anyone, or cause anyone to...
by ATHATH
Thu Aug 29, 2019 12:41 am
 
Forum: Candidate Debates
Topic: On What Viruses Non-Antag Virologists Can Make
Replies: 1
Views: 161
PostThis topic was deleted from Player's Headmin Election by Nervere on Thu Aug 29, 2019 12:42 am.
Reason: duplicate
View this post
PostThis topic was deleted from Player's Headmin Election by Nervere on Thu Aug 29, 2019 12:42 am.
Reason: duplicate
View this post
PostThis topic was deleted from Player's Headmin Election by Nervere on Thu Aug 29, 2019 12:42 am.
Reason: duplicate
View this post

On Wardens and Securing Objective Items

What are your opinions on the subject of this thread? https://tgstation13.org/phpBB/viewtopic.php?f=33&t=22995 To what degree should wardens be allowed to secure/reinforce the Armory? Should wardens be allowed to secure the Armory roundstart/after the code blue announcement? What are your opinio...
by ATHATH
Thu Aug 29, 2019 12:36 am
 
Forum: Candidate Debates
Topic: On Wardens and Securing Objective Items
Replies: 2
Views: 199

Re: Departmental Gameplay Improvements

Oh, I know something that someone can work on: finally fixing this bug: https://github.com/tgstation/tgstation/issues/45850 It's really, really annoying that the roundend report doesn't accurately display the number of survivors and (non-ghost) shuttle escapees, and this bug has been around for AGES...
by ATHATH
Tue Aug 27, 2019 4:21 pm
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 79
Views: 3993

Re: Departmental Gameplay Improvements

Ziiro wrote:https://github.com/vgstation-coders/vgstation13/pull/18555

Unironically

I was just about to suggest this.
by ATHATH
Tue Aug 27, 2019 9:00 am
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 79
Views: 3993

Re: Departmental Gameplay Improvements

We might also want to perhaps port some of the cooler stuff that Hippiestation has: locker mechs, circuits (from what I've heard, Hippiestation has found a way to balance them (although they might have to be nerfed a bit during the transition to /tg/, since the power levels of stuff on Hippie are ge...
by ATHATH
Tue Aug 27, 2019 8:58 am
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 79
Views: 3993

Re: Departmental Gameplay Improvements

Re: Virology: XDTM said that he was making a virology rework, but I don't know how soon it'll come out (if at all). In the meantime, I've been cleaning up some virology code, trying to buff/add more depth to some lesser-used symptoms (IMO, no symptom should be a "pack filler" symptom that ...
by ATHATH
Tue Aug 27, 2019 8:51 am
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 79
Views: 3993

Re: Addendum to Rule 4

Again, I still don't see why further clarifying what can and can't get you banned (instead of just leaving it as a semi-unwritten rule that's only present in other rules) would be a bad thing. It's just a one or two sentence modification; there doesn't seem to be any reason NOT to do it. "oh no...
by ATHATH
Mon Aug 26, 2019 5:49 pm
 
Forum: Policy Discussion
Topic: Addendum to Rule 4
Replies: 37
Views: 1241
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